Output text (pre-made messages) on chat?
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Output text (pre-made messages) on chat?
Hi folks
Does anyone know if it is possible to create a T2 routine that outputs a simple, pre-determined text message? The idea is, to streamline the process for making new friends. E.g. on PS4, when meet someone in a multiplayer game, switch to Friends, and send them a predetermined message from the T2 (along with the friend request). All T2 custom messages could be mapped to a specific T2 memory slot, for example.
This would be really helpful.
Thanks
Does anyone know if it is possible to create a T2 routine that outputs a simple, pre-determined text message? The idea is, to streamline the process for making new friends. E.g. on PS4, when meet someone in a multiplayer game, switch to Friends, and send them a predetermined message from the T2 (along with the friend request). All T2 custom messages could be mapped to a specific T2 memory slot, for example.
This would be really helpful.
Thanks
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Sparky101 - Command Sergeant Major
- Posts: 114
- Joined: Sun Sep 24, 2017 11:54 am
Re: Output text (pre-made messages) on chat?
yes, this is totally possible. You can do this process one time while recording as binary macro and then the macro can be replayed based on a button press or memory slot load.
More details on binary macros here:
https://www.consoletuner.com/wiki/index ... _interface
https://www.consoletuner.com/wiki/index ... :macro_run
More details on binary macros here:
https://www.consoletuner.com/wiki/index ... _interface
https://www.consoletuner.com/wiki/index ... :macro_run
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Output text (pre-made messages) on chat?
Great, thanks J2Kbr!
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Sparky101 - Command Sergeant Major
- Posts: 114
- Joined: Sun Sep 24, 2017 11:54 am
Re: Output text (pre-made messages) on chat?
Hi there
I'm stuck and need some help please.
I've read through the links yet have only managed to create a blank macro file. I'm stuck at the first step as am unable to "record" any inputs onto the macro.
I have the T2 connected to the PC via the Programme port, with a PS4 controller connected to Input A and a USB keyboard connected to Input B.
Whenever I press a button on either input devices the macro editor remains unresponsive (where I was hoping it would start recording).
I'm stuck and need some help please.
I've read through the links yet have only managed to create a blank macro file. I'm stuck at the first step as am unable to "record" any inputs onto the macro.
I have the T2 connected to the PC via the Programme port, with a PS4 controller connected to Input A and a USB keyboard connected to Input B.
Whenever I press a button on either input devices the macro editor remains unresponsive (where I was hoping it would start recording).
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Sparky101 - Command Sergeant Major
- Posts: 114
- Joined: Sun Sep 24, 2017 11:54 am
Re: Output text (pre-made messages) on chat?
You have to click the REC button in Gtuner IV to start the recording.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Output text (pre-made messages) on chat?
Thanks, but where is the REC button? I can't find it!
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Sparky101 - Command Sergeant Major
- Posts: 114
- Joined: Sun Sep 24, 2017 11:54 am
Re: Output text (pre-made messages) on chat?
Sparky101 wrote:Thanks, but where is the REC button? I can't find it!
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Sillyasskid - Captain
- Posts: 574
- Joined: Sat May 14, 2016 3:07 am
Re: Output text (pre-made messages) on chat?
Thanks! So the macro RECORD function is in the Device Monitor tab, not the Macro tab. Good to know
My original problem remains as, after recording some keyboard strokes "test message" (via Input B) I am unable to edit the macro; i.e. there doesn't seem to be a text editor, just a GUI for PS4 control inputs.
I tried renaming the *.gmk file to a *.txt file, but cannot edit the contents as they are encrypted.
Furthermore, I'm guessing that if I were to type a text message for 15 seconds, that if it were played back (executed) that it would also take 15 seconds to execute, whereas I would want the macro to type the output as fast as possible...
My original problem remains as, after recording some keyboard strokes "test message" (via Input B) I am unable to edit the macro; i.e. there doesn't seem to be a text editor, just a GUI for PS4 control inputs.
I tried renaming the *.gmk file to a *.txt file, but cannot edit the contents as they are encrypted.
Furthermore, I'm guessing that if I were to type a text message for 15 seconds, that if it were played back (executed) that it would also take 15 seconds to execute, whereas I would want the macro to type the output as fast as possible...
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Sparky101 - Command Sergeant Major
- Posts: 114
- Joined: Sun Sep 24, 2017 11:54 am
Re: Output text (pre-made messages) on chat?
No, the gmk files can be read only via Gtuner IV and are binarie files that can't be converted to any other file type. You have to open the gmk in the Macro Editor to edit the file:
https://www.consoletuner.com/wiki/index ... _interface
https://www.consoletuner.com/wiki/index ... _interface
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Output text (pre-made messages) on chat?
I was looking to do something similar. I was getting tired of switching the keyboard from the xbox to the pc so I could spawn in items to Ark Survival. What I came up with from searching the forums was to switch the output protocol on the T2 and capture the keyboard in Gtuner. That way I could leave everything plugged in and not have to change it. I haven't used it since they have implemented creative mode, one admin command and I can give it to myself and others. I could see how pre-made messages could be very useful. Typing with a controller is a pain... Maybe macros are the answer or maybe J2Kbr (Thank you for all you do!) can implement something that can let you just type the message in a script and send it with a button combo.
Here is the code I came up, maybe it will help someone else.
Here is the code I came up, maybe it will help someone else.
- Code: Select all
#pragma METAINFO("Output Protocol Switch", 1, 0, "passarb")
#include <display.gph>
#include <xb1.gph>
#include <keyboard.gph>
main {
if(get_actual(XB1_RB) && get_actual(XB1_X)) {
combo_run(Controller);
}
if(get_actual(XB1_RB) && get_actual(XB1_A)) {
combo_run(Keyboard);
}
}
combo Controller {
// Reset the LED
led_set(LED_1, 0.0, 0);
led_set(LED_2, 0.0, 0);
led_set(LED_3, 0.0, 0);
led_set(LED_4, 0.0, 0);
// Disconnect the port
// If USB OUTPUT is connected ...
if(port_status(PORT_USB_C, NULL, NULL) & DIR_OUTPUT) {
// ... disconnect it.
port_disconnect();
}
// Change the output protocol to XBOX.
port_connect(PORT_USB_C, PROTOCOL_XB1);
//port_connect(PORT_USB_C, PROTOCOL_AUTO);
display_overlay(_C_, 8000);
}
combo Keyboard {
// Set the LED Blue
led_set(LED_1, 100.0, 0);
led_set(LED_2, 0.0, 0);
led_set(LED_3, 0.0, 0);
led_set(LED_4, 0.0, 0);
// Disconnect the port
// If USB OUTPUT is connected ...
if(port_status(PORT_USB_C, NULL, NULL) & DIR_OUTPUT) {
// ... disconnect it.
port_disconnect();
}
// Change the output protocol to USB Multi Interface HID.
port_connect(PORT_USB_C, PROTOCOL_HID);
display_overlay(_K_, 8000);
key_passthru();
}
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passarb - Sergeant
- Posts: 7
- Joined: Fri Feb 17, 2017 6:47 pm
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