help disable script

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help disable script

Postby Gerarkimux » Sat Apr 20, 2019 11:39 am

Hi, I would like to know why when I disable the script, the right stick and the touch pad are still working

Code: Select all
int Electrico_Left;
int Electrico_Right;
int FFF_Cross_Left;
int FFF_Cross_Right;
int Remate_Left;
int Remate_Right;
int Rage_Art_Left;
int Rage_Art_Right;
int Hell_Sweep_Left;
int Hell_Sweep_Right;
int Uppercut_Left;
int Uppercut_Right;
int KBD_Left;
int KBD_Right;
int start_script;
 
main {
 
    if(get_val(PS4_TOUCH) && event_press(PS4_L1)) start_script=!start_script;
 
 
 
    if(start_script) {
 
    if(event_press(PS4_L2)) {
        combo_run(Tap_1);
        combo_run(Tap_2);
        combo_run(Tap_3);
        combo_run(Tap_4);
}
    if(event_press(PS4_L2)) {
        combo_run(Tap_5);
}
    if(event_press(PS4_R2)) {
        combo_run(Tap_6);
        combo_run(Tap_7);
        combo_run(Tap_8);
        combo_run(Tap_9);
}
        if(event_press(PS4_R2)) {
        combo_run(Tap_10);
}
        if (!combo_running(Electrico)) {
        if(get_val(PS4_L1)) { Electrico_Left=PS4_LEFT; Electrico_Right=PS4_RIGHT; combo_run(Electrico); }
        if(get_val(PS4_R1)) { Electrico_Left=PS4_RIGHT; Electrico_Right=PS4_LEFT; combo_run(Electrico); }
}
 
        if (!combo_running(Remate)) {
        if(get_val(PS4_L3)) { Remate_Left=PS4_LEFT; Remate_Right=PS4_RIGHT; combo_run(Remate); }
        if(get_val(PS4_R3)) { Remate_Left=PS4_RIGHT; Remate_Right=PS4_LEFT; combo_run(Remate); }
}
 
        if (!combo_running(KBD)) {
        if(get_val(PS4_LX)<= -60) { KBD_Left=PS4_LEFT; KBD_Right=PS4_RIGHT; combo_run(KBD); }
        if(get_val(PS4_LX)>= 60) { KBD_Left=PS4_RIGHT; KBD_Right=PS4_LEFT; combo_run(KBD); }
}
        if (!combo_running(FFF_Cross))
        if(get_val(PS4_LY)>= 60) { FFF_Cross_Left=PS4_RIGHT; FFF_Cross_Right=PS4_LEFT; combo_run(FFF_Cross); }                     
        if(get_val(PS4_LY)<= -60) { FFF_Cross_Left=PS4_LEFT; FFF_Cross_Right=PS4_RIGHT; combo_run(FFF_Cross); }
 
}
 
        if (!combo_running(Uppercut)) {
        if(get_val(PS4_RX)<= -60) { Uppercut_Left=PS4_LEFT; Uppercut_Right=PS4_RIGHT; combo_run(Uppercut); }
        if(get_val(PS4_RX)>= 60) { Uppercut_Left=PS4_RIGHT; Uppercut_Right=PS4_LEFT; combo_run(Uppercut); }
}
 
        if (!combo_running(Hell_Sweep)) {
        if(get_val(PS4_RY) <= -60){ Hell_Sweep_Left=PS4_LEFT; Hell_Sweep_Right=PS4_RIGHT; combo_run(Hell_Sweep); }
        if(get_val(PS4_RY) >= 60){ Hell_Sweep_Left=PS4_RIGHT; Hell_Sweep_Right=PS4_LEFT; combo_run(Hell_Sweep); }
} 
 
