T1/CM to Titan Two Script Converter [v0.28r6 - 11/30/2020]
Re: T1/CM to Titan Two Script Converter [v0.25r3 - 06/23/201
Nice work!
It's very close to create a GPC script minifier/obscure.
It's very close to create a GPC script minifier/obscure.
Owned Scripts:
- TheDivision
- COD WW2
XB1 - BR
- TheDivision
- COD WW2
XB1 - BR
-
lgbm - Private First Class
- Posts: 2
- Joined: Thu Aug 02, 2018 10:33 pm
Please convert this
- Code: Select all
//Posted by WalterHMartinez, a member of the community in the device Forums - https://device.com/forums
//Posted : Friday 2nd of August, 2019 18:43 UTC
// ON - OFF :
// HOLD L2 and TAP R3
//HOLD R2 for Rapid Fire
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
2, 0, 0, 0, //1. Blue
0, 2, 0, 0, //2. Red
0, 0, 2, 0, //3. Lime/Green
0, 0, 0, 2, //4. Fuchsia/Pink
2, 0, 2, 0, //5. SkyBlue
0, 2, 2, 0, //6. Yellow
2, 2, 2, 2 //7. White
);
//COLOR IDENTICIATION
int Col_ind;
int Rapid_onoff = FALSE;
define FIRE_BTN = PS4_R2;
define ADS_BTN = PS4_L2;
main {
if (get_val(ADS_BTN) && event_press(PS3_R3)) {
Rapid_onoff = !Rapid_onoff;
}
if (Rapid_onoff) colourled(Blue);
else colourled(Red);
if (Rapid_onoff) {
if (get_val(FIRE_BTN)) {
set_val(FIRE_BTN, 0);
combo_run(Rapid);
} else if (combo_running(Rapid)) {
combo_stop(Rapid);
}
}
}
combo Rapid {
set_val(FIRE_BTN, 100);
wait(30);
set_val(PS4_SQUARE, 100);
wait(30);
set_val(PS4_R2, 100);
wait(30);
set_val(PS4_TOUCH, 100);
wait(50);
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind = (Colour * 4) - 3;
set_led(LED_1, dbyte(Col_ind));
set_led(LED_2, dbyte(Col_ind + 1));
set_led(LED_3, dbyte(Col_ind + 2));
set_led(LED_4, dbyte(Col_ind + 3));
} // End
-
MillzyDagz - Sergeant First Class
- Posts: 16
- Joined: Fri Aug 02, 2019 9:41 am
Re: Please convert this
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
could someone convert this to titan 2 im new with this stuff
- Code: Select all
// Version 1.5
/*--------------------------------------------------------------------------------------
__ __ _ ___ _ _ _ __ __ |
| \/ | _ _ ___ _ _ (_) ___ _ _ | __|___ _ _ | |_ _ _ (_)| |_ ___ \ \/ / |
| |\/| || '_|/ _ \| '_|| |/ _ \| ' \ | _|/ _ \| '_|| _|| ' \ | || _|/ -_) > < |
|_| |_||_| \___/|_| |_|\___/|_||_| |_| \___/|_| \__||_||_||_| \__|\___| /_/\_\ |
|
---------------------------------------------------------------------------------------*/
/* Big Thanks to the Wonderful magnificent hooman that is Batts. <3
/*-------------------------------------------------------------------|
___ _ _ _ _ |
| _ ) _ _ | |_ | |_ ___ _ _ | | __ _ _ _ ___ _ _ | |_ |
| _ \| || || _|| _|/ _ \| ' \ | |__ / _` || || |/ _ \| || || _| |
|___/ \_,_| \__| \__|\___/|_||_| |____|\__,_| \_, |\___/ \_,_| \__| |
|__/ |
--------------------------------------------------------------------*/
define VIEW = 1;
define MENU = 2;
define RB_R1 = 3;
define RT_R2 = 4;
define RS_R3 = 5;
define LB_L1 = 6;
define LT_L2 = 7;
define LS_L3 = 8;
define RX = 9;
define RY = 10;
define LX = 11;
define LY = 12;
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
define Y_TRI = 17;
define B_CIR = 18;
define A_CROSS= 19;
define X_SQUARE =20;
define Off = 0;
/*-----------------------------------------------------------
___ _ _ _ |
|_ _| _ _ ___| |_ _ _ _ _ __ | |_ (_) ___ _ _ ___ |
| | | ' \ (_-<| _|| '_|| || |/ _|| _|| |/ _ \| ' \ (_-< |
|___||_||_|/__/ \__||_| \_,_|\__| \__||_|\___/|_||_|/__/ |
|
Myth - Fortnite changes settings that affect aimabuse |
values. Users constantly change values. Well this script |
is a AimAbuse Progression that will start at the min wait |
time & work it's way upto the Max wait time. |
Progression AimAbuse |
|
Progression from min_hold(minimum time in ms that LT |
will be held) to max_hold progression (maximum time in |
ms that LT will be held) |
held time will be increased by custom increments(inc_hold =)|
until it reaches it limit max_hold. |
|
Wait time progression for combo section (wait(ab_wait);) |
min_wait = minimum wait time in ms after LT release |
max_wait = maximum time in ms after LT release |
inc_wait = value to inc/dec from wait time |
|
int dir_hold = 1; //-- 1 = increase / 0 = decrease |
int dir_wait = 1; |
|
1 = Starts from Min - Max |
0 = Starts from max - Min |
|
SingleShot = Hold L2_LT(ADS) + RB_R1 |
|
DropShot = Hold L2_LT(ADS) + X_SQURAE |
|
|
|
Strafe = Hold LT_L2(ADS) + Left for 200ms |
to prevent toggle on-off while pinging |
enemies posistion. |
|
|
|
RapidFire = LT_L2(ADS) + Right |
|
|
|
Build-mode = B/Circle - L'E'D's Flash |
Suspend mods while |
entering build mode so mods won't |
interfere with building and will |
resume once out of build by pressing B/Circle |
Example... If |
DropShot was active enter build mode DropShot |
will deacivate, then when exiting buildMode by |
pressing B/Circle. DropShot will activate |
AimAssist,SingleShot and AimAbuse |
will always be active even in build mode. |
|
Reset/Mods Off = View/Share + Down L.E.D = red |
