Re: halo 2 doubleshot help
Posted: Mon May 13, 2019 12:25 pm
Any chance this could be ported over to the T2? Or better yet, could the code be provided for this gamepack so I can port it over myself?
High-performance gaming devices.
https://www.consoletuner.com/forum/
//halo 2 double shot code. coded by macro7boo and J2Kbr
main {
if(event_press(XB1_LB)){
combo_run(magick);}}
combo magick {
set_val(XB1_RT, 100);
wait(20);
set_val(XB1_RT, 0);
wait(143);
set_val(XB1_RT, 100);
wait(20);
set_val(XB1_X, 100);
wait(20);
set_val(XB1_RT, 0);
set_val(XB1_X, 0);
wait(160);
set_val(XB1_Y, 100);
wait(20);
set_val(XB1_Y, 0);
wait(20);//was 60
set_val(XB1_Y, 100);
wait(20);
set_val(XB1_Y, 0);
}
//halo 2 double shot and bxr code. coded by macro7boo and J2Kbr
main {
if(event_press(XB1_LEFT)){
combo_run(bxr);}
if(event_press(XB1_LB)){
combo_run(rrx);}}
combo bxr {
set_val(XB1_B, 100);
wait(20);
set_val(XB1_B, 0);
wait(180);
set_val(XB1_X, 100);
wait(20);
set_val(XB1_X, 0);
set_val(XB1_RT, 100);
wait(20);
set_val(XB1_RT, 0);
wait(143);
set_val(XB1_RT, 100);
wait(20);
set_val(XB1_X, 100);
wait(20);
set_val(XB1_RT, 0);
set_val(XB1_X, 0);
wait(160);
set_val(XB1_Y, 100);
wait(20);
set_val(XB1_Y, 0);
wait(20);//was 60
set_val(XB1_Y, 100);
wait(20);
set_val(XB1_Y, 0);
}
combo rrx {
set_val(XB1_RT, 100);
wait(20);
set_val(XB1_RT, 0);
wait(143);
set_val(XB1_RT, 100);
wait(20);
set_val(XB1_X, 100);
wait(20);
set_val(XB1_RT, 0);
set_val(XB1_X, 0);
wait(160);
set_val(XB1_Y, 100);
wait(20);
set_val(XB1_Y, 0);
wait(20);
set_val(XB1_Y, 100);
wait(20);
set_val(XB1_Y, 0);
}