Please add pump smg on this script !
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• Page 1 of 1
Please add pump smg on this script !
Hi i want pump smg switch on this script plz some one help me
- Code: Select all
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// ║║║╠═╣║ ║ ║╣ ╠╦╝
// ╚╩╝╩ ╩╩═╝╩ ╚═╝╩╚═
// ╔═╗═╗ ╦╔═╗╔═╗╦ ╦╔╗ ╦ ╦╦═╗
// ║╣ ╔╩╦╝║ ╠═╣║ ║╠╩╗║ ║╠╦╝
// ╚═╝╩ ╚═╚═╝╩ ╩╩═╝╩╚═╝╚═╝╩╚═
// ╔╗╔╔═╗╔═╗╔═╗╔╗ ╔═╗╦═╗
// ║║║║ ║║ ║╔═╝╠╩╗╠═╣╠╦╝
// ╝╚╝╚═╝╚═╝╚═╝╚═╝╩ ╩╩╚═
//ALL GUYS WANT TO USE R3 TO JUMBE YOU CAN USE R3 !
//AND BE SUR YOU ACTIVATE DROPSHOT TO BE MORE ACCURACY !
//
//
//
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/*/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int In_Game_Sens = 9;/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/*///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int RapidFire = TRUE; /*//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int AntiRecoil = TRUE; /*/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int AutoRun = TRUE; /*/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int AimAbuse = TRUE; /*//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int AimAssist = TRUE; /*/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int DropShot = FALSE; /*///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int ColorsInfo = TRUE; /*////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int HairTrigger = TRUE; /*////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int ButtonSwap = FALSE; /*////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// ╚═════╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═══╝╚══════╝╚══════╝
define Scope_BTN = PS4_L2;
define Shoot_BTN = PS4_R2;
define LY = PS4_LY;
define Run_BTN = PS4_L3;
define Jump_BTN = PS4_CROSS;
define Up = PS4_UP;
define RY = PS4_RY;
define Right = PS4_RIGHT;
define LX = PS4_LX;
define Down = PS4_DOWN;
define Reload_BTN = PS4_SQUARE;
define RX = PS4_RX;
define Crouch_BTN = PS4_CIRCLE;
define RightBumber = PS4_R1;
define LeftBumber = PS4_L1;
define Left = PS4_LEFT;
define Melee_BTN = PS4_R3;
define Switch_BTN = PS4_TRIANGLE;
////////////////////////////////////
// ███╗ ███╗ ██████╗ ██████╗ ███████╗
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// ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══════╝
int a;int b;
//RapidFire:
int shoot_rate = 6;
int rapidfire;
//AimAssist:
int valueX = 20;
int delayA;
//NoRecoil:
int antirecoil_sg = 15;
int antirecoil_fg = 19;
int antirecoil;
//AimAbuse:
int AimSpeed = 170;
int delay = 14;
define Aimbot_BTN = PS4_L2;
//
//Toggle:
define toggleMainButton = PS4_OPTIONS;
//Swap:
int button;
//BlockMod:
int button1;
int button2;
int blockmod;
//
init { //-BUTTON LAYOUT-\\
if(get_controller() == PIO_WII){ combo_run(ColorsInfo);a=2;b=0;}
else { combo_run(ColorsInfo);a=0;b=2;}
//RapidFire - Settings
rapidfire = (1000/shoot_rate);
//NoRecoil - InGameSens Optimizing
antirecoil_sg = pow((antirecoil_fg / In_Game_Sens),2); //antirecoil_sg*4/In_Game_Sens;
antirecoil_fg = pow((antirecoil_fg / In_Game_Sens),2);
//AimAssist Settings
delayA = pow((valueX / In_Game_Sens),2);
}
main {
if(ButtonSwap){
swap (PS4_R2,PS4_R1);
swap (PS4_L2,PS4_L1);