Except AimAssist,AimAbuse,SingleShot. |
If L.E.D.s or buildmode out of sync |
reset. |
|
|
|
/*----------------------------------------------------------------------------------------------------------------|
| ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ _ _ _ ___ __ __ _ ___ _ _ ___ ___ |
| | _ \| _ \ / _ \ / __|| _ \| __|/ __|/ __||_ _|/ _ \ | \| | /_\ |_ _|| \/ | /_\ | _ )| | | |/ __|| __| |
| | _/| /| (_) || (_ || /| _| \__ \\__ \ | || (_) || .` | / _ \ | | | |\/| | / _ \ | _ \| |_| |\__ \| _| |
| |_| |_|_\ \___/ \___||_|_\|___||___/|___/|___|\___/ |_|\_| /_/ \_\|___||_| |_| /_/ \_\|___/ \___/ |___/|___| |
| ----------------------------------------------------------------------------------------------------------------*/
define min_hold = 180; //--minimum time in ms that LT will be held
define max_hold = 400; //--maximum time in ms that LT will be held
define inc_hold = 10; //--value to inc/dec from hold time
define min_wait = 20; //--minimum wait time in ms after LT release
define max_wait = 60; //--maximum time in ms after LT release
define inc_wait = 5; //--value to inc/dec from wait time
int ab_hold = min_hold; //--initial values
int ab_wait = min_wait;
int val_idx;
int dir_hold = 1; //-- 1 = increase / 0 = decrease
int dir_wait = 1;
/*--------------------------------------------------------------------------------------------------------------
\ \ / /__ _ _ _ (_) __ _ | |__ | | ___ ___ |
\ V // _` || '_|| |/ _` || '_ \| |/ -_)(_-< |
\_/ \__,_||_| |_|\__,_||_.__/|_|\___|/__/ |
--------------------------------------------------------------------------------------------------------------*/
// SingleShot = Hold L2_LT(ADS) + RB_R1
int SingleShot = TRUE;
//DropShot Hold L2_LT(ADS) + X_SQURAE
int DropShot = FALSE;
int DS_BTN = RS_R3;
int DS_Time = 40;
//Strafe Hold LT_L2(ADS) + Left
int Strafe = FALSE;
int strafeLeft, strafeRight;
int Rand = 32767;
//InstaEdit
int EDIT_BTN = RIGHT; //Your Custom edit Button
int RESET_BTN = RS_R3;//Your Custom Reset edit button
int CONFIRM_BTN = RIGHT;//Your custom edit confirm button
int edit = FALSE;
int WAIT;
int num, i, a;
int button;
//AimAbuse - Make sure the one you want is set to TRUE set the other one to FALSE
int ADS_ONLY = TRUE; // AimAbuse kicks in straight away with ADS only
int Press_Sensitive = FALSE; // AimAbuse press sensitive- for snipers use
//Aim Assist
int aa_p = 24;
int aa_n = -24;
int aa_delay = 20;
int release = 25;
//RapidFire LT_L2(ADS) + Right
int RapidFire = FALSE;
int RF_Time = 40;
/*
Build Mode Will suspend mods
when entering build mode and
resume once out of build mode*/
int Build_Mode;
// Reset Mods
int Reset
// Colour
int led_color;
int cycle_led
int Col_ind
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
define Bright_Green = 17;
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,3,0, // Bright Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
/*-----------------------------------------------------------
__ __ _ ___ _ _ |
| \/ | __ _ (_) _ _ / __| ___ __ | |_ (_) ___ _ _ |
| |\/| |/ _` || || ' \ \__ \/ -_)/ _|| _|| |/ _ \| ' \ |
|_| |_|\__,_||_||_||_||___/\___|\__| \__||_|\___/|_||_| |
------------------------------------------------------------*/
main{
if ((!DropShot && !Strafe &&!RapidFire)) color_led(Red); //EVERYTHING IS OFF
if ((DropShot && Strafe && RapidFire)) color_led(Green); //EVERYTHING IS ON
if ((DropShot && !Strafe &&!RapidFire)) color_led(White); // Dropshot IS ON(LimeGreen)
if ((!DropShot && Strafe && !RapidFire)) color_led(Yellow); // Strafe IS ON(LightBlue)
if ((!DropShot && !Strafe && RapidFire)) color_led(Pink); // RapidFre IS ON(Green)
if ((DropShot && Strafe &&!RapidFire)) color_led(SkyBlue); // Dropshot,Strafe ON
if ((DropShot && !Strafe && RapidFire)) color_led(Blue); // Dropshot,RapidFire ON(Blue)
if ((!DropShot && Strafe && RapidFire)) color_led(Bright_Green); // Strafe,RapidFire ON(Purple)
/*----------------------------------------------------------------------------------------------------------------*
| ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ _ _ _ ___ __ __ _ ___ _ _ ___ ___ |
| | _ \| _ \ / _ \ / __|| _ \| __|/ __|/ __||_ _|/ _ \ | \| | /_\ |_ _|| \/ | /_\ | _ )| | | |/ __|| __| |
| | _/| /| (_) || (_ || /| _| \__ \\__ \ | || (_) || .` | / _ \ | | | |\/| | / _ \ | _ \| |_| |\__ \| _| |
| |_| |_|_\ \___/ \___||_|_\|___||___/|___/|___|\___/ |_|\_| /_/ \_\|___||_| |_| /_/ \_\|___/ \___/ |___/|___| |
------------------------------------------------------------------------------------------------------------------|
*/
//--device monitor
set_val(30,ab_hold / 10);
set_val(31,ab_wait / 10);
//--ads only
if (ADS_ONLY)
if(get_val(7)){
if(!combo_running(AIM_ABUSE)) {
ab_hold = progression(ab_hold,min_hold,max_hold,inc_hold,dir_hold,1);
ab_wait = progression(ab_wait,min_wait,max_wait,inc_wait,dir_wait,2);
combo_run(AIM_ABUSE);}
}
//-- ads press sensitive 95%
if(Press_Sensitive)
if(get_val(7) >95){