        if(get_val(PS4_TOUCH))  {   
        combo_run(Rage_Art);
}
 
}
combo Electrico {
set_val(Electrico_Right, 0);
wait(11);
set_val(Electrico_Right, 100);
wait(11);
set_val(Electrico_Right, 0);
wait(11);
set_val(Electrico_Right, 0);
set_val(PS4_DOWN, 100);
wait(20);
set_val(Electrico_Right, 100);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(11);
}
combo FFF_Cross {
set_val(FFF_Cross_Right, 100);
wait (11);
wait (11);
set_val(FFF_Cross_Right, 100);
wait (11);
wait (11);
set_val(FFF_Cross_Right, 100);
wait (11);
set_val(PS4_CROSS, 100);
wait (11);
}
combo Hell_Sweep {
set_val(Hell_Sweep_Right, 100);
wait(11);
wait(11);
set_val(PS4_DOWN, 100);
wait(11);
set_val(Hell_Sweep_Right, 100);
set_val(PS4_DOWN, 100);
set_val(PS4_CIRCLE, 100);
wait(11);
}
combo Rage_Art {
set_val(PS4_DOWN, 100);
wait(30);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_TRIANGLE, 100);
set_val(PS4_SQUARE, 100);
wait(20);
}
combo Uppercut {
set_val(Uppercut_Right, 0);
set_val(Uppercut_Right, 100);
wait(11);
set_val(Uppercut_Right, 0);
wait(25);
set_val(Uppercut_Right, 100);
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(11);
wait(850);
}
combo Tap_1 {
set_val(PS4_DOWN, 0);
wait(70);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 100);
}
combo Tap_2 {
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 100);
}
combo Tap_3 {
set_val(PS4_LEFT, 0);
wait(80);
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_LEFT, 100);
}
combo Tap_4 {
set_val(PS4_LEFT, 0);
wait(100);
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_LEFT, 100);
}
combo Tap_5 {
set_val(PS4_LEFT, 0);
wait(10);
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_LEFT, 100);
}
combo Tap_6 {
set_val(PS4_DOWN, 0);
wait(70);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 100);
}
combo Tap_7 {
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 100);
}
combo Tap_8 {
set_val(PS4_RIGHT, 0);
wait(80);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 100);
}
combo Tap_9 {
set_val(PS4_RIGHT, 0);
wait(100);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 100);
}
combo Tap_10 {
set_val(PS4_RIGHT, 0);
wait(10);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 100);
}
 
combo Remate {
set_val(Remate_Right, 100);
wait(11);
wait(11);
set_val(PS4_DOWN, 100);
wait(11);
set_val(Remate_Right, 100);
set_val(PS4_DOWN, 100);
set_val(PS4_CIRCLE, 100);
wait(11);
set_val(PS4_CIRCLE, 100);
wait(60);
wait(100);
set_val(PS4_CIRCLE, 100);
wait(750);
set_val(PS4_TRIANGLE, 100);
set_val(PS4_SQUARE, 100);
wait(130);
}
combo KBD {
set_val(KBD_Left, 100);
wait(20);
wait(20);
set_val(KBD_Left, 100);
wait(20);
wait(140); // edit this wait time to fine tune your dash
set_val(KBD_Left, 100);
set_val(PS4_DOWN, 100);
wait(20);
wait(20);
}
User avatar
Gerarkimux
Sergeant First Class
Sergeant First Class
 
Posts: 18
Joined: Sun Jul 24, 2016 4:07 pm

Re: help disable script

Postby Scachi » Sat Apr 20, 2019 7:39 pm

The closing } or the line
if(start_script) {
does end before Uppercut , Hell_Sweep and PS4_TOUCH stuff

Your start_script flag isn't disabling everything.

You may be missing some { } at your line

Code: Select all
if (!combo_running(FFF_Cross))


as this is where your start_script currently ends.

