Titan Two vs Titan One Technical Comparison
33 posts
• Page 3 of 4 • 1, 2, 3, 4
Re: Titan Two vs Titan One Technical Comparison
UK_Wildcats_Fans wrote:Bleak5170 wrote:Definitely interested as long as the price is right. I ended up getting a smoking deal on the Titan One and I don't want to spend a crazy amount on the T2, (even though it's probably worth it, lol). Money is a little tight these days.
My COD IW script on the T2 is 100000 tines more user friendly and configurable when programming. I can also include scripts that are 4x larger. I can add things without having to remove others.
BTW - Auto ADS is akimbo fire
Damn you for tempting me, lol! I was considering whether or not it was worth it for someone who is a very basic user but you have probably swayed me. When can we order this thing?
-
Bleak5170 - Sergeant Major of the Army
- Posts: 278
- Joined: Fri Aug 28, 2015 10:04 pm
Re: Titan Two vs Titan One Technical Comparison
It is an open beta, so you can order it now.
http://www.consoletuner.com/forum/viewtopic.php?f=27&t=5112
If you want to see what I mean. You can download the new Gtuner IV for the Titan 2 and check out the scripts in the library. Specifically, you want to look at the interactive configuration. This makes it awesome.
Still be to developed, J2kbr will have a bluetooth module and app. This will allow you to run the interactive configuration from the app on a phone, tablet, etc. without having to use a computer.
http://www.consoletuner.com/forum/viewtopic.php?f=27&t=5112
If you want to see what I mean. You can download the new Gtuner IV for the Titan 2 and check out the scripts in the library. Specifically, you want to look at the interactive configuration. This makes it awesome.
Still be to developed, J2kbr will have a bluetooth module and app. This will allow you to run the interactive configuration from the app on a phone, tablet, etc. without having to use a computer.
-
UK_Wildcats - Brigadier General
- Posts: 2243
- Joined: Thu Jan 08, 2015 6:53 pm
Re: Titan Two vs Titan One Technical Comparison
If there any ways to pay not from PayPal?
For example From MasterCard
For example From MasterCard
-
sky418 - Command Sergeant Major
- Posts: 124
- Joined: Fri Nov 25, 2016 4:28 am
Re: Titan Two vs Titan One Technical Comparison
UK_Wildcats_Fans wrote:My COD IW script on the T2 is 100000 tines more user friendly and configurable when programming.
Yup this is a big part of it. It's daunting and risky for a lot of non-technical users to go in there and edit code, even if it's just some of the variables. The new Configurator UI is such a leap forward. When the mobile version comes out it's going to take it to another level again.
Setup: XIM Apex, T2, K780 keyboard, G Pro Wireless mouse, SteelSeries 4HD pad, DXRacer armrest, LucidSound LS30 headset, Netduma router, Ubiquiti UniFi AP LR
My R6 script: https://youtu.be/x-9NtxyySVM
My R6 script: https://youtu.be/x-9NtxyySVM
-
pablosscripts - Brigadier General
- Posts: 1976
- Joined: Tue Nov 24, 2015 6:27 am
Re: Titan Two vs Titan One Technical Comparison
UK_Wildcats_Fans wrote:It is an open beta, so you can order it now.
http://www.consoletuner.com/forum/viewtopic.php?f=27&t=5112
If you want to see what I mean. You can download the new Gtuner IV for the Titan 2 and check out the scripts in the library. Specifically, you want to look at the interactive configuration. This makes it awesome.
Still be to developed, J2kbr will have a bluetooth module and app. This will allow you to run the interactive configuration from the app on a phone, tablet, etc. without having to use a computer.
Thank you sir. I am the most basic of users and I will always use a laptop - I don't even have a phone, lol.
-
Bleak5170 - Sergeant Major of the Army
- Posts: 278
- Joined: Fri Aug 28, 2015 10:04 pm
Re: Titan Two vs Titan One Technical Comparison
Is 32-bit accuracy not total overkill and limiting you in other areas (ie using up twice as much memory as you need to)?