if(!combo_running(AIM_ABUSE)) {
ab_hold = progression(ab_hold,min_hold,max_hold,inc_hold,dir_hold,1);
ab_wait = progression(ab_wait,min_wait,max_wait,inc_wait,dir_wait,2);
combo_run(AIM_ABUSE);}
}
/*-----------------------------------------------
___ _ ___ _ _ _ |
|_ _| _ _ ___| |_ __ _ | __| __| |(_)| |_ |
| | | ' \ (_-<| _|/ _` | | _| / _` || || _| |
|___||_||_|/__/ \__|\__,_| |___|\__,_||_| \__| |
------------------------------------------------*/
if(get_val(EDIT_BTN) && get_ptime(EDIT_BTN)){
edit = TRUE;
}
if(get_val(EDIT_BTN)){
edit = TRUE;
}
if (edit == TRUE) {
if(get_val(RESET_BTN)){
{combo_run(wait1);}
set_click(CONFIRM_BTN, 1, 100);
edit = FALSE;
}
if (event_release(RT_R2) || get_val(Y_TRI)){
set_click(CONFIRM_BTN, 1, 0);edit = FALSE;}}
if (a) {
if (i < num) {
if (!combo_running(master)) {
combo_run(master);
}
} else if
(i > num) {a = FALSE;
}
}
/*----------------------------------------------------
___ _ _ ___ _ _ |
/ __|(_) _ _ __ _ | | ___ / __|| |_ ___ | |_ |
\__ \| || ' \ / _` || |/ -_)\__ \| ' \ / _ \| _| |
|___/|_||_||_|\__, ||_|\___||___/|_||_|\___/ \__| |
|___/ |
-----------------------------------------------------*/
if (get_val(LT_L2) && get_val(RB_R1)) {
SingleShot = !SingleShot
combo_run(SingleShot);
set_val(RB_R1, 0);
} else {
combo_stop(SingleShot);
}
/*--------------------------------------------
___ ___ _ _ |
| \ _ _ ___ _ __ / __|| |_ ___ | |_ |
| |) || '_|/ _ \| '_ \\__ \| ' \ / _ \| _| |
|___/ |_| \___/| .__/|___/|_||_|\___/ \__| |
| |
--------------------------------------------*/
if(get_val(LT_L2) && event_press(X_SQUARE)){
DropShot =!DropShot;
}
/*---------------------------------
___ _ __ |
/ __|| |_ _ _ __ _ / _| ___ |
\__ \| _|| '_|/ _` || _|/ -_) |
|___/ \__||_| \__,_||_| \___| |
--------------------------------- */
if(get_val(LT_L2)){
if(get_val(LEFT) && get_ptime(LEFT) > 200){Strafe=!Strafe;}
}
/*-----------------------------------------------
_ _ _ _ _ |
/_\ (_) _ __ /_\ ___ ___(_) ___| |_ |
/ _ \ | || ' \ / _ \ (_-<(_-<| |(_-<| _| |
/_/ \_\|_||_|_|_| /_/ \_\/__//__/|_|/__/ \__| |
-----------------------------------------------*/
if (get_val(7)> 98){
combo_run(AimAssist);
if (abs(get_val(9)) > 21 || abs(get_val(10)) > 21){
combo_stop(AimAssist);
}
}
/*---------------------------------------------
___ _ _ ___ _ |
| _ \ __ _ _ __ (_) __| || __|(_) _ _ ___ |
| // _` || '_ \| |/ _` || _| | || '_|/ -_) |
|_|_\\__,_|| .__/|_|\__,_||_| |_||_| \___| |
|_| |
---------------------------------------------*/
if(get_val(LT_L2) && event_press(RIGHT))
RapidFire = !RapidFire;
/*-------------------------------------------
___ _ _ _ __ __ _ |
| _ )_ _(_) |__| | | \/ |___ __| |___ |
| _ \ || | | / _` | | |\/| / _ \/ _` / -_) |
|___/\_,_|_|_\__,_| |_| |_\___/\__,_\___| |
--------------------------------------------*/
if(event_press(B_CIR)) {
Build_Mode = !Build_Mode;
}
if(Build_Mode) {
cycle_led = 5;
led_color = White;
if(cycle_led) combo_run(CYCLE_LEDS);
}else{
if(Strafe) {
if((get_val(LT_L2)) && (get_val(RT_R2))){
combo_run(AutoStrafe);}
}
if(DropShot) {
if((get_val(LT_L2)) && (get_val(RT_R2))){
combo_run(DropShot);}
}
if(RapidFire) {
if((get_val(LT_L2)) && (get_val(RT_R2))){
combo_run(RapidFire);}
}
/*
-------------------------------
___ _ |
| _ \___ ___ ___| |_ |
| / -_|_-</ -_) _| |
|_|_\___/__/\___|\__| |
|
------------------------------*/
if(get_val(VIEW) && event_press(DOWN)){
Reset =!Reset;
if(Reset){
Strafe = FALSE;
DropShot = FALSE;
RapidFire = FALSE;
Build_Mode = FALSE;
}
}
/*--------------------------------------------------------------------------
| ___ ___ __ __ ___ ___ ___ ___ ___ _____ ___ ___ _ _ |
| / __|/ _ \ | \/ || _ ) / _ \ / __|| __|/ __||_ _||_ _|/ _ \ | \| | |
|| (__| (_) || |\/| || _ \| (_) | \__ \| _|| (__ | | | || (_) || .` | |
| \___|\___/ |_| |_||___/ \___/ |___/|___|\___| |_| |___|\___/ |_|\_| |
---------------------------------------------------------------------------*/
}
}
combo AIM_ABUSE {
set_val(7, 100);
wait(ab_hold);
set_val(7, 0);
wait(ab_wait);
}
combo SingleShot {
set_val(4,100);
wait(100);
wait(250);
set_val(4,100);}
combo DropShot {
set_val(DS_BTN,100);
wait(40);
wait(DS_Time);}
combo AutoStrafe {
strafeRight = Rand(500, 1000);
set_val(PS4_LX, 40);
wait(strafeRight);
strafeLeft = Rand(500, 1000);
set_val(PS4_LX, inv(40));
wait(strafeLeft);
set_val(PS4_LX, 40);
}
combo AimAssist{
set_val(10,xy_val(10,aa_p));
wait(aa_delay)
set_val(9,xy_val(9,aa_p));
wait(aa_delay)
set_val(10,xy_val(10,aa_n));
wait(aa_delay)
set_val(9,xy_val(9,aa_n));
wait(aa_delay)
}
combo RapidFire {
set_val(4,100);
wait(RF_Time);
set_val(4,0);
wait(RF_Time);
}
combo CYCLE_LEDS {
color_led(i);
wait(200);
i++;
if (i == 8) {
cycle_led--;
i = 1;
}
if(!cycle_led) {
color_led(led_color);
i = 1;
}
}
combo wait1 {
wait(50);
wait(55);
}
combo master {
wait(WAIT);
set_val(button, 100);
wait(28);
set_val(button, 0);
wait(28);
i = i + 1;
}
/*---------------------------------------------