If you use some better structure of the code you are able to spot this easier.
Here disable everything should work:
Code: Select all
 
int Electrico_Left;
int Electrico_Right;
int FFF_Cross_Left;
int FFF_Cross_Right;
int Remate_Left;
int Remate_Right;
int Rage_Art_Left;
int Rage_Art_Right;
int Hell_Sweep_Left;
int Hell_Sweep_Right;
int Uppercut_Left;
int Uppercut_Right;
int KBD_Left;
int KBD_Right;
int start_script;
 
main {
 
    if(get_val(PS4_TOUCH) && event_press(PS4_L1)) start_script=!start_script;
 
    if(start_script) {
 
                if(event_press(PS4_L2)) {
                        combo_run(Tap_1);
                        combo_run(Tap_2);
                        combo_run(Tap_3);
                        combo_run(Tap_4);
                }
 
                if(event_press(PS4_L2)) {
                        combo_run(Tap_5);
                }
 
                if(event_press(PS4_R2)) {
                        combo_run(Tap_6);
                        combo_run(Tap_7);
                        combo_run(Tap_8);
                        combo_run(Tap_9);
                }
 
                if(event_press(PS4_R2)) {
                        combo_run(Tap_10);
                }
 
                if (!combo_running(Electrico)) {
                        if(get_val(PS4_L1)) { Electrico_Left=PS4_LEFT; Electrico_Right=PS4_RIGHT; combo_run(Electrico); }
                        if(get_val(PS4_R1)) { Electrico_Left=PS4_RIGHT; Electrico_Right=PS4_LEFT; combo_run(Electrico); }
                }
 
                if (!combo_running(Remate)) {
                        if(get_val(PS4_L3)) { Remate_Left=PS4_LEFT; Remate_Right=PS4_RIGHT; combo_run(Remate); }
                        if(get_val(PS4_R3)) { Remate_Left=PS4_RIGHT; Remate_Right=PS4_LEFT; combo_run(Remate); }
                }
 
                if (!combo_running(KBD)) {
                        if(get_val(PS4_LX)<= -60) { KBD_Left=PS4_LEFT; KBD_Right=PS4_RIGHT; combo_run(KBD); }
                        if(get_val(PS4_LX)>= 60) { KBD_Left=PS4_RIGHT; KBD_Right=PS4_LEFT; combo_run(KBD); }
                }
 
                if (!combo_running(FFF_Cross)) {
                        if(get_val(PS4_LY)>= 60) { FFF_Cross_Left=PS4_RIGHT; FFF_Cross_Right=PS4_LEFT; combo_run(FFF_Cross); }                     
                        if(get_val(PS4_LY)<= -60) { FFF_Cross_Left=PS4_LEFT; FFF_Cross_Right=PS4_RIGHT; combo_run(FFF_Cross); }
                }
 
 
                if (!combo_running(Uppercut)) {
                        if(get_val(PS4_RX)<= -60) { Uppercut_Left=PS4_LEFT; Uppercut_Right=PS4_RIGHT; combo_run(Uppercut); }
                        if(get_val(PS4_RX)>= 60) { Uppercut_Left=PS4_RIGHT; Uppercut_Right=PS4_LEFT; combo_run(Uppercut); }
                }
 
                if (!combo_running(Hell_Sweep)) {
                        if(get_val(PS4_RY) <= -60){ Hell_Sweep_Left=PS4_LEFT; Hell_Sweep_Right=PS4_RIGHT; combo_run(Hell_Sweep); }
                        if(get_val(PS4_RY) >= 60){ Hell_Sweep_Left=PS4_RIGHT; Hell_Sweep_Right=PS4_LEFT; combo_run(Hell_Sweep); }
                } 
 
                if(get_val(PS4_TOUCH))  {   
                        combo_run(Rage_Art);
                }
 
