halo 2 doubleshot help

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Re: halo 2 doubleshot help

Postby macro7boo » Mon Sep 24, 2018 9:58 am

the code only does 4 bullets per shot. progress but not 6 bullets per shot. i think i coded it as best as i could for the titan one. the only hope seems to be the titan two. maybe the titan two can do it. maybe... :roll: whoever figures it out is gunna be one lucky person :smile0517:
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Re: halo 2 doubleshot help

Postby J2Kbr » Mon Sep 24, 2018 10:31 am

Correct, I tried for around 3 hours get 6 bullets, but at the most was getting 5 bullets at time.
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Re: halo 2 doubleshot help

Postby Cptclutch » Sat Feb 02, 2019 7:04 am

So I just got Titan one and my double shot was somewhat working. However now the script isn't even close to working with the double shot. Any tips ?
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Re: halo 2 doubleshot help

Postby J2Kbr » Sat Feb 02, 2019 10:24 am

Cptclutch wrote:So I just got Titan one and my double shot was somewhat working. However now the script isn't even close to working with the double shot. Any tips ?

Please try use the double shot available on the Gamepack. this should be working satisfactory. :smile0517:
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Re: halo 2 doubleshot help

Postby Ynrahk » Mon Feb 04, 2019 2:21 pm

Hi, i have tried all of them on the gamepack of akhugues90 2.3 (rrxyy loop, rrbx..) and none of them work. Only the five shot work and he shot only 4 bullet :shocked:
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Re: halo 2 doubleshot help

Postby DRG Starfall » Thu Mar 14, 2019 3:41 pm

Can some one please update the gamepack of akhugues90, only quadshot that seems to be somewhat working is this script:
Code: Select all
main {
    if(event_press(XB1_LB)) {
        combo_run(magick);
    }
}
combo magick {
    set_val(XB1_RT, 100);
    wait(110);
    set_val(XB1_RT, 0);
    wait(50);
    set_val(XB1_RT, 100);
    wait(20);
    set_val(XB1_RT, 100);
    set_val(XB1_X, 100);
    wait(100);
    set_val(XB1_RT, 100);
    set_val(XB1_X, 0);
    wait(90);
    set_val(XB1_RT, 100);
    set_val(XB1_Y, 100);
    wait(50);
    set_val(XB1_RT, 100);
    set_val(XB1_Y, 0);
    wait(70);
    set_val(XB1_RT, 100);
    set_val(XB1_Y, 100);
    wait(40);
    set_val(XB1_RT, 100);
    set_val(XB1_Y, 0);
    wait(10);
    set_val(XB1_RT, 0);
}


But it would be great if this would atleast be updated on the akhugues90 gamepack, even the RRBX seems to be huge problem. Can some one please fix this for the Titan One. Thanks
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Re: halo 2 doubleshot help

Postby J2Kbr » Sat Mar 16, 2019 11:54 am

Hi DRG Starfall, just confirming: the script you posted above is a working quadshot ?
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Re: halo 2 doubleshot help

Postby Ynrahk » Mon Apr 08, 2019 12:36 pm

He working at best 50% for me.
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Re: halo 2 doubleshot help

Postby hizuremai » Fri May 03, 2019 3:44 am

Can this gamepack be updated please? These currently aren't working in MCC as the game was updated sometime ago and greatly affected this.
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Re: halo 2 doubleshot help

Postby J2Kbr » Sun May 12, 2019 10:49 am

We recently updated the Fiveshot mod in the Halo 2 Classic - MCC Gamepack to fix the changes made in the MMC game update.
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