I know of no input devices that can actually achieve 32-bit accuracy. The most expensive sticks on the market (eg a $500 Thrustmaster warthog which uses hall effect sensors) can currently only achieve 16-bit.
The only thing that comes close to needing this kind of accuracy is a steering wheel, but even a decent one with 900 degree lock (Totally pointless in a racing game) would be 14,814 units per degree at that resolution.
However, seeing as no wheel on the market is true 32-bit (Even high end wheels like the Fanatec clubsport range which begins at $500 is only 16-bit ), it is still totally pointless.
AFAIK, xbox controllers report as 16-bit, but that is again totally pointless. Seeing as the throw distance is 3cm or so, you would probably be talking in the order of 500,000 units per millimeter - clearly way in excess of what any human could achieve.
I know of no input devices that can actually achieve 32-bit accuracy. The most expensive sticks on the market (eg a $500 Thrustmaster warthog which uses hall effect sensors) can currently only achieve 16-bit.
The only thing that comes close to needing this kind of accuracy is a steering wheel, but even a decent one with 900 degree lock (Totally pointless in a racing game) would be 14,814 units per degree at that resolution.
However, seeing as no wheel on the market is true 32-bit (Even high end wheels like the Fanatec clubsport range which begins at $500 is only 16-bit ), it is still totally pointless.
AFAIK, xbox controllers report as 16-bit, but that is again totally pointless. Seeing as the throw distance is 3cm or so, you would probably be talking in the order of 500,000 units per millimeter - clearly way in excess of what any human could achieve.
-
evilC - First Sergeant
- Posts: 42
- Joined: Tue Sep 13, 2016 11:44 am
Re: Titan Two vs Titan One Technical Comparison
evilC wrote:Is 32-bit accuracy not total overkill and limiting you in other areas (ie using up twice as much memory as you need to)?
I know of no input devices that can actually achieve 32-bit accuracy. The most expensive sticks on the market (eg a $500 Thrustmaster warthog which uses hall effect sensors) can currently only achieve 16-bit.
The only thing that comes close to needing this kind of accuracy is a steering wheel, but even a decent one with 900 degree lock (Totally pointless in a racing game) would be 14,814 units per degree at that resolution.
However, seeing as no wheel on the market is true 32-bit (Even high end wheels like the Fanatec clubsport range which begins at $500 is only 16-bit ), it is still totally pointless.
AFAIK, xbox controllers report as 16-bit, but that is again totally pointless. Seeing as the throw distance is 3cm or so, you would probably be talking in the order of 500,000 units per millimeter - clearly way in excess of what any human could achieve.
Only 2 words, Future Proof!
ConsoleTuner Support Team
-
Baby Cham - Sergeant Major of the Army
- Posts: 235
- Joined: Thu Dec 15, 2011 3:39 pm
Re: Titan Two vs Titan One Technical Comparison
evilC wrote:Is 32-bit accuracy not total overkill and limiting you in other areas (ie using up twice as much memory as you need to)?
Agree, it is overkill. But the micro-controller is 32bits with plenty memory, so using 32bits variables is not a limiting factor.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Titan Two vs Titan One Technical Comparison
Nice specs but can it run Doom?
Just kidding, the Titan Two looks amazing. I wish you guys a smooth beta testing phase!
Just kidding, the Titan Two looks amazing. I wish you guys a smooth beta testing phase!
-
Loui2 - Sergeant First Class
- Posts: 24
- Joined: Sun Oct 15, 2017 11:41 pm
Re: Titan Two vs Titan One Technical Comparison
Yes the Titan Two is an awesome device which fills the gaps of his predecessor! To be part of the beta is a pleasure, after one year many features was added/improved, the possibilities seem beyond my expectations!
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
33 posts
• Page 3 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 102 guests