Battlefront 2 Gamepack

Titan One general support. Questions, firmware update, feature request.

Battlefront 2 Gamepack

Postby clockworkbullets » Fri Oct 06, 2017 3:24 am

can someone make a gamepack for battlefront 2 with these options please. Since the first Battlefront has a gamepack it would be great if the second one had one too. :)

Increased Aim Assist
Perfect cooldowns for blasters
Adjustable Rapid Fire
Adjustable Recoil
Auto Sprint

Thanks for reading and I hope someone with gamepack skills makes this happen :smile0517:
User avatar
clockworkbullets
First Sergeant
First Sergeant
 
Posts: 56
Joined: Thu Sep 22, 2016 10:24 am

Re: Battlefront 2 Gamepack

Postby J2Kbr » Sun Oct 08, 2017 6:42 pm

Battlefront 2 definitely will have its own gamepack. While it is not released (Nov 17th) and if you are on playing the beta, please use the original Gamepack version, most of the mods can be used and will work.
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Battlefront 2 Gamepack

Postby WaLT_DiZz » Tue Nov 21, 2017 1:40 am

where is Battlefront 2 gamepack??
User avatar
WaLT_DiZz
Sergeant
Sergeant
 
Posts: 9
Joined: Mon Oct 10, 2016 4:45 am

Re: Battlefront 2 Gamepack

Postby dezert » Tue Nov 21, 2017 6:26 pm

Until there is a Battlefront 2 Gamepack, I'm using this Battlefront 1 script if you're interested. Ignore hotkey for power-ups (only for Battlefront 1).

I'm no coder, but this works well for Battlefront 2.

You can just remove features that you don't want.

Code: Select all
 
// GPC Online Library
// Star Wars Battlefront: Normal Features Plus Strafe While Aiming/Sensitivity Toggle
//
// Thanks  to Bonefisher & Rabid_One
//Customizations added by dezert [Credit given below to outside code incorporated]
//
// All Settings Easily Adjusted By User
// Version 2.4
//
//-------------------------------------------------------------------------------------------
//  CREDIT: ANTIRECOIL (Vertical + Horizontal) and RAPIDFIRE by Unknown
//-------------------------------------------------------------------------------------------
//
// INSTRUCTIONS/FEATURES:
//
// RAPIDFIRE (ON by default - Start value: 19)
// Hold LT and Press A to ENABLE or Disable Rapidfire (with rumble notify)
// Hold A and tap UP to INCREASE Rate of Fire (+1 each tap on UP, while holding A)
// Hold A and tap DOWN to decrease Rate of Fire (-1 each tap on DOWN, while holding A)
// Save Rate of Fire: Hold LT and press MENU
//
// ANTIRECOIL (ON by default - Start value: Vertical = 35, Horizontal = 0;)
// Hold LT and Press X to ENABLE or Disable Antirecoil (with rumble notify)
// Hold LT and tap UP to INCREASE Antirecoil (+1 each tap on UP, while holding LT)
// Hold LT and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding LT)
// Hold LT and tap RIGHT to compensate to the right (+1 each tap on RIGHT , while holding LT)
// Hold LT and tap LEFT to compensate to the left (-1 each tap on LEFT, while holding LT)
// Save Antirecoil: Hold LT and press Y
//
// Hold D Pad Left + X to STRAFE While Aiming *toggle
//
// Hold A + B to switch to extreme LOW SENSITIVITY for Vehicles/Turrets *toggle
//
// Hold D Pad Down to activate power ups instead of LB+RB
//
//----------------------------------------------------------------------------------------------
 
//ADDITIONAL FEATURES
 
//-----AUTO-SPRINT is always on
//-----Decreased sensitivity while ADS
//-----Toggle with rumble notify for Vehicle Sensitivity settings
//-----Use D-Pad down for power-ups instead of LB/RB
//-----Strafe while aming (toggle on/off)
//
// Adding Soon: Toggle Script On/Off, Weapon Auto-Cooldowns
//
//-------------------------------------------------------------------------------------------
 
