Next GamePack?
Re: Next GamePack?
okay thanks J2K for that!!!!! but what is the( if statement ) that you use for the gamepack for that?????
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kenneth - Sergeant Major of the Army
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- Joined: Tue Nov 11, 2014 9:02 am
Re: Next GamePack?
will this rapid fire works good with that automatic weapons in halo 5? ive noticed that my rapid fire messed up the automatic weapons, so will this one work much better? if so thats awesome!!!!!
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kenneth - Sergeant Major of the Army
- Posts: 181
- Joined: Tue Nov 11, 2014 9:02 am
Re: Next GamePack?
J2k what is the statement that you use to call the rapid fire in the halo 5 gamepack??
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kenneth - Sergeant Major of the Army
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- Joined: Tue Nov 11, 2014 9:02 am
Re: Next GamePack?
just this:
- Code: Select all
// RAPIDFIRE
if(get_val(XB1_RT)) {
combo_run(RapidfireRight);
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
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Re: Next GamePack?
ive noticed that the rapid fire makes the automatic weapons slower, is there a raid fire that will not mess with the automatic weapon speeds? if so thank you
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kenneth - Sergeant Major of the Army
- Posts: 181
- Joined: Tue Nov 11, 2014 9:02 am
Re: Next GamePack?
kenneth wrote:ive noticed that the rapid fire makes the automatic weapons slower, is there a raid fire that will not mess with the automatic weapon speeds? if so thank you
That is expected, as the fire button is being pressed and released automatically by the mod. You can use what we call "Press Sensitivity", which activates the rapidfire mod only when you fully press the fire trigger, this allow you half press the fire button and have fully auto weapons it their full speed when needed.
ConsoleTuner Support Team
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J2Kbr - General of the Army
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Re: Next GamePack?
How would I write the if statment so when it's fully pressed it rapid fire is activated?
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kenneth - Sergeant Major of the Army
- Posts: 181
- Joined: Tue Nov 11, 2014 9:02 am
Re: Next GamePack?
The code below will enter rapid fire if the right trigger is pressed 95% or higher. Adjust the 95 to whatever percent you want it at and it will only activate when pressed in that far.
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// RAPIDFIRE
if(get_val(XB1_RT) >= 95) {
combo_run(RapidfireRight);
}
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The_Rabid_Taco - Major
- Posts: 1066
- Joined: Wed Mar 16, 2016 6:04 pm
- Location: Pensacola, FL
Re: Next GamePack?
can anyone help me with when i press Y rapid fire is active on the RT? and when i press it again it turns off? because in halo 5 you start with a ar and pistol. So if you have the ar right when you start, rapid fire is disable and say you switch to the pistol or br by pressing Y the rapid fire is active. that would be a helpful script if somebody can make that. If somebody could make that, thats awesome!!!!
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kenneth - Sergeant Major of the Army
- Posts: 181
- Joined: Tue Nov 11, 2014 9:02 am
Re: Next GamePack?
Try this out and let us know if it is along the lines of what you are looking for.
- Code: Select all
// Used to toggle rapid fire on and off. Set to off by default, change to TRUE for on by default.
int RapidFireToggle = FALSE;
main {
// If Y is pressed change the state of the rapid fire toggle from true to false or false to true.
if(event_press(XB1_Y)) RapidFireToggle = !RapidFireToggle;
// If holding down the right trigger and rapid fire toggle is true, run the rapid fire combo.
if(RapidFireToggle && get_val(XB1_RT)) combo_run(Rapid_Fire);
}
combo Rapid_Fire {
set_val(XB1_RT, 100);
wait(40); // Adjust here for how long the right trigger is held.
set_val(XB1_RT, 0);
wait(40); // Adjust here for how long the right trigger is released.
}
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The_Rabid_Taco - Major
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- Location: Pensacola, FL
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