}
if(HairTrigger){
if(get_val(Scope_BTN)){set_val(Scope_BTN,100);}
if(get_val(Shoot_BTN)){set_val(Shoot_BTN,100);}
}
if(AimAssist){
if(get_val(Scope_BTN)){
combo_run(AssX);
}
if((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(AssX);
}
}
if(get_val(Up) && event_press(toggleMainButton)){
button1 = toggleMainButton;
button2 = Up;
combo_run(BlockButton);
RapidFire =! RapidFire;
if(RapidFire == TRUE){combo_run(ColorsInfo);a=0;b=2;}
if(RapidFire == FALSE){combo_run(ColorsInfo);a=2;b=0;}
}
if(RapidFire){
if(get_val(Shoot_BTN)){
combo_run(Rapidfire);
}
}
if(get_val(Right) && event_press(toggleMainButton)){
AimAbuse =! AimAbuse;
button1 = toggleMainButton;
button2 = Right;
combo_run(BlockButton);
if(AimAbuse == TRUE){combo_run(ColorsInfo);a=0;b=2;}
if(AimAbuse == FALSE){combo_run(ColorsInfo);a=2;b=0;}
}
if(AimAbuse){
if(get_val(Aimbot_BTN)&&get_ptime(Aimbot_BTN)>= 240){
combo_run(Aimbot1);}
if(event_release(Aimbot_BTN)){ combo_stop(Aimbot1);}
}
if(AutoRun){if(get_val(LY) <= -20){set_val(Run_BTN, 100);}}
if(AntiRecoil){
if(get_val(Shoot_BTN)){combo_run(Antirecoil);}
if(get_rumble(RUMBLE_A) > 5 && get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoil_sg;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoil_fg;}
if(abs(get_val(RY)) >= antirecoil+ 10){combo_stop(Antirecoil);}
}
if(get_val(Down) && event_press(toggleMainButton)){
button1 = toggleMainButton;
button2 = Down;
combo_run(BlockButton);
DropShot =! DropShot;
if(DropShot == TRUE){combo_run(ColorsInfo);a=0;b=2;}
if(DropShot == FALSE){combo_run(ColorsInfo);a=2;b=0;}
}
if(DropShot){
if(get_val(Scope_BTN)&&get_val(Shoot_BTN)){combo_run(DropShot);}
}
if(event_press(RightBumber)){
button = RightBumber;
combo_run(instaswap);
}
if(event_press(LeftBumber)){
button = LeftBumber;
combo_run(instaswap);
}
}
// ██████╗ ██████╗ ███╗ ███╗██████╗ ██████╗
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// ╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚═════╝ ╚═════╝
combo ColorsInfo {
if(ColorsInfo){set_rumble(RUMBLE_B,65);}
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo instaswap{
set_val(button,100);
wait(15);
set_val(Left,100);
wait(13);
wait(700);
}
combo BlockButton{
set_val(button1,0);
set_val(button2,0);
wait(650);
}
combo DropShot{
set_val(Melee_BTN,100);
wait(40);
wait(200);
set_val(Melee_BTN,100);
}
combo AssX {
set_val(RX, valueX);
wait(delayA);
wait(4);
set_val(RX, valueX*(-1));
wait(delayA);
}
combo Rapidfire {
set_val(Shoot_BTN, 100);
wait(120);
set_val(Shoot_BTN, 0);
wait(30);
}
combo Aimbot1{
set_val(Scope_BTN,100);
wait(AimSpeed);
set_val(Scope_BTN,0);
wait(delay);
}
combo Antirecoil {
set_val(RY, antirecoil);
}
-
DragonRouge - Private First Class
- Posts: 3
- Joined: Wed Sep 19, 2018 1:25 pm
Re: Please add pump smg on this script !
lol, nothing of them is of Walther/Excalibur/Noozbar...this all is my old gamepack, so everything there is of me.
Check out my YouTube Channel: https://www.youtube.com/c/xXSkyWalkerXx1
& my website: https://skymodz.com
& my website: https://skymodz.com
-
xXSkyWalkerXx_1 - Sergeant Major
- Posts: 106
- Joined: Thu Sep 13, 2018 11:05 am
- Location: Germany
Re: Please add pump smg on this script !