//DECLARATIONS - define
 
define AR_Release = 70; // change this value to determine when antirecoil stops working (min: antirecoil value)
define ONLY_WITH_SCOPE = TRUE; // if TRUE Antirecoil IS ON only when scoping
 
define RECOIL_UP = 13;     
define RECOIL_DOWN = 14;   
define RECOIL_LEFT  = 15;
define RECOIL_RIGHT = 16;
define ADS_BUTTON = 7; // 7 = LT/L2 - change for different layout
                           // write 6 instead of 7 if you aim with LB/L1
 
define ADS_SENS = 80; // Sensitivity while aiming - Default: 100 - Range [0 ~ 327]
                           // set a number below 100 for less sens - above 100 for more sens
 
define OVE_SENS = 110; // Overall sensitivity - Default: 100 - Range [0 ~ 327]
                           // set a number below 100 for less sens - above 100 for more sens
 
define MIDPOINT = 50/** MIDPOINT - Default: 50 - Range [0 ~ 100]
    If you set a number below 50 you are defining a zone of high sensitivity range when close to rest position
    (fast movements) and a low sensitivity range when far from rest position (better accuracy).
    if you set a number above 50 you are defining a zone of low sensitivity when close to the rest position
    (better accuracy), and a zone of high sensitivity when far from rest position (fast movements).**/
 
define VEH_SENS = 60; // Sensitivity while operating vehicle - Long Press A + B
 
//-------------------------------------------------------------------------------------------
 
//VARIABLES - int
 
int fire_button;
int scope_button;
int hold_time;
int rest_time;
int recoil_onoff = TRUE; // if TRUE ANTIRECOIL is ON by default - if FALSE, OFF by default
int rapid_onoff = TRUE; // if TRUE RAPIDFIRE is ON by default - if FALSE, OFF by default
int RATE_OF_FIRE = 19; //Range: 1 to 25 RPS (Round/s)
int ANTI_RECOIL = 35;
int ANTI_RECOIL_H = 0
int anti_recoil;
int anti_recoil_H;
int VehSens = FALSE;
int AimAssistOnOff;
 
//-------------------------------------------------------------------------------------------
 
//INITIALIZATION - init
 
init{
 
    if(get_console() == PIO_PS3) {
        fire_button = 3;
        scope_button = 6;
    }else {
        fire_button = 4;
        scope_button = 7;
    }
    RATE_OF_FIRE = get_pvar(SPVAR_1,0, 250, 13);
    ANTI_RECOIL = get_pvar(SPVAR_2,0,100,30);
    ANTI_RECOIL_H = get_pvar(SPVAR_3,0,100,0);
    AimAssistOnOff = get_pvar(SPVAR_14, 1, 1, 2);
}
 
//-------------------------------------------------------------------------------------------
 
//MAIN BLOCK ROUTINES
 
main {
    if(get_val(7)  && event_press(20))  {
        combo_run(vibrate); recoil_onoff=!recoil_onoff;
        }
    if(get_val(7)) {if(event_press(19))  {
        combo_run(vibrate);rapid_onoff=!rapid_onoff;}
        }   
    if(rapid_onoff) {if(get_val(4)) {combo_run(RAPID_FIRE);
        }
    }     
        hold_time = 500 / RATE_OF_FIRE;
        rest_time = hold_time - 20;
        if(rest_time < 0) rest_time = 0;
 
    if(get_val(19)){ 
        if(event_press(13)){
            RATE_OF_FIRE = RATE_OF_FIRE +1;
        }
        if(event_press(14)){
            RATE_OF_FIRE = RATE_OF_FIRE -1;
        }
        set_val(13,0);set_val(14,0);
    }
 
    if(get_val(scope_button) && event_press(2)){
        set_pvar(SPVAR_1,RATE_OF_FIRE);
        set_val(2,0);
    }
    if(get_val(7)){
        if(event_press(RECOIL_UP)){
            ANTI_RECOIL = ANTI_RECOIL + 1;
        }
        if(event_press(RECOIL_DOWN)) {
            ANTI_RECOIL = ANTI_RECOIL - 1;
        }
        set_val(RECOIL_UP,0);
        set_val(RECOIL_DOWN,0);
 
        if(event_press(RECOIL_LEFT)){
            ANTI_RECOIL_H = ANTI_RECOIL_H + 1;
        }
        if(event_press(RECOIL_RIGHT)) {
            ANTI_RECOIL_H = ANTI_RECOIL_H - 1;
        }
        set_val(RECOIL_LEFT,0);
        set_val(RECOIL_RIGHT,0);
 
