Halo 5 Aimbot???

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Halo 5 Aimbot???

Postby Rick » Sun Sep 01, 2019 5:26 pm

Hi Team,

I was playing a set of ranked matches and I cam accross this guy who would just melt my shields in 1 second it was quite obvious something was fishy. I then spoke to him and he linked me to this video.
Could some one please explain to me how this is possible and if so can some one create a script for the aimbot?
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Re: Halo 5 Aimbot???

Postby Mad » Sun Sep 01, 2019 7:12 pm

No such thing on console, Possibly just a standard/modified aim assist script.
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Re: Halo 5 Aimbot???

Postby J2Kbr » Wed Sep 04, 2019 11:55 pm

Intriguing to say the least. Based on the UI information, it seems to be on XB1 (not PC). If legit, I have no idea how this is possible on consoles.
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Re: Halo 5 Aimbot???

Postby Mad » Thu Sep 05, 2019 12:18 am

J2Kbr wrote:Intriguing to say the least. Based on the UI information


This is just captured game footage with camera controls.
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Re: Halo 5 Aimbot???

Postby Rick » Thu Sep 05, 2019 2:25 am

Mad wrote:
J2Kbr wrote:Intriguing to say the least. Based on the UI information


This is just captured game footage with camera controls.

Actually I played with the guy today. I can assure you this isn't video manipulation he could do it in a custom game and matchmaking. I'm just curious as to how he did it. According to him he just took advantage of Halo 5 aims assist system
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Re: Halo 5 Aimbot???

Postby Rick » Thu Sep 05, 2019 2:27 am

Other video of this supposed method
https://youtu.be/jO38B-csWq0
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Re: Halo 5 Aimbot???

Postby Mad » Thu Sep 05, 2019 2:52 am

Rick wrote:Actually I played with the guy today. I can assure you this isn't video manipulation he could do it in a custom game and matchmaking. I'm just curious as to how he did it. According to him he just took advantage of Halo 5 aims assist system


I didn't say it was manipulated, simply that the UI on screen is just camera controls. And in the first post stated about the aim assist.

Here is a standard aim assist you can try, you want the "AP/AM" value to be just above the in game deadzone.

Code: Select all
int AP = 22; //Decrease if shake
int AM = -22; //Decrease if shake
int Delay = 20;
int Release = 23; //1+ higher than AP & AM
 
main { if(get_val(6)) combo_run(AS); }
 
combo AS {
  set_val(10,a_f(10,AP));
  wait(Delay)
  set_val(9,a_f(9,AP));
  wait(Delay)
  set_val(10,a_f(10,AM));
  wait(Delay)
  set_val(9,a_f(9,AM));
  wait(Delay)
}
 
function a_f(p,m) {
  if(abs(get_val(p)) < Release)
  return m;
}
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