RDR 2
11 posts
• Page 1 of 2 • 1, 2
Re: RDR 2
here is a script to get u startedUFO wrote:Any plans to make a gamepack for online
rapid fire
aimassists
;)
- Code: Select all
#pragma METAINFO("rdr2script", 1, 00, "author name")
#include <titanone.gph>
/* *****************************
*v1.1.2 * ____ _____ __ __ *
*Red Dead Redemption 2 *| _ \ | _ \ | | | |*
* GPC SCRIPT *| |_| / | | | ) | | | |*
///////////////////////////////////////////////////////////// *| |\ \ | |_| ) | | | |*
* SCRIPT FEATURES *|_| \_| |_____/ |__| |__|*
* =Aim Abuse (L2/LT+DPAD UP) *****************************
* =Aim Assist
* =AutoRun (Hold A/CROSS)
* =RP (Hold RT/R2 til weapon needs reloading)
/////////////////////////////////////////////////////////////
* Red Dead Redemption 2 Gpc Script/aimabuse/aimassist/est
* Script by Xbl Jedi
/////////////////////////////////////////////////////////////
Whats new?
* Now you can turn aim assist and abuse off/On (L2/LT+DPAD UP)
* Offical release til game has update.
* Special thanks for community and everyone who helped with testing!
/NOTE/
Must set ingame sensitivity as in game sens for best results.
*/////////////////////////////////////////////////////////////
int In_Game_Sens = 7;
int AimAbuse = TRUE;
int AimAssist = FALSE;
int RumbleNotify = TRUE;
int AutoAim = TRUE;
int AutoRun = TRUE;
int Rumble_Type = RUMBLE_A;
int B1;
int Block;
int B2;
//////////////////////////////////////////////////////////////
int AimSpeed = 160;
int delay = 10;
int valueX = 18;
int delayA = 6;
/////////////////////////////////////////////////////////////
int a;int b;
define FIRE_BTN = XB1_RT; //PS4_R2 //XB1_RT
define ADS_BTN = XB1_LT; //PS4_L2 //XB1_LT
define MELEE_BTN = XB1_RS; //PS4_R3 //XB1_RS
define SPRINT_BTN = XB1_LS; //PS4_L3 //XB1_LS
define EXCEPT_BTN = XB1_A; //PS4_CROSS //XB1_A
define RIGHT_BUMP = XB1_RB; //PS4_R1 //XB1_RB
define LEFT_BUMP = XB1_LB; //PS4_L1 //XB1_LB
define SWAP_BTN = XB1_Y; //PS4_TRIANGLE //XB1_Y
define JIBBER_BTN = XB1_B; //PS4_CIRCLE //XB1_B
define JUMP_BTN = XB1_X; //PS4_SQUARE //XB1_X
define LX = XB1_LX; //PS4_LX //XB1_LX
define RX = XB1_RX; //PS4_RX //XB1_RX
define RY = XB1_RY; //PS4_RY //XB1_RY
define LY = XB1_LY; //PS4_LY //XB1_LY
define UP = XB1_UP; //PS4_UP //XB1_UP
define DOWN = XB1_DOWN; //PS4_DOWN //XB1_DOWN
define LEFT = XB1_LEFT; //PS4_LEFT //XB1_LEFT
define RIGHT = XB1_RIGHT; //PS4_RIGHT //XB1_RIGHT
define HOME = XB1_XBOX; //PS4_PS //XB1_XBOX
define VIEW = XB1_VIEW; //PS4_SHARE //XB1_VIEW
///////////////////////////////////////////////////////////////
main {
if(AimAssist){
if(get_val(ADS_BTN)){
combo_run(Aim_Assist);
}
if((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(Aim_Assist);
}
}
if (Aim_Abuse){
if(get_val(ADS_BTN) && event_press(UP)){
B1 = UP;
B2 = ADS_BTN;
combo_run(BLOCK);
Aim_Abuse =!Aim_Abuse;
if(Aim_Abuse == TRUE){combo_run(Notify);a=0;b=2;}
if(Aim_Abuse == FALSE){combo_run(Notify);a=2;b=0;}
if(Aim_Abuse){
if(get_val(ADS_BTN)&&get_ptime(ADS_BTN)>= 240){
combo_run(Aim_Abuse);}
if(event_release(ADS_BTN)){ combo_stop(Aim_Abuse);}
}
}
if (event_press(FIRE_BTN)) {
AutoAim =! AutoAim;}
if(AutoRun){
if(get_val(EXCEPT_BTN)){
combo_run(Auto_Run);
}
}
if (get_val(FIRE_BTN)) {
combo_run(R_P);
}
}
}
combo Notify {
if(RumbleNotify){set_rumble(RUMBLE_B,65);}
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo BLOCK{
set_val(B1,0);
set_val(B2,0);
wait(650);
}
combo Auto_Run{
set_val(EXCEPT_BTN,100);
wait(10);
set_val(EXCEPT_BTN,100);
wait(10);
set_val(EXCEPT_BTN,100);
wait(10);
}
combo R_P{
set_val(FIRE_BTN,100);
set_val(FIRE_BTN,0);
set_val(FIRE_BTN,100);
set_val(FIRE_BTN,0);
set_val(FIRE_BTN,100);
set_val(FIRE_BTN,0);
set_val(FIRE_BTN,100);
set_val(FIRE_BTN,0);
set_val(FIRE_BTN,100);
set_val(FIRE_BTN,0);
set_val(FIRE_BTN,100);
set_val(FIRE_BTN,0);
wait (10);
}
combo Aim_Assist {
set_val(RX, valueX);
wait(delayA);
wait(4);
set_val(RX, valueX*(-1));
wait(delayA);
}
combo Aim_Abuse{
set_val(ADS_BTN,100);
wait(AimSpeed);
set_val(ADS_BTN,0);
wait(delay);
}
- Attachments
-
- RdR2 1.1.2 for gtunerIV.gpc
- (4.41 KiB) Downloaded 338 times
Last edited by Dimakra666 on Thu Dec 13, 2018 7:12 pm, edited 1 time in total.
