HELP FIX ERRORS

GPC1 script programming for Titan One. Code examples, questions, requests.

HELP FIX ERRORS

Postby uncleswayy » Wed Nov 21, 2018 1:11 pm

Code: Select all
// GPC Online Library
// auxzcript_v11_-_leak_-.gpc
 
 
 
/*
 
_______________________________________________________________________________________________________
| Please Read:                                                                                         |
|              Current Version: V11                                                                    |
|------------------------------------------------------------------------------------------------------|
|              Description:                                                                            |
|                          I created this script for the community. I enjoyed using community scripts  |
|                          however I thought I'd have a go and create my own and it came out so much   |
|                          better than I expected! The Aim Abuse is basically a flawless lock on and   |
|                          it has even locked onto people through walls for me. I say all this whilst  |
|                          being humble, this is the best script I have ever used. I appreciate all of |
|                          the script makers in the community and I appreciate what they have done for |
|                          us. If anyone has a problem with my script, please contact my discord.      |
|------------------------------------------------------------------------------------------------------|
|              Controls:                                                                               |
|                        -Aim Assist: *Always On* | No way to disable.                                 |
|                                                                                                      |
|                        -Aim Abuse: *Hold ADS all the way* | If you don't press the ADS Trigger all   |             
|                                    the way down, you are not enabling Aim Abuse, so when using a     |                                                     
|                                    scoped weapon, you can see the scope perfectly without it being   |
|                                    being spammed.                                                    |
|                                                                                                      |
|                        -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1.   |
|                                                                                                      |
|                        -Ghost Peek: *ADS + LB/L1* | No way to disable.                               |
|                                                                                                      |                                              |
|                                                                                                      |
|                        -Auto Run: *Always On* | Moving the left stick upwards will automatically run |
|                                   without you having to press it.                                    |
|                                                                                                      |
|                        -Anti-Recoil: *Always On* | No way to disable.                                |
|                                                                                                      |
|                        -Fast Farming: *ADS + Y/Triangle to enable, switch weapon to disable*         |
|                                                                                                      |
|                                                                                                      |
|                        -Hair Trigger: *Always On* | If you lightly tap the shoot button, it will     |
|                                       always shoot, allowing you to get the first shot off on        |
|                                       your opponents. This also allows super fast building.          |
|                                                                                                      |
|                        -Jitter: *ADS + Down = Enable / RB/R1, LB/L1 or Y/Triangle = Disable* | The   |
|                                 jitter is set to the Burst AR by default as it works the best,       |
|                                 however you can change the timings to fit any guns needs.            |
|------------------------------------------------------------------------------------------------------|
|              Copyright Act 1978:                                                                     |
|                                                                                                      |
|                        The "Fair Use" doctrine allows limited copying of copyrighted works for       |
|                        educational and research purposes. The copyright law provides that            |
|                        reproduction "for purposes such as criticism, news reporting, teaching        |
|                        (including multiple copies for classroom use), scholarship, or research" is   |
|                        not an infringement of copyright. = If your code was used, I will credit      |
|                        where ever needed.                                                            |
_______________________________________________________________________________________________________
 
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF                                                                 |
|                                                                                         |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/

 
 
 
//Hair Trigger
int HairTrigger    = TRUE;     
 
//Anti Recoil
int AntiRecoil     = FALSE;
int antirecoil
int antirecoilA      = 24;
int antirecoilB      = 31;
int delayA           = 14;                               
 
//Ghost Peek
int GHOST_PEEK_NOABUSE
 
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav  = 19;// AIM ASSIST VALUES
int aav2 = -19;//AIM ASSIST VALUES
 
int value  = 19;
int value2 =-19;
int delay  = 20;
 
//Aim Abuse
int  AimAbuse = TRUE;
int AimAbuse_HOLD =235; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 18;//How long you release ADS Button
 
//AutoRun
int AutoRun = TRUE;
 
//100% Accuracy
int PerfectAccuracy  = TRUE;
 
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE
 
//Jitter
int Jitter = FALSE;
 
//Rapid Fire [Settings]
int shoot_rate         = 1;
  int rapidfire;
 
//LED
int a; int b;
 
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A  //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y  //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B  //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
 
 main {
 
 
//AIM ASSIST
if (AimAssist) {
   if (get_val(ADS_BTN)) {
   combo_run(AimAssist);}}
   if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
         combo_stop(AimAssist);}
 
//HAIR TRIGGER
if(HairTrigger){
   if(get_val(FIRE_BTN))
   set_val(FIRE_BTN, 100);
   }
 
//RAPID FIRE
   if(get_val(ADS_BTN) && event_press(RIGHT)){
     }
 
//ANTI-RECOIL     
if(AntiRecoil){
  if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
  if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
  if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
  if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
 
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
  combo_run(PerfectAccuracy);
  combo_run(Notify);a=4;b=2;
set_val(RIGHT_BUMP, 0);
      } else {
  combo_stop(PerfectAccuracy);
}
 
