Crash course on using the Input Translator
Posted: Wed Apr 05, 2017 10:53 am
The Input Translator is used to remap any controller, keyboard, mouse, arcade stick or whatever HID devices you want to use. And the list is growing.
By default Keyboard And Mouse are usable but don't use all controller's buttons so you have to define how you want to use your controller.
Create a New Input Translator:
Here it's easy to use:
With most of the gaming mice you have to use the mouse's brand software to link the keys to the mouse's buttons then link them in the Input Translator.
You can load the file (F5) when the Titan Two is connected for test and debug and save the file.
Or drag and drop the GIT file into a slot:
You can also use the keyboard by script by including the keyboard gph.
If you see anything to add please comment.
By default Keyboard And Mouse are usable but don't use all controller's buttons so you have to define how you want to use your controller.
Create a New Input Translator:
Here it's easy to use:
With most of the gaming mice you have to use the mouse's brand software to link the keys to the mouse's buttons then link them in the Input Translator.
You can load the file (F5) when the Titan Two is connected for test and debug and save the file.
Or drag and drop the GIT file into a slot:
You can also use the keyboard by script by including the keyboard gph.
- Code: Select all
#include <keyboard.gph>
- Code: Select all
if(key_status(KEY_Z)) {
set_val(BUTTON_11,100);
}
if(key_status(KEY_W)) {
combo_run(RadpiFire1);
}
If you see anything to add please comment.