Layman's guide on how to build Interactive Config UI's

Tutorials, How-tos and FAQs for the Titan Two device.

Re: Layman's guide on how to build Interactive Config UI's

Postby antithesis » Sun Sep 17, 2017 11:25 pm

Thanks J2K, that might answer the question from my last email :)

I'm really close to pulling data from the array through the LoadAntiRecoil function, but the * has been tripping me up as I didn't know what it meant (I assumed it was a wildcard of sorts), nor how to work with it. I could bypass the function and pull data straight from the array into main, but that defeats its purpose.
Official Australian retailer for Titan One, Titan Two and XIM APEX at Mod Squad
User avatar
antithesis
Colonel
Colonel
 
Posts: 1912
Joined: Sat May 28, 2016 10:45 pm

Re: Layman's guide on how to build Interactive Config UI's

Postby Scachi » Mon Sep 18, 2017 4:10 pm

The pointer / index usage looks fine, but also a bit chaotic in regards off how easy it is to add a new weapon/preset to it.

Would be nice if we could use c like structures, so we could have all the definition of one weapon in one section instead having sections for each datatype used by the preset.
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 3044
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Re: Layman's guide on how to build Interactive Config UI's

Postby J2Kbr » Wed Sep 20, 2017 4:52 pm

Scachi wrote:Would be nice if we could use c like structures, so we could have all the definition of one weapon in one section instead having sections for each datatype used by the preset.

Yes, structs would be the best for this. I have plans to add structs to the compiler. :smile0517:
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Layman's guide on how to build Interactive Config UI's

Postby Sparky101 » Sat Nov 04, 2017 10:53 am

Thanks, this is a great guide! :smile0517:
User avatar
Sparky101
Command Sergeant Major
Command Sergeant Major
 
Posts: 114
Joined: Sun Sep 24, 2017 11:54 am

Re: Layman's guide on how to build Interactive Config UI's

Postby pablosscripts » Thu Jan 04, 2018 12:36 am

Sparky101 wrote:Thanks, this is a great guide! :smile0517:


No problems, after I figured it out I thought...god I better write this down, if not for others then at least for myself so I don't forget it!
Setup: XIM Apex, T2, K780 keyboard, G Pro Wireless mouse, SteelSeries 4HD pad, DXRacer armrest, LucidSound LS30 headset, Netduma router, Ubiquiti UniFi AP LR

My R6 script: https://youtu.be/x-9NtxyySVM
User avatar
pablosscripts
Brigadier General
Brigadier General
 
Posts: 1976
Joined: Tue Nov 24, 2015 6:27 am

Re: Layman's guide on how to build Interactive Config UI's

Postby xXSkyWalkerXx_1 » Thu Sep 13, 2018 5:28 pm

Wait! You can create UIs with Titan Two Software?!
When they will activate - is it like on a gamepack??? :O
Check out my YouTube Channel: https://www.youtube.com/c/xXSkyWalkerXx1
& my website: https://skymodz.com
User avatar
xXSkyWalkerXx_1
Sergeant Major
Sergeant Major
 
Posts: 106
Joined: Thu Sep 13, 2018 11:05 am
Location: Germany

Re: Layman's guide on how to build Interactive Config UI's

Postby Sillyasskid » Thu Sep 13, 2018 6:38 pm

xXSkyWalkerXx_1 wrote:Wait! You can create UIs with Titan Two Software?!
When they will activate - is it like on a gamepack??? :O

Correct. They work the same as the game packs.

Take a look through the GPC library and search "Scachi" he has made many scripts with an interactive config included.

JK2br has also published an example/tutorial script on how to to make them as well. So if you're interested in makeing your very own interactive configuration then I do strongly suggest downloading his example script..
User avatar
Sillyasskid
Captain
Captain
 
Posts: 574
Joined: Sat May 14, 2016 3:07 am

Re: Layman's guide on how to build Interactive Config UI's

Postby xXSkyWalkerXx_1 » Thu Sep 13, 2018 7:32 pm

Thanks for the answer! :)

That's amazing! I'm so hyped for Titan Two, but I have to wait 1-4 weeks. :((
Check out my YouTube Channel: https://www.youtube.com/c/xXSkyWalkerXx1
& my website: https://skymodz.com
User avatar
xXSkyWalkerXx_1
Sergeant Major
Sergeant Major
 
Posts: 106
Joined: Thu Sep 13, 2018 11:05 am
Location: Germany

Re: Layman's guide on how to build Interactive Config UI's

Postby pablosscripts » Fri Sep 14, 2018 1:26 am

xXSkyWalkerXx_1 wrote:Thanks for the answer! :)

That's amazing! I'm so hyped for Titan Two, but I have to wait 1-4 weeks. :((


It's a revolutionary product as far as console modding goes. You won't be disappointed.
Setup: XIM Apex, T2, K780 keyboard, G Pro Wireless mouse, SteelSeries 4HD pad, DXRacer armrest, LucidSound LS30 headset, Netduma router, Ubiquiti UniFi AP LR

My R6 script: https://youtu.be/x-9NtxyySVM
User avatar
pablosscripts
Brigadier General
Brigadier General
 
Posts: 1976
Joined: Tue Nov 24, 2015 6:27 am

Re: Layman's guide on how to build Interactive Config UI's

Postby xXSkyWalkerXx_1 » Sat Oct 06, 2018 4:40 pm

And how do I know what's the value of "byteoffset" and "bitsize"?
Check out my YouTube Channel: https://www.youtube.com/c/xXSkyWalkerXx1
& my website: https://skymodz.com
User avatar
xXSkyWalkerXx_1
Sergeant Major
Sergeant Major
 
Posts: 106
Joined: Thu Sep 13, 2018 11:05 am
Location: Germany

PreviousNext

Return to Tutorials and FAQs

Who is online

Users browsing this forum: No registered users and 46 guests