Help with BO4 Sniper Quickscope numbers for this script
7 posts
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Help with BO4 Sniper Quickscope numbers for this script
so this script i used in BO3 and it worked perfect and the original creator put all 3 snipers HOLD/RELEASE times down for you to edit depending on what sniper is being used. I was wondering if anyone knows what values are needed or has their own values that work for the snipers in BO4 that they could share???
- Code: Select all
define hairtriggers_L2 = 10;
define hairtriggers_R2 = 10;
define SCOREBOARD = 1;
define MENU = 2;
define FIRE = 4;
define ADS = 7;
define TACTICAL = 6;
define LETHAL = 3;
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
define SPRINT = 8;
define MELEE = 5;
define SWITCH = 17;
define RELOAD = 20;
define JUMP = 19;
define CROUCH = 18;
define R_X = XB1_RX;
define R_Y = XB1_RY;
define L_X = XB1_LX;
define L_Y = XB1_LY;
define ANTI_RECOIL_FORCE = 30;
define SniperHold = 300; // P-06 needs 100 // Locus needs 250 // SVG-100 needs 300
define SniperRelease = 20; // P-06 needs 250 // Locus needs 10 // SVG-100 needs 20
define ON = 14;
int PrimaryFire;
int anti_recoil;
int ar_fire, ar_tmp;
int Primary = TRUE;
main {
// Set hair triggers
if (get_val(ADS) > hairtriggers_L2)
set_val(ADS, 100);
if (get_val(FIRE) > hairtriggers_R2)
set_val(FIRE, 100);
ar_fire = get_val(FIRE);
if (get_val(ADS) && get_val(FIRE)) {
combo_run(AntiRecoilADV);
}
if((get_val(PS4_L2)) >= 95) {
set_val(PS4_L3, 100);
}
if(get_val(FIRE)) {set_val(FIRE,0); set_val(ADS,100);
}
else if(event_release(FIRE) && get_ptime(FIRE) <= SniperHold) {
combo_run(QuickScope);}
else if(event_release(FIRE) && get_ptime(FIRE) >= SniperHold) {
combo_stop(QuickScope);combo_run(QSH_fire);}
if(get_val(ADS)) {combo_stop(QuickScope);
combo_stop(QSH_fire);}
}
combo QuickScope {
set_val (ADS,100);
wait (300); // P-06 needs 10 // Locus needs 250 // SVG-100 needs 300
set_val (ADS,100);
set_val (FIRE,100);
wait (50);
set_val (ADS,100);
wait (20); // P-06 needs 250 // Locus needs 10 // SVG-100 needs 20
}
combo QSH_fire {
set_val (ADS,100);
set_val (FIRE,100);
wait (50);
set_val (ADS,100);
wait (20); // P-06 needs 250 // Locus needs 10 // SVG-100 needs 20
}
combo AntiRecoilADV {
if(ar_fire && get_val(FIRE)) {
ar_tmp = get_val(10) + ANTI_RECOIL_FORCE;
if(ar_tmp > 100) ar_tmp = 100;
else if(ar_tmp < -100) ar_tmp = -100;
set_val(10, ar_tmp);
}
}
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Premium308 - Sergeant First Class
- Posts: 22
- Joined: Thu Aug 25, 2016 6:08 am
Re: Help with BO4 Sniper Quickscope numbers for this script
Now why didn’t I think of that?!....“Bump”.... It’s so simple and fits perfectly to my question above, lmao......so could you explain it in layman’s terms
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Premium308 - Sergeant First Class
- Posts: 22
- Joined: Thu Aug 25, 2016 6:08 am
Re: Help with BO4 Sniper Quickscope numbers for this script
Look online for the ADS time for the sniper rifle of your choice and use that value
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UK_Wildcats - Brigadier General
- Posts: 2243
- Joined: Thu Jan 08, 2015 6:53 pm
Re: Help with BO4 Sniper Quickscope numbers for this script
Where would I find that info? Or are you saying Scour the forums to find ADS times if someone happened to list them?
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Premium308 - Sergeant First Class
- Posts: 22
- Joined: Thu Aug 25, 2016 6:08 am
Re: Help with BO4 Sniper Quickscope numbers for this script
Premium308 wrote:Where would I find that info? Or are you saying Scour the forums to find ADS times if someone happened to list them?
In less than 1 minute searching for BO4 weapon stats.
https://freeallblog.com/en/2018/08/05/bo4-all-weapons/
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UK_Wildcats - Brigadier General
- Posts: 2243
- Joined: Thu Jan 08, 2015 6:53 pm
Re: Help with BO4 Sniper Quickscope numbers for this script
awesome, thank you
-
Premium308 - Sergeant First Class
- Posts: 22
- Joined: Thu Aug 25, 2016 6:08 am
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