Do you try the Auto SlotSwap Fire?
-
alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
Re: Please add pump smg on this script !
alanmcgregor wrote:Do you try the Auto SlotSwap Fire?
No sir can u put in the script the auto switch for builder pro like when i shot 1 round with my smg that switch to my pumpe plz
-
DragonRouge - Private First Class
- Posts: 3
- Joined: Wed Sep 19, 2018 1:25 pm
Re: Please add pump smg on this script !
My bad, this is T1. I don't have it, can't tested.
What you want to do exactly?
What you want to do exactly?
-
alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
Re: Please add pump smg on this script !
alanmcgregor wrote:My bad, this is T1. I don't have it, can't tested.
What you want to do exactly?
I want this pump smg !
- Code: Select all
/*Author: WalterHMartinez
Credits:
HH4rdCor3 : Tap script
*/
//PUMP SMG
int PUMP_SMG = FALSE; // HOLD ADS BTN and Tap LEFT
//----------------------------------------
// BUTTON LAYOUT: COMBAT PRO
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define LEFT_BUMP = 6; //XB1_LT //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_RX //PS4_RX
define R_Y = 10; //XB1_RY //PS4_RY
define L_X = 11; //XB1_LX //PS4_LX
define L_Y = 12; //XB1_LY //PS4_LY
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
//-------------------------------------------------------------------------------------------
//RUMBLE
int rumble_type = RUMBLE_A;
//END
//JItter
int tap; //ADVANCED JITTER
int R2_block; //ADVANCED JITTER
//END
//Wait time
define speed = 50;
//END
//COLOUR DEFINITIONS
define Off = 0;
define Dim_Blue = 1;
define Dim_Red = 2;
define Dim_Green = 3;
define Dim_Pink = 4;
define Dim_SkyBlue = 5;
define Dim_Yellow = 6;
define Dim_White = 7;
define Blue = 8;
define Red = 9;
define Green = 10;
define Pink = 11;
define SkyBlue = 12;
define Yellow = 13;
define White = 14;
define Bright_Blue = 15;
define Bright_Red = 16;
define Bright_Green = 17;
define Bright_Pink = 18;
define Bright_SkyBlue = 19;
define Bright_Yellow = 20;
define Bright_White = 21;
data(1,
//0,0,0,0, // Off
1, 0, 0, 0, // 1. Dim Blue
0, 1, 0, 0, // 2. Dim Red
0, 0, 1, 0, // 3. Dim Green
0, 0, 0, 1, // 4. Dim Pink
1, 0, 1, 0, // 5. Dim SkyBlue
0, 1, 1, 0, // 6. Dim Yellow
1, 1, 1, 1, // 7. Dim White
2, 0, 0, 0, // 8. Blue
0, 2, 0, 0, // 9. Red
0, 0, 2, 0, // 10. Green
0, 0, 0, 2, // 11. Pink
2, 0, 2, 0, // 12. SkyBlue
0, 2, 2, 0, // 13. Yellow
2, 2, 2, 2, // 14. White
3, 0, 0, 0, // 15. Bright Blue
0, 3, 0, 0, // 16. Bright Red
0, 0, 3, 0, // 17. Bright Green
0, 0, 0, 3, // 18. Bright Pink
3, 0, 3, 0, // 19. Bright SkyBlue
0, 3, 3, 0, // 20. Bright Yellow
3, 3, 3, 3 // 21. Bright white
);
int Col_ind;
//END
main { //---------------------------------
/////////////////////////////////////////////////////////////////////////////////