        } // end of start_script
 
}
combo Electrico {
    set_val(Electrico_Right, 0);
    wait(11);
    set_val(Electrico_Right, 100);
    wait(11);
    set_val(Electrico_Right, 0);
    wait(11);
    set_val(Electrico_Right, 0);
    set_val(PS4_DOWN, 100);
    wait(20);
    set_val(Electrico_Right, 100);
    set_val(PS4_DOWN, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(11);
}
 
combo FFF_Cross {
    set_val(FFF_Cross_Right, 100);
    wait (11);
    wait (11);
    set_val(FFF_Cross_Right, 100);
    wait (11);
    wait (11);
    set_val(FFF_Cross_Right, 100);
    wait (11);
    set_val(PS4_CROSS, 100);
    wait (11);
}
 
combo Hell_Sweep {
    set_val(Hell_Sweep_Right, 100);
    wait(11);
    wait(11);
    set_val(PS4_DOWN, 100);
    wait(11);
    set_val(Hell_Sweep_Right, 100);
    set_val(PS4_DOWN, 100);
    set_val(PS4_CIRCLE, 100);
    wait(11);
}
 
combo Rage_Art {
    set_val(PS4_DOWN, 100);
    wait(30);
    set_val(PS4_DOWN, 100);
    set_val(PS4_TRIANGLE, 100);
    set_val(PS4_SQUARE, 100);
    wait(80);
    set_val(PS4_TRIANGLE, 100);
    set_val(PS4_SQUARE, 100);
    wait(20);
}
 
combo Uppercut {
    set_val(Uppercut_Right, 0);
    set_val(Uppercut_Right, 100);
    wait(11);
    set_val(Uppercut_Right, 0);
    wait(25);
    set_val(Uppercut_Right, 100);
    set_val(PS4_DOWN, 100);
    set_val(PS4_SQUARE, 100);
    wait(11);
    wait(850);
}
 
combo Tap_1 {
    set_val(PS4_DOWN, 0);
    wait(70);
    set_val(PS4_DOWN, 100);
    wait(40);
    set_val(PS4_DOWN, 100);
}
 
combo Tap_2 {
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    wait(40);
    set_val(PS4_DOWN, 100);
}
 
combo Tap_3 {
    set_val(PS4_LEFT, 0);
    wait(80);
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 100);
}
 
combo Tap_4 {
    set_val(PS4_LEFT, 0);
    wait(100);
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 100);
}
 
combo Tap_5 {
    set_val(PS4_LEFT, 0);
    wait(10);
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 100);
}
 
combo Tap_6 {
    set_val(PS4_DOWN, 0);
    wait(70);
    set_val(PS4_DOWN, 100);
    wait(40);
    set_val(PS4_DOWN, 100);
}
 
combo Tap_7 {
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    wait(40);
    set_val(PS4_DOWN, 100);
}
 
combo Tap_8 {
    set_val(PS4_RIGHT, 0);
    wait(80);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
}
combo Tap_9 {
    set_val(PS4_RIGHT, 0);
    wait(100);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
}
combo Tap_10 {
    set_val(PS4_RIGHT, 0);
    wait(10);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
}
 
combo Remate {
    set_val(Remate_Right, 100);
    wait(11);
    wait(11);
    set_val(PS4_DOWN, 100);
    wait(11);
    set_val(Remate_Right, 100);
    set_val(PS4_DOWN, 100);
    set_val(PS4_CIRCLE, 100);
    wait(11);
    set_val(PS4_CIRCLE, 100);
    wait(60);
    wait(100);
    set_val(PS4_CIRCLE, 100);
    wait(750);
    set_val(PS4_TRIANGLE, 100);
    set_val(PS4_SQUARE, 100);
    wait(130);
}
 
combo KBD {
    set_val(KBD_Left, 100);
    wait(20);
    wait(20);
    set_val(KBD_Left, 100);
    wait(20);
    wait(140); // edit this wait time to fine tune your dash
    set_val(KBD_Left, 100);
    set_val(PS4_DOWN, 100);
    wait(20);
    wait(20);
}
 
 
User avatar
Scachi
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Posts: 3044
Joined: Wed May 11, 2016 6:25 am
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Re: help disable script

Postby Gerarkimux » Sat Apr 20, 2019 10:07 pm

thank you very much, it worked
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Gerarkimux
Sergeant First Class
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Posts: 18
Joined: Sun Jul 24, 2016 4:07 pm


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