fortnite gamepack available as gpc script for m&k?

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fortnite gamepack available as gpc script for m&k?

Postby souler92 » Sat Aug 04, 2018 8:31 pm

as thr title says i would like the fortnite gamepack, but it doesnt work with direct input... is there a script for it?
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Re: fortnite gamepack available as gpc script for m&k?

Postby J2Kbr » Sun Aug 05, 2018 11:18 am

I can send you the Fortnite Gamepack code, please PM me requesting if you have interests.
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Re: fortnite gamepack available as gpc script for m&k?

Postby souler92 » Sun Aug 05, 2018 1:34 pm

done!
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Re: fortnite gamepack available as gpc script for m&k?

Postby souler92 » Mon Aug 06, 2018 3:42 pm

did you recieve my message?
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Re: fortnite gamepack available as gpc script for m&k?

Postby souler92 » Mon Aug 06, 2018 4:43 pm

sorry to bother again,

im using mouse and keyboard.

if i use aim assist with sniper, the scope trips in and out.

is there a way to make aim assist work with a extra key pressed(like mouse4 thats not bound on a controller button)
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Re: fortnite gamepack available as gpc script for m&k?

Postby J2Kbr » Tue Aug 07, 2018 1:50 pm

I have just replied your PM.

souler92 wrote:if i use aim assist with sniper, the scope trips in and out. is there a way to make aim assist work with a extra key pressed(like mouse4 thats not bound on a controller button)

I also play Fortnite with K&M (actually PS Navigator and mouse). My mouse have many extra buttons (G502), what I do is use one of these button to fire without triggering the aim assist, mainly when using scoped weapon. :smile0517:
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Re: fortnite gamepack available as gpc script for m&k?

Postby souler92 » Tue Aug 07, 2018 3:52 pm

how do i use that, because to fire i have to bind that key to right trigger right? or can i make a extra function to fake the trigfer to 50% so it doesnt trigger the aim assist?
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Re: fortnite gamepack available as gpc script for m&k?

Postby J2Kbr » Wed Aug 08, 2018 8:11 am

souler92 wrote:how do i use that, because to fire i have to bind that key to right trigger right? or can i make a extra function to fake the trigfer to 50% so it doesnt trigger the aim assist?

With MaxAim DI you need to use one of the extra inputs. Lets say you bind the mouse button to EXTRA_1, then in the script code you do something like this:
Code: Select all
main {
    if(get_val(CEMU_EXTRA1)) {
        set_val(SWITCH_ZR, 100);
    }
}
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