halo 2 doubleshot help
32 posts
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Re: halo 2 doubleshot help
the code only does 4 bullets per shot. progress but not 6 bullets per shot. i think i coded it as best as i could for the titan one. the only hope seems to be the titan two. maybe the titan two can do it. maybe... whoever figures it out is gunna be one lucky person
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macro7boo - Master Sergeant
- Posts: 28
- Joined: Fri Aug 31, 2018 11:16 pm
Re: halo 2 doubleshot help
Correct, I tried for around 3 hours get 6 bullets, but at the most was getting 5 bullets at time.
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: halo 2 doubleshot help
So I just got Titan one and my double shot was somewhat working. However now the script isn't even close to working with the double shot. Any tips ?
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Cptclutch - Private
- Posts: 1
- Joined: Sat Feb 02, 2019 5:56 am
Re: halo 2 doubleshot help
Cptclutch wrote:So I just got Titan one and my double shot was somewhat working. However now the script isn't even close to working with the double shot. Any tips ?
Please try use the double shot available on the Gamepack. this should be working satisfactory.
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J2Kbr - General of the Army
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- Joined: Tue Mar 18, 2014 1:39 pm
Re: halo 2 doubleshot help
Hi, i have tried all of them on the gamepack of akhugues90 2.3 (rrxyy loop, rrbx..) and none of them work. Only the five shot work and he shot only 4 bullet
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Ynrahk - Private First Class
- Posts: 2
- Joined: Mon Feb 04, 2019 2:18 pm
Re: halo 2 doubleshot help
Can some one please update the gamepack of akhugues90, only quadshot that seems to be somewhat working is this script:
But it would be great if this would atleast be updated on the akhugues90 gamepack, even the RRBX seems to be huge problem. Can some one please fix this for the Titan One. Thanks
- Code: Select all
main {
if(event_press(XB1_LB)) {
combo_run(magick);
}
}
combo magick {
set_val(XB1_RT, 100);
wait(110);
set_val(XB1_RT, 0);
wait(50);
set_val(XB1_RT, 100);
wait(20);
set_val(XB1_RT, 100);
set_val(XB1_X, 100);
wait(100);
set_val(XB1_RT, 100);
set_val(XB1_X, 0);
wait(90);
set_val(XB1_RT, 100);
set_val(XB1_Y, 100);
wait(50);
set_val(XB1_RT, 100);
set_val(XB1_Y, 0);
wait(70);
set_val(XB1_RT, 100);
set_val(XB1_Y, 100);
wait(40);
set_val(XB1_RT, 100);
set_val(XB1_Y, 0);
wait(10);
set_val(XB1_RT, 0);
}
But it would be great if this would atleast be updated on the akhugues90 gamepack, even the RRBX seems to be huge problem. Can some one please fix this for the Titan One. Thanks
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DRG Starfall - Corporal
- Posts: 4
- Joined: Wed Jun 06, 2018 3:31 am
Re: halo 2 doubleshot help
Hi DRG Starfall, just confirming: the script you posted above is a working quadshot ?
ConsoleTuner Support Team
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J2Kbr - General of the Army
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- Joined: Tue Mar 18, 2014 1:39 pm
Re: halo 2 doubleshot help
He working at best 50% for me.
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Ynrahk - Private First Class
- Posts: 2
- Joined: Mon Feb 04, 2019 2:18 pm
Re: halo 2 doubleshot help
Can this gamepack be updated please? These currently aren't working in MCC as the game was updated sometime ago and greatly affected this.
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hizuremai - Private
- Posts: 1
- Joined: Fri May 03, 2019 3:42 am
Re: halo 2 doubleshot help
We recently updated the Fiveshot mod in the Halo 2 Classic - MCC Gamepack to fix the changes made in the MMC game update.
ConsoleTuner Support Team
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J2Kbr - General of the Army
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- Joined: Tue Mar 18, 2014 1:39 pm
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