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
   AimAbuse =! AimAbuse;
   if(AimAbuse == TRUE){combo_run(Notify);a=0;b=2;}
   if(AimAbuse == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(AimAbuse);
}
 
if(AimAbuse){
   if(get_val(ADS_BTN)> 95){
      combo_run(AimAbuse);}
   if(event_release(ADS_BTN)){ combo_stop(AimAbuse);
}
 
//Ghost Peek
if (get_val(ADS_BTN)) {
         if (event_press(LEFT_BUMP)) {
                combo_run( GhostPeek);
                combo_run(Notify);a=0;b=2;
       }
         set_val(LEFT_BUMP, 0);
         }
 
//Jitter
if (get_val(ADS_BTN) && event_press(DOWN)) {
        Jitter = !Jitter;
    }
 
    if (event_press(NEXT_PIECE) || event_press(LEFT_BUMP) || event_press(ADS_BTN)) {
        Jitter = FALSE;
    }
 
if (Jitter) {
        if(get_val(FIRE_BTN)){
            set_val(FIRE_BTN, 0);
            combo_run(Jitter);
        } else {
            combo_stop(Jitter);
        }
       }   
 
//AutoRun
if(AutoRun){if(get_val(L_Y) <= -20){set_val(SPRINT_BTN, 100);
}
      }
   }}
 
 
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
 
combo Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
 
combo Dropshot{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
 
combo AimAssist {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
 
}
combo PerfectAccuracy {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
 
combo AimAbuse {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
 
combo Rapidfire {
      set_val(FIRE_BTN, 100);
      wait(rapidfire);
      set_val(FIRE_BTN, 0);
}
 
combo Jitter {                   
    set_val(FIRE_BTN,  100);     
    wait(200);     
    set_val(RIGHT_BUMP,100);     
    wait(320);     
    set_val(FIRE_BTN,100);   
    wait(200);
    set_val(LEFT_BUMP,100)
    wait(320)
}
 
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
 
 
  combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
 
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
 
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
 
// Credits:
             //Auxzify - Main development
User avatar
uncleswayy
Staff Sergeant
Staff Sergeant
 
Posts: 14
Joined: Wed Nov 14, 2018 7:16 pm

Re: HELP FIX ERRORS

Postby Scachi » Wed Nov 21, 2018 1:34 pm

Please use the "[T1 Code]" Button when posting code, it makes it easier to help you.
When clicking that button it will insert some code like this (without the whitespaces): [ code=gpc][ /code]
Paste your code between those two ][ of the two commands.
[ code=gpc]paste here[ /code]

It will look like this when you did it right, it is fixed to compile for the T1:
Code: Select all
 
 
/*
 
_______________________________________________________________________________________________________
| Please Read:                                                                                         |
|              Current Version: V11                                                                    |
|------------------------------------------------------------------------------------------------------|
|              Description:                                                                            |
|                          I created this script for the community. I enjoyed using community scripts  |
|                          however I thought I'd have a go and create my own and it came out so much   |
|                          better than I expected! The Aim Abuse is basically a flawless lock on and   |
|                          it has even locked onto people through walls for me. I say all this whilst  |
|                          being humble, this is the best script I have ever used. I appreciate all of |
|                          the script makers in the community and I appreciate what they have done for |
|                          us. If anyone has a problem with my script, please contact my discord.      |
|------------------------------------------------------------------------------------------------------|
|              Controls:                                                                               |
|                        -Aim Assist: *Always On* | No way to disable.                                 |
|                                                                                                      |
|                        -Aim Abuse: *Hold ADS all the way* | If you don't press the ADS Trigger all   |             
|                                    the way down, you are not enabling Aim Abuse, so when using a     |                                                     
|                                    scoped weapon, you can see the scope perfectly without it being   |
|                                    being spammed.                                                    |
|                                                                                                      |
|                        -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1.   |
|                                                                                                      |
|                        -Ghost Peek: *ADS + LB/L1* | No way to disable.                               |
|                                                                                                      |
|                        -Dropshot: *ADS + RELOAD_BTN*                                                 |
|                                                                                                      |
|                        -Auto Run: *Always On* | Moving the left stick upwards will automatically run |
|                                   without you having to press it.                                    |
|                                                                                                      |
|                        -Anti-Recoil: *Always On* | No way to disable.                                |
|                                                                                                      |
|                        -Fast Farming: *ADS + Y/Triangle to enable, switch weapon to disable*         |
|                                                                                                      |
|                        -Rapid Fire: *ADS + Dpad Right*                                               |
|                                                                                                      |
|                        -Hair Trigger: *Always On* | If you lightly tap the shoot button, it will     |
|                                       always shoot, allowing you to get the first shot off on        |
|                                       your opponents. This also allows super fast building.          |
|                                                                                                      |
|                        -Jitter: *ADS + Down = Enable / RB/R1, LB/L1 or Y/Triangle = Disable* | The   |
|                                 jitter is set to the Burst AR by default as it works the best,       |
|                                 however you can change the timings to fit any guns needs.            |
|------------------------------------------------------------------------------------------------------|
|              Copyright Act 1978:                                                                     |
|                                                                                                      |
|                        The "Fair Use" doctrine allows limited copying of copyrighted works for       |
|                        educational and research purposes. The copyright law provides that            |
|                        reproduction "for purposes such as criticism, news reporting, teaching        |
|                        (including multiple copies for classroom use), scholarship, or research" is   |
|                        not an infringement of copyright. = If your code was used, I will credit      |
|                        where ever needed.                                                            |
_______________________________________________________________________________________________________
 
