Possible new Brecci jitter?

GPC1 script programming for Titan One. Code examples, questions, requests.

Possible new Brecci jitter?

Postby Bleak5170 » Fri Jun 23, 2017 12:28 pm

Saw this on reddit: https://www.reddit.com/r/blackops3/comm ... d_is_back/

Anyone want to give it a go? I know nothing about scripting otherwise I'd try it myself. It is definitely not as good as our old jitter but it's faster than rapid fire for sure.
User avatar
Bleak5170
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 278
Joined: Fri Aug 28, 2015 10:04 pm

Re: Possible new Brecci jitter?

Postby bonefisher » Fri Jun 23, 2017 12:56 pm

Akimbo rapid fire....... :smile0517:
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Possible new Brecci jitter?

Postby Bleak5170 » Fri Jun 23, 2017 1:27 pm

bonefisher wrote:Akimbo rapid fire....... :smile0517:


That's probably in the script already right? I never use it to be honest. Does it have an on/off toggle?
User avatar
Bleak5170
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 278
Joined: Fri Aug 28, 2015 10:04 pm

Re: Possible new Brecci jitter?

Postby bonefisher » Fri Jun 23, 2017 2:06 pm

Bleak5170 wrote:
bonefisher wrote:Akimbo rapid fire....... :smile0517:


That's probably in the script already right? I never use it to be honest. Does it have an on/off toggle?

I think mine does on some of the scripts and then some on secondary switch side .
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Possible new Brecci jitter?

Postby bonefisher » Fri Jun 23, 2017 2:15 pm

Come to think of it when building the aKimbo and firing from the ADS trigger it tend to fire faster than the right trigger. I'll take a look at it when I get home tonight.
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Possible new Brecci jitter?

Postby Bleak5170 » Fri Jun 23, 2017 3:14 pm

bonefisher wrote:Come to think of it when building the aKimbo and firing from the ADS trigger it tend to fire faster than the right trigger. I'll take a look at it when I get home tonight.


You are my hero. Thanks sir. :smile0517:
User avatar
Bleak5170
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 278
Joined: Fri Aug 28, 2015 10:04 pm

Re: Possible new Brecci jitter?

Postby bonefisher » Sat Jun 24, 2017 1:35 am

That is just a rapid fire with auto ADS on with RF attachment which works very well like that..... :smile0517:
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Possible new Brecci jitter?

Postby Bleak5170 » Sat Jun 24, 2017 3:33 am

bonefisher wrote:That is just a rapid fire with auto ADS on with RF attachment which works very well like that..... :smile0517:


Do we already have a script for that?
User avatar
Bleak5170
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 278
Joined: Fri Aug 28, 2015 10:04 pm

Re: Possible new Brecci jitter?

Postby bonefisher » Sat Jun 24, 2017 4:12 am

Bleak5170 wrote:
bonefisher wrote:That is just a rapid fire with auto ADS on with RF attachment which works very well like that..... :smile0517:


Do we already have a script for that?

You can use SHOOTERS MODzPACK and enable auto ADS with rapid fire on about 40hold and 40release.
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Possible new Brecci jitter?

Postby Bleak5170 » Sat Jun 24, 2017 4:10 pm

Awesome. Thanks a lot bonefisher. :)

Edit: Aw crap that's Titan Two. Unfortunately I don't have one of those yet.
User avatar
Bleak5170
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 278
Joined: Fri Aug 28, 2015 10:04 pm

Next

Return to GPC1 Script Programming

Who is online

Users browsing this forum: No registered users and 106 guests