Fix script please fortnite?

GPC1 script programming for Titan One. Code examples, questions, requests.

Fix script please fortnite?

Postby alvariyo360 » Mon Dec 03, 2018 8:42 am

Fix script please?

Code: Select all
-------------------------------------------------------------------------------------------------------
|              Controls:                                                                               |
|                        -Aim Assist: *Always On* | No way to disable.                                 |
|                                                                                                      |
|                        -Aim Abuse: *Hold ADS                                                         |             
|                                                                                                      |
|                        -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1.   |
|                                                                                                      |
|                        -Ghost Peek: *ADS + LB/L1* | No way to disable.                               |
|                                                                                                      |
|                        -Anti-Recoil: *Always On* | No way to disable.                                |
|                                                                                                      |
_______________________________________________________________________________________________________
 
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF                                                                 |
|                                                                                         |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/

 
//Anti Recoil
int AntiRecoil     = FALSE;
int antirecoil
int antirecoilA      = 24;
int antirecoilB      = 31;
int delayA           = 14;                               
 
//Ghost Peek
int GHOST_PEEK_NOABUSE
 
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav  = 20;// AIM ASSIST VALUES
int aav2 = -20;//AIM ASSIST VALUES
 
int value  = 19;
int value2 =-19;
int delay  = 20;
 
//Aim Abuse
int  AimAbuse = TRUE;
int AimAbuse_HOLD =164; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 22;//How long you release ADS Button
 
//100% Accuracy
int PerfectAccuracy  = TRUE;
 
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE
 
//LED
int a; int b;
 
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A  //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y  //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B  //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
 
 main {
 
 
//AIM ASSIST
if (AimAssist) {
   if (get_val(ADS_BTN)) {
   combo_run(AimAssist);}}
   if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
         combo_stop(AimAssist);}
 
//ANTI-RECOIL     
if(AntiRecoil){
  if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
  if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
  if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
  if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
 
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
  combo_run(PerfectAccuracy);
  combo_run(Notify);a=4;b=2;
set_val(RIGHT_BUMP, 0);
      } else {
  combo_stop(PerfectAccuracy);
}
 
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
   AimAbuse =! AimAbuse;
   if(AimAbuse == TRUE){combo_run(Notify);a=0;b=2;}
   if(AimAbuse == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(AimAbuse);
}
 
if(AimAbuse){
   if(get_val(ADS_BTN)> 1){
      combo_run(AimAbuse);}
   if(event_release(ADS_BTN)){ combo_stop(AimAbuse);
}
 
//Ghost Peek
if (get_val(ADS_BTN)) {
         if (event_press(LEFT_BUMP)) {
                combo_run( GhostPeek);
                combo_run(Notify);a=0;b=2;
       }
         set_val(LEFT_BUMP, 0);
         }
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
}
combo Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
 
combo AimAssist {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
 
}
combo PerfectAccuracy {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
 
combo AimAbuse {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
 
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
 
 
  combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
 
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
 
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
 
 
User avatar
alvariyo360
Master Sergeant
Master Sergeant
 
Posts: 27
Joined: Fri Jun 19, 2015 2:31 pm

Re: Fix script please fortnite?

Postby J2Kbr » Tue Dec 04, 2018 9:42 am

Errors fixed:
Code: Select all
/*
-------------------------------------------------------------------------------------------------------
|              Controls:                                                                               |
|                        -Aim Assist: *Always On* | No way to disable.                                 |
|                                                                                                      |
|                        -Aim Abuse: *Hold ADS                                                         |             
|                                                                                                      |
|                        -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1.   |
|                                                                                                      |
|                        -Ghost Peek: *ADS + LB/L1* | No way to disable.                               |
|                                                                                                      |
|                        -Anti-Recoil: *Always On* | No way to disable.                                |
|                                                                                                      |
_______________________________________________________________________________________________________
*/

/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF                                                                 |
|                                                                                         |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/

 
//Anti Recoil
int AntiRecoil     = FALSE;
int antirecoil;
int antirecoilA      = 24;
int antirecoilB      = 31;
int delayA           = 14;                               
 
//Ghost Peek
int GHOST_PEEK_NOABUSE;
 
