Gears Ulimate edition Gamepack Request
Re: Gears Ulimate edition Gamepack Request
Confirmed Auto Zoom works
Weapon sliding not so much. I tried it so much with a weapon that is close to a wall but I dont slide while picking up the weapon.
Weapon sliding not so much. I tried it so much with a weapon that is close to a wall but I dont slide while picking up the weapon.
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
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Fragsnipa - Sergeant Major of the Army
- Posts: 191
- Joined: Sun Nov 16, 2014 6:27 am
- Location: Queens, NY
Re: Gears Ulimate edition Gamepack Request
Hmm... I don't have really any information to go off of becides a video. Perhaps A is not being pressed long enough? Give this a shot:
- Code: Select all
//Active Reload defines.
define Lancer = 720;
define HammerBurst = 1100;
define Pistol = 500;
define Gnasher = 850;
//START WEAPON on the line below
define StartWeapon = Lancer;
define RATE_OF_FIRE = 20;
int CurrentWeapon = StartWeapon;
int cDelay = 100;
int Zoomed_In = FALSE;
int Rapid_Fire = FALSE;
int Auto_Cover = FALSE;
int hold_time, rest_time;
init {
hold_time = 512 / RATE_OF_FIRE;
rest_time = hold_time - 32;
if(rest_time < 0){rest_time = 0;}
}
main {
//Tag, whatever that means?
if(get_val(XB1_LT)){
combo_run(Tag);
}
else if(combo_running(Tag)){
combo_stop(Tag);
}
//Weapon Slide
if(event_press(XB1_X) && !combo_running(Weapon_Slide)){
combo_run(Weapon_Slide);
}
//Rapid Fire
if(get_val(XB1_RT)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Rapid_Fire = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Rapid_Fire = TRUE;
}
}
if(get_val(XB1_RT) && Rapid_Fire && !combo_running(RapidFire)){
combo_run(RapidFire);
}
//Auto Wall Bounce Hold A + Dpad Up to enable. Hold A + Dpad Down to disable
if(get_val(XB1_A)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Auto_Cover = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Auto_Cover = TRUE;
}
}
if(get_val(XB1_A) && Auto_Cover && !combo_running(AutoCover)){
combo_run(AutoCover);
}
//Active reload
if(event_press(XB1_RB)) {
combo_run(ReloadGun);
}
set_val(XB1_RB, 0);
// Switch weapon reload timing
if(event_press(XB1_RIGHT) && !get_val(XB1_RT)) {
CurrentWeapon = StartWeapon;
}
if(event_press(XB1_LEFT) && !get_val(XB1_RT)) {
CurrentWeapon = Gnasher;
}
if(event_press(XB1_DOWN) && !get_val(XB1_RT)) {
CurrentWeapon = Pistol;
}
//Reload delay
if(CurrentWeapon == Gnasher){
cDelay = 800;
}
else{
cDelay = 100;
}
//Auto Zoom WIP
if(get_val(XB1_LT) && get_ptime(XB1_LT) >= 300 && !Zoomed_In){
Zoomed_In = TRUE;
combo_run(ZoomIn);
}
else if(!get_val(XB1_LT)){
Zoomed_In = FALSE;
}
}
combo ReloadGun {
wait(cDelay);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0); wait(CurrentWeapon);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0);
}
combo Tag {
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
}
combo Weapon_Slide
{
set_val(XB1_X, 100); wait(40);
set_val(XB1_X, 0); wait(20);
set_val(XB1_A, 100); wait(200);
set_val(XB1_A, 0);
}
combo RapidFire {
set_val(XB1_RT, 100);
wait(hold_time);
set_val(XB1_RT, 0);
wait(rest_time);
set_val(XB1_RT, 0);
}
combo ZoomIn
{
set_val(XB1_RS, 100); wait(150);
set_val(XB1_RS, 0);
}
combo AutoCover
{
set_val(XB1_A, 100); wait(30);
set_val(XB1_A, 0); wait(30);
}
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Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Gears Ulimate edition Gamepack Request
I can't wait to test this script!
- antidemon777
- Sergeant
- Posts: 6
- Joined: Sun May 17, 2015 1:55 am
Re: Gears Ulimate edition Gamepack Request
on the weapon slide i got it to work it has a little to do with connection but i kept the waits at 40 except the middle one i changed it to 10 and it works for the most part. but when weapon sliding when you push the ls stick make sure its going up and not on an angle.
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
srbtattoo wrote:on the weapon slide i got it to work it has a little to do with connection but i kept the waits at 40 except the middle one i changed it to 10 and it works for the most part. but when weapon sliding when you push the ls stick make sure its going up and not on an angle.
