Ghost Recon Wild lands Gamepack

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Re: Ghost Recon Wild lands Gamepack

Postby J2Kbr » Wed Oct 25, 2017 11:42 am

battlelog wrote:You might have to get the game to check it out I guess.

Agree, without having the game to test it is very hard predict the results.
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Re: Ghost Recon Wild lands Gamepack

Postby K4 Blake » Wed Aug 28, 2019 3:20 am

Hello! please help. How do I install Ghost recon Wildlands on Titan One? Please help. PS4 thank you very much!!! :icon_frown: :icon_frown:
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Re: Ghost Recon Wild lands Gamepack

Postby J2Kbr » Wed Aug 28, 2019 9:43 am

K4 Blake wrote:Hello! please help. How do I install Ghost recon Wildlands on Titan One? Please help. PS4 thank you very much!!! :icon_frown: :icon_frown:

Welcome to our forums.

The basic steps to load a script into Titan One are:

1) Copy and paste the code into a blank document in Gtuner's Compiler panel;
2) Make any necessary change on the code and save the script;
3) Go to the the Programmer Panel;
4) Drag-and-drop the script name to any memory slot;
5) Click on the "Program Device" button;
6) Follow the programming wizard until it finishes;

7) Connect the Titan One on console, launch the game and press the button on the device until the display shows the same number you programmed the script.

That's all. hope it helps.
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Re: Ghost Recon Wild lands Gamepack

Postby K4 Blake » Wed Aug 28, 2019 10:12 am

Thank you very much! Ghost Recon Wildlands is not on the playlist so I can't install it. Can someone let me write please install process? :ashamed:
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Re: Ghost Recon Wild lands Gamepack

Postby K4 Blake » Wed Aug 28, 2019 10:37 am

Sorry .not included in the game pack list*
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Re: Ghost Recon Wild lands Gamepack

Postby K4 Blake » Wed Aug 28, 2019 11:46 am

Hi again. Please give me a script? Thank you!
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Re: Ghost Recon Wild lands Gamepack

Postby J2Kbr » Wed Aug 28, 2019 8:10 pm

I didn't make the Gamepack, just helped the user with a custom script, here is the code:
Code: Select all
define FIRE_BUTTON      = PS4_R2;
define ADS_BUTTON       = PS4_L2;
define SPRINT_BUTTON    = PS4_L3;
 
define RATE_OF_FIRE     = 10;       // Configure Rapidfire rate of fire per second, 0 for disable rapidfire
define BURST_FIRE       = 5;        // Number of Fire Button presses, 0 for disable burst fire
define AUTO_SPRINT      = 1;        // 1 enables autosprit, 0 disables
define ANTI_RECOIL      = 30;       // Anti-recoil compensation value, 0 for disable
 
int hold_time, rest_time;
int bust_fire, anti_recoil;
 
init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 10;
    if(rest_time < 0) rest_time = 0;
}
 
main {
    if(RATE_OF_FIRE) {
        if(get_val(FIRE_BUTTON)) {
            if(BURST_FIRE) {
                if(event_press(FIRE_BUTTON)) {
                    bust_fire = BURST_FIRE + 1;
                }
                if(bust_fire) {
                    combo_run(RapidFire);
                } else {
                    set_val(FIRE_BUTTON, 0);
                }
            } else {
                combo_run(RapidFire);
            }
        } else if(combo_running(RapidFire)) {
            combo_stop(RapidFire);
        }
    }
    if(AUTO_SPRINT) {
        if(get_val(PS4_LY) <= -40) {
            combo_run(AutoSprint);
        }
    }
    if(ANTI_RECOIL) {
        if(get_val(FIRE_BUTTON)) {
            combo_run(AntiRecoil);
        }
    }
}
 
combo RapidFire {
    set_val(FIRE_BUTTON, 100);
    wait(hold_time);
    set_val(FIRE_BUTTON, 0);
    wait(rest_time);
    set_val(FIRE_BUTTON, 0);
    if(bust_fire) bust_fire--;
}
 
combo AutoSprint {
    set_val(SPRINT_BUTTON, 100);
    wait(50); wait(100);
}
 
combo AntiRecoil {
    anti_recoil = get_val(PS4_RY) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(PS4_RY, anti_recoil);
}
 

You can install using the procedure I listed above. :smile0517:
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Re: Ghost Recon Wild lands Gamepack

Postby K4 Blake » Thu Aug 29, 2019 2:34 am

Thank you very much! l I will copy this. What do I have to modify in the script to see the enemies in the Ghost War PvP mode? Because I have the Titan One and the Titan Two and the device too. Thank you for your help.
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Re: Ghost Recon Wild lands Gamepack

Postby K4 Blake » Sun Sep 01, 2019 2:35 am

???
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Re: Ghost Recon Wild lands Gamepack

Postby Scachi » Sun Sep 01, 2019 3:41 am

K4 Blake wrote:Thank you very much! l I will copy this. What do I have to modify in the script to see the enemies in the Ghost War PvP mode? Because I have the Titan One and the Titan Two and the device too. Thank you for your help.

What buttons do you press to see the enemies in the Ghost War PvP mode ?
...
The Titans are connected between your input device and the consoles input port. They have no access to the games code or network code. They can only alter inputs or do inputs like a normal controller is able to do.
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