Fix script please fortnite?
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• Page 1 of 1
Fix script please fortnite?
Fix script please?
- Code: Select all
-------------------------------------------------------------------------------------------------------
| Controls: |
| -Aim Assist: *Always On* | No way to disable. |
| |
| -Aim Abuse: *Hold ADS |
| |
| -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1. |
| |
| -Ghost Peek: *ADS + LB/L1* | No way to disable. |
| |
| -Anti-Recoil: *Always On* | No way to disable. |
| |
_______________________________________________________________________________________________________
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF |
| |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/
//Anti Recoil
int AntiRecoil = FALSE;
int antirecoil
int antirecoilA = 24;
int antirecoilB = 31;
int delayA = 14;
//Ghost Peek
int GHOST_PEEK_NOABUSE
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav = 20;// AIM ASSIST VALUES
int aav2 = -20;//AIM ASSIST VALUES
int value = 19;
int value2 =-19;
int delay = 20;
//Aim Abuse
int AimAbuse = TRUE;
int AimAbuse_HOLD =164; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 22;//How long you release ADS Button
//100% Accuracy
int PerfectAccuracy = TRUE;
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE
//LED
int a; int b;
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
main {
//AIM ASSIST
if (AimAssist) {
if (get_val(ADS_BTN)) {
combo_run(AimAssist);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(AimAssist);}
//ANTI-RECOIL
if(AntiRecoil){
if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(PerfectAccuracy);
combo_run(Notify);a=4;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(PerfectAccuracy);
}
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
AimAbuse =! AimAbuse;
if(AimAbuse == TRUE){combo_run(Notify);a=0;b=2;}
if(AimAbuse == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(AimAbuse);
}
if(AimAbuse){
if(get_val(ADS_BTN)> 1){
combo_run(AimAbuse);}
if(event_release(ADS_BTN)){ combo_stop(AimAbuse);
}
//Ghost Peek
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run( GhostPeek);
combo_run(Notify);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
}
combo Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo AimAssist {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo PerfectAccuracy {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo AimAbuse {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
-
alvariyo360 - Master Sergeant
- Posts: 27
- Joined: Fri Jun 19, 2015 2:31 pm
Re: Fix script please fortnite?
Errors fixed:
- Code: Select all
/*
-------------------------------------------------------------------------------------------------------
| Controls: |
| -Aim Assist: *Always On* | No way to disable. |
| |
| -Aim Abuse: *Hold ADS |
| |
| -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1. |
| |
| -Ghost Peek: *ADS + LB/L1* | No way to disable. |
| |
| -Anti-Recoil: *Always On* | No way to disable. |
| |
_______________________________________________________________________________________________________
*/
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF |
| |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/
//Anti Recoil
int AntiRecoil = FALSE;
int antirecoil;
int antirecoilA = 24;
int antirecoilB = 31;
int delayA = 14;
//Ghost Peek
int GHOST_PEEK_NOABUSE;
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav = 20;// AIM ASSIST VALUES
int aav2 = -20;//AIM ASSIST VALUES
int value = 19;
int value2 =-19;
int delay = 20;
//Aim Abuse
int AimAbuse = TRUE;
int AimAbuse_HOLD =164; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 22;//How long you release ADS Button
//100% Accuracy
int PerfectAccuracy = TRUE;
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE;
//LED
int a; int b;
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
main {
//AIM ASSIST
if (AimAssist) {
if (get_val(ADS_BTN)) {
combo_run(AimAssist_Combo);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(AimAssist_Combo);}
//ANTI-RECOIL
if(AntiRecoil){
if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(PerfectAccuracy_Combo);
combo_run(Notify_Combo);a=4;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(PerfectAccuracy_Combo);
}
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
AimAbuse =! AimAbuse;
if(AimAbuse == TRUE){combo_run(Notify_Combo);a=0;b=2;}
if(AimAbuse == FALSE){combo_run(Notify_Combo);a=2;b=0;}
rumble_A_if_true(AimAbuse);
}
if(AimAbuse){
if(get_val(ADS_BTN)> 1){
combo_run(AimAbuse_Combo);}
if(event_release(ADS_BTN)){ combo_stop(AimAbuse_Combo);
}
//Ghost Peek
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run( GhostPeek);
combo_run(Notify_Combo);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
}
combo Notify_Combo {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo AimAssist_Combo {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo PerfectAccuracy_Combo {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo AimAbuse_Combo {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Fix script please fortnite?
