Battlefront gamepack
Re: Battlefront gamepack
He is saying a 100ms TOTAL cycle. so you would need to split 100 and spread it over the hold and release.
example: hold-50, release-50
as long as the sum of both numbers equal 100ms you should be golden.
I would put a little more on the hold than the release.
RPM info found here: http://symthic.com/battlefront-weapon-info
Read page 8 of this thread for a better explanation by imag18
example: hold-50, release-50
as long as the sum of both numbers equal 100ms you should be golden.
I would put a little more on the hold than the release.
RPM info found here: http://symthic.com/battlefront-weapon-info
Read page 8 of this thread for a better explanation by imag18
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SirSpoobyIV - Sergeant
- Posts: 8
- Joined: Sun Aug 21, 2016 3:22 pm
Re: Battlefront gamepack
hi everyone,
I just started using my T1 with Battlefront on my PS4 and already am loving it! I am a disabled Army veteran with some limitations in my hands, and the mods in this gamepack help me tremendously.
I would like to inquire about the following:
1. I'm confused about the Class 8 mod as it's listed as both turbo melee and quick scope.
2. Is there an alternative for combat roll(instead of double tapping O)?
3. Is there an alternative for activating charge card (instead of having to hold down triangle)?
THANKS IN ADVANCE!
I just started using my T1 with Battlefront on my PS4 and already am loving it! I am a disabled Army veteran with some limitations in my hands, and the mods in this gamepack help me tremendously.
I would like to inquire about the following:
1. I'm confused about the Class 8 mod as it's listed as both turbo melee and quick scope.
2. Is there an alternative for combat roll(instead of double tapping O)?
3. Is there an alternative for activating charge card (instead of having to hold down triangle)?
THANKS IN ADVANCE!
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WaLT_DiZz - Sergeant
- Posts: 9
- Joined: Mon Oct 10, 2016 4:45 am
Re: Battlefront gamepack
Welcome to our community WalDeLuna!
For 1 there is a error in the documentation, Class 8 is the Quick Scope. I will be fixing the asap.
For 2 and 3. Looking at the documentation it seems there is no alternative option as you described. We can, however, make a custom script for your needs.
For 1 there is a error in the documentation, Class 8 is the Quick Scope. I will be fixing the asap.
For 2 and 3. Looking at the documentation it seems there is no alternative option as you described. We can, however, make a custom script for your needs.
ConsoleTuner Support Team
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J2Kbr - General of the Army
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- Joined: Tue Mar 18, 2014 1:39 pm
Re: Battlefront gamepack
that would be great, something like tap triangle instead of holding it down and tapping a button once to roll if possible?
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WaLT_DiZz - Sergeant
- Posts: 9
- Joined: Mon Oct 10, 2016 4:45 am
Re: Battlefront gamepack
WalDeLuna wrote:that would be great, something like tap triangle instead of holding it down and tapping a button once to roll if possible?
Sure, it is possible. What are the mods you have enabled in the gamepack?
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Battlefront gamepack
Atm just Perfect cool down, easy sprint and button swap
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WaLT_DiZz - Sergeant
- Posts: 9
- Joined: Mon Oct 10, 2016 4:45 am
Re: Battlefront gamepack
Sorry for the late reply. The script below have the mods code from the gamepack, and I added the (2) and (3) as you described.
- Code: Select all
define GUNTOGGLE1 = 7; //L2/LT
define GUNTOGGLE2 = 4; //R2/RT
define GAME_Y_MOV = 12; // LY
define fire_button = PS4_R2;
define reload_button = PS4_SQUARE;
define sprint_button = PS4_L3;
define OPTIMIZED_PRESS = 30;
define OPTIMIZED_RELEASE = 20;
int IDLE_INTERVAL, waitI, waitII, waitIII, waitIV, waitV, rwait;
int SET1, SET2, SET3, SET4, SET5, SET6;
int rumble_idle = 0;
int run_counter = 0;
main {
// BUMPERS/TRIGGERS SWAP
swap(PS4_R1, PS4_R2);
swap(PS4_L1, PS4_L2);
// 2. Is there an alternative for combat roll(instead of double tapping O)?
// tapping a button once to roll
if(event_release(PS4_CIRCLE) && get_ptime(PS4_CIRCLE) <= 200) {
combo_run(CombatRoll);
}
//3. Is there an alternative for activating charge card (instead of having to hold down triangle)?
