T1/CM to Titan Two Script Converter [v0.28r6 - 11/30/2020]
Re: Titan One to Titan Two Script Converter
Hello all, I've lowered the required JRE version required to run the JAR to increase compatibility on more PC's.
-
Buffy - Lieutenant
- Posts: 422
- Joined: Wed Jul 20, 2016 5:23 am
Re: T1/CM to Titan Two Script Converter
Amazing work thanks
-
doiz - Staff Sergeant
- Posts: 12
- Joined: Sat May 05, 2018 5:21 am
Re: T1/CM to Titan Two Script Converter [v0.18 - 03/20/2019]
omg...this is amazing <3
-
Kuyl - Sergeant First Class
- Posts: 17
- Joined: Tue Jun 26, 2018 1:05 pm
Re: T1/CM to Titan Two Script Converter [v0.19 - 03/21/2019]
Man, I want to say thank you for providing this useful tool. This will certainly help many, including myself, in being able to convert some scripts over. Thanks Buffy!
-
TrayDay - First Sergeant
- Posts: 60
- Joined: Wed Nov 02, 2016 11:12 pm
Re: T1/CM to Titan Two Script Converter [v0.19 - 03/21/2019]
This is awesome super easy to use your the best
-
Rayman413 - First Sergeant
- Posts: 51
- Joined: Wed Aug 31, 2016 1:16 pm
Re: T1/CM to Titan Two Script Converter [v0.23 - 03/26/2019]
great tool thank you so much
-
guko3867 - Sergeant
- Posts: 9
- Joined: Thu Feb 07, 2019 5:46 am
Re: T1/CM to Titan Two Script Converter [v0.24 - 04/05/2019]
thank you so much, i've been trying to find a program that does this but didnt think it was possible
thanks aloootttt
thanks aloootttt
-
AhmedEgg - Sergeant Major
- Posts: 99
- Joined: Thu Jun 30, 2016 4:13 pm
converting script
Can someone please help me convert this script to the T2 ?
The error code im getting is:
Help would be appreciate!
- Code: Select all
#include <titanone.gph>
//Posted by JQuest313, a member of the community in the device Forums - https://device.com/forums
//Posted : Saturday 4th of May, 2019 14:53 UTC
// Geras By Fwak. V.1.0.
// Big Thanks To Batts <3.
/*---------------------------------------------------------------------------------
Infinite Warden|
----------------
RB Adjust = Spends a Meter
RT Adjust = Spends a Second Meter
LT Adjust = Uses Fatal during Combo (Can be used during RB/RT's combo adjust)
---------------------------------------------------------------------------------
IF YOU WANT TO USE SECOND BAR OF METER DURING THE FIRST BAR, PRESS RT/R2 AS SOON
AS YOU SEE THE FIRST BAR GO OFF/USED.
---------------------------------------------------------------------------------
IF YOU WANT TO USE Fatal DURING FIRST METER, PRESS LT/L2 AFTER THE DASH.
---------------------------------------------------------------------------------
There is quite a few check points in this one (checks if it should change Combos
mid Combo), so go in practice and get the timings down.
---------------------------------------------------------------------------------
RS UP --------
RS Down ------ (RS DOWN + UP are same Combo)
Hold X ------ = All 5 can use RB and RT and LT
RS Right -----
RS Left ------
LS Up = Easy Fatal
LT + R3 to changes to corner combos which there's four of and all use 2 Meters.
Fatality on R3.
-----------------------------------------------------------------------------------*/
define Y = 17; // TRIANGLE, Y
define B = 18; // CIRCLE, B
define A = 19; // CROSS, A
define X = 20; // SQUARE, X
define RB = 3; // R1, RB
define RT = 4; // R2, RT
define LB = 6; // L1, LB
define LT = 7; // L2, LT
define TOUCH = 27; // TOUCH PAD
define UP = 13; // DPAD UP
define DOWN = 14; // DPAD DOWN
define LEFT = 15; // DPAD LEFT
define RIGHT = 16; // DPAD RIGHT
define MOVE_X = 11; // LEFT ANALOG X
define MOVE_Y = 12; // LEFT ANALOG Y
define BACK = 128; // BACK FLAG
define FORWARD = 129; // FORWARD FLAG
// End Flags. 253, 254 and 255 should never be used in the
// data segment for other purposes.