// ON-OFF SETTINGS:
if (get_val(ADS_BTN)) {
if (get_val(ADS_BTN)) {
if (event_press(LEFT)) {
PUMP_SMG = !PUMP_SMG;
tap = FALSE;
rumble_A_if_true(PUMP_SMG);
}
}
set_val(LEFT, 0);
}
/////////////////////////////////////////////////////////////////////////////////
// Color Identification
if (PUMP_SMG && tap) colourled(Pink);
if (PUMP_SMG && !tap) colourled(Blue);
/////////////////////////////////////////////////////////////////////////////////
if (PUMP_SMG) {
if (R2_block) {
set_val(FIRE_BTN, 0);
}
//------------------------------------------------
if (get_val(ADS_BTN) && event_press(FIRE_BTN)) {
if (!tap) {
tap = TRUE; //LED COLOR BLUE
combo_run(Double_Tact_R1); //TAP R1
}
set_val(ADS_BTN, 0);
}
if (event_press(LEFT_BUMP)) {
tap = FALSE;
}
}
}
combo BUILD_WALL {
wait(20);
wait(5):
set_val(BUILD_BTN, 100);
wait(40);
wait(40);
set_val(FIRE_BTN, 100);
wait(40);
wait(40);
set_val(FIRE_BTN, 100);
wait(90);
wait(50);
set_val(BUILD_BTN, 100);
wait(15);
wait(5);
} //end
combo Double_Tact_R1 { //ADVANCED JITTER
R2_block = TRUE;
set_val(FIRE_BTN, 100);
wait(15);
wait(5);
set_val(NEXT_PIECE, 100);
wait(speed);
R2_block = FALSE;
} //end
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
} //end
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind = (Colour * 4) - 3;
set_led(LED_1, dbyte(Col_ind));
set_led(LED_2, dbyte(Col_ind + 1));
set_led(LED_3, dbyte(Col_ind + 2));
set_led(LED_4, dbyte(Col_ind + 3));
}
On this script plz
- Code: Select all
//Posted by Smith, a member of the community in the device Forums - http://device.com/forums
//Posted : Wednesday 19th of September, 2018 13:48 UTC
//Posted by Smith, a member of the community in the device Forums - <a href="http://device.com/forums" target="_blank">http://device.com/forums</a>
//Posted : Wednesday 19th of September, 2018 13:34 UTC
//Posted by Smith, a member of the community in the device Forums - <a href="http://device.com/forums" target="_blank">http://device.com/forums</a>
//Posted : Tuesday 18th of September, 2018 16:05 UTC
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// ███ █▀ ███ ███ ███ █▀ ███ ███ ███▌ ▀███▀▀██ ███ █▀
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// ███ ▀▀███▀▀▀▀▀ ▀▀███▀▀▀ ███ ███ ███▌ ███ ▀███████████
// ███ █▄ ▀███████████ ███ █▄ ███ ███ ███ ███ ███
// ███ ███ ███ ███ ███ ███ ███ ▄███ ███ ███ ▄█ ███
// ████████▀ ███ ███ ██████████ ████████▀ █▀ ▄████▀ ▄████████▀
// ███ ███
// ╦ ╦╔═╗╦ ╔╦╗╔═╗╦═╗
// ║║║╠═╣║ ║ ║╣ ╠╦╝
// ╚╩╝╩ ╩╩═╝╩ ╚═╝╩╚═
// ╔═╗═╗ ╦╔═╗╔═╗╦ ╦╔╗ ╦ ╦╦═╗
// ║╣ ╔╩╦╝║ ╠═╣║ ║╠╩╗║ ║╠╦╝
// ╚═╝╩ ╚═╚═╝╩ ╩╩═╝╩╚═╝╚═╝╩╚═
// ╔╗╔╔═╗╔═╗╔═╗╔╗ ╔═╗╦═╗
// ║║║║ ║║ ║╔═╝╠╩╗╠═╣╠╦╝
// ╝╚╝╚═╝╚═╝╚═╝╚═╝╩ ╩╩╚═
//ALL GUYS WANT TO USE R3 TO JUMBE YOU CAN USE R3 !
//AND BE SUR YOU ACTIVATE DROPSHOT TO BE MORE ACCURACY !
