Help Request: Convert Fortnite Script to Titan One
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Re: Help Request: Convert Fortnite Script to Titan One
I may have misunderstood your request. The script is a toggle for the aiming button, so pressing L2 once will scope in and keep scoped. To scope out you need press L2 a second time.
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J2Kbr - General of the Army
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Re: Help Request: Convert Fortnite Script to Titan One
ah but the sniper scope bug the scope go in and out
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xLuckyX94 - Sergeant First Class
- Posts: 22
- Joined: Fri Dec 22, 2017 11:18 am
Re: Help Request: Convert Fortnite Script to Titan One
and can you make it that i can hold L2 and when i dont press L2 he go out of scope?
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xLuckyX94 - Sergeant First Class
- Posts: 22
- Joined: Fri Dec 22, 2017 11:18 am
Re: Help Request: Convert Fortnite Script to Titan One
This is happening because the "auto aim", in the original code auto aim is activated when L2 is fully pressed, which allows the normal behavior by half pressing this button.
I changed the aim toggle to simulate a half pressing, so the auto aim does not activate when using it.
I changed the aim toggle to simulate a half pressing, so the auto aim does not activate when using it.
- Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
define LeftTrigger = PS4_L2;
define FIRE_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
int toggle;
main {
if(event_press(PS4_L2)) {
toggle = !toggle
}
if(toggle) {
set_val(PS4_L2, 85);
} else {
set_val(PS4_L2, 0);
}
//L2Aim
MSElapsed = MSElapsed + get_rtime();
if(MSElapsed >= ButtonPressHold) {
if(get_val(LeftTrigger) >= 90){
set_val(LeftTrigger, 0);
}
}
if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
}
// EASY SPRINT
if(get_val(PS4_LY) <= -75) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
//AUTORUN
if(event_release(PS4_R3)) {
dtap_flag = 0;
} else if(event_press(PS4_R3)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_R3, 0);
dtap_flag = 0;
b_Run = 2;
}
// \/ let go of the stick first before checking for activity to stop the running
if(b_Run == 1 && get_val(PS4_LY) >= -10) b_Run = 2;
if (b_Run >= 1) {
combo_run(Easyrun);
if ( b_Run >= 2 && get_val(FIRE_BUTTON)) b_Run = 0;
}
if(event_press(PS4_L2) || get_val(PS4_LY) > 15) {
b_Run = 0;
}
// EASY FIRE
if(get_val(PS4_L3)) {
set_val(PS4_L3, 0);
combo_run(Easyfire);
}
if(get_val(PS4_CROSS)) {
set_val(PS4_CROSS, 0);
combo_run(EasyJump);
}
//BUILD COMBOS
if(event_release(PS4_L1)) {
dtap_flag = 0;
} else if(event_press(PS4_L1)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_L1, 0);
dtap_flag = 0;
combo_run(ChangeMat);
}
// RAPIDFIRE
if(get_val(PS4_R2)) {
combo_run(Rapidfire);
}
}
combo Rapidfire {
set_val(PS4_R2, 100);
wait(40);
set_val(PS4_R2, 0);
wait(30);
set_val(PS4_R2, 0);
}
combo Easyfire {
set_val(PS4_LX, 100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
set_val(PS4_LX, -100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
}
combo EasyJump {
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(400);
}
combo ChangeMat {
wait(40);
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(320);
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
}
combo Easyrun {
set_val(PS4_LY, -100);
set_val(SPRINT_BUTTON, 100);
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Help Request: Convert Fortnite Script to Titan One
how do i put this on my titan one?
-
KinkedFatlife - Sergeant First Class
- Posts: 25
- Joined: Sun Nov 29, 2015 9:24 pm
Re: Help Request: Convert Fortnite Script to Titan One
Can anyone toogle the aim abuse with on/off ?
- Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
define LeftTrigger = PS4_L2;
define FIRE_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
main {
//L2Aim
MSElapsed = MSElapsed + get_rtime();
if(MSElapsed >= ButtonPressHold) {
if(get_val(LeftTrigger) >= 90){
set_val(LeftTrigger, 0);
}
}
if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
}
// EASY SPRINT
if(get_val(PS4_LY) <= -75) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
//AUTORUN
if(event_release(PS4_R3)) {
dtap_flag = 0;
} else if(event_press(PS4_R3)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_R3, 0);
dtap_flag = 0;
b_Run = 2;
}
// \/ let go of the stick first before checking for activity to stop the running
if(b_Run == 1 && get_val(PS4_LY) >= -10) b_Run = 2;
if (b_Run >= 1) {
combo_run(Easyrun);
if ( b_Run >= 2 && get_val(FIRE_BUTTON)) b_Run = 0;
}
if(event_press(PS4_L2) || get_val(PS4_LY) > 15) {
b_Run = 0;
}
// EASY FIRE
if(get_val(PS4_L3)) {
set_val(PS4_L3, 0);
combo_run(Easyfire);
}
if(get_val(PS4_CROSS)) {
set_val(PS4_CROSS, 0);
combo_run(EasyJump);
}
//BUILD COMBOS
if(event_release(PS4_L1)) {
dtap_flag = 0;
} else if(event_press(PS4_L1)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_L1, 0);
dtap_flag = 0;
combo_run(ChangeMat);
}
// RAPIDFIRE
if(get_val(PS4_R2)) {
combo_run(Rapidfire);
}
}
combo Rapidfire {
set_val(PS4_R2, 100);
wait(40);
set_val(PS4_R2, 0);
wait(30);
set_val(PS4_R2, 0);
}
combo Easyfire {
set_val(PS4_LX, 100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
set_val(PS4_LX, -100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
}
combo EasyJump {
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(400);
}
combo ChangeMat {
wait(40);
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(320);
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
}
combo Easyrun {
set_val(PS4_LY, -100);
set_val(SPRINT_BUTTON, 100);
}
-
xLuckyX94 - Sergeant First Class
- Posts: 22
- Joined: Fri Dec 22, 2017 11:18 am
Re: Help Request: Convert Fortnite Script to Titan One
KinkedFatlife wrote:how do i put this on my titan one?
The basic steps to load a script into Titan One are:
1) Copy and paste the code into a blank document in Gtuner's Compiler panel;
2) Make any necessary change on the code and save the script;
3) Go to the the Programmer Panel;
4) Drag-and-drop the script name to any memory slot;
5) Click on the "Program Device" button;
6) Follow the programming wizard until it finishes;
7) Connect the Titan One on console, launch the game and press the button on the device until the display shows the same number you programmed the script.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Help Request: Convert Fortnite Script to Titan One
xLuckyX94 wrote:Can anyone toogle the aim abuse with on/off ?
Added with DPad Right:
- Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
define TOGGLE_BUTTON = PS4_LEFT;
define LeftTrigger = PS4_L2;
define FIRE_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
define ANTIRECOIL_FORCE = 25;
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
int toggle;
int ar_tmp;
int toggle_aim = TRUE;
main {
if(event_press(PS4_RIGHT)) {
toggle_aim = !toggle_aim;
}
if(toggle_aim) {
//L2Aim
MSElapsed = MSElapsed + get_rtime();
if(MSElapsed >= ButtonPressHold) {
if(get_val(LeftTrigger) >= 90){
set_val(LeftTrigger, 0);
}
}
if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
}
}
// On/Off (left or right d-pad)
if(event_press(TOGGLE_BUTTON)) {
toggle = !toggle;
}
if(toggle) {
// RAPIDFIRE
if(get_val(PS4_R2)) {
combo_run(Rapidfire);
}
// No Recoil
if(get_val(FIRE_BUTTON)) {
combo_run(AntiRecoil);
}
}
}
combo Rapidfire {
set_val(PS4_R2, 100);
wait(40);
set_val(PS4_R2, 0);
wait(30);
set_val(PS4_R2, 0);
}
combo EasyJump {
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(400);
}
combo AntiRecoil { // This combo must be the last one
ar_tmp = get_val(PS4_RY) + ANTIRECOIL_FORCE;
if(ar_tmp > 100) ar_tmp = 100;
else if(ar_tmp < -100) ar_tmp = -100;
set_val(PS4_RY, ar_tmp);
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Help Request: Convert Fortnite Script to Titan One
Could there a quick build mode so say right d-pad for stairs then one for walls or something similar?
-
KinkedFatlife - Sergeant First Class
- Posts: 25
- Joined: Sun Nov 29, 2015 9:24 pm
Re: Help Request: Convert Fortnite Script to Titan One
I am going prioritize the Titan One Gamepack release for this game, including on it "insta build" mods that are present in gamepack for the Titan Two.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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