//-----------------------------------------------------
define CHK_PNT = 253; // check for transition to another combo
define EOC = 254; // End of Combo
define EOD = 255; // End of Data Segment
//-----------------------------------------------------
//Define Combos
//--------------------------------------
define Combo1 = 10;
define Combo2 = 11;
define Combo3 = 12;
define Combo4 = 13;
define Combo5 = 14;
define Combo6 = 15;
define Combo7 = 16;
define Combo8 = 17;
define Combo9 = 18;
define Combo10 = 19;
define Combo11 = 26;
define Combo12 = 30;
define Punish = 31;
define Fatality1 = 24;
define Fatality2 = 25;
//--------------------------------------
//Define Combo Adjusters
//--------------------------------------
define LB_PRESS = 20; //
define LT_PRESS = 21; //
define RB_PRESS = 22; //
define RT_PRESS = 23; //
//--------------------------------------
// Combo Data
//--------------------------------------
data(
//--------------------------------------
RT_PRESS,
1,FORWARD,100,
10,0,8,
1,FORWARD,100,
10,0,4,
1,FORWARD,100,
4,0,8,
2,FORWARD,100,
A,100,
8,
1,BACK,100,
8,
2,FORWARD,100,
X,100,
10,0,20,
1,RB,100,
10,0,73,
1,DOWN,100,
10,
2,DOWN,100,
Y,100,
20,
1,DOWN,100,
80,
2,DOWN,100,
Y,100,
10,0,55,
1,FORWARD,100,
4,0,4,
1,FORWARD,100,
4,0,43,
2,FORWARD,100,
A,100,
4,CHK_PNT,
1,BACK,100,
4,
2,FORWARD,100,
Y,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
RB_PRESS,
1,BACK,100,
8,
2,FORWARD,100,
Y,100,
10,0,80,
1,RB,100,
10,0,185,CHK_PNT,
1,FORWARD,100,
4,0,4,
1,FORWARD,100,
10,0,18,
1,B,100,
8,CHK_PNT,
1,BACK,100,
8,
2,FORWARD,100,
Y,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
LT_PRESS,
2,RT,100,
LT,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
LB_PRESS,
EOC,
//--------------------------------------
// Hold X/Square
//--------------------------------------
Punish,
1,X,100,
10,0,10,
1,X,100,
10,0,30,CHK_PNT,
1,X,100,
10,0,20,
2,X,100,
A,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
// Right Stick RIGHT
//--------------------------------------
Combo1,
2,BACK,100,
Y,100,
10,0,10,
1,Y,100,
50,CHK_PNT,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
// Right Stick LEFT
//--------------------------------------
Combo2,
2,FORWARD,100,
Y,100,
10,0,20,
1,X,100,
10,0,20,CHK_PNT,
1,Y,100,
10,0,20,
1,DOWN,100,
10,0,20,
2,BACK,100,
Y,100,
10,0,20,
1,X,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
// Right Stick UP
//--------------------------------------
Combo3,
1,Y,100,
10,0,18,
1,B,100,
10,0,25,CHK_PNT,
1,X,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
// Right Stick DOWN
//--------------------------------------
Combo4,
1,Y,100,
10,0,18,
1,B,100,
10,0,25,CHK_PNT,
1,X,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
// Left Stick RIGHT
//--------------------------------------
Combo5,
EOC,
//--------------------------------------
// Left Stick LEFT
//--------------------------------------
Combo6,
EOC,
//--------------------------------------
//Left Stick Up
//--------------------------------------
Combo7,
2,LT,100,
RT,100,
200,0,200,
EOC,
//--------------------------------------
//Left Stick Down
//--------------------------------------
Combo8,
EOC,
//--------------------------------------
// Right Stick RIGHT *SWITCHED*
//--------------------------------------
Combo9,
2,BACK,100,
Y,100,
10,0,20,
1,Y,100,
10,0,8,
1,BACK,100,
8,
2,FORWARD,100,
Y,100,
10,0,120,
1,RB,100,
10,0,210,
2,FORWARD,100,
Y,100,
10,0,4,
1,X,100,
10,0,4,
1,Y,100,
10,0,4,
1,BACK,100,
4,0,4,
2,FORWARD,100,
X,100,
10,0,90,
1,RB,100,
10,0,80,
2,DOWN,100,
Y,100,
10,
1,DOWN,100,
90,
2,DOWN,100,
Y,100,
10,0,30,
1,BACK,100,
75,
2,BACK,100,
X,100,
8,
1,FORWARD,100,
8,
2,BACK,100,
Y,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
//Right Stick Up *SWITCHED*
//--------------------------------------
Combo10,
1,X,100,
10,0,10,
1,X,100,
10,0,8,
1,BACK,100,
8,
2,FORWARD,100,
Y,100,
10,0,110,
1,RB,100,
10,0,223,
2,FORWARD,100,
Y,100,
10,0,4,
1,X,100,
10,0,4,
1,Y,100,
10,0,4,
1,BACK,100,
4,0,4,
2,FORWARD,100,
X,100,
10,0,90,
1,RB,100,
10,0,80,