Based on this, weapon slide should now work much better in this itteration of the script:
- Code: Select all
//GOW unofficial gamepak
//Version 1.1
//Active Reload defines.
define Lancer = 720;
define HammerBurst = 1100;
define Pistol = 500;
define Gnasher = 850;
//START WEAPON on the line below
define StartWeapon = Lancer;
define RATE_OF_FIRE = 20;
int CurrentWeapon = StartWeapon;
int cDelay = 100;
int Zoomed_In = FALSE;
int Rapid_Fire = FALSE;
int Auto_Cover = FALSE;
int hold_time, rest_time;
init {
hold_time = 512 / RATE_OF_FIRE;
rest_time = hold_time - 32;
if(rest_time < 0){rest_time = 0;}
}
main {
//Tag, whatever that means?
if(get_val(XB1_LT)){
combo_run(Tag);
}
else if(combo_running(Tag)){
combo_stop(Tag);
}
//Weapon Slide
if(event_press(XB1_X) && !combo_running(Weapon_Slide)){
combo_run(Weapon_Slide);
}
//Rapid Fire
if(get_val(XB1_RT)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Rapid_Fire = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Rapid_Fire = TRUE;
}
}
if(get_val(XB1_RT) && Rapid_Fire && !combo_running(RapidFire)){
combo_run(RapidFire);
}
//Auto Wall Bounce Hold A + Dpad Up to enable. Hold A + Dpad Down to disable
if(get_val(XB1_A)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Auto_Cover = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Auto_Cover = TRUE;
}
}
if(get_val(XB1_A) && Auto_Cover && !combo_running(AutoCover)){
combo_run(AutoCover);
}
//Active reload
if(event_press(XB1_RB)) {
combo_run(ReloadGun);
}
set_val(XB1_RB, 0);
// Switch weapon reload timing
if(event_press(XB1_RIGHT) && !get_val(XB1_RT)) {
CurrentWeapon = StartWeapon;
}
if(event_press(XB1_LEFT) && !get_val(XB1_RT)) {
CurrentWeapon = Gnasher;
}
if(event_press(XB1_DOWN) && !get_val(XB1_RT)) {
CurrentWeapon = Pistol;
}
//Reload delay
if(CurrentWeapon == Gnasher){
cDelay = 800;
}
else{
cDelay = 100;
}
//Auto Zoom WIP
if(get_val(XB1_LT) && get_ptime(XB1_LT) >= 300 && !Zoomed_In){
Zoomed_In = TRUE;
combo_run(ZoomIn);
}
else if(!get_val(XB1_LT)){
Zoomed_In = FALSE;
}
}
combo ReloadGun {
wait(cDelay);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0); wait(CurrentWeapon);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0);
}
combo Tag {
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
}
combo Weapon_Slide
{
set_val(XB1_LX, 0); wait(20);
set_val(XB1_X, 100); wait(40);
set_val(XB1_X, 0); wait(10);
set_val(XB1_A, 100); wait(40);
set_val(XB1_A, 0);
}
combo RapidFire {
set_val(XB1_RT, 100);
wait(hold_time);
set_val(XB1_RT, 0);
wait(rest_time);
set_val(XB1_RT, 0);
}
combo ZoomIn
{
set_val(XB1_RS, 100); wait(150);
set_val(XB1_RS, 0);
}
combo AutoCover
{
set_val(XB1_A, 100); wait(30);
set_val(XB1_A, 0); wait(30);
}
I added a version number so you guys can better track which one you are using
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Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Gears Ulimate edition Gamepack Request
the weapon slide code on the last post looks different from the other one i don't know if that effects it or not because the first one didn't have set_val xb1 lx, 0 wait 20. it was just 4 lines instead of 5. like i said i haven't tried this new version 1.1 but the other version is right on. also i sped up the spotting to all 50s it seemed like it spots faster.
Last edited by srbtattoo on Tue Sep 01, 2015 9:16 pm, edited 1 time in total.
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
but thank you elvish for your hard work and effort to make this game pack I'm really enjoying it.
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
It was said that you had to be moving strait in order to weapon slide, so I added a bit that makes it while the weapon slide is happening the control stick cant be pushed sideways at all.
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Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Gears Ulimate edition Gamepack Request
getting titan one tomorrow but how does the auto wall bounce work ? does it bounce for u?
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gohun9008 - First Sergeant
- Posts: 63
- Joined: Sun Sep 13, 2015 2:37 pm
Re: Gears Ulimate edition Gamepack Request
for auto wall bounce its best on alternate controls
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
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