if(event_press(PS4_TRIANGLE)) {
combo_run(ChargeCard);
}
// PERFECT COOLDOWN
if(get_val(GUNTOGGLE1) && get_val(GUNTOGGLE2)) {
if(event_press(XB1_LEFT)) {
SET1 = TRUE;
SET2 = FALSE;
SET3 = FALSE;
SET4 = FALSE;
SET5 = FALSE;
SET6 = FALSE;
}
if(event_press(XB1_DOWN)) {
SET1 = FALSE;
SET2 = TRUE;
SET3 = FALSE;
SET4 = FALSE;
SET5 = FALSE;
SET6 = FALSE;
}
if(event_press(XB1_RIGHT)) {
SET1 = FALSE;
SET2 = FALSE;
SET3 = TRUE;
SET4 = FALSE;
SET5 = FALSE;
SET6 = FALSE;
}
if(event_press(XB1_UP)) {
SET1 = FALSE;
SET2 = FALSE;
SET3 = FALSE;
SET4 = TRUE;
SET5 = FALSE;
SET6 = FALSE;
}
if(event_press(XB1_LB)) {
SET1 = FALSE;
SET2 = FALSE;
SET3 = FALSE;
SET4 = FALSE;
SET5 = TRUE;
SET6 = FALSE;
}
if(event_press(XB1_RB)) {
SET1 = FALSE;
SET2 = FALSE;
SET3 = FALSE;
SET4 = FALSE;
SET5 = FALSE;
SET6 = TRUE;
}
}
//DH-17 -- DLT-1 -- E-11 -- EE-3 -- RT-97 == DPAD LEFT
if(SET1 == TRUE) {
IDLE_INTERVAL = 160;
waitI = 830; // Cooldown 1
waitII = 830; //Cooldown 2
waitIII = 650; //Cooldown 3
waitIV = 530; // Cooldown 4
waitV = 530; // Cooldown 5
}
//T-21 --- T21-B == DPAD DOWN
if(SET2 == TRUE) {
IDLE_INTERVAL = 320;
waitI = 530; // Cooldown 1
waitII = 650; //Cooldown 2
waitIII = 380; //Cooldown 3
waitIV = 270; // Cooldown 4
waitV = 300; // Cooldown 5
}
//DL-44 == DPAD RIGHT
if(SET3 == TRUE) {
IDLE_INTERVAL = 400;
waitI = 560; // Cooldown 1
waitII = 560; //Cooldown 2
waitIII = 340; //Cooldown 3
waitIV = 250; // Cooldown 4
waitV = 250; // Cooldown 5
}
//A280 == DPAD UP
if(SET4 == TRUE) {
IDLE_INTERVAL = 160;
waitI = 830; // Cooldown 1
waitII = 830; //Cooldown 2
waitIII = 550; //Cooldown 3
waitIV = 480; // Cooldown 4
waitV = 480; // Cooldown 5
}
//SE-14C == L1
if(SET5 == TRUE) {
IDLE_INTERVAL = 320;
waitI = 620; // Cooldown 1
waitII = 620; //Cooldown 2
waitIII = 450; //Cooldown 3
waitIV = 350; // Cooldown 4 STOPS AFTER 4, CHANGES NOT RESPONDING
waitV = 430; // Cooldown 5
}
//CA-87 ONLY DOES 2!!!!!!!!! == R1
if(SET6 == TRUE) {
IDLE_INTERVAL = 160;
waitI = 400; // Cooldown 1
waitII = 400; //Cooldown 2
waitIII = 200; //Cooldown 3
waitIV = 530; // Cooldown 4
waitV = 530; // Cooldown 5
}
if(run_counter == 1) {
rwait = waitII;
} else if(run_counter == 2) {
rwait = waitIII;
} else if(run_counter == 3) {
rwait = waitIV;
} else if(run_counter >= 4) {
rwait = waitV;
}else {
rwait = waitI;
}
if(get_val(fire_button)) {
if(event_press(fire_button)) {
run_counter = 0;
rumble_idle = 0;
} else if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B)) {
rumble_idle = 0;
} else {
rumble_idle = rumble_idle + get_rtime();
if(rumble_idle >= IDLE_INTERVAL + (run_counter * 25)) {
rumble_idle = 0;
combo_run(Reload);
}
}
}
if(get_val(GAME_Y_MOV) == -100) {
combo_run(EasySprint);
}
}
combo Reload {
wait(rwait);
set_val(reload_button, 100);
wait(rwait);
run_counter = run_counter + 1;
}
combo EasySprint {
set_val(sprint_button, 100);
wait(OPTIMIZED_PRESS); wait(OPTIMIZED_RELEASE);
}
combo CombatRoll {
wait(100);
set_val(PS4_CIRCLE, 100);
wait(50);
}
combo ChargeCard {
set_val(PS4_TRIANGLE, 100);
wait(2000);
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Battlefront gamepack
Can anyone explain how exactly perfect cool down works? I've attempted to utilize it however I am not seeing how it's working in game.
Thanks!
Thanks!
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morphine3751 - Corporal
- Posts: 5
- Joined: Thu Sep 08, 2016 6:25 pm
Re: Battlefront gamepack
i believe the rumble needs to be on for perfect cool down to work
also will one of the perfect cool down mods work for the newest weapon, the tl-50 heavy repeater?
also will one of the perfect cool down mods work for the newest weapon, the tl-50 heavy repeater?
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WaLT_DiZz - Sergeant
- Posts: 9
- Joined: Mon Oct 10, 2016 4:45 am
Re: Battlefront gamepack
WalDeLuna wrote:i believe the rumble needs to be on for perfect cool down to work
correct.
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J2Kbr - General of the Army
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