__ _ _ |
/ _| _ _ _ _ __ | |_ (_) ___ _ _ ___ |
| _|| || || ' \ / _|| _|| |/ _ \| ' \ (_-< |
|_| \_,_||_||_|\__| \__||_|\___/|_||_|/__/ |
----------------------------------------------*/
function progression(f_val,f_min,f_max,f_inc,f_dir,f_idx) {
//--adding to val
if(f_dir) {
f_val += f_inc;
if(f_val <= f_max)
return f_val;
//--max reached
if(f_val > f_max) {
//--change direction
val_idx[f_idx] = 0;
return f_val - f_inc;
}
//--subtracting
}else{
f_val -= f_inc;
if(f_val >= f_min)
return f_val;
//--min reached
if(f_val < f_min) {
//--change direction
val_idx[f_idx] = 1;
return f_val + f_inc;
}
}
return FALSE;
}
function xy_val(f_axis,f_val) {
if(abs(get_val(f_axis)) < release)
return f_val;
return get_val(f_axis);
}
function set_click(B, Num, Wait) {
WAIT = Wait;
i = 0;
button = B;
num = Num;
a = TRUE;
}
function Rand(min,max){
Rand = Rand *8403 % 32767;
if (min>= Off && max >= Off)
return abs(min + (Rand && (max - min)));
return min + (Rand % (max - min));
}
function color_led(Colour) {
Col_ind=(Colour*4) - 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind + 1));
set_led(LED_3,dbyte(Col_ind + 2));
set_led(LED_4,dbyte(Col_ind + 3));
}
-
tainam19 - Corporal
- Posts: 5
- Joined: Thu Jan 17, 2019 3:31 am
Re: could someone convert this to titan 2 im new with this s
Check out buffy's converter viewtopic.php?f=26&t=12027
- Code: Select all
#pragma METAINFO("c.gpc", 1, 0, "Buffy's GPC Converter v0.25r3")
#include <titanone.gph>
// Version 1.5
/*--------------------------------------------------------------------------------------
__ __ _ ___ _ _ _ __ __ |
| \/ | _ _ ___ _ _ (_) ___ _ _ | __|___ _ _ | |_ _ _ (_)| |_ ___ \ \/ / |
| |\/| || '_|/ _ \| '_|| |/ _ \| ' \ | _|/ _ \| '_|| _|| ' \ | || _|/ -_) > < |
|_| |_||_| \___/|_| |_|\___/|_||_| |_| \___/|_| \__||_||_||_| \__|\___| /_/\_\ |
|
---------------------------------------------------------------------------------------**//* Big Thanks to the Wonderful magnificent hooman that is Batts. <3
/*-------------------------------------------------------------------|
___ _ _ _ _ |
| _ ) _ _ | |_ | |_ ___ _ _ | | __ _ _ _ ___ _ _ | |_ |
| _ \| || || _|| _|/ _ \| ' \ | |__ / _` || || |/ _ \| || || _| |
|___/ \_,_| \__| \__|\___/|_||_| |____|\__,_| \_, |\___/ \_,_| \__| |
|__/ |
--------------------------------------------------------------------**//*-----------------------------------------------------------
___ _ _ _ |
|_ _| _ _ ___| |_ _ _ _ _ __ | |_ (_) ___ _ _ ___ |
| | | ' \ (_-<| _|| '_|| || |/ _|| _|| |/ _ \| ' \ (_-< |
|___||_||_|/__/ \__||_| \_,_|\__| \__||_|\___/|_||_|/__/ |
|
Myth - Fortnite changes settings that affect aimabuse |
values. Users constantly change values. Well this script |
is a AimAbuse Progression that will start at the min wait |
time & work it's way upto the Max wait time. |
Progression AimAbuse |
|
Progression from min_hold(minimum time in ms that LT |
will be held) to max_hold progression (maximum time in |
ms that LT will be held) |
held time will be increased by custom increments(inc_hold =)|
until it reaches it limit max_hold. |
|
Wait time progression for combo section (wait(ab_wait);) |
min_wait = minimum wait time in ms after LT release |
max_wait = maximum time in ms after LT release |
inc_wait = value to inc/dec from wait time |
|
int dir_hold = 1; //-- 1 = increase / 0 = decrease |
int dir_wait = 1; |
|
1 = Starts from Min - Max |
0 = Starts from max - Min |
|
SingleShot = Hold L2_LT(ADS) + RB_R1 |
|
DropShot = Hold L2_LT(ADS) + X_SQURAE |
|
|
|
Strafe = Hold LT_L2(ADS) + Left for 200ms |
to prevent toggle on-off while pinging |
enemies posistion. |
|
|
|
RapidFire = LT_L2(ADS) + Right |
|
|
|
Build-mode = B/Circle - L'E'D's Flash |
Suspend mods while |
entering build mode so mods won't |
interfere with building and will |
resume once out of build by pressing B/Circle |
Example... If |
DropShot was active enter build mode DropShot |
will deacivate, then when exiting buildMode by |
pressing B/Circle. DropShot will activate |
AimAssist,SingleShot and AimAbuse |
will always be active even in build mode. |
|
Reset/Mods Off = View/Share + Down L.E.D = red |
Except AimAssist,AimAbuse,SingleShot. |
If L.E.D.s or buildmode out of sync |
reset. |
|
|
|
/*----------------------------------------------------------------------------------------------------------------|
| ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ _ _ _ ___ __ __ _ ___ _ _ ___ ___ |
| | _ \| _ \ / _ \ / __|| _ \| __|/ __|/ __||_ _|/ _ \ | \| | /_\ |_ _|| \/ | /_\ | _ )| | | |/ __|| __| |
| | _/| /| (_) || (_ || /| _| \__ \\__ \ | || (_) || .` | / _ \ | | | |\/| | / _ \ | _ \| |_| |\__ \| _| |
| |_| |_|_\ \___/ \___||_|_\|___||___/|___/|___|\___/ |_|\_| /_/ \_\|___||_| |_| /_/ \_\|___/ \___/ |___/|___| |
| ----------------------------------------------------------------------------------------------------------------**///--minimum time in ms that LT will be held
//--maximum time in ms that LT will be held