2,DOWN,100,
Y,100,
10,
1,DOWN,100,
90,
2,DOWN,100,
Y,100,
10,0,30,
1,BACK,100,
85,
2,BACK,100,
X,100,
8,
1,FORWARD,100,
8,
2,BACK,100,
Y,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
// Right Stick LEFT *SWITCHED*
//--------------------------------------
Combo11,
2,FORWARD,100,
Y,100,
10,0,20,
1,X,100,
10,0,20,
1,Y,100,
10,0,95,
1,B,100,
10,0,8,
1,BACK,100,
8,
2,FORWARD,100,
Y,100,
10,0,80,
1,RB,100,
10,0,220,
2,BACK,100,
Y,100,
10,0,4,
1,Y,100,
10,0,4,
1,BACK,100,
4,0,4,
2,FORWARD,100,
X,100,
10,0,50,
1,RB,100,
10,0,80,
2,DOWN,100,
Y,100,
10,
1,DOWN,100,
90,
2,DOWN,100,
Y,100,
10,0,30,
1,BACK,100,
102,
2,BACK,100,
X,100,
8,
1,FORWARD,100,
8,
2,BACK,100,
Y,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
// Right Stick DONW *SWITCHED*
//--------------------------------------
Combo12,
1,Y,100,
10,0,10,
1,B,100,
10,0,8,
1,BACK,100,
8,
2,FORWARD,100,
Y,100,
10,0,110,
1,RB,100,
10,0,223,
2,FORWARD,100,
Y,100,
10,0,4,
1,X,100,
10,0,4,
1,Y,100,
10,0,4,
1,BACK,100,
4,0,4,
2,FORWARD,100,
X,100,
10,0,90,
1,RB,100,
10,0,80,
2,DOWN,100,
Y,100,
10,
1,DOWN,100,
90,
2,DOWN,100,
Y,100,
10,0,30,
1,BACK,100,
80,
2,BACK,100,
X,100,
8,
1,FORWARD,100,
8,
2,BACK,100,
Y,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
//--------------------------------------
Fatality1,
//--------------------------------------
1,RT,100,
10,0,20,
1,FORWARD,100,
10,0,4,
1,DOWN,100,
10,0,4,
1,DOWN,100,
10,0,4,
1,A,100,
10,
0,200,
0,200,
0,200,
0,200,
0,200,
EOC,
EOD );
//End Of Combo Data
//--------------------------------------
//Unmaps
unmap PS4_RX;
unmap PS4_RY;
unmap PS4_LX;
unmap PS4_LY;
unmap PS4_L3;
unmap PS4_R3;
int c, idx, i = -1, btn, v;
int back = LEFT, forward = RIGHT;
int button, button_1, button_2, button_3, button_4, button_5;
int value, value_1, value_2, value_3, value_4, value_5;
int lt_press, lb_press, rt_press, rb_press
int wait_time;
int switch,flash;
//--block button
int b,bb,bb_array[3];
main {
//--switch XB1_LT + press XB1_RS
if(get_val(XB1_LT)){
//--block button
bb = bb(XB1_LT);
if(event_press(XB1_RS)){
//--block button until release
bb = bb(XB1_RS);
//--toggle
switch = !switch;
//--rumble controller
combo_run(RUMBLE_NOTIFY);
}
}
//--BACK and FORWARD
if(get_val(RIGHT)) {
back = LEFT;
forward = RIGHT;
}else if(get_val(LEFT)) {
back = RIGHT;
forward = LEFT;
}
//--EXECUTE COMBOS
if(i != -1) {
//--check for activator button press
if(event_press(XB1_RT)) rt_press = TRUE;
if(event_press(XB1_RB)) rb_press = TRUE;
if(event_press(XB1_LT)) lt_press = TRUE;
if(event_press(XB1_LB)) lb_press = TRUE;
// execute combo step-by-step
if(!combo_running(EXECUTE_STEP)) {
if(get_step_values())
if(wait_time == 0)
combo_run(EXECUTE_STEP_NO_WAIT);
else
combo_run(EXECUTE_STEP);
else{
i = -1; //--end of combo
flash = FALSE;
}
}
// RS X / Y are in rest = cancel the combo
if( (abs(get_val (9)) <= 20 && abs(get_val (10)) <= 20 && abs(get_val (11)) <= 20 && abs(get_val (12)) <= 20) && (!get_val(5) && !get_val(8)) && (!get_val(XB1_X)) && (!get_val(XB1_Y))) {
i = -1;
combo_stop(EXECUTE_STEP);
}
// block user input (does not interfere in the combo)
for(btn = 3;btn <= 20;btn++) {
set_val(btn,0);
}
//--no combo running
}else{
//--reset activator button and led
rt_press = FALSE;
rb_press = FALSE;
lt_press = FALSE;
lb_press = FALSE;
flash = FALSE;
if(switch){
//------------------
// Right Stick RIGHT
//--------------------
if (get_val (9) >= 60) {
i = get_combo_index(Combo9); }
//-----------------
// Right Stick LEFT
//-------------------
if (get_val (9) <= -60) {
i = get_combo_index(Combo11); }
//---------------
// Right Stick UP
//-----------------
if (get_val (10) <= -60) {
i = get_combo_index(Combo10); }
//-----------------
// Right Stick DOWN
//-------------------
if (get_val (10) >= 60) {
i = get_combo_index(Combo12); }
//-------------
// hold LS / L3
//---------------
if (get_val (8)) {
i = get_combo_index(); }
//-------------
// hold RS / R3
//---------------
if (get_val(5)) {
i = get_combo_index(Fatality1); }
//--switch (default)
}else{
//---------------
//Hold X/Square.