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav  = 20;// AIM ASSIST VALUES
int aav2 = -20;//AIM ASSIST VALUES
 
int value  = 19;
int value2 =-19;
int delay  = 20;
 
//Aim Abuse
int  AimAbuse = TRUE;
int AimAbuse_HOLD =164; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 22;//How long you release ADS Button
 
//100% Accuracy
int PerfectAccuracy  = TRUE;
 
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE;
 
//LED
int a; int b;
 
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A  //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y  //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B  //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
 
 main {
 
 
//AIM ASSIST
if (AimAssist) {
   if (get_val(ADS_BTN)) {
   combo_run(AimAssist_Combo);}}
   if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
         combo_stop(AimAssist_Combo);}
 
//ANTI-RECOIL     
if(AntiRecoil){
  if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
  if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
  if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
  if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
 
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
  combo_run(PerfectAccuracy_Combo);
  combo_run(Notify_Combo);a=4;b=2;
set_val(RIGHT_BUMP, 0);
      } else {
  combo_stop(PerfectAccuracy_Combo);
}
 
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
   AimAbuse =! AimAbuse;
   if(AimAbuse == TRUE){combo_run(Notify_Combo);a=0;b=2;}
   if(AimAbuse == FALSE){combo_run(Notify_Combo);a=2;b=0;}
    rumble_A_if_true(AimAbuse);
}
 
if(AimAbuse){
   if(get_val(ADS_BTN)> 1){
      combo_run(AimAbuse_Combo);}
   if(event_release(ADS_BTN)){ combo_stop(AimAbuse_Combo);
}
 
//Ghost Peek
if (get_val(ADS_BTN)) {
         if (event_press(LEFT_BUMP)) {
                combo_run( GhostPeek);
                combo_run(Notify_Combo);a=0;b=2;
       }
         set_val(LEFT_BUMP, 0);
         }
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
}
combo Notify_Combo {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
 
combo AimAssist_Combo {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
 
}
combo PerfectAccuracy_Combo {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
 
combo AimAbuse_Combo {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
 
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
 
 
  combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
 
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
 
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
 
 
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Fix script please fortnite?

Postby alvariyo360 » Tue Dec 04, 2018 9:03 pm

Please fix

Code: Select all
// GPC Online Library
// auxzify_v10_personal_edit_.gpc
 
/*
 
_______________________________________________________________________________________________________
| Please Read:                                                                                         |
|              Current Version: V10                                                                    |
|------------------------------------------------------------------------------------------------------|
|              Description:                                                                            |
|                          This is auxzify's V10 script with custom values and some removed features   |
|------------------------------------------------------------------------------------------------------|
|              Controls:                                                                               |
|                        -Aim Assist: *Always On* | No way to disable.                                 |
|                                                                                                      |
|                        -Aim Abuse: *Hold ADS                                                         |             
|                                                                                                      |
|                        -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1.   |
|                                                                                                      |
|                        -Ghost Peek: *ADS + LB/L1* | No way to disable.                               |
|                                                                                                      |
|                        -Anti-Recoil: *Always On* | No way to disable.                                |
|                                                                                                      |
_______________________________________________________________________________________________________
 
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF                                                                 |
|                                                                                         |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/

 
//Anti Recoil
int AntiRecoil     = FALSE;
int antirecoil
int antirecoilA      = 24;
int antirecoilB      = 31;
int delayA           = 14;                               
 
//Ghost Peek
int GHOST_PEEK_NOABUSE
 
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav  = 20;// AIM ASSIST VALUES
int aav2 = -20;//AIM ASSIST VALUES
 
int value  = 19;
int value2 =-19;
int delay  = 20;
 
//Aim Abuse
int  AimAbuse = TRUE;
int AimAbuse_HOLD =284; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 19;//How long you release ADS Button
 
//100% Accuracy
int PerfectAccuracy  = TRUE;
 
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE
 
//LED
int a; int b;
 
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A  //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y  //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B  //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
 
 main {
 
 
//AIM ASSIST
if (AimAssist) {
   if (get_val(ADS_BTN)) {
   combo_run(AimAssist);}}
   if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
         combo_stop(AimAssist);}
 
