Re: TRANSLATING THIS SCRIPT device TO TITAN TWO? HELP
Posted: Wed Oct 09, 2019 4:15 pm
try buffys converter:
viewtopic.php?f=26&t=12027
viewtopic.php?f=26&t=12027
High-performance gaming devices.
https://www.consoletuner.com/forum/
https://www.consoletuner.com/forum/viewtopic.php?f=3&t=12027
#include <titanone.gph>
unmap PS4_LEFT;
remap PS4_TOUCH -> XB360_BACK;
remap PS4_SHARE -> XB360_LEFT;
main {
if (get_val(PS4_L2) > 17) set_val(PS4_L2,100);
if (get_val(PS4_LY) < -65) set_val(PS4_LY,-100);
if (get_val(PS4_RX) < -75) set_val(PS4_RX,-82);
if (get_val(PS4_RX) > 75) set_val(PS4_RX,82);
if (get_val(PS4_RY) < -75) set_val(PS4_RY,-82);
if (get_val(PS4_RY) > 75) set_val(PS4_RY,82);
if((get_val(PS4_LY)) < -95) combo_run(Turbo_run);
if(get_val(PS4_LEFT)) combo_run(combo1);
if((get_val(PS4_R2)) && (get_val(PS4_R3))) combo_run(combo2);
if (get_val(PS4_L2) && get_val(PS4_R2)) combo_run(combo4);
if (get_val(PS4_L2) && get_val(PS4_R1)) {
combo_run(combo3);
set_val(PS4_R1, 0);
} else combo_stop(combo3);
if(get_val(PS4_RIGHT)) {
combo_run(Tap_1);
} else combo_stop(Tap_1);
if(event_release(PS4_RIGHT) && get_ptime(PS4_RIGHT)<30000) combo_run(combo5);
}
combo Turbo_run {
set_val(PS4_L3, 100);
}
combo combo1 {
set_val(PS4_RY, 100);
set_val(PS4_R2, 0);
set_val(PS4_L3, 100);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_R2, 0);
set_val(PS4_R1, 100);
wait(50);
set_val(PS4_R1, 100);
set_val(PS4_L2, 100);
set_val(PS4_CROSS, 100);
wait(30);
set_val(PS4_CROSS, 100);
set_val(PS4_RX, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
wait(50);
set_val(PS4_L3, 100);
set_val(PS4_RY, -100);
set_val(PS4_R1, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
wait(25);
wait(25);
set_val(PS4_RY, -90);
set_val(PS4_RX, 0);
set_val(PS4_R1, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
wait(50);
set_val(PS4_RY, -90);
set_val(PS4_R1, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
wait(25);
set_val(PS4_R2, 0);
set_val(PS4_R1, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 100);
wait(50);
set_val(PS4_L2, 100);
wait(300);
set_val(PS4_R2, 0);
set_val(PS4_R1, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
wait(10);
wait(50);
}
combo Tap_1 {
set_val(PS4_R2, 0);
wait(10);
set_val(PS4_R2, 100);
wait(2500);
}
combo combo5 {
set_val(PS4_CIRCLE,0);
set_val(PS4_SQUARE, 0);
wait(5);
set_val(PS4_CIRCLE, 100);
set_val(PS4_R2, 0);
set_val(PS4_L2, 0);
set_val(PS4_L1, 0);
set_val(PS4_R1, 0);
wait(30);
set_val(PS4_CIRCLE,0);
set_val(PS4_SQUARE, 0);
}
combo combo2 {
wait(45);
set_val(PS4_R3, 0);
wait(80);
wait(5);
}
combo combo4 {
set_val(PS4_R2,0);
wait(5);
wait(220);
set_val(PS4_L2,0);
}
combo combo3 {
set_val(PS4_R2,0);
wait(10);
set_val(PS4_R2,100);
wait(30);
wait(280);
set_val(PS4_L2,0);
wait(10);
}
Mad wrote:The original source has error's so the converter wont work for this one, fixed version below.
Mad wrote:You're correct, it compiles on CM but not T1 (the remap/unmap part)
I'll let Buffy know
NK0 wrote:Mad wrote:You're correct, it compiles on CM but not T1 (the remap/unmap part)
I'll let Buffy know
Gracias, me vale para poder comenzar a trabajar en ello!
El unmap no funciona igual que en C+ , se borra el botón pero no ejecuta ningún combo. Fácil solución
JustyChaos wrote:I can’t get this to work. Is anything meant to pop up?
DontAtMe wrote:JustyChaos wrote:I can’t get this to work. Is anything meant to pop up?
Yes, make sure you have Java installed.