//----------------
if (get_val(XB1_X) && !get_val(forward) && !get_val(XB1_DOWN)) {
set_val(XB1_X,0);
if (get_lval(XB1_X)) i = get_combo_index(Punish); }
//---------------------------
//Right Stick RIGHT.
//---------------------------
if (get_val (9) >= 60) {
i = get_combo_index(Combo1); }
//---------------------------
// Right Stick LEFT.
//---------------------------
if (get_val (9) <= -60) {
i = get_combo_index(Combo2); }
//---------------
// Right Stick UP
//-----------------
if (get_val (10) <= -60) {
i = get_combo_index(Combo3); }
//-----------------
// Right Stick DOWN
//-------------------
if (get_val (10) >= 60) {
i = get_combo_index(Combo4); }
}//--end of switch
}//--end of combo run
//--block btns
if(bb) block_btn();
}//--end of main
combo RUMBLE_NOTIFY {
set_rumble(switch,100);
wait(300);
reset_rumble();
}
// This combo will run a step with wait
combo EXECUTE_STEP {
set_buttons_values();
wait(wait_time);
set_buttons_values();
}
// This combo will run a step without wait
combo EXECUTE_STEP_NO_WAIT {
set_buttons_values();
}
// Returns the starting index of a combo
function get_combo_index(combo_id) {
i = 0;
while(TRUE) {//-----------------------
v = dbyte(i);
if(v == combo_id) {
return(i + 1);
} else {//====================
while(v != EOC && v != EOD) {//#
i = i + 1;
v = dbyte(i);
}//#
if(v == EOD) break;
else i = i + 1;
}//=============================
}//-----------------------------------
return(-1);
}
// Set the buttons, values and wait time of a step
function get_step_values() {
//--get value from data segment
btn = dbyte(i);
//--look for CHK_PNT
if(btn == CHK_PNT) {
//--RT_PRESS combo
if(check_point(rt_press,RT_PRESS)) rt_press = FALSE;
//--RB_PRESS combo
else if(check_point(rb_press,RB_PRESS)) rb_press = FALSE;
//--LT_PRESS combo
else if(check_point(lt_press,LT_PRESS)) lt_press = FALSE;
//--LB_PRESS combo
else if(check_point(lb_press,LB_PRESS)) lb_press = FALSE;
//--no activator pressed
else {
i += 1;
btn = dbyte(i);
}
}
i += 1;
if(btn >= 1) {
button_1 = convert_back_forward(dbyte(i)); i = i + 1;
value_1 = dbyte(i); i = i + 1;
} else { button_1 = -1; value_1 = 0; }
if(btn >= 2) {
button_2 = convert_back_forward(dbyte(i)); i = i + 1;
value_2 = dbyte(i); i = i + 1;
} else { button_2 = -1; value_2 = 0; }
if(btn >= 3) {
button_3 = convert_back_forward(dbyte(i)); i = i + 1;
value_3 = dbyte(i); i = i + 1;
} else { button_3 = -1; value_3 = 0; }
if(btn >= 4) {
button_4 = convert_back_forward(dbyte(i)); i = i + 1;
value_4 = dbyte(i); i = i + 1;
} else { button_4 = -1; value_4 = 0; }
if(btn >= 5) {
button_5 = convert_back_forward(dbyte(i)); i = i + 1;
value_5 = dbyte(i); i = i + 1;
} else { button_5 = -1; value_5 = 0; }
wait_time = dbyte(i); i = i + 1;
wait_time = (wait_time - 1) * 10;
if(wait_time < 0) wait_time = 0;
return(TRUE);
}
function check_point(f_bool,f_combo) {
//--check for activator button pressed
if(f_bool) {
//--new combo
i = get_combo_index(f_combo);
btn = dbyte(i);
return TRUE;
}
return FALSE;
}
// If the step has FORWARD and BACK buttons, set the correct value.
function convert_back_forward(button) {
if(button == FORWARD)
return forward;
if(button == BACK)
return back;
return(button);
}
// Set the buttons and values, function used on the combos.
function set_buttons_values() {
for(idx = 1;idx <= 5;idx++) {
if(button[idx] != -1) set_val(button[idx],value[idx])
}
}
//--BLOCK BUTTONS
function bb(f_btn) {
for(b = 0;b <= 2;b++) {
if(!bb_array[b]) {
bb_array[b] = f_btn;
return TRUE
}
if(bb_array[b] == f_btn)
return TRUE;
}
return FALSE;
}
function block_btn() {
bb = FALSE;
for(b = 0;b <= 2;b++) {
if(bb_array[b]) {
if(event_release(bb_array[b])) {
bb_array[b] = 0;
}else{
set_val(bb_array[b],0);
bb = TRUE;
}
}
}
}
function led_color(f_color) {
for(c = 0; c <= 3; c++) {
set_led(c,dbyte((f_color * 4) + c));
}
}
The error code im getting is:
- Code: Select all
GPC error: mk11.gpc2.gpc(856): Invalid symbol redefinition 'bb'
GPC error: mk11.gpc2.gpc(856): Invalid parameter ')'
GPC: GPC Compile ABORTED with 0 warning(s) and 2 error(s).
