Easy Anti Recoil
13 posts
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Easy Anti Recoil
Hi, iam from Germany ,sorry for my Bad Englisch.
Ich search a simple Anti recoil Script for Rainbow Six Seage. No Rapid Fire or some. Only Anti recoil. It is possible?
Ich search a simple Anti recoil Script for Rainbow Six Seage. No Rapid Fire or some. Only Anti recoil. It is possible?
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Veolithic - Sergeant
- Posts: 6
- Joined: Sun Feb 05, 2017 4:53 pm
Re: Easy Anti Recoil
- Code: Select all
int ToggleAntiRecoil;
int ANTI_RECOIL, ANTI_RECOIL_LEFT, ANTI_RECOIL_RIGHT;
int anti_recoil, anti_recoil_left, anti_recoil_right;
init {
ToggleAntiRecoil = get_pvar(SPVAR_7, 1, 2, 1);
ANTI_RECOIL = get_pvar(SPVAR_12, 0, 100, 30);
ANTI_RECOIL_LEFT = get_pvar(SPVAR_13, 0, 100, 2);
ANTI_RECOIL_RIGHT = get_pvar(SPVAR_14, 0, 100, 0);
}
main {
if (get_val(7) && event_press(1)) {
if (ToggleAntiRecoil == 2) {
ToggleAntiRecoil = 1;
set_pvar(SPVAR_7, ToggleAntiRecoil);
} else if (ToggleAntiRecoil == 1) {
ToggleAntiRecoil = 2;
set_pvar(SPVAR_7, ToggleAntiRecoil);
combo_run(RumbleNotifier);
}
}
if (ToggleAntiRecoil == 2 && !get_val(4) && get_val(7)) {
if (event_press(13)) {
ANTI_RECOIL = ANTI_RECOIL - 1;
if (ANTI_RECOIL < 0) {
ANTI_RECOIL = 0;
}
set_pvar(SPVAR_12, ANTI_RECOIL);
}
if (event_press(14)) {
ANTI_RECOIL = ANTI_RECOIL + 1;
if (ANTI_RECOIL > 100) {
ANTI_RECOIL = 100;
}
set_pvar(SPVAR_12, ANTI_RECOIL);
}
if (event_press(15)) {
if (ANTI_RECOIL_RIGHT > 0) {
ANTI_RECOIL_RIGHT = ANTI_RECOIL_RIGHT - 1;
ANTI_RECOIL_LEFT = 0;
} else if (ANTI_RECOIL_RIGHT <= 0 && ANTI_RECOIL_LEFT < 100) {
ANTI_RECOIL_LEFT = ANTI_RECOIL_LEFT + 1;
ANTI_RECOIL_RIGHT = 0;
} else if (ANTI_RECOIL_LEFT >= 100) {
ANTI_RECOIL_LEFT = 100;
ANTI_RECOIL_RIGHT = 0;
}
set_pvar(SPVAR_13, ANTI_RECOIL_LEFT);
set_pvar(SPVAR_14, ANTI_RECOIL_RIGHT);
}
if (event_press(16)) {
if (ANTI_RECOIL_LEFT > 0) {
ANTI_RECOIL_LEFT = ANTI_RECOIL_LEFT - 1;
ANTI_RECOIL_RIGHT = 0;
} else if (ANTI_RECOIL_LEFT <= 0 && ANTI_RECOIL_RIGHT < 100) {
ANTI_RECOIL_RIGHT = ANTI_RECOIL_RIGHT + 1;
ANTI_RECOIL_LEFT = 0;
} else if (ANTI_RECOIL_RIGHT >= 100) {
ANTI_RECOIL_RIGHT = 100;
ANTI_RECOIL_LEFT = 0;
}
set_pvar(SPVAR_13, ANTI_RECOIL_LEFT);
set_pvar(SPVAR_14, ANTI_RECOIL_RIGHT);
}
set_val(13, 0);set_val(14, 0);
set_val(15, 0);set_val(16, 0);
}
if (ToggleAntiRecoil == 2 && get_val(4)) {
combo_run(AntiRecoil);
}else if (event_release(4)) {
combo_stop(AntiRecoil);
}
}
combo RumbleNotifier {
set_rumble(RUMBLE_A, 100);
wait (300);
reset_rumble();
}
combo AntiRecoil {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) {
anti_recoil = 100;
}
set_val(10, anti_recoil);
anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
if(anti_recoil_left < -100) {
anti_recoil_left = -100;
}
set_val(9, anti_recoil_left);
anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) {
anti_recoil_right = 100;
}
set_val(9, anti_recoil_right);
}
This is adjustable while in game!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Easy Anti Recoil
Oh realy nice! How i can adjustable it in game?
-
Veolithic - Sergeant
- Posts: 6
- Joined: Sun Feb 05, 2017 4:53 pm
Re: Easy Anti Recoil
Hold ADS trigger and click view/share button to turn on anti- tecoil. Then when in game hold ADS trigger and click D-pad in direction you want to pull gun by one click at a time. Then test a little and adjust if needed.