        if(event_press(17)){
        set_pvar(SPVAR_2, ANTI_RECOIL);
        set_pvar(SPVAR_3, ANTI_RECOIL_H);
        }
    }
    if(!ONLY_WITH_SCOPE || get_val(scope_button) && get_val(fire_button )) {
        combo_run(AntiRecoil);
    }
    if ((get_val(10) <-AR_Release) || (get_val(10) > AR_Release) || (get_val(9) <-AR_Release) || (get_val(9) > AR_Release)) {
                combo_stop (AntiRecoil);
    }
    // STRAFE
    if ((event_press(15) && get_val(20)) || (event_press(20) && get_val(15))){         
        if (AimAssistOnOff == 1) {
            AimAssistOnOff = 2;
        } else if (AimAssistOnOff == 2) {
            AimAssistOnOff = 1;
        }
        set_pvar(SPVAR_14, AimAssistOnOff);
 
        if (AimAssistOnOff == 1) {
            combo_run(RumbleNotifier);
        }
    }
    if (AimAssistOnOff == 1 && get_val(4)) {
        combo_run(Strafe);
    }
    // ADS SENS
        if (get_val(ADS_BUTTON) ) {       
        sensitivity(XB1_RX, MIDPOINT, ADS_SENS);       
        sensitivity(XB1_RY, MIDPOINT, ADS_SENS);
        }else{
        // OVERALL SENS
        sensitivity(XB1_RX, MIDPOINT, OVE_SENS);
        sensitivity(XB1_RY, MIDPOINT, OVE_SENS);
    }
        // VEHICLE SENS
        if (get_val(XB1_A) && event_press(XB1_B)) {
            VehSens = !VehSens;
        if(VehSens) combo_run(RumbleNotifier);
    }
        if (VehSens) {
            sensitivity(XB1_RX, 40, VEH_SENS);
            sensitivity(XB1_RY, 40, VEH_SENS);
    }
    if(get_val(XB1_DOWN)){
            set_val(XB1_LB, 100);
            set_val(XB1_RB, 100);
 
    }
    // AUTORUN ALWAYS ON
    if((get_val(XB1_LY)) < -99) {
        combo_run(AutoRun);
    }
}
//-------------------------------------------------------------------------------------------
 
//COMBO BLOCKS
 
combo vibrate   {
    set_rumble(RUMBLE_A, 100);
    wait(300);
    reset_rumble();
    }
 
combo RumbleNotifier {
    set_rumble(RUMBLE_A, 100);
    wait(200);
    reset_rumble();
}
combo DoubleRumbleNotifier {
    set_rumble(RUMBLE_A, 100);
    wait(200);
    set_rumble(RUMBLE_A, 0);
    wait(200);
    set_rumble(RUMBLE_A, 100);
    wait(200);
    reset_rumble();
}
 
combo RAPID_FIRE {
    set_val(fire_button, 100);
    wait(hold_time);
    set_val(fire_button, 0);
    wait(rest_time);
    set_val(fire_button, 0);
}
 
combo AutoRun {
    set_val(XB1_LS, 100);
    wait(40);
    set_val(XB1_LS, 0);
    wait(60);
}
 
combo Strafe {
    set_val(11, 100);
    wait(300);
    set_val(11, 0);
    wait(100);
    set_val(11, -100);
    wait(300);
    set_val(11, 0);
    wait(100);
}
 
combo AntiRecoil { // This combo must be the last one
    if(recoil_onoff) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_H = get_val(9) +ANTI_RECOIL_H;
    if(anti_recoil_H > 100) anti_recoil_H = 100;
    set_val(9, anti_recoil_H);
    }
 
} // End
 
User avatar
dezert
First Sergeant
First Sergeant
 
Posts: 42
Joined: Sun Apr 03, 2016 3:44 am

Re: Battlefront 2 Gamepack

Postby J2Kbr » Wed Nov 22, 2017 4:25 pm

Thank you dezert for your input here.
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Battlefront 2 Gamepack

Postby shlips » Mon Jan 01, 2018 3:06 pm

How do you copy a script from here and get it to titan one?
User avatar
shlips
First Sergeant
First Sergeant
 