Help would be appreciate!
-
Darkness - Sergeant
- Posts: 6
- Joined: Sat Jul 28, 2018 10:45 am
Re: converting script
viewtopic.php?f=26&t=12027
Make sure you're using the most current version of the converter.
Make sure you're using the most current version of the converter.
- Code: Select all
#pragma METAINFO("this.gpc", 1, 0, "Buffy's GPC Converter v0.24r2")
#include <titanone.gph>
//Posted by JQuest313, a member of the community in the device Forums - https://device.com/forums
//Posted : Saturday 4th of May, 2019 14:53 UTC
// Geras By Fwak. V.1.0.
// Big Thanks To Batts <3.
/*---------------------------------------------------------------------------------
Infinite Warden|
----------------
RB Adjust = Spends a Meter
RT Adjust = Spends a Second Meter
LT Adjust = Uses Fatal during Combo (Can be used during RB/RT's combo adjust)
---------------------------------------------------------------------------------
IF YOU WANT TO USE SECOND BAR OF METER DURING THE FIRST BAR, PRESS RT/R2 AS SOON
AS YOU SEE THE FIRST BAR GO OFF/USED.
---------------------------------------------------------------------------------
IF YOU WANT TO USE Fatal DURING FIRST METER, PRESS LT/L2 AFTER THE DASH.
---------------------------------------------------------------------------------
There is quite a few check points in this one (checks if it should change Combos
mid Combo), so go in practice and get the timings down.
---------------------------------------------------------------------------------
RS UP --------
RS Down ------ (RS DOWN + UP are same Combo)
Hold X ------ = All 5 can use RB and RT and LT
RS Right -----
RS Left ------
LS Up = Easy Fatal
LT + R3 to changes to corner combos which there's four of and all use 2 Meters.
Fatality on R3.
-----------------------------------------------------------------------------------**/// TRIANGLE, Y
// CIRCLE, B
// CROSS, A
// SQUARE, X
// R1, RB
// R2, RT
// L1, LB
// L2, LT
// TOUCH PAD
// DPAD UP
// DPAD DOWN
// DPAD LEFT
// DPAD RIGHT
// LEFT ANALOG X
// LEFT ANALOG Y
// BACK FLAG
// FORWARD FLAG
// End Flags. 253, 254 and 255 should never be used in the
// data segment for other purposes.
//-----------------------------------------------------
// check for transition to another combo
// End of Combo
// End of Data Segment
//-----------------------------------------------------
//Define Combos
//--------------------------------------
//--------------------------------------
//Define Combo Adjusters
//--------------------------------------
//
//
//
//
//--------------------------------------
// Combo Data
//--------------------------------------
//--------------------------------------
//--------------------------------------
//--------------------------------------
//--------------------------------------
//--------------------------------------
// Hold X/Square
//--------------------------------------
//--------------------------------------
// Right Stick RIGHT
//--------------------------------------
//--------------------------------------
// Right Stick LEFT
//--------------------------------------
//--------------------------------------
// Right Stick UP
//--------------------------------------
//--------------------------------------
// Right Stick DOWN
//--------------------------------------
//--------------------------------------
// Left Stick RIGHT
//--------------------------------------
//--------------------------------------
// Left Stick LEFT
//--------------------------------------
//--------------------------------------
//Left Stick Up
//--------------------------------------
//--------------------------------------
//Left Stick Down
//--------------------------------------
//--------------------------------------
// Right Stick RIGHT *SWITCHED*
//--------------------------------------
//--------------------------------------
//Right Stick Up *SWITCHED*
//--------------------------------------
//--------------------------------------
// Right Stick LEFT *SWITCHED*
//--------------------------------------
//--------------------------------------
// Right Stick DONW *SWITCHED*
//--------------------------------------
//--------------------------------------
//--------------------------------------
//End Of Combo Data
//--------------------------------------
//Unmaps
//--block button
//--switch XB1_LT + press XB1_RS
//--block button
//--block button until release
//--toggle
//--rumble controller
//--BACK and FORWARD
//--EXECUTE COMBOS
//--check for activator button press
// execute combo step-by-step
//--end of combo
// RS X / Y are in rest = cancel the combo
// block user input (does not interfere in the combo)
//--no combo running
//--reset activator button and led
//------------------
// Right Stick RIGHT
//--------------------
//-----------------
// Right Stick LEFT
//-------------------
//---------------
// Right Stick UP
//-----------------
//-----------------
// Right Stick DOWN
//-------------------
//-------------
// hold LS / L3
//---------------
//-------------
// hold RS / R3
//---------------
//--switch (default)
//---------------
//Hold X/Square.
//----------------
//---------------------------
//Right Stick RIGHT.
//---------------------------
//---------------------------
// Right Stick LEFT.