Please fix
- Code: Select all
// GPC Online Library
// auxzify_v10_personal_edit_.gpc
/*
_______________________________________________________________________________________________________
| Please Read: |
| Current Version: V10 |
|------------------------------------------------------------------------------------------------------|
| Description: |
| This is auxzify's V10 script with custom values and some removed features |
|------------------------------------------------------------------------------------------------------|
| Controls: |
| -Aim Assist: *Always On* | No way to disable. |
| |
| -Aim Abuse: *Hold ADS |
| |
| -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1. |
| |
| -Ghost Peek: *ADS + LB/L1* | No way to disable. |
| |
| -Anti-Recoil: *Always On* | No way to disable. |
| |
_______________________________________________________________________________________________________
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF |
| |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/
//Anti Recoil
int AntiRecoil = FALSE;
int antirecoil
int antirecoilA = 24;
int antirecoilB = 31;
int delayA = 14;
//Ghost Peek
int GHOST_PEEK_NOABUSE
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav = 20;// AIM ASSIST VALUES
int aav2 = -20;//AIM ASSIST VALUES
int value = 19;
int value2 =-19;
int delay = 20;
//Aim Abuse
int AimAbuse = TRUE;
int AimAbuse_HOLD =284; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 19;//How long you release ADS Button
//100% Accuracy
int PerfectAccuracy = TRUE;
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE
//LED
int a; int b;
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
main {
//AIM ASSIST
if (AimAssist) {
if (get_val(ADS_BTN)) {
combo_run(AimAssist);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(AimAssist);}
//ANTI-RECOIL
if(AntiRecoil){
if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(PerfectAccuracy);
combo_run(Notify);a=4;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(PerfectAccuracy);
}
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
AimAbuse =! AimAbuse;
if(AimAbuse == TRUE){combo_run(Notify);a=0;b=2;}
if(AimAbuse == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(AimAbuse);
}
if(AimAbuse){
if(get_val(ADS_BTN)> 1){
combo_run(AimAbuse);}
if(event_release(ADS_BTN)){ combo_stop(AimAbuse);
}
//Ghost Peek
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run( GhostPeek);
combo_run(Notify);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
}
combo Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo AimAssist {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo PerfectAccuracy {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo AimAbuse {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
// Credits:
//Auxzify - Main development
// PIGUE #6558 on discord
-
alvariyo360 - Master Sergeant
- Posts: 27
- Joined: Fri Jun 19, 2015 2:31 pm
Re: Fix script please fortnite?
- Code: Select all
// GPC Online Library
// auxzify_v10_personal_edit_.gpc
/*
_______________________________________________________________________________________________________
| Please Read: |
| Current Version: V10 |
|------------------------------------------------------------------------------------------------------|
| Description: |
| This is auxzify's V10 script with custom values and some removed features |
|------------------------------------------------------------------------------------------------------|
| Controls: |
| -Aim Assist: *Always On* | No way to disable. |
| |
| -Aim Abuse: *Hold ADS |
| |
| -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1. |
| |
| -Ghost Peek: *ADS + LB/L1* | No way to disable. |
| |
| -Anti-Recoil: *Always On* | No way to disable. |
| |
_______________________________________________________________________________________________________
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF |
| |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/
//Anti Recoil
int AntiRecoil = FALSE;
int antirecoil;
int antirecoilA = 24;
int antirecoilB = 31;
int delayA = 14;
//Ghost Peek
int GHOST_PEEK_NOABUSE;
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav = 20;// AIM ASSIST VALUES
int aav2 = -20;//AIM ASSIST VALUES
int value = 19;
int value2 =-19;
int delay = 20;
//Aim Abuse
int AimAbuse = TRUE;
int AimAbuse_HOLD =284; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 19;//How long you release ADS Button
//100% Accuracy
int PerfectAccuracy = TRUE;
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE;
//LED
int a; int b;
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
main {
//AIM ASSIST
if (AimAssist) {
if (get_val(ADS_BTN)) {
combo_run(AimAssist_Combo);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(AimAssist_Combo);}
//ANTI-RECOIL
if(AntiRecoil){
if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(PerfectAccuracy_Combo);
combo_run(Notify_Combo);a=4;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(PerfectAccuracy_Combo);
}
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
AimAbuse =! AimAbuse;
if(AimAbuse == TRUE){combo_run(Notify_Combo);a=0;b=2;}
if(AimAbuse == FALSE){combo_run(Notify_Combo);a=2;b=0;}
rumble_A_if_true(AimAbuse);
}
if(AimAbuse){
if(get_val(ADS_BTN)> 1){
combo_run(AimAbuse_Combo);}
if(event_release(ADS_BTN)){ combo_stop(AimAbuse_Combo);
}
//Ghost Peek
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run( GhostPeek);
combo_run(Notify_Combo);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
}
combo Notify_Combo {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo AimAssist_Combo {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo PerfectAccuracy_Combo {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo AimAbuse_Combo {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
// Credits:
//Auxzify - Main development
// PIGUE #6558 on discord
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Fix script please fortnite?
fix script please thanks
- Code: Select all
/* *
* GPC SCRIPT
*
* GPC is a scripting language with C-like syntax.