//--value to inc/dec from hold time
//--minimum wait time in ms after LT release
//--maximum time in ms after LT release
//--value to inc/dec from wait time
//--initial values
//-- 1 = increase / 0 = decrease
/*--------------------------------------------------------------------------------------------------------------
\ \ / /__ _ _ _ (_) __ _ | |__ | | ___ ___ |
\ V // _` || '_|| |/ _` || '_ \| |/ -_)(_-< |
\_/ \__,_||_| |_|\__,_||_.__/|_|\___|/__/ |
--------------------------------------------------------------------------------------------------------------**/// SingleShot = Hold L2_LT(ADS) + RB_R1
//DropShot Hold L2_LT(ADS) + X_SQURAE
//Strafe Hold LT_L2(ADS) + Left
//InstaEdit
//Your Custom edit Button
//Your Custom Reset edit button
//Your custom edit confirm button
//AimAbuse - Make sure the one you want is set to TRUE set the other one to FALSE
// AimAbuse kicks in straight away with ADS only
// AimAbuse press sensitive- for snipers use
//Aim Assist
//RapidFire LT_L2(ADS) + Right
/*
Build Mode Will suspend mods
when entering build mode and
resume once out of build mode**/// Reset Mods
// Colour
//1. Blue
//2. Red
//3. Lime/Green
// Bright Green
//4. Fuchsia/Pink
//5. SkyBlue
//6. Yellow
//7. White
/*-----------------------------------------------------------
__ __ _ ___ _ _ |
| \/ | __ _ (_) _ _ / __| ___ __ | |_ (_) ___ _ _ |
| |\/| |/ _` || || ' \ \__ \/ -_)/ _|| _|| |/ _ \| ' \ |
|_| |_|\__,_||_||_||_||___/\___|\__| \__||_|\___/|_||_| |
------------------------------------------------------------**///EVERYTHING IS OFF
//EVERYTHING IS ON
// Dropshot IS ON(LimeGreen)
// Strafe IS ON(LightBlue)
// RapidFre IS ON(Green)
// Dropshot,Strafe ON
// Dropshot,RapidFire ON(Blue)
// Strafe,RapidFire ON(Purple)
/*----------------------------------------------------------------------------------------------------------------*
| ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ _ _ _ ___ __ __ _ ___ _ _ ___ ___ |
| | _ \| _ \ / _ \ / __|| _ \| __|/ __|/ __||_ _|/ _ \ | \| | /_\ |_ _|| \/ | /_\ | _ )| | | |/ __|| __| |
| | _/| /| (_) || (_ || /| _| \__ \\__ \ | || (_) || .` | / _ \ | | | |\/| | / _ \ | _ \| |_| |\__ \| _| |
| |_| |_|_\ \___/ \___||_|_\|___||___/|___/|___|\___/ |_|\_| /_/ \_\|___||_| |_| /_/ \_\|___/ \___/ |___/|___| |
------------------------------------------------------------------------------------------------------------------|
**///--device monitor
//--ads only
//-- ads press sensitive 95%
/*-----------------------------------------------
___ _ ___ _ _ _ |
|_ _| _ _ ___| |_ __ _ | __| __| |(_)| |_ |
| | | ' \ (_-<| _|/ _` | | _| / _` || || _| |
|___||_||_|/__/ \__|\__,_| |___|\__,_||_| \__| |
------------------------------------------------**//*----------------------------------------------------
___ _ _ ___ _ _ |
/ __|(_) _ _ __ _ | | ___ / __|| |_ ___ | |_ |
\__ \| || ' \ / _` || |/ -_)\__ \| ' \ / _ \| _| |
|___/|_||_||_|\__, ||_|\___||___/|_||_|\___/ \__| |
|___/ |
-----------------------------------------------------**//*--------------------------------------------
___ ___ _ _ |
| \ _ _ ___ _ __ / __|| |_ ___ | |_ |
| |) || '_|/ _ \| '_ \\__ \| ' \ / _ \| _| |
|___/ |_| \___/| .__/|___/|_||_|\___/ \__| |
| |
--------------------------------------------**//*---------------------------------
___ _ __ |
/ __|| |_ _ _ __ _ / _| ___ |
\__ \| _|| '_|/ _` || _|/ -_) |
|___/ \__||_| \__,_||_| \___| |
--------------------------------- **//*-----------------------------------------------
_ _ _ _ _ |
/_\ (_) _ __ /_\ ___ ___(_) ___| |_ |
/ _ \ | || ' \ / _ \ (_-<(_-<| |(_-<| _| |
/_/ \_\|_||_|_|_| /_/ \_\/__//__/|_|/__/ \__| |
-----------------------------------------------**//*---------------------------------------------
___ _ _ ___ _ |
| _ \ __ _ _ __ (_) __| || __|(_) _ _ ___ |
| // _` || '_ \| |/ _` || _| | || '_|/ -_) |
|_|_\\__,_|| .__/|_|\__,_||_| |_||_| \___| |
|_| |
---------------------------------------------**//*-------------------------------------------
___ _ _ _ __ __ _ |
| _ )_ _(_) |__| | | \/ |___ __| |___ |
| _ \ || | | / _` | | |\/| / _ \/ _` / -_) |
|___/\_,_|_|_\__,_| |_| |_\___/\__,_\___| |
--------------------------------------------**//*
-------------------------------
___ _ |
| _ \___ ___ ___| |_ |
| / -_|_-</ -_) _| |
|_|_\___/__/\___|\__| |
|
------------------------------**//*--------------------------------------------------------------------------
| ___ ___ __ __ ___ ___ ___ ___ ___ _____ ___ ___ _ _ |
| / __|/ _ \ | \/ || _ ) / _ \ / __|| __|/ __||_ _||_ _|/ _ \ | \| | |
|| (__| (_) || |\/| || _ \| (_) | \__ \| _|| (__ | | | || (_) || .` | |
| \___|\___/ |_| |_||___/ \___/ |___/|___|\___| |_| |___|\___/ |_|\_| |
---------------------------------------------------------------------------**//*---------------------------------------------
__ _ _ |
/ _| _ _ _ _ __ | |_ (_) ___ _ _ ___ |
| _|| || || ' \ / _|| _|| |/ _ \| ' \ (_-< |
|_| \_,_||_||_|\__| \__||_|\___/|_||_|/__/ |