//---------------------------
//---------------
// Right Stick UP
//-----------------
//-----------------
// Right Stick DOWN
//-------------------
//--end of switch
//--end of combo run
//--block btns
//--end of main
// This combo will run a step with wait
// This combo will run a step without wait
// Returns the starting index of a combo
//-----------------------
//====================
//#
//#
//=============================
//-----------------------------------
// Set the buttons, values and wait time of a step
//--get value from data segment
//--look for CHK_PNT
//--RT_PRESS combo
//--RB_PRESS combo
//--LT_PRESS combo
//--LB_PRESS combo
//--no activator pressed
//--check for activator button pressed
//--new combo
// If the step has FORWARD and BACK buttons, set the correct value.
// Set the buttons and values, function used on the combos.
//--BLOCK BUTTONS
define Y = 17;
define B = 18;
define A = 19;
define X = 20;
define RB = 3;
define RT = 4;
define LB = 6;
define LT = 7;
define TOUCH = 27;
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
define MOVE_X = 11;
define MOVE_Y = 12;
define BACK = 128;
define FORWARD = 129;
define CHK_PNT = 253;
define EOC = 254;
define EOD = 255;
define Combo1 = 10;
define Combo2 = 11;
define Combo3 = 12;
define Combo4 = 13;
define Combo5 = 14;
define Combo6 = 15;
define Combo7 = 16;
define Combo8 = 17;
define Combo9 = 18;
define Combo10 = 19;
define Combo11 = 26;
define Combo12 = 30;
define Punish = 31;
define Fatality1 = 24;
define Fatality2 = 25;
define LB_PRESS = 20;
define LT_PRESS = 21;
define RB_PRESS = 22;
define RT_PRESS = 23;
data(
RT_PRESS,
1, FORWARD, 100,
10, 0, 8,
1, FORWARD, 100,
10, 0, 4,
1, FORWARD, 100,
4, 0, 8,
2, FORWARD, 100,
A, 100,
8,
1, BACK, 100,
8,
2, FORWARD, 100,
X, 100,
10, 0, 20,
1, RB, 100,
10, 0, 73,
1, DOWN, 100,
10,
2, DOWN, 100,
Y, 100,
20,
1, DOWN, 100,
80,
2, DOWN, 100,
Y, 100,
10, 0, 55,
1, FORWARD, 100,
4, 0, 4,
1, FORWARD, 100,
4, 0, 43,
2, FORWARD, 100,
A, 100,
4, CHK_PNT,
1, BACK, 100,
4,
2, FORWARD, 100,
Y, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
RB_PRESS,
1, BACK, 100,
8,
2, FORWARD, 100,
Y, 100,
10, 0, 80,
1, RB, 100,
10, 0, 185, CHK_PNT,
1, FORWARD, 100,
4, 0, 4,
1, FORWARD, 100,
10, 0, 18,
1, B, 100,
8, CHK_PNT,
1, BACK, 100,
8,
2, FORWARD, 100,
Y, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
LT_PRESS,
2, RT, 100,
LT, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
LB_PRESS,
EOC,
Punish,
1, X, 100,
10, 0, 10,
1, X, 100,
10, 0, 30, CHK_PNT,
1, X, 100,
10, 0, 20,
2, X, 100,
A, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
Combo1,
2, BACK, 100,
Y, 100,
10, 0, 10,
1, Y, 100,
50, CHK_PNT,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
Combo2,
2, FORWARD, 100,
Y, 100,
10, 0, 20,
1, X, 100,
10, 0, 20, CHK_PNT,
1, Y, 100,
10, 0, 20,
1, DOWN, 100,
10, 0, 20,
2, BACK, 100,
Y, 100,
10, 0, 20,
1, X, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
Combo3,
1, Y, 100,
10, 0, 18,
1, B, 100,
10, 0, 25, CHK_PNT,
1, X, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
Combo4,
1, Y, 100,
10, 0, 18,
1, B, 100,
10, 0, 25, CHK_PNT,
1, X, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
Combo5,
EOC,
Combo6,
EOC,
Combo7,
2, LT, 100,
RT, 100,
200, 0, 200,
EOC,
Combo8,
EOC,
Combo9,
2, BACK, 100,
Y, 100,
10, 0, 20,
1, Y, 100,
10, 0, 8,
1, BACK, 100,
8,
2, FORWARD, 100,
Y, 100,
10, 0, 120,
1, RB, 100,
10, 0, 210,
2, FORWARD, 100,
Y, 100,
10, 0, 4,