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Easy Anti Recoil
Huhu Thanks. But what means ADS Trigger ?? R2 or L2 + Share ?
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Veolithic - Sergeant
- Posts: 6
- Joined: Sun Feb 05, 2017 4:53 pm
Re: Easy Anti Recoil
Ok i can activate it but then 2 adjust it in game L2 + r2 and dpad dow or right doesnt Work :(
-
Veolithic - Sergeant
- Posts: 6
- Joined: Sun Feb 05, 2017 4:53 pm
Re: Easy Anti Recoil
Veolithic wrote:Ok i can activate it but then 2 adjust it in game L2 + r2 and dpad dow or right doesnt Work :(
Do not use R2(fire trigger). only use L2(ADS trigger) + click d-pad direction. If you hold l2 and R2 plus click dpad will not adjust.
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Easy Anti Recoil
bonefisher wrote:
- Code: Select all
int ToggleAntiRecoil;
int ANTI_RECOIL, ANTI_RECOIL_LEFT, ANTI_RECOIL_RIGHT;
int anti_recoil, anti_recoil_left, anti_recoil_right;
init {
ToggleAntiRecoil = get_pvar(SPVAR_7, 1, 2, 1);
ANTI_RECOIL = get_pvar(SPVAR_12, 0, 100, 30);
ANTI_RECOIL_LEFT = get_pvar(SPVAR_13, 0, 100, 2);
ANTI_RECOIL_RIGHT = get_pvar(SPVAR_14, 0, 100, 0);
}
main {
if (get_val(7) && event_press(1)) {
if (ToggleAntiRecoil == 2) {
ToggleAntiRecoil = 1;
set_pvar(SPVAR_7, ToggleAntiRecoil);
} else if (ToggleAntiRecoil == 1) {
ToggleAntiRecoil = 2;
set_pvar(SPVAR_7, ToggleAntiRecoil);
combo_run(RumbleNotifier);
}
}
if (ToggleAntiRecoil == 2 && !get_val(4) && get_val(7)) {
if (event_press(13)) {
ANTI_RECOIL = ANTI_RECOIL - 1;
if (ANTI_RECOIL < 0) {
ANTI_RECOIL = 0;
}
set_pvar(SPVAR_12, ANTI_RECOIL);
}
if (event_press(14)) {
ANTI_RECOIL = ANTI_RECOIL + 1;
if (ANTI_RECOIL > 100) {
ANTI_RECOIL = 100;
}
set_pvar(SPVAR_12, ANTI_RECOIL);
}
if (event_press(15)) {
if (ANTI_RECOIL_RIGHT > 0) {
ANTI_RECOIL_RIGHT = ANTI_RECOIL_RIGHT - 1;
ANTI_RECOIL_LEFT = 0;
} else if (ANTI_RECOIL_RIGHT <= 0 && ANTI_RECOIL_LEFT < 100) {
ANTI_RECOIL_LEFT = ANTI_RECOIL_LEFT + 1;
ANTI_RECOIL_RIGHT = 0;
} else if (ANTI_RECOIL_LEFT >= 100) {
ANTI_RECOIL_LEFT = 100;
ANTI_RECOIL_RIGHT = 0;
}
set_pvar(SPVAR_13, ANTI_RECOIL_LEFT);
set_pvar(SPVAR_14, ANTI_RECOIL_RIGHT);
}
if (event_press(16)) {
if (ANTI_RECOIL_LEFT > 0) {
ANTI_RECOIL_LEFT = ANTI_RECOIL_LEFT - 1;
ANTI_RECOIL_RIGHT = 0;
} else if (ANTI_RECOIL_LEFT <= 0 && ANTI_RECOIL_RIGHT < 100) {
ANTI_RECOIL_RIGHT = ANTI_RECOIL_RIGHT + 1;
ANTI_RECOIL_LEFT = 0;
} else if (ANTI_RECOIL_RIGHT >= 100) {
ANTI_RECOIL_RIGHT = 100;
ANTI_RECOIL_LEFT = 0;
}
set_pvar(SPVAR_13, ANTI_RECOIL_LEFT);
set_pvar(SPVAR_14, ANTI_RECOIL_RIGHT);
}
set_val(13, 0);set_val(14, 0);
set_val(15, 0);set_val(16, 0);
}
if (ToggleAntiRecoil == 2 && get_val(4)) {
combo_run(AntiRecoil);
}else if (event_release(4)) {
combo_stop(AntiRecoil);
}
}
combo RumbleNotifier {
set_rumble(RUMBLE_A, 100);
wait (300);
reset_rumble();
}
combo AntiRecoil {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) {
anti_recoil = 100;
}
set_val(10, anti_recoil);
anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
if(anti_recoil_left < -100) {
anti_recoil_left = -100;
}
set_val(9, anti_recoil_left);
anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) {
anti_recoil_right = 100;
}
set_val(9, anti_recoil_right);
}
This is adjustable while in game!