//
//
//
// ██╗███╗ ██╗████████╗███████╗
// ██║████╗ ██║╚══██╔══╝██╔════╝
// ██║██╔██╗ ██║ ██║ ███████╗
// ██║██║╚██╗██║ ██║ ╚════██║
// ██║██║ ╚████║ ██║ ███████║
// ╚═╝╚═╝ ╚═══╝ ╚═╝ ╚══════╝
/*/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int In_Game_Sens = 9;/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/*///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int RapidFire = TRUE; /*/HOLD "Dpad UP" and press "OPTIONS" for toggle///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int AntiRecoil = TRUE; /*/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int AutoRun = TRUE; /*/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int AimAbuse = TRUE; /*//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int AimAssist = TRUE; /*/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int DropShot = FALSE; /*/HOLD "Dpad DOWN" and press "OPTIONS" for toggle//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int ColorsInfo = TRUE; /*////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int HairTrigger = TRUE; /*////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*/int ButtonSwap = FALSE; /*////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
*///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////██████╗ ███████╗███████╗██╗███╗ ██╗███████╗███████╗
// ██╔══██╗██╔════╝██╔════╝██║████╗ ██║██╔════╝██╔════╝
// ██║ ██║█████╗ █████╗ ██║██╔██╗ ██║█████╗ ███████╗
// ██║ ██║██╔══╝ ██╔══╝ ██║██║╚██╗██║██╔══╝ ╚════██║
// ██████╔╝███████╗██║ ██║██║ ╚████║███████╗███████║
// ╚═════╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═══╝╚══════╝╚══════╝
define Scope_BTN = PS4_L2;
define Shoot_BTN = PS4_R2;
define LY = PS4_LY;
define Run_BTN = PS4_L3;
define Jump_BTN = PS4_CROSS;
define Up = PS4_UP;
define RY = PS4_RY;
define Right = PS4_RIGHT;
define LX = PS4_LX;
define Down = PS4_DOWN;
define Reload_BTN = PS4_SQUARE;
define RX = PS4_RX;
define Crouch_BTN = PS4_CIRCLE;
define RightBumber = PS4_R1;
define LeftBumber = PS4_L1;
define Left = PS4_LEFT;
define Melee_BTN = PS4_R3;
define Switch_BTN = PS4_TRIANGLE;
////////////////////////////////////
// ███╗ ███╗ ██████╗ ██████╗ ███████╗
// ████╗ ████║██╔═══██╗██╔══██╗██╔════╝
// ██╔████╔██║██║ ██║██║ ██║███████╗
// ██║╚██╔╝██║██║ ██║██║ ██║╚════██║
// ██║ ╚═╝ ██║╚██████╔╝██████╔╝███████║
// ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══════╝
int a;int b;
//RapidFire:
int shoot_rate = 6;
int rapidfire;
//AimAssist:
int valueX = 20;
int delayA;
//NoRecoil:
int antirecoil_sg = 15;
int antirecoil_fg = 19;
int antirecoil;
//AimAbuse:
int AimSpeed = 170;
int delay = 14;
define Aimbot_BTN = PS4_L2;
//
//Toggle:
define toggleMainButton = PS4_OPTIONS;
//Swap:
int button;
//BlockMod:
int button1;
int button2;
int blockmod;
//
init { //-BUTTON LAYOUT-\\
if(get_controller() == PIO_WII){ combo_run(ColorsInfo);a=2;b=0;}
else { combo_run(ColorsInfo);a=0;b=2;}
//RapidFire - Settings
rapidfire = (1000/shoot_rate);
//NoRecoil - InGameSens Optimizing
antirecoil_sg = pow((antirecoil_fg / In_Game_Sens),2); //antirecoil_sg*4/In_Game_Sens;