----------------------------------------------**///--adding to val
//--max reached
//--change direction
//--subtracting
//--min reached
//--change direction
define VIEW = 1;
define MENU = 2;
define RB_R1 = 3;
define RT_R2 = 4;
define RS_R3 = 5;
define LB_L1 = 6;
define LT_L2 = 7;
define LS_L3 = 8;
define RX = 9;
define RY = 10;
define LX = 11;
define LY = 12;
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
define Y_TRI = 17;
define B_CIR = 18;
define A_CROSS = 19;
define X_SQUARE = 20;
define Off = 0;
define min_hold = 180;
define max_hold = 400;
define inc_hold = 10;
define min_wait = 20;
define max_wait = 60;
define inc_wait = 5;
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
define Bright_Green = 17;
data(1,
2, 0, 0, 0,
0, 2, 0, 0,
0, 0, 2, 0,
0, 0, 3, 0,
0, 0, 0, 2,
2, 0, 2, 0,
0, 2, 2, 0,
2, 2, 2, 2
);
int ab_hold = min_hold;
int ab_wait = min_wait;
int val_idx;
int dir_hold = 1;
int dir_wait = 1;
int SingleShot = TRUE;
int DropShot = FALSE;
int DS_BTN = RS_R3;
int DS_Time = 40;
int Strafe = FALSE;
int strafeLeft, strafeRight;
int Rand = 32767;
int EDIT_BTN = RIGHT;
int RESET_BTN = RS_R3;
int CONFIRM_BTN = RIGHT;
int edit = FALSE;
int WAIT;
int num, i, a;
int button;
int ADS_ONLY = TRUE;
int Press_Sensitive = FALSE;
int aa_p = 24;
int aa_n =- 24;
int aa_delay = 20;
int release = 25;
int RapidFire = FALSE;
int RF_Time = 40;
int Build_Mode;
int Reset;
int led_color;
int cycle_led;
int Col_ind;
main {
if ((!DropShot && !Strafe && !RapidFire)) f_color_led(Red);
if ((DropShot && Strafe && RapidFire)) f_color_led(Green);
if ((DropShot && !Strafe && !RapidFire)) f_color_led(White);
if ((!DropShot && Strafe && !RapidFire)) f_color_led(Yellow);
if ((!DropShot && !Strafe && RapidFire)) f_color_led(Pink);
if ((DropShot && Strafe && !RapidFire)) f_color_led(SkyBlue);
if ((DropShot && !Strafe && RapidFire)) f_color_led(Blue);
if ((!DropShot && Strafe && RapidFire)) f_color_led(Bright_Green);
set_val(30, ab_hold / 10);
set_val(31, ab_wait / 10);
if (ADS_ONLY) if (get_val(7)) {
if (!combo_running(c_AIM_ABUSE)) {
ab_hold = f_progression(ab_hold, min_hold, max_hold, inc_hold, dir_hold, 1);
ab_wait = f_progression(ab_wait, min_wait, max_wait, inc_wait, dir_wait, 2);
combo_run(c_AIM_ABUSE);
}
}
if (Press_Sensitive) if (get_val(7) > 95) {
if (!combo_running(c_AIM_ABUSE)) {
ab_hold = f_progression(ab_hold, min_hold, max_hold, inc_hold, dir_hold, 1);
ab_wait = f_progression(ab_wait, min_wait, max_wait, inc_wait, dir_wait, 2);
combo_run(c_AIM_ABUSE);
}
}
if (get_val(EDIT_BTN) && get_ptime(EDIT_BTN)) {
edit = TRUE;
}
if (get_val(EDIT_BTN)) {
edit = TRUE;
}
if (edit == TRUE) {
if (get_val(RESET_BTN)) {
combo_run(c_wait1);
f_set_click(CONFIRM_BTN, 1, 100);
edit = FALSE;
}
if (event_release(RT_R2) || get_val(Y_TRI)) {
f_set_click(CONFIRM_BTN, 1, 0);
edit = FALSE;
}
}
if (a) {
if (i < num) {
if (!combo_running(c_master)) {
combo_run(c_master);
}
}
else if (i > num) {
a = FALSE;
}
}
if (get_val(LT_L2) && get_val(RB_R1)) {
SingleShot =! SingleShot;
combo_run(c_SingleShot);
set_val(RB_R1, 0);
}
else {
combo_stop(c_SingleShot);
}
if (get_val(LT_L2) && event_press(X_SQUARE)) {
DropShot =! DropShot;
}
if (get_val(LT_L2)) {
if (get_val(LEFT) && get_ptime(LEFT) > 200) {
Strafe =! Strafe;
}
}
if (get_val(7) > 98) {
combo_run(c_AimAssist);
if (abs(get_val(9)) > 21 || abs(get_val(10)) > 21) {
combo_stop(c_AimAssist);
}
}
if (get_val(LT_L2) && event_press(RIGHT)) RapidFire =! RapidFire;
if (event_press(B_CIR)) {
Build_Mode =! Build_Mode;
}
if (Build_Mode) {
cycle_led = 5;
led_color = White;
if (cycle_led) combo_run(c_CYCLE_LEDS);
}
else {
if (Strafe) {
if ((get_val(LT_L2)) && (get_val(RT_R2))) {
combo_run(c_AutoStrafe);
}
}
if (DropShot) {
if ((get_val(LT_L2)) && (get_val(RT_R2))) {
combo_run(c_DropShot);
}
}
if (RapidFire) {
if ((get_val(LT_L2)) && (get_val(RT_R2))) {
combo_run(c_RapidFire);
}
}
if (get_val(VIEW) && event_press(DOWN)) {
Reset =! Reset;
if (Reset) {
Strafe = FALSE;
DropShot = FALSE;
RapidFire = FALSE;
Build_Mode = FALSE;
}
}
}
}
combo c_AIM_ABUSE {
set_val(7, 100);
wait(ab_hold);
set_val(7, 0);
wait(ab_wait);
}
combo c_SingleShot {
set_val(4, 100);
wait(100);
wait(250);
set_val(4, 100);
}
combo c_DropShot {
set_val(DS_BTN, 100);
wait(40);
wait(DS_Time);
}
combo c_AutoStrafe {
strafeRight = f_Rand(500, 1000);
set_val(PS4_LX, 40);
wait(strafeRight);
strafeLeft = f_Rand(500, 1000);
set_val(PS4_LX, inv(40));
wait(strafeLeft);
set_val(PS4_LX, 40);
}
combo c_AimAssist {
set_val(10, f_xy_val(10, aa_p));
wait(aa_delay);
set_val(9, f_xy_val(9, aa_p));
wait(aa_delay);
set_val(10, f_xy_val(10, aa_n));
wait(aa_delay);
set_val(9, f_xy_val(9, aa_n));
wait(aa_delay);
}
combo c_RapidFire {
set_val(4, 100);
wait(RF_Time);
set_val(4, 0);
wait(RF_Time);
}
combo c_CYCLE_LEDS {
f_color_led(i);
wait(200);
i ++ ;
if (i == 8) {
cycle_led -- ;
i = 1;
}
if (!cycle_led) {
f_color_led(led_color);
i = 1;
}
}
combo c_wait1 {
wait(50);