* To learn more access GPC Language Reference on Help menu.
* *********************************************************** */
main {
//
// The main procedure is called before every report is sent to
// console. You can think of this procedure as a loop which only
// ends when the script is unloaded.
//
// TODO: handle/change values of buttons, analog stick and/or sensors
//
}
/*
TOGGLE MENU DESCRIPTION
=========================================================================================================================================================================================================================================
|------*/ int In_Game_Sens = 8; /*#######|------------------- SENSITIVITY OPTIMIZING! -------------------|
*\------------------------------------/*
|------*/ //AntiRecoil = /*#######|--------------------- NO toggle available! --------------------|
// |------*/ //Aimbot = /*#######|------- HOLD "Scope_BTN" all the way down { for scope weapons don't hold it all the way down } ------|
// |------*/ //AimAssist = /*#######|--------------------- NO toggle available! --------------------|
// |------*/ //DropShot = /*#######|------- HOLD "Scope_BTN" and press "Reload_BTN" for toggle -------|
// |------*/ //HairTrigger = /*#######|--------------------- NO toggle available! --------------------|
// |------*/ //RumbleNotify = /*#######|--------------------- NO toggle available! --------------------|
// |------*/ //RapidFire = /*#######|------- HOLD "Scope_BIN" and press "RIGHT" for toggle -------|
// |------*/ //GhostPeeking = /*#######|------- HOLD "Scope_BIN" and press "L1" for toggle -------|
//========================================================================================================================================================================================================================================*/
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
//----------------------------------------------------------------------------------|
// WuMx1
int WuMx1 = TRUE;
int WuMx1_HOLD = 164;
int WuMx1_RELEASE = 20;
//WuMx5
int WuMx5 = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE
//WuMx6
int WuMx6 = TRUE;
//WuMx7
int WuMx7 = FALSE;
int wuMx7
int wuMx7A = 24;
int wuMx7B = 31;
int delayA = 14;
//WuMx4
int WuMx4_NOABUSE
// WuMx2
int WuMx2 = TRUE;
int aav = 12;
int aav2 = -12;
int value = 20;
int value2 =-20;
int delay = 19;
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE
//WuMx3 [Settings]
int shoot_rate = 6;
int WuMx3;
//LED
int a; int b;
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
///////////////////////////////////////////////////////
main {
//WuMx2
if (WuMx2) {
if (get_val(ADS_BTN)) {
combo_run(WuMx2);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(WuMx2);}
//WuMx6
if(WuMx6){
if(get_val(FIRE_BTN))
set_val(FIRE_BTN, 100);
}
//WuMx3
if(get_val(ADS_BTN) && event_press(RIGHT)){
WuMx3 =! WuMx3;
if(WuMx3 == TRUE){combo_run(Notify);a=0;b=2;}
if(WuMx3 == FALSE){combo_run(Notify);a=2;b=0;}
}
if(WuMx3){
if(get_val(FIRE_BTN)){
combo_run(WuMx3);
}
}
//WuMx7
if(WuMx7){
if(get_val(FIRE_BTN)){combo_run(WuMx7);}
if(get_rumble(RUMBLE_A) <= 50){WuMx7 = wuMx7A;}
if(get_rumble(RUMBLE_A) > 50){WuMx7 = wuMx7B;}
if(abs(get_val(R_Y)) >= WuMx7+ 10){combo_stop(WuMx7);}}
//WuMx1
if(WuMx1){
if(get_val(ADS_BTN)> 95){
combo_run(WuMx1);}
if(event_release(ADS_BTN)){ combo_stop(WuMx1);
}
}
//WuMx4
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run( WuMx4);
combo_run(Notify);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
//WuMx5
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
WuMx5 =! WuMx5;
if(WuMx5 == TRUE){combo_run(Notify);a=0;b=2;}
if(WuMx5 == FALSE){combo_run(Notify);a=2;b=0;}
}
if(WuMx5){
if(DefenseMode){if(get_val(FIRE_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(WuMx5);}}
if(AttackMode){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(WuMx5);}}
}
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
combo Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo WuMx5{
set_val(CROUCH_BTN,100);
wait(40);
wait(164);
set_val(CROUCH_BTN,100);
}
combo WuMx2 {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo WuMx3 {
set_val(FIRE_BTN, 100);
wait(WuMx3);
set_val(FIRE_BTN, 0);
}
combo WuMx4 {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(180);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo WuMx1 {
set_val(7, 100);
wait(164);
set_val(7, 0);
wait(20);
}
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo WuMx7 {
set_val(R_Y, WuMx7);
wait(delayA);
set_val(R_Y, WuMx7);
wait(delayA);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
//END
//CREDITS
// WuMx - Main Dev
// My Youtube and instagram Name : WuMx 1
-
alvariyo360 - Master Sergeant
- Posts: 27
- Joined: Fri Jun 19, 2015 2:31 pm
Re: Fix script please fortnite?