1, X, 100,
10, 0, 4,
1, Y, 100,
10, 0, 4,
1, BACK, 100,
4, 0, 4,
2, FORWARD, 100,
X, 100,
10, 0, 90,
1, RB, 100,
10, 0, 80,
2, DOWN, 100,
Y, 100,
10,
1, DOWN, 100,
90,
2, DOWN, 100,
Y, 100,
10, 0, 30,
1, BACK, 100,
75,
2, BACK, 100,
X, 100,
8,
1, FORWARD, 100,
8,
2, BACK, 100,
Y, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
Combo10,
1, X, 100,
10, 0, 10,
1, X, 100,
10, 0, 8,
1, BACK, 100,
8,
2, FORWARD, 100,
Y, 100,
10, 0, 110,
1, RB, 100,
10, 0, 223,
2, FORWARD, 100,
Y, 100,
10, 0, 4,
1, X, 100,
10, 0, 4,
1, Y, 100,
10, 0, 4,
1, BACK, 100,
4, 0, 4,
2, FORWARD, 100,
X, 100,
10, 0, 90,
1, RB, 100,
10, 0, 80,
2, DOWN, 100,
Y, 100,
10,
1, DOWN, 100,
90,
2, DOWN, 100,
Y, 100,
10, 0, 30,
1, BACK, 100,
85,
2, BACK, 100,
X, 100,
8,
1, FORWARD, 100,
8,
2, BACK, 100,
Y, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
Combo11,
2, FORWARD, 100,
Y, 100,
10, 0, 20,
1, X, 100,
10, 0, 20,
1, Y, 100,
10, 0, 95,
1, B, 100,
10, 0, 8,
1, BACK, 100,
8,
2, FORWARD, 100,
Y, 100,
10, 0, 80,
1, RB, 100,
10, 0, 220,
2, BACK, 100,
Y, 100,
10, 0, 4,
1, Y, 100,
10, 0, 4,
1, BACK, 100,
4, 0, 4,
2, FORWARD, 100,
X, 100,
10, 0, 50,
1, RB, 100,
10, 0, 80,
2, DOWN, 100,
Y, 100,
10,
1, DOWN, 100,
90,
2, DOWN, 100,
Y, 100,
10, 0, 30,
1, BACK, 100,
102,
2, BACK, 100,
X, 100,
8,
1, FORWARD, 100,
8,
2, BACK, 100,
Y, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
Combo12,
1, Y, 100,
10, 0, 10,
1, B, 100,
10, 0, 8,
1, BACK, 100,
8,
2, FORWARD, 100,
Y, 100,
10, 0, 110,
1, RB, 100,
10, 0, 223,
2, FORWARD, 100,
Y, 100,
10, 0, 4,
1, X, 100,
10, 0, 4,
1, Y, 100,
10, 0, 4,
1, BACK, 100,
4, 0, 4,
2, FORWARD, 100,
X, 100,
10, 0, 90,
1, RB, 100,
10, 0, 80,
2, DOWN, 100,
Y, 100,
10,
1, DOWN, 100,
90,
2, DOWN, 100,
Y, 100,
10, 0, 30,
1, BACK, 100,
80,
2, BACK, 100,
X, 100,
8,
1, FORWARD, 100,
8,
2, BACK, 100,
Y, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
Fatality1,
1, RT, 100,
10, 0, 20,
1, FORWARD, 100,
10, 0, 4,
1, DOWN, 100,
10, 0, 4,
1, DOWN, 100,
10, 0, 4,
1, A, 100,
10,
0, 200,
0, 200,
0, 200,
0, 200,
0, 200,
EOC,
EOD );
unmap PS4_RX;
unmap PS4_RY;
unmap PS4_LX;
unmap PS4_LY;
unmap PS4_L3;
unmap PS4_R3;
int c, idx, i =- 1, btn, v;
int back = LEFT, forward = RIGHT;
int button, button_1, button_2, button_3, button_4, button_5;
int value, value_1, value_2, value_3, value_4, value_5;
int lt_press, lb_press, rt_press, rb_press;
int wait_time;
int t1_switch, flash;
int b, bb, bb_array[3];
main {
if (get_val(XB1_LT)) {
bb = f_bb(XB1_LT);
if (event_press(XB1_RS)) {
bb = f_bb(XB1_RS);
t1_switch =! t1_switch;
combo_run(c_RUMBLE_NOTIFY);
}
}
if (get_val(RIGHT)) {
back = LEFT;
forward = RIGHT;
}
else if (get_val(LEFT)) {
back = RIGHT;
forward = LEFT;
}
if (i != - 1) {
if (event_press(XB1_RT)) rt_press = TRUE;
if (event_press(XB1_RB)) rb_press = TRUE;
if (event_press(XB1_LT)) lt_press = TRUE;
if (event_press(XB1_LB)) lb_press = TRUE;
if (!combo_running(c_EXECUTE_STEP)) {
if (f_get_step_values()) if (wait_time == 0) combo_run(c_EXECUTE_STEP_NO_WAIT);
else combo_run(c_EXECUTE_STEP);
else {
i =- 1;
flash = FALSE;
}
}
if ((abs(get_val(9)) <= 20 && abs(get_val(10)) <= 20 && abs(get_val(11)) <= 20 && abs(get_val(12)) <= 20) && (!get_val(5) && !get_val(8)) && (!get_val(XB1_X)) && (!get_val(XB1_Y))) {
i =- 1;
combo_stop(c_EXECUTE_STEP);
}
for (btn = 3; btn <= 20; btn ++ ) {
set_val(btn, 0);
}
}
else {
rt_press = FALSE;
rb_press = FALSE;
lt_press = FALSE;
lb_press = FALSE;
flash = FALSE;
if (t1_switch) {