wait(55);
}
combo c_master {
wait(WAIT);
set_val(button, 100);
wait(28);
set_val(button, 0);
wait(28);
i = i + 1;
}
function f_progression(f_val, f_min, f_max, f_inc, f_dir, f_idx) {
if (f_dir) {
f_val += f_inc;
if (f_val <= f_max)
return f_val;
if (f_val > f_max) {
val_idx[ - (f_idx)] = 0;
return f_val - f_inc;
}
}
else {
f_val -= f_inc;
if (f_val >= f_min)
return f_val;
if (f_val < f_min) {
val_idx[ - (f_idx)] = 1;
return f_val + f_inc;
}
}
return FALSE;
}
function f_xy_val(f_axis, f_val) {
if (abs(get_val(f_axis)) < release)
return f_val;
return get_val(f_axis);
}
function f_set_click(B, Num, Wait) {
WAIT = Wait;
i = 0;
button = B;
num = Num;
a = TRUE;
}
function f_Rand(t1_min, t1_max) {
Rand = Rand * 8403 % 32767;
if (t1_min >= Off && t1_max >= Off)
return abs(t1_min + (Rand && (t1_max - t1_min)));
return t1_min + (Rand % (t1_max - t1_min));
}
function f_color_led(Colour) {
Col_ind = (Colour * 4) - 3;
set_led(LED_1, dbyte(Col_ind));
set_led(LED_2, dbyte(Col_ind + 1));
set_led(LED_3, dbyte(Col_ind + 2));
set_led(LED_4, dbyte(Col_ind + 3));
}
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
How to convert device max scripts to titan two?
I know there was an easy method someone mentioned before, however upon searching it does not turn up. Can someone enlighten me please? (Had something to do with adding a prefix or suffix to the existing code)
-
neuravita - First Sergeant
- Posts: 51
- Joined: Sun Dec 16, 2018 10:53 pm
-
Buffy - Lieutenant
- Posts: 422
- Joined: Wed Jul 20, 2016 5:23 am
2 gpc error any help
- Code: Select all
// GPC Online Library
// modern_warfare_ultimate.gpc
/*
= = = = = = = = = = = = = = = = = = =
= /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ =
= /\/\/\ Made By ItzSnack /\/\/\ =
= /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ =
= = = = = = = = = = = = = = = = = = =
==========================
=== ☞ Version 1.1 ☜ ===
==========================
================
=== FEATURES ===
================
Aim Assist
Anti Recoil
Auto Run
Drop Shot
Jump On Shot
Strafe
Drop On Shot
Hair Trigger
Hold Breath
Custom Sensitivity
=================
=== Important ===
=============================================================
=== Some features will have to be turned on in the script ===
=============================================================
=====================
=== Reset Toggles ===
==================================================
=== OPTIONS/MENU + SHARE/VIEW to reset toggles ===
==================================================
===================
=== Toggle Menu ===
=============================================================================================================
=== Before being able to turn ON/OFF toggles you will have to open the toggle menu by doing the following ===
=== OPTIONS/MENU + D-PAD UP ===
=== When ON your LED will flash Rainbow now you able to turn on any features you want ===
=== After you done make sure to disable the toggle menu ===
=== Your LED will be Black when your out of the toggle menu ===
=============================================================================================================
===================================================================================
=== TOGGLES YOU CAN ACTIVATE ===
===================================================================================
=== Hold L2/LT And Press R3/RS For Rapid Fire ===
=== 1 Rumble = ON 2 = OFF ===
===================================================================================
=== Hold L2/LT And Press UP For Jump On Shot ===
=== 1 Rumble = ON 2 = OFF ===
===================================================================================
=== Hold L2/LT And Press DOWN For Drop Shot ===
=== 1 Rumble = ON 2 = OFF ===
===================================================================================
=== Hold L2/LT And Press LEFT For Strafe ===
=== 1 Rumble = ON 2 = OFF ===
===================================================================================
=== Hold L2/LT And Press RIGHT For Drop On Shot ===
=== 1 Rumble = ON 2 = OFF ===
===================================================================================
*/
//Layout
define PS = 0;
define SHARE = 1;
define OPTIONS = 2;
define R1 = 3;
define R2 = 4;
define R3 = 5;
define L1 = 6;
define L2 = 7;
define L3 = 8;
define RX = 9;
define RY = 10;
define LX = 11;
define LY = 12;
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
define TRIANGLE = 17;
define CIRCLE = 18;
define CROSS = 19;
define SQUARE = 20
define TOUCHPAD = 27;
//Customize
int Flipped = OFF; //Change OFF TO ON If you play with Flipped Triggers
int AS = ON; //Change ON TO OFF If you don't want Aim Assist
int RECOIL = ON; //Change ON TO OFF If you don't want Anti Recoil
int RUN = OFF; //Change ON TO OFF If you don't want Auto Run
int HT = ON; //Change ON TO OFF If you don't want Hair Trigger
int HBT = OFF; //Change OFF TO ON If you want Hold Breath