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF                                                                 |
|                                                                                         |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/

 
//Dropshot
int Dropshot       = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE;
 
//Hair Trigger
int HairTrigger    = TRUE;
 
//Rapid Fire
int RapidFire      = FALSE;       
 
//Anti Recoil
int AntiRecoil     = FALSE;
int antirecoil;
int antirecoilA      = 24;
int antirecoilB      = 31;
int delayA           = 14;                               
 
//Ghost Peek
int GHOST_PEEK_NOABUSE;
 
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav  = 19;// AIM ASSIST VALUES
int aav2 = -19;//AIM ASSIST VALUES
 
int value  = 19;
int value2 =-19;
int delay  = 20;
 
//Aim Abuse
int  AimAbuse = TRUE;
int AimAbuse_HOLD =235; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 18;//How long you release ADS Button
 
//AutoRun
int AutoRun = TRUE;
 
//100% Accuracy
int PerfectAccuracy  = TRUE;
 
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE;
 
//Jitter
int Jitter = FALSE;
 
//Rapid Fire [Settings]
int shoot_rate         = 1;
  int rapidfire;
 
//LED
int a; int b;
 
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A  //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y  //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B  //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
 
 main {
 
 
//AIM ASSIST
if (AimAssist) {
   if (get_val(ADS_BTN)) {
   combo_run(cAimAssist);}}
   if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
         combo_stop(cAimAssist);}
 
//HAIR TRIGGER
if(HairTrigger){
   if(get_val(FIRE_BTN))
   set_val(FIRE_BTN, 100);
   }
 
//RAPID FIRE
   if(get_val(ADS_BTN) && event_press(RIGHT)){
   RapidFire =! RapidFire;
   if(RapidFire == TRUE){combo_run(cNotify);a=0;b=2;}
   if(RapidFire == FALSE){combo_run(cNotify);a=2;b=0;}
   }
   if(RapidFire){
     if(get_val(FIRE_BTN)){
        combo_run(Rapidfire);                                         
       }
     }
 
//ANTI-RECOIL     
if(AntiRecoil){
  if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
  if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
  if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
  if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
 
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
  combo_run(cPerfectAccuracy);
  combo_run(cNotify);a=4;b=2;
set_val(RIGHT_BUMP, 0);
      } else {
  combo_stop(cPerfectAccuracy);
}
 
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
   AimAbuse =! AimAbuse;
   if(AimAbuse == TRUE){combo_run(cNotify);a=0;b=2;}
   if(AimAbuse == FALSE){combo_run(cNotify);a=2;b=0;}
    rumble_A_if_true(AimAbuse);
}
 
if(AimAbuse){
   if(get_val(ADS_BTN)> 95){
      combo_run(cAimAbuse);}
   if(event_release(ADS_BTN)){ combo_stop(cAimAbuse);
}
 
//Ghost Peek
if (get_val(ADS_BTN)) {
         if (event_press(LEFT_BUMP)) {
                combo_run( GhostPeek);
                combo_run(cNotify);a=0;b=2;
       }
         set_val(LEFT_BUMP, 0);
         }
 
//Jitter
if (get_val(ADS_BTN) && event_press(DOWN)) {
        Jitter = !Jitter;
    }
 
    if (event_press(NEXT_PIECE) || event_press(LEFT_BUMP) || event_press(ADS_BTN)) {
        Jitter = FALSE;
    }
 
if (Jitter) {
        if(get_val(FIRE_BTN)){
            set_val(FIRE_BTN, 0);
            combo_run(cJitter);
        } else {
            combo_stop(cJitter);
        }
       }   
 
//AutoRun
if(AutoRun){if(get_val(L_Y) <= -20){set_val(SPRINT_BTN, 100);
}
//Dropshot
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
   Dropshot =! Dropshot;
   if(Dropshot == TRUE){combo_run(cNotify);a=0;b=2;}
   if(Dropshot == FALSE){combo_run(cNotify);a=2;b=0;}
   }
   if(Dropshot){
      if(DefenseMode){if(get_val(FIRE_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(cDropshot);}}
      if(AttackMode){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(cDropshot);}}
      }
   }}
}
 
 
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
 
combo cNotify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
 
combo cDropshot{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
 
combo cAimAssist {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
 
}
combo cPerfectAccuracy {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
 
combo cAimAbuse {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
 
combo Rapidfire {
      set_val(FIRE_BTN, 100);
      wait(rapidfire);
      set_val(FIRE_BTN, 0);
}
 
combo cJitter {                   
    set_val(FIRE_BTN,  100);     
    wait(200);     
    set_val(RIGHT_BUMP,100);     
    wait(320);     
    set_val(FIRE_BTN,100);   
    wait(200);
    set_val(LEFT_BUMP,100)
    wait(320)
}
 
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
 
 
  combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
 
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
 
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
 
// Credits:
             //Auxzify - Main development
 
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Scachi
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