Posts: 55
Joined: Sun Dec 21, 2014 9:01 pm

Re: Battlefront 2 Gamepack

Postby Prototype » Tue Jan 02, 2018 2:56 pm

Click SELECT ALL and copy the code, then create a new file in Gtuner Pro and paste the code. From here you can build and run if the device is plugged via the Prog port or drag and drop the script to a slot in the programmer tab to program the device.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3251
Joined: Sun Dec 16, 2012 1:43 pm

Re: Battlefront 2 Gamepack

Postby shlips » Tue Jan 02, 2018 4:34 pm

prototype wrote:Click SELECT ALL and copy the code, then create a new file in Gtuner Pro and paste the code. From here you can build and run if the device is plugged via the Prog port or drag and drop the script to a slot in the programmer tab to program the device.

I did try this numerous times to no avail....perhaps I'll try on a different computer...thank you.
User avatar
shlips
First Sergeant
First Sergeant
 
Posts: 55
Joined: Sun Dec 21, 2014 9:01 pm

Re: Battlefront 2 Gamepack

Postby shlips » Sun Jan 07, 2018 4:27 pm

shlips wrote:
prototype wrote:Click SELECT ALL and copy the code, then create a new file in Gtuner Pro and paste the code. From here you can build and run if the device is plugged via the Prog port or drag and drop the script to a slot in the programmer tab to program the device.

I did try this numerous times to no avail....perhaps I'll try on a different computer...thank you.

Tried with edge instead of chrome and it works. Thanks
User avatar
shlips
First Sergeant
First Sergeant
 
Posts: 55
Joined: Sun Dec 21, 2014 9:01 pm

Re: Battlefront 2 Gamepack

Postby shlips » Sun Jan 07, 2018 4:35 pm

dezert wrote:Until there is a Battlefront 2 Gamepack, I'm using this Battlefront 1 script if you're interested. Ignore hotkey for power-ups (only for Battlefront 1).

I'm no coder, but this works well for Battlefront 2.

You can just remove features that you don't want.

Code: Select all
 
// GPC Online Library
// Star Wars Battlefront: Normal Features Plus Strafe While Aiming/Sensitivity Toggle
//
// Thanks  to Bonefisher & Rabid_One
//Customizations added by dezert [Credit given below to outside code incorporated]
//
// All Settings Easily Adjusted By User
// Version 2.4
//
//-------------------------------------------------------------------------------------------
//  CREDIT: ANTIRECOIL (Vertical + Horizontal) and RAPIDFIRE by Unknown
//-------------------------------------------------------------------------------------------
//
// INSTRUCTIONS/FEATURES:
//
// RAPIDFIRE (ON by default - Start value: 19)
// Hold LT and Press A to ENABLE or Disable Rapidfire (with rumble notify)
// Hold A and tap UP to INCREASE Rate of Fire (+1 each tap on UP, while holding A)
// Hold A and tap DOWN to decrease Rate of Fire (-1 each tap on DOWN, while holding A)
// Save Rate of Fire: Hold LT and press MENU
//
// ANTIRECOIL (ON by default - Start value: Vertical = 35, Horizontal = 0;)
// Hold LT and Press X to ENABLE or Disable Antirecoil (with rumble notify)
// Hold LT and tap UP to INCREASE Antirecoil (+1 each tap on UP, while holding LT)
// Hold LT and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding LT)
// Hold LT and tap RIGHT to compensate to the right (+1 each tap on RIGHT , while holding LT)
// Hold LT and tap LEFT to compensate to the left (-1 each tap on LEFT, while holding LT)
// Save Antirecoil: Hold LT and press Y
//
// Hold D Pad Left + X to STRAFE While Aiming *toggle
//
// Hold A + B to switch to extreme LOW SENSITIVITY for Vehicles/Turrets *toggle
//
// Hold D Pad Down to activate power ups instead of LB+RB
//
//----------------------------------------------------------------------------------------------
 
//ADDITIONAL FEATURES
 
//-----AUTO-SPRINT is always on
//-----Decreased sensitivity while ADS
//-----Toggle with rumble notify for Vehicle Sensitivity settings
//-----Use D-Pad down for power-ups instead of LB/RB
//-----Strafe while aming (toggle on/off)
//
// Adding Soon: Toggle Script On/Off, Weapon Auto-Cooldowns
//
//-------------------------------------------------------------------------------------------
 