int CS = OFF; //Change ON TO OFF If you don't want Custom Sensitivity
//Custom Buttons
int Crouch_Button = CIRCLE; //Your crouch button
//Speed Of Features
int RF_Speed = 40; //Rapid Fire Speed
int DS_Speed = 80; //Drop Shot Speed
/*NOTE:
Higher values = Slower
Lower values = Faster*/
//Anti Recoil
int AR = 10; //Anti Recoil
int Release = 10; //Maximum 10+ Higher than Anti Recoil
int ARS;
//Aim Assist
int AP = 20;
int AM = -20;
int Delay = 20
int ARelease = 21;
//Custom Sensitivity
int GEN_SENS = 100;
int ADS_SENS = 100;
int FIRE_SENS = 100;
int ADS_FIRE_SENS = 100;
int GRENADE_SENS = 100;
int USE_SENS;
/*NOTE:
Default = 100
Ranges from 0 to 327*/
//Strafe
int RIGHT_Speed = 200; //How long to go RIGHT
int LEFT_Speed = 200; //How long to go LEFT
//Toggles
int RF_Toggle;
int JS_Toggle;
int DS_Toggle;
int SS_Toggle;
int STRAFE_Toggle;
int Toggle_Menu;
int Toggle_Rumble;
main {
if(get_val(OPTIONS) && event_press(SHARE)) {
RF_Toggle = OFF;
JS_Toggle = OFF;
DS_Toggle = OFF;
SS_Toggle = OFF;
STRAFE_Toggle = OFF;
Toggle_Menu = OFF;
combo_run(Menu_Rumble);}
if(CS)
if(!get_val(L2) && !get_val(R2)) {
USE_SENS=GEN_SENS;}
else if(get_val(L2) && !get_val(R2)) {
USE_SENS=ADS_SENS;}
else if(!get_val(L2) && get_val(R2)) {
USE_SENS=FIRE_SENS;}
else if(get_val(L2) && get_val(R2)) {
USE_SENS=ADS_FIRE_SENS;}
else if(get_val(R1)) {
USE_SENS=GRENADE_SENS;}
sensitivity(RY,NOT_USE,USE_SENS);
sensitivity(RX,NOT_USE,USE_SENS);
if(Flipped) {
swap(R1,R2);
swap(L1,L2);}
LED(0,0,0,0);
if(HBT)
if(get_val(L2))
set_val(L3,100);
if(HT)
deadzone(L2,R2,100,100);
if(RUN)
if(get_val(LY)<-90)
set_val(L3,100);
if(AS)
if(get_val(L2)) combo_run(AS);
if(RECOIL)
if(get_val(L2) && get_val(R2))
combo_run(AR);
if(RF_Toggle && get_val(R2))
combo_run(RF);
if(SS_Toggle && event_press(R2))
set_val(CIRCLE,100);
if(JS_Toggle && get_val(R2))
set_val(CROSS,100);
if(DS_Toggle && get_val(R2))
combo_run(DS);
if(STRAFE_Toggle && get_val(L2) && get_val(R2))
combo_run(Strafe);else combo_stop(Strafe);
if(get_val(OPTIONS) && event_press(UP)) {
Toggle_Menu=!Toggle_Menu;
Toggle_Rumble=!Toggle_Rumble;}
if(Toggle_Rumble)
combo_run(Menu_Rumble);
if(Toggle_Menu) {
combo_run(Rainbow_Flash);
if(get_val(L2) && event_press(R3)) {
RF_Toggle=!RF_Toggle;
if(RF_Toggle) combo_run(Flash_ON);
else combo_run(Flash_OFF);}
if(get_val(L2) && event_press(UP)) {
JS_Toggle=!JS_Toggle;
if(JS_Toggle) combo_run(Flash_ON);
else combo_run(Flash_OFF);}
if(get_val(L2) && event_press(DOWN)) {
DS_Toggle=!DS_Toggle;
if(DS_Toggle) combo_run(Flash_ON);
else combo_run(Flash_OFF);}
if(get_val(L2) && event_press(RIGHT)) {
SS_Toggle=!SS_Toggle;
if(SS_Toggle) combo_run(Flash_ON);
else combo_run(Flash_OFF);}
if(get_val(L2) && event_press(LEFT)) {
STRAFE_Toggle=!STRAFE_Toggle;
if(STRAFE_Toggle) combo_run(Flash_ON);
else combo_run(Flash_OFF);}}
if(abs(get_val(RY)) > Release || abs(get_val(RX)) > Release) {
combo_stop(AR);}}
combo AR {
ARS = get_val(RY) + AR;
if(ARS > 100) ARS = 100;
set_val(RY,ARS);}
combo AS {
set_val(RY,a_f(RY,AP));
wait(Delay)
set_val(RX,a_f(RX,AP));
wait(Delay)
set_val(RY,a_f(RY,AM));
wait(Delay)
set_val(RX,a_f(RX,AM));
wait(Delay)}
function a_f(p,m) {
if(abs(get_val(p)) < ARelease)
return m;
return get_val(p);}
combo DS {
set_val(Crouch_Button,100);
wait(40);
set_val(Crouch_Button,0);
wait(DS_Speed);}
combo Strafe {
set_val(11,100);
wait(RIGHT_Speed);
set_val(11,-100);
wait(LEFT_Speed);}
combo RF {
set_val(R2,100);
wait(40);
set_val(R2,0);
wait(RF_Speed);}
combo Rainbow_Flash {
LED(2,0,2,0);
wait(100);
LED(0,0,0,0);
wait(100);
LED(0,0,0,2);
wait(100);
LED(0,0,0,0);
wait(100);
LED(0,2,2,0);
wait(100);
LED(0,0,0,0);
wait(100);}
combo Menu_Rumble {
set_rumble(RUMBLE_B,100);
wait(200);
reset_rumble();
Toggle_Rumble = OFF;}
combo Flash_ON {
LED(0,0,2,0);
set_rumble(RUMBLE_A,100);
wait(400);
reset_rumble();}
combo Flash_OFF {
LED(0,2,0,0);
set_rumble(RUMBLE_B,100);
wait(200);
reset_rumble();
LED(0,0,0,0);
wait(100);
set_rumble(RUMBLE_B,100);
LED(0,2,0,0);
wait(200);
reset_rumble();}
function LED(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);}
define ON = TRUE;
define OFF = FALSE;
GPC error: full customs.gpc(251): Invalid symbol redefinition 'AR'
GPC error: full customs.gpc(256): Invalid symbol redefinition 'AS'
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xphyz - Private
- Posts: 1
- Joined: Sun Aug 25, 2019 8:42 pm
Re: 2 gpc error any help
You need to convert it to work on the titan two: viewtopic.php?f=26&t=12027
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: T1/CM to Titan Two Script Converter [v0.26 - 08/26/2019]
With the new "external" tools, I've added instructions on how to set the converter up (v0.26 or newer) to work with GtunerIV's External Tools. Very cool feature!
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Buffy - Lieutenant
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- Joined: Wed Jul 20, 2016 5:23 am
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