//ANTI-RECOIL     
if(AntiRecoil){
  if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
  if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
  if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
  if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
 
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
  combo_run(PerfectAccuracy);
  combo_run(Notify);a=4;b=2;
set_val(RIGHT_BUMP, 0);
      } else {
  combo_stop(PerfectAccuracy);
}
 
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
   AimAbuse =! AimAbuse;
   if(AimAbuse == TRUE){combo_run(Notify);a=0;b=2;}
   if(AimAbuse == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(AimAbuse);
}
 
if(AimAbuse){
   if(get_val(ADS_BTN)> 1){
      combo_run(AimAbuse);}
   if(event_release(ADS_BTN)){ combo_stop(AimAbuse);
}
 
//Ghost Peek
if (get_val(ADS_BTN)) {
         if (event_press(LEFT_BUMP)) {
                combo_run( GhostPeek);
                combo_run(Notify);a=0;b=2;
       }
         set_val(LEFT_BUMP, 0);
         }
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
}
combo Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
 
combo AimAssist {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
 
}
combo PerfectAccuracy {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
 
combo AimAbuse {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
 
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
 
 
  combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
 
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
 
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
 
// Credits:
             //Auxzify - Main development
            // PIGUE #6558 on discord
User avatar
alvariyo360
Master Sergeant
Master Sergeant
 
Posts: 27
Joined: Fri Jun 19, 2015 2:31 pm

Re: Fix script please fortnite?

Postby J2Kbr » Wed Dec 05, 2018 11:04 am

Code: Select all
// GPC Online Library
// auxzify_v10_personal_edit_.gpc
 
/*
 
_______________________________________________________________________________________________________
| Please Read:                                                                                         |
|              Current Version: V10                                                                    |
|------------------------------------------------------------------------------------------------------|
|              Description:                                                                            |
|                          This is auxzify's V10 script with custom values and some removed features   |
|------------------------------------------------------------------------------------------------------|
|              Controls:                                                                               |
|                        -Aim Assist: *Always On* | No way to disable.                                 |
|                                                                                                      |
|                        -Aim Abuse: *Hold ADS                                                         |             
|                                                                                                      |
|                        -100% Accuracy: *ADS + RB/R1* No way to disable. You may tap or hold RB/R1.   |
|                                                                                                      |
|                        -Ghost Peek: *ADS + LB/L1* | No way to disable.                               |
|                                                                                                      |
|                        -Anti-Recoil: *Always On* | No way to disable.                                |
|                                                                                                      |
_______________________________________________________________________________________________________
 
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF                                                                 |
|                                                                                         |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/

 
//Anti Recoil
int AntiRecoil     = FALSE;
int antirecoil;
int antirecoilA      = 24;
int antirecoilB      = 31;
int delayA           = 14;                               
 
//Ghost Peek
int GHOST_PEEK_NOABUSE;
 
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav  = 20;// AIM ASSIST VALUES
int aav2 = -20;//AIM ASSIST VALUES
 
int value  = 19;
int value2 =-19;
int delay  = 20;
 
//Aim Abuse
int  AimAbuse = TRUE;
int AimAbuse_HOLD =284; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 19;//How long you release ADS Button
 
//100% Accuracy
int PerfectAccuracy  = TRUE;
 
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE;
 
//LED
int a; int b;
 
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A  //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y  //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B  //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
 
 main {
 
 
//AIM ASSIST
if (AimAssist) {
   if (get_val(ADS_BTN)) {
   combo_run(AimAssist_Combo);}}
   if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
         combo_stop(AimAssist_Combo);}
 
//ANTI-RECOIL     
if(AntiRecoil){
  if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
  if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
  if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
  if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
 
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
  combo_run(PerfectAccuracy_Combo);
  combo_run(Notify_Combo);a=4;b=2;
set_val(RIGHT_BUMP, 0);
      } else {
  combo_stop(PerfectAccuracy_Combo);
}
 