Any way to use this with the triggers swapped?
-
shlips - First Sergeant
- Posts: 55
- Joined: Sun Dec 21, 2014 9:01 pm
Re: Easy Anti Recoil
shlips wrote:Any way to use this with the triggers swapped?
Same script with bumpers and triggers swapped.
- Code: Select all
int ToggleAntiRecoil;
int ANTI_RECOIL, ANTI_RECOIL_LEFT, ANTI_RECOIL_RIGHT;
int anti_recoil, anti_recoil_left, anti_recoil_right;
init {
ToggleAntiRecoil = get_pvar(SPVAR_7, 1, 2, 1);
ANTI_RECOIL = get_pvar(SPVAR_12, 0, 100, 30);
ANTI_RECOIL_LEFT = get_pvar(SPVAR_13, 0, 100, 2);
ANTI_RECOIL_RIGHT = get_pvar(SPVAR_14, 0, 100, 0);
}
main {
if (get_val(PS4_L1) && event_press(PS4_SHARE)) {
if (ToggleAntiRecoil == 2) {
ToggleAntiRecoil = 1;
set_pvar(SPVAR_7, ToggleAntiRecoil);
} else if (ToggleAntiRecoil == 1) {
ToggleAntiRecoil = 2;
set_pvar(SPVAR_7, ToggleAntiRecoil);
combo_run(RumbleNotifier);
}
}
if (ToggleAntiRecoil == 2 && !get_val(PS4_R1) && get_val(PS4_L1)) {
if (event_press(PS4_UP)) {
ANTI_RECOIL = ANTI_RECOIL - 1;
if (ANTI_RECOIL < 0) {
ANTI_RECOIL = 0;
}
set_pvar(SPVAR_12, ANTI_RECOIL);
}
if (event_press(PS4_DOWN)) {
ANTI_RECOIL = ANTI_RECOIL + 1;
if (ANTI_RECOIL > 100) {
ANTI_RECOIL = 100;
}
set_pvar(SPVAR_12, ANTI_RECOIL);
}
if (event_press(PS4_LEFT)) {
if (ANTI_RECOIL_RIGHT > 0) {
ANTI_RECOIL_RIGHT = ANTI_RECOIL_RIGHT - 1;
ANTI_RECOIL_LEFT = 0;
} else if (ANTI_RECOIL_RIGHT <= 0 && ANTI_RECOIL_LEFT < 100) {
ANTI_RECOIL_LEFT = ANTI_RECOIL_LEFT + 1;
ANTI_RECOIL_RIGHT = 0;
} else if (ANTI_RECOIL_LEFT >= 100) {
ANTI_RECOIL_LEFT = 100;
ANTI_RECOIL_RIGHT = 0;
}
set_pvar(SPVAR_13, ANTI_RECOIL_LEFT);
set_pvar(SPVAR_14, ANTI_RECOIL_RIGHT);
}
if (event_press(PS4_RIGHT)) {
if (ANTI_RECOIL_LEFT > 0) {
ANTI_RECOIL_LEFT = ANTI_RECOIL_LEFT - 1;
ANTI_RECOIL_RIGHT = 0;
} else if (ANTI_RECOIL_LEFT <= 0 && ANTI_RECOIL_RIGHT < 100) {
ANTI_RECOIL_RIGHT = ANTI_RECOIL_RIGHT + 1;
ANTI_RECOIL_LEFT = 0;
} else if (ANTI_RECOIL_RIGHT >= 100) {
ANTI_RECOIL_RIGHT = 100;
ANTI_RECOIL_LEFT = 0;
}
set_pvar(SPVAR_13, ANTI_RECOIL_LEFT);
set_pvar(SPVAR_14, ANTI_RECOIL_RIGHT);
}
set_val(PS4_UP, 0);set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);set_val(PS4_RIGHT, 0);
}
if (ToggleAntiRecoil == 2 && get_val(PS4_R1)) {
combo_run(AntiRecoil);
}else if (event_release(PS4_R1)) {
combo_stop(AntiRecoil);
}
}
combo RumbleNotifier {
set_rumble(RUMBLE_A, 100);
wait (300);
reset_rumble();
}
combo AntiRecoil {
anti_recoil = get_val(PS4_RY) + ANTI_RECOIL;
if(anti_recoil > 100) {
anti_recoil = 100;
}
set_val(PS4_RY, anti_recoil);
anti_recoil_left = get_val(PS4_RX) - ANTI_RECOIL_LEFT;
if(anti_recoil_left < -100) {
anti_recoil_left = -100;
}
set_val(PS4_RX, anti_recoil_left);
anti_recoil_right = get_val(PS4_RX) + ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) {
anti_recoil_right = 100;
}
set_val(PS4_RX, anti_recoil_right);
}
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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