//DECLARATIONS - define
 
define AR_Release = 70; // change this value to determine when antirecoil stops working (min: antirecoil value)
define ONLY_WITH_SCOPE = TRUE; // if TRUE Antirecoil IS ON only when scoping
 
define RECOIL_UP = 13;     
define RECOIL_DOWN = 14;   
define RECOIL_LEFT  = 15;
define RECOIL_RIGHT = 16;
define ADS_BUTTON = 7; // 7 = LT/L2 - change for different layout
                           // write 6 instead of 7 if you aim with LB/L1
 
define ADS_SENS = 80; // Sensitivity while aiming - Default: 100 - Range [0 ~ 327]
                           // set a number below 100 for less sens - above 100 for more sens
 
define OVE_SENS = 110; // Overall sensitivity - Default: 100 - Range [0 ~ 327]
                           // set a number below 100 for less sens - above 100 for more sens
 
define MIDPOINT = 50/** MIDPOINT - Default: 50 - Range [0 ~ 100]
    If you set a number below 50 you are defining a zone of high sensitivity range when close to rest position
    (fast movements) and a low sensitivity range when far from rest position (better accuracy).
    if you set a number above 50 you are defining a zone of low sensitivity when close to the rest position
    (better accuracy), and a zone of high sensitivity when far from rest position (fast movements).**/
 
define VEH_SENS = 60; // Sensitivity while operating vehicle - Long Press A + B
 
//-------------------------------------------------------------------------------------------
 
//VARIABLES - int
 
int fire_button;
int scope_button;
int hold_time;
int rest_time;
int recoil_onoff = TRUE; // if TRUE ANTIRECOIL is ON by default - if FALSE, OFF by default
int rapid_onoff = TRUE; // if TRUE RAPIDFIRE is ON by default - if FALSE, OFF by default
int RATE_OF_FIRE = 19; //Range: 1 to 25 RPS (Round/s)
int ANTI_RECOIL = 35;
int ANTI_RECOIL_H = 0
int anti_recoil;
int anti_recoil_H;
int VehSens = FALSE;
int AimAssistOnOff;
 
//-------------------------------------------------------------------------------------------
 
//INITIALIZATION - init
 
init{
 
    if(get_console() == PIO_PS3) {
        fire_button = 3;
        scope_button = 6;
    }else {
        fire_button = 4;
        scope_button = 7;
    }
    RATE_OF_FIRE = get_pvar(SPVAR_1,0, 250, 13);
    ANTI_RECOIL = get_pvar(SPVAR_2,0,100,30);
    ANTI_RECOIL_H = get_pvar(SPVAR_3,0,100,0);
    AimAssistOnOff = get_pvar(SPVAR_14, 1, 1, 2);
}
 
//-------------------------------------------------------------------------------------------
 
//MAIN BLOCK ROUTINES
 
main {
    if(get_val(7)  && event_press(20))  {
        combo_run(vibrate); recoil_onoff=!recoil_onoff;
        }
    if(get_val(7)) {if(event_press(19))  {
        combo_run(vibrate);rapid_onoff=!rapid_onoff;}
        }   
    if(rapid_onoff) {if(get_val(4)) {combo_run(RAPID_FIRE);
        }
    }     
        hold_time = 500 / RATE_OF_FIRE;
        rest_time = hold_time - 20;
        if(rest_time < 0) rest_time = 0;
 
    if(get_val(19)){ 
        if(event_press(13)){
            RATE_OF_FIRE = RATE_OF_FIRE +1;
        }
        if(event_press(14)){
            RATE_OF_FIRE = RATE_OF_FIRE -1;
        }
        set_val(13,0);set_val(14,0);
    }
 
    if(get_val(scope_button) && event_press(2)){
        set_pvar(SPVAR_1,RATE_OF_FIRE);
        set_val(2,0);
    }
    if(get_val(7)){
        if(event_press(RECOIL_UP)){
            ANTI_RECOIL = ANTI_RECOIL + 1;
        }
        if(event_press(RECOIL_DOWN)) {
            ANTI_RECOIL = ANTI_RECOIL - 1;
        }
        set_val(RECOIL_UP,0);
        set_val(RECOIL_DOWN,0);
 