-
Dimakra666 - Sergeant Major of the Army
- Posts: 231
- Joined: Fri Feb 17, 2017 3:34 am
Re: RDR 2
UFO wrote:Any plans to make a gamepack for online
rapid fire
aimassists
;)
- Attachments
-
- RdR2 1.1.2 for gtunerIV.gpc
- (4.41 KiB) Downloaded 302 times
-
Dimakra666 - Sergeant Major of the Army
- Posts: 231
- Joined: Fri Feb 17, 2017 3:34 am
Re: RDR 2
Hey
I am trying to get it to work on my T2 but with no luck..
When i Compile i get GPC Build succeeded with 0 warnings, however in Second-pass i got GPC: Unreferenced: dbyte, dchar and a bunch of other things like Rumble_Type etc.
When i L2+DPAD UP i does nothing no Rumble or so on..
Do i have to do something else? what i am missing..
thx in advance
I am trying to get it to work on my T2 but with no luck..
When i Compile i get GPC Build succeeded with 0 warnings, however in Second-pass i got GPC: Unreferenced: dbyte, dchar and a bunch of other things like Rumble_Type etc.
When i L2+DPAD UP i does nothing no Rumble or so on..
Do i have to do something else? what i am missing..
thx in advance
-
Emit - Private
- Posts: 1
- Joined: Sun Dec 11, 2016 10:03 pm
Re: RDR 2
Try this version, haven't tested yet, it may work
- Attachments
-
- rdr2_v2.0.0.gpc
- (4.42 KiB) Downloaded 403 times
-
Dimakra666 - Sergeant Major of the Army
- Posts: 231
- Joined: Fri Feb 17, 2017 3:34 am
Re: RDR 2
The first script looks like junk, I mean makes no sense the need of Aim Assist or Auto Aim, when in-game we have a legit aimbot, lock-on on WIDE setting.
Now the Auto Aim is a L2 spam, and in this game you don't want that because the gun mechanics uses this button to pull the hammer or clear the chamber for the next bullet on rifles adding a delay.
Rapid-fire is also point less, this game has a strong bloom implemented, you can see it when using the Simple crosshair, a circle is shrinking into the target, when is closed is guarantee laser hit; what is not even if you aim at point blank, red dot showing, you will either fail the shoot or make less damage.
Sorry no meant to be harsh, but it looks like someone just trying to apply mods that works for other games but not RD2D or never really play the game.
The second script makes mores sense, that one looks like was wrote for someone who really put hours in the game and came up with some QoL solutions.
Now the Auto Aim is a L2 spam, and in this game you don't want that because the gun mechanics uses this button to pull the hammer or clear the chamber for the next bullet on rifles adding a delay.
Rapid-fire is also point less, this game has a strong bloom implemented, you can see it when using the Simple crosshair, a circle is shrinking into the target, when is closed is guarantee laser hit; what is not even if you aim at point blank, red dot showing, you will either fail the shoot or make less damage.
Sorry no meant to be harsh, but it looks like someone just trying to apply mods that works for other games but not RD2D or never really play the game.
The second script makes mores sense, that one looks like was wrote for someone who really put hours in the game and came up with some QoL solutions.
-
alanmcgregor - Major
- Posts: 981
- Joined: Tue Mar 27, 2018 8:38 am
Re: RDR 2
I got the script from someone else and haven't tried them, i dont realy use any mods for online, olmost everytjing is pointless eccept quick swap weapon and tonics, auto run, dead eye on ads.
-
Dimakra666 - Sergeant Major of the Army
- Posts: 231
- Joined: Fri Feb 17, 2017 3:34 am
Re: RDR 2
Any working gamepack for online, I see many people hitting in one shot already ?
-
nightfox_exe - Private First Class
- Posts: 3
- Joined: Mon Dec 31, 2018 1:16 pm
Re: RDR 2
Im getting "there's an error in the script" for both of these scripts. using a titan one.
RDR2 1.1.2
RDR V2.0.0
RDR2 1.1.2
WARNING line 144: value '4' is out of range [10 ~ 4000]
RDR V2.0.0
ERROR line 52: syntax error near unexpected token 'data'
-
lordzombies - Sergeant
- Posts: 7
- Joined: Tue Mar 12, 2019 5:26 pm
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