need help with conflicting script and not compiler
4 posts
• Page 1 of 1
need help with conflicting script and not compiler
Hi can some one help me having problem with this script working as all 3 scripts have RB in it and RB is to activate one as well
and i cont get it to compiler now as well thanks
and i cont get it to compiler now as well thanks
- Code: Select all
main {
// If I press RB runs combo 1
if(event_press(XB1_RB)) {
combo_run(Combo1);
}
// If I press X runs combo 2
if(event_press(XB1_X)) {
combo_run(Combo2);
}
// If I press A runs combo 3
if(event_press(XB1_P3)) {
combo_run(Combo3);
}
// If I press B run combo 4
if(event_press(XB1_Y)) {
combo_run(Combo4);
}
// If I press B run combo 5
if(event_press(XB1_LB)) {
combo_run(Combo5)
}
// If I press B run combo 6
if(event_press(XB1_LT)) {
combo_run(Combo6)
}
combo Combo1 {
set_val(XB1_RB, 100);
wait(20);
set_val(XB1_RB, 100);
set_val(XB1_X, 100);
wait(220);
set_val(XB1_RB, 0);
set_val(XB1_X, 0);
wait(189);
set_val(XB1_X, 100);
wait(250);
set_val(XB1_X, 0);
}
combo Combo2 {
set_val(XB1_RB, 100);
wait(20);
set_val(XB1_RB, 100);
set_val(XB1_X, 100);
wait(180);
set_val(XB1_RB, 0);
set_val(XB1_X, 0);
wait(189);
set_val(XB1_X, 100);
wait(250);
set_val(XB1_X, 0);
}
combo Combo3 {
set_val(XB1_RB, 100);
set_val(XB1_A, 100);
wait(770);
set_val(XB1_RB, 0);
set_val(XB1_A, 0);
}
combo Combo4 {
//
// combo code here
//
}
combo Combo5 {
//
// combo code here
//
}
combo Combo6 {
//
// combo code here
//
}
-
Jas8585 - Sergeant First Class
- Posts: 19
- Joined: Thu Feb 16, 2017 9:40 pm
Re: need help with conflicting script and not compiler
missing ' ; ' after last two combo runs
-
Sillyasskid - Captain
- Posts: 574
- Joined: Sat May 14, 2016 3:07 am
Re: need help with conflicting script and not compiler
hi I have put them in still getting
------ GPC: Build started ------
> 2: fif 19 all in one timed.gpc* : C:\Users\jas85\Documents\fif 19 all in one timed.gpc
> ERROR line 37: syntax error near unexpected token 'combo'.
Build failed with 1 errors ...
how do i fix the conflicting as when i press XBI_P3 it trys to run combo one fist be for running combo 3
thanks for help
------ GPC: Build started ------
> 2: fif 19 all in one timed.gpc* : C:\Users\jas85\Documents\fif 19 all in one timed.gpc
> ERROR line 37: syntax error near unexpected token 'combo'.
Build failed with 1 errors ...
how do i fix the conflicting as when i press XBI_P3 it trys to run combo one fist be for running combo 3
thanks for help
- Code: Select all
main {
// If I press RB runs combo 1
if(event_press(XB1_RB)) {
combo_run(Combo1);
}
// If I press X runs combo 2
if(event_press(XB1_X)) {
combo_run(Combo2);
}
// If I press A runs combo 3
if(event_press(XB1_P3)) {
combo_run(Combo3);
}
// If I press B run combo 4
if(event_press(XB1_Y)) {
combo_run(Combo4);
}
// If I press B run combo 5
if(event_press(XB1_LB)) {
combo_run(Combo5);
}
// If I press B run combo 6
if(event_press(XB1_LT)) {
combo_run(Combo6);
}
combo Combo1 {
set_val(XB1_RB, 100);
wait(20);
set_val(XB1_RB, 100);
set_val(XB1_X, 100);
wait(220);
set_val(XB1_RB, 0);
set_val(XB1_X, 0);
wait(189);
set_val(XB1_X, 100);
wait(250);
set_val(XB1_X, 0);
}
combo Combo2 {
set_val(XB1_RB, 100);
wait(20);
set_val(XB1_RB, 100);
set_val(XB1_X, 100);
wait(180);
set_val(XB1_RB, 0);
set_val(XB1_X, 0);
wait(189);
set_val(XB1_X, 100);
wait(250);
set_val(XB1_X, 0);
}
combo Combo3 {
set_val(XB1_RB, 100);
set_val(XB1_A, 100);
wait(770);
set_val(XB1_RB, 0);
set_val(XB1_A, 0);
}
combo Combo4 {
//
// combo code here
//
}
combo Combo5 {
//
// combo code here
//
}
combo Combo6 {
//
// combo code here
//
}
-
Jas8585 - Sergeant First Class
- Posts: 19
- Joined: Thu Feb 16, 2017 9:40 pm
Re: need help with conflicting script and not compiler
You are missing a } right after your line
combo_run(Combo6);
}
or you are not closing the main loop.
Here it is fixed:
For the paddle problem, did you check the device monitor to see if the press of that paddle does press both buttons ?
YOu may need to remove the paddle mapping via the xbox app.
combo_run(Combo6);
}
or you are not closing the main loop.
Here it is fixed:
- Code: Select all
main {
// If I press RB runs combo 1
if(event_press(XB1_RB)) {
combo_run(Combo1);
}
// If I press X runs combo 2
if(event_press(XB1_X)) {
combo_run(Combo2);
}
// If I press A runs combo 3
if(event_press(XB1_P3)) {
combo_run(Combo3);
}
// If I press B run combo 4
if(event_press(XB1_Y)) {
combo_run(Combo4);
}
// If I press B run combo 5
if(event_press(XB1_LB)) {
combo_run(Combo5);
}
// If I press B run combo 6
if(event_press(XB1_LT)) {
combo_run(Combo6);
}
}
combo Combo1 {
set_val(XB1_RB, 100);
wait(20);
set_val(XB1_RB, 100);
set_val(XB1_X, 100);
wait(220);
set_val(XB1_RB, 0);
set_val(XB1_X, 0);
wait(189);
set_val(XB1_X, 100);
wait(250);
set_val(XB1_X, 0);
}
combo Combo2 {
set_val(XB1_RB, 100);
wait(20);
set_val(XB1_RB, 100);
set_val(XB1_X, 100);
wait(180);
set_val(XB1_RB, 0);
set_val(XB1_X, 0);
wait(189);
set_val(XB1_X, 100);
wait(250);
set_val(XB1_X, 0);
}
combo Combo3 {
set_val(XB1_RB, 100);
set_val(XB1_A, 100);
wait(770);
set_val(XB1_RB, 0);
set_val(XB1_A, 0);
}
combo Combo4 {
//
// combo code here
//
}
combo Combo5 {
//
// combo code here
//
}
combo Combo6 {
//
// combo code here
//
}
For the paddle problem, did you check the device monitor to see if the press of that paddle does press both buttons ?
YOu may need to remove the paddle mapping via the xbox app.
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
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