        if(event_press(RECOIL_LEFT)){
            ANTI_RECOIL_H = ANTI_RECOIL_H + 1;
        }
        if(event_press(RECOIL_RIGHT)) {
            ANTI_RECOIL_H = ANTI_RECOIL_H - 1;
        }
        set_val(RECOIL_LEFT,0);
        set_val(RECOIL_RIGHT,0);
 
        if(event_press(17)){
        set_pvar(SPVAR_2, ANTI_RECOIL);
        set_pvar(SPVAR_3, ANTI_RECOIL_H);
        }
    }
    if(!ONLY_WITH_SCOPE || get_val(scope_button) && get_val(fire_button )) {
        combo_run(AntiRecoil);
    }
    if ((get_val(10) <-AR_Release) || (get_val(10) > AR_Release) || (get_val(9) <-AR_Release) || (get_val(9) > AR_Release)) {
                combo_stop (AntiRecoil);
    }
    // STRAFE
    if ((event_press(15) && get_val(20)) || (event_press(20) && get_val(15))){         
        if (AimAssistOnOff == 1) {
            AimAssistOnOff = 2;
        } else if (AimAssistOnOff == 2) {
            AimAssistOnOff = 1;
        }
        set_pvar(SPVAR_14, AimAssistOnOff);
 
        if (AimAssistOnOff == 1) {
            combo_run(RumbleNotifier);
        }
    }
    if (AimAssistOnOff == 1 && get_val(4)) {
        combo_run(Strafe);
    }
    // ADS SENS
        if (get_val(ADS_BUTTON) ) {       
        sensitivity(XB1_RX, MIDPOINT, ADS_SENS);       
        sensitivity(XB1_RY, MIDPOINT, ADS_SENS);
        }else{
        // OVERALL SENS
        sensitivity(XB1_RX, MIDPOINT, OVE_SENS);
        sensitivity(XB1_RY, MIDPOINT, OVE_SENS);
    }
        // VEHICLE SENS
        if (get_val(XB1_A) && event_press(XB1_B)) {
            VehSens = !VehSens;
        if(VehSens) combo_run(RumbleNotifier);
    }
        if (VehSens) {
            sensitivity(XB1_RX, 40, VEH_SENS);
            sensitivity(XB1_RY, 40, VEH_SENS);
    }
    if(get_val(XB1_DOWN)){
            set_val(XB1_LB, 100);
            set_val(XB1_RB, 100);
 
    }
    // AUTORUN ALWAYS ON
    if((get_val(XB1_LY)) < -99) {
        combo_run(AutoRun);
    }
}
//-------------------------------------------------------------------------------------------
 
//COMBO BLOCKS
 
combo vibrate   {
    set_rumble(RUMBLE_A, 100);
    wait(300);
    reset_rumble();
    }
 
combo RumbleNotifier {
    set_rumble(RUMBLE_A, 100);
    wait(200);
    reset_rumble();
}
combo DoubleRumbleNotifier {
    set_rumble(RUMBLE_A, 100);
    wait(200);
    set_rumble(RUMBLE_A, 0);
    wait(200);
    set_rumble(RUMBLE_A, 100);
    wait(200);
    reset_rumble();
}
 
combo RAPID_FIRE {
    set_val(fire_button, 100);
    wait(hold_time);
    set_val(fire_button, 0);
    wait(rest_time);
    set_val(fire_button, 0);
}
 
combo AutoRun {
    set_val(XB1_LS, 100);
    wait(40);
    set_val(XB1_LS, 0);
    wait(60);
}
 
combo Strafe {
    set_val(11, 100);
    wait(300);
    set_val(11, 0);
    wait(100);
    set_val(11, -100);
    wait(300);
    set_val(11, 0);
    wait(100);
}
 
combo AntiRecoil { // This combo must be the last one
    if(recoil_onoff) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_H = get_val(9) +ANTI_RECOIL_H;
    if(anti_recoil_H > 100) anti_recoil_H = 100;
    set_val(9, anti_recoil_H);
    }
 
} // End
 

Which buttons do you use to turn on off or adjust perameters on ps4 dualshock controller?
User avatar
shlips
First Sergeant
First Sergeant
 
Posts: 55
Joined: Sun Dec 21, 2014 9:01 pm

Next

Return to Titan One Device

Who is online

Users browsing this forum: No registered users and 138 guests