if (get_val(9) >= 60) {
i = f_get_combo_index(Combo9);
}
if (get_val(9) <= - 60) {
i = f_get_combo_index(Combo11);
}
if (get_val(10) <= - 60) {
i = f_get_combo_index(Combo10);
}
if (get_val(10) >= 60) {
i = f_get_combo_index(Combo12);
}
if (get_val(8)) {
i = f_get_combo_index();
}
if (get_val(5)) {
i = f_get_combo_index(Fatality1);
}
}
else {
if (get_val(XB1_X) && !get_val(forward) && !get_val(XB1_DOWN)) {
set_val(XB1_X, 0);
if (get_lval(XB1_X)) i = f_get_combo_index(Punish);
}
if (get_val(9) >= 60) {
i = f_get_combo_index(Combo1);
}
if (get_val(9) <= - 60) {
i = f_get_combo_index(Combo2);
}
if (get_val(10) <= - 60) {
i = f_get_combo_index(Combo3);
}
if (get_val(10) >= 60) {
i = f_get_combo_index(Combo4);
}
}
}
if (bb) f_block_btn();
}
combo c_RUMBLE_NOTIFY {
set_rumble(t1_switch, 100);
wait(300);
reset_rumble();
}
combo c_EXECUTE_STEP {
f_set_buttons_values();
wait(wait_time);
f_set_buttons_values();
}
combo c_EXECUTE_STEP_NO_WAIT {
f_set_buttons_values();
}
function f_get_combo_index(combo_id) {
i = 0;
while (TRUE) {
v = dbyte(i);
if (v == combo_id) {
return (i + 1);
}
else {
while (v != EOC && v != EOD) {
i = i + 1;
v = dbyte(i);
}
if (v == EOD) break;
else i = i + 1;
}
}
return ( - 1);
}
function f_get_step_values() {
btn = dbyte(i);
if (btn == CHK_PNT) {
if (f_check_point(rt_press, RT_PRESS)) rt_press = FALSE;
else if (f_check_point(rb_press, RB_PRESS)) rb_press = FALSE;
else if (f_check_point(lt_press, LT_PRESS)) lt_press = FALSE;
else if (f_check_point(lb_press, LB_PRESS)) lb_press = FALSE;
else {
i += 1;
btn = dbyte(i);
}
}
i += 1;
if (btn >= 1) {
button_1 = f_convert_back_forward(dbyte(i));
i = i + 1;
value_1 = dbyte(i);
i = i + 1;
}
else {
button_1 =- 1;
value_1 = 0;
}
if (btn >= 2) {
button_2 = f_convert_back_forward(dbyte(i));
i = i + 1;
value_2 = dbyte(i);
i = i + 1;
}
else {
button_2 =- 1;
value_2 = 0;
}
if (btn >= 3) {
button_3 = f_convert_back_forward(dbyte(i));
i = i + 1;
value_3 = dbyte(i);
i = i + 1;
}
else {
button_3 =- 1;
value_3 = 0;
}
if (btn >= 4) {
button_4 = f_convert_back_forward(dbyte(i));
i = i + 1;
value_4 = dbyte(i);
i = i + 1;
}
else {
button_4 =- 1;
value_4 = 0;
}
if (btn >= 5) {
button_5 = f_convert_back_forward(dbyte(i));
i = i + 1;
value_5 = dbyte(i);
i = i + 1;
}
else {
button_5 =- 1;
value_5 = 0;
}
wait_time = dbyte(i);
i = i + 1;
wait_time = (wait_time - 1) * 10;
if (wait_time < 0) wait_time = 0;
return (TRUE);
}
function f_check_point(f_bool, f_combo) {
if (f_bool) {
i = f_get_combo_index(f_combo);
btn = dbyte(i);
return TRUE;
}
return FALSE;
}
function f_convert_back_forward(button) {
if (button == FORWARD)
return forward;
if (button == BACK)
return back;
return (button);
}
function f_set_buttons_values() {
for (idx = 1; idx <= 5; idx ++ ) {
if (button[ - (idx)] != - 1) set_val(button[ - (idx)], value[ - (idx)]);
}
}
function f_bb(f_btn) {
for (b = 0; b <= 2; b ++ ) {
if (!bb_array[b]) {
bb_array[b] = f_btn;
return TRUE;
}
if (bb_array[b] == f_btn)
return TRUE;
}
return FALSE;
}
function f_block_btn() {
bb = FALSE;
for (b = 0; b <= 2; b ++ ) {
if (bb_array[b]) {
if (event_release(bb_array[b])) {
bb_array[b] = 0;
}
else {
set_val(bb_array[b], 0);
bb = TRUE;
}
}
}
}
/* function f_led_color(f_color) {
for (c = 0; c <= 3; c ++ ) {
set_led(c, dbyte((f_color * 4) + c));
}
}
*/
-
Buffy - Lieutenant
- Posts: 422
- Joined: Wed Jul 20, 2016 5:23 am
Who is online
Users browsing this forum: No registered users and 44 guests