antirecoil_fg = pow((antirecoil_fg / In_Game_Sens),2);
//AimAssist Settings
delayA = pow((valueX / In_Game_Sens),2);
}
main {
if(ButtonSwap){
swap (PS4_R2,PS4_R1);
swap (PS4_L2,PS4_L1);
}
if(HairTrigger){
if(get_val(Scope_BTN)){set_val(Scope_BTN,100);}
if(get_val(Shoot_BTN)){set_val(Shoot_BTN,100);}
}
if(AimAssist){
if(get_val(Scope_BTN)){
combo_run(AssX);
}
if((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(AssX);
}
}
if(get_val(Up) && event_press(toggleMainButton)){
button1 = toggleMainButton;
button2 = Up;
combo_run(BlockButton);
RapidFire =! RapidFire;
if(RapidFire == TRUE){combo_run(ColorsInfo);a=0;b=2;}
if(RapidFire == FALSE){combo_run(ColorsInfo);a=2;b=0;}
}
if(RapidFire){
if(get_val(Shoot_BTN)){
combo_run(Rapidfire);
}
}
if(get_val(Right) && event_press(toggleMainButton)){
AimAbuse =! AimAbuse;
button1 = toggleMainButton;
button2 = Right;
combo_run(BlockButton);
if(AimAbuse == TRUE){combo_run(ColorsInfo);a=0;b=2;}
if(AimAbuse == FALSE){combo_run(ColorsInfo);a=2;b=0;}
}
if(AimAbuse){
if(get_val(Aimbot_BTN)&&get_ptime(Aimbot_BTN)>= 240){
combo_run(Aimbot1);}
if(event_release(Aimbot_BTN)){ combo_stop(Aimbot1);}
}
if(AutoRun){if(get_val(LY) <= -20){set_val(Run_BTN, 100);}}
if(AntiRecoil){
if(get_val(Shoot_BTN)){combo_run(Antirecoil);}
if(get_rumble(RUMBLE_A) > 5 && get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoil_sg;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoil_fg;}
if(abs(get_val(RY)) >= antirecoil+ 10){combo_stop(Antirecoil);}
}
if(get_val(Down) && event_press(toggleMainButton)){
button1 = toggleMainButton;
button2 = Down;
combo_run(BlockButton);
DropShot =! DropShot;
if(DropShot == TRUE){combo_run(ColorsInfo);a=0;b=2;}
if(DropShot == FALSE){combo_run(ColorsInfo);a=2;b=0;}
}
if(DropShot){
if(get_val(Scope_BTN)&&get_val(Shoot_BTN)){combo_run(DropShot);}
}
if(event_press(RightBumber)){
button = RightBumber;
combo_run(instaswap);
}
if(event_press(LeftBumber)){
button = LeftBumber;
combo_run(instaswap);
}
}
// ██████╗ ██████╗ ███╗ ███╗██████╗ ██████╗
// ██╔════╝██╔═══██╗████╗ ████║██╔══██╗██╔═══██╗
// ██║ ██║ ██║██╔████╔██║██████╔╝██║ ██║
// ██║ ██║ ██║██║╚██╔╝██║██╔══██╗██║ ██║
// ╚██████╗╚██████╔╝██║ ╚═╝ ██║██████╔╝╚██████╔╝
// ╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚═════╝ ╚═════╝
combo ColorsInfo {
if(ColorsInfo){set_rumble(RUMBLE_B,65);}
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo instaswap{
set_val(button,100);
wait(15);
set_val(Left,100);
wait(13);
wait(700);
}
combo BlockButton{
set_val(button1,0);
set_val(button2,0);
wait(650);
}
combo DropShot{
set_val(Melee_BTN,100);
wait(40);
wait(200);
set_val(Melee_BTN,100);
}
combo AssX {
set_val(RX, valueX);
wait(delayA);
wait(4);
set_val(RX, valueX*(-1));
wait(delayA);
}
combo Rapidfire {
set_val(Shoot_BTN, 100);
wait(120);
set_val(Shoot_BTN, 0);
wait(30);
}
combo Aimbot1{
set_val(Scope_BTN,100);
wait(AimSpeed);
set_val(Scope_BTN,0);
wait(delay);
}
combo Antirecoil {
set_val(RY, antirecoil);
}
-
DragonRouge - Private First Class
- Posts: 3
- Joined: Wed Sep 19, 2018 1:25 pm
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