fixed.
- Code: Select all
int In_Game_Sens = 8;
// WuMx1
int WuMx1 = TRUE;
int WuMx1_HOLD = 164;
int WuMx1_RELEASE = 20;
//WuMx5
int WuMx5 = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE;
//WuMx6
int WuMx6 = TRUE;
//WuMx7
int WuMx7 = FALSE;
int wuMx7;
int wuMx7A = 24;
int wuMx7B = 31;
int delayA = 14;
//WuMx4
int WuMx4_NOABUSE;
// WuMx2
int WuMx2 = TRUE;
int aav = 12;
int aav2 = -12;
int value = 20;
int value2 =-20;
int delay = 19;
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE;
//WuMx3 [Settings]
int shoot_rate = 6;
int WuMx3;
//LED
int a; int b;
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
///////////////////////////////////////////////////////
main {
//WuMx2
if (WuMx2) {
if (get_val(ADS_BTN)) {
combo_run(WuMx2_Combo);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(WuMx2_Combo);}
//WuMx6
if(WuMx6){
if(get_val(FIRE_BTN))
set_val(FIRE_BTN, 100);
}
//WuMx3
if(get_val(ADS_BTN) && event_press(RIGHT)){
WuMx3 =! WuMx3;
if(WuMx3 == TRUE){combo_run(Notify_Combo);a=0;b=2;}
if(WuMx3 == FALSE){combo_run(Notify_Combo);a=2;b=0;}
}
if(WuMx3){
if(get_val(FIRE_BTN)){
combo_run(WuMx3_Combo);
}
}
//WuMx7
if(WuMx7){
if(get_val(FIRE_BTN)){combo_run(WuMx7_Combo);}
if(get_rumble(RUMBLE_A) <= 50){WuMx7 = wuMx7A;}
if(get_rumble(RUMBLE_A) > 50){WuMx7 = wuMx7B;}
if(abs(get_val(R_Y)) >= WuMx7+ 10){combo_stop(WuMx7_Combo);}}
//WuMx1
if(WuMx1){
if(get_val(ADS_BTN)> 95){
combo_run(WuMx1_Combo);}
if(event_release(ADS_BTN)){ combo_stop(WuMx1_Combo);
}
}
//WuMx4
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run( WuMx4_Combo);
combo_run(Notify_Combo);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
//WuMx5
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
WuMx5 =! WuMx5;
if(WuMx5 == TRUE){combo_run(Notify_Combo);a=0;b=2;}
if(WuMx5 == FALSE){combo_run(Notify_Combo);a=2;b=0;}
}
if(WuMx5){
if(DefenseMode){if(get_val(FIRE_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(WuMx5_Combo);}}
if(AttackMode){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(WuMx5_Combo);}}
}
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
combo Notify_Combo {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo WuMx5_Combo {
set_val(CROUCH_BTN,100);
wait(40);
wait(164);
set_val(CROUCH_BTN,100);
}
combo WuMx2_Combo {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo WuMx3_Combo {
set_val(FIRE_BTN, 100);
wait(WuMx3);
set_val(FIRE_BTN, 0);
}
combo WuMx4_Combo {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(180);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo WuMx1_Combo {
set_val(7, 100);
wait(164);
set_val(7, 0);
wait(20);
}
combo Vibrate_Combo {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo WuMx7_Combo {
set_val(R_Y, WuMx7);
wait(delayA);
set_val(R_Y, WuMx7);
wait(delayA);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate_Combo);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
6 posts
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