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
   AimAbuse =! AimAbuse;
   if(AimAbuse == TRUE){combo_run(Notify_Combo);a=0;b=2;}
   if(AimAbuse == FALSE){combo_run(Notify_Combo);a=2;b=0;}
    rumble_A_if_true(AimAbuse);
}
 
if(AimAbuse){
   if(get_val(ADS_BTN)> 1){
      combo_run(AimAbuse_Combo);}
   if(event_release(ADS_BTN)){ combo_stop(AimAbuse_Combo);
}
 
//Ghost Peek
if (get_val(ADS_BTN)) {
         if (event_press(LEFT_BUMP)) {
                combo_run( GhostPeek);
                combo_run(Notify_Combo);a=0;b=2;
       }
         set_val(LEFT_BUMP, 0);
         }
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
}
combo Notify_Combo {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
 
combo AimAssist_Combo {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
 
}
combo PerfectAccuracy_Combo {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
 
combo AimAbuse_Combo {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
 
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
 
 
  combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
 
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
 
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
 
// Credits:
             //Auxzify - Main development
            // PIGUE #6558 on discord
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Fix script please fortnite?

Postby alvariyo360 » Sun Dec 09, 2018 9:05 pm

fix script please thanks
Code: Select all
/* *
* GPC SCRIPT
*
*  GPC is a scripting language with C-like syntax.
*  To learn more access GPC Language Reference on Help menu.
* *********************************************************** */

 
main {
 
    //
    // The main procedure is called before every report is sent to
    // console. You can think of this procedure as a loop which only
    // ends when the script is unloaded.
    //
    // TODO: handle/change values of buttons, analog stick and/or sensors
    //
 
}
 
 
/*
 
                             TOGGLE MENU                                                  DESCRIPTION
=========================================================================================================================================================================================================================================
                      |------*/
int In_Game_Sens   = 8;     /*#######|------------------- SENSITIVITY OPTIMIZING! -------------------|
                                                       *\------------------------------------/*
                        |------*/
//AntiRecoil      =   /*#######|--------------------- NO toggle available! --------------------|
//                      |------*/ //Aimbot         =   /*#######|------- HOLD "Scope_BTN" all the way down { for scope weapons don't hold it all the way down }       ------|
 //                     |------*/ //AimAssist      = /*#######|--------------------- NO toggle available!  --------------------|
 //                     |------*/ //DropShot       =  /*#######|------- HOLD "Scope_BTN" and press "Reload_BTN" for toggle -------|
 //                     |------*/ //HairTrigger    =   /*#######|--------------------- NO toggle available! --------------------|
 //                     |------*/ //RumbleNotify   =   /*#######|--------------------- NO toggle available! --------------------|   
 //                     |------*/ //RapidFire      =  /*#######|------- HOLD "Scope_BIN" and press "RIGHT" for toggle -------|
 //                     |------*/ //GhostPeeking   =  /*#######|------- HOLD "Scope_BIN" and press "L1" for toggle -------|
//========================================================================================================================================================================================================================================*/
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
//----------------------------------------------------------------------------------|                                                                         
// WuMx1
int WuMx1 = TRUE;
int WuMx1_HOLD = 164;
int WuMx1_RELEASE = 20;
 
 
 
//WuMx5
int WuMx5       = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE
 
//WuMx6
int WuMx6   = TRUE;
 
 
 
 
//WuMx7
int WuMx7     = FALSE;
int wuMx7     
int wuMx7A      = 24;
int wuMx7B      = 31;
int delayA           = 14;                               
 
//WuMx4
int WuMx4_NOABUSE
 
// WuMx2
int WuMx2 = TRUE;
int aav  = 12;
int aav2 = -12;
 
int value  = 20;
int value2 =-20;
int delay  = 19;
 
 
 
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE
 
//WuMx3 [Settings]
int shoot_rate         = 6;
  int WuMx3;
//LED
int a; int b;
 
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A  //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y  //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B  //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
///////////////////////////////////////////////////////
 main {
 
//WuMx2
 if (WuMx2) {
   if (get_val(ADS_BTN)) {
   combo_run(WuMx2);}}
   if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
         combo_stop(WuMx2);}
 
//WuMx6
if(WuMx6){
   if(get_val(FIRE_BTN))
   set_val(FIRE_BTN, 100);
   }
 
//WuMx3
   if(get_val(ADS_BTN) && event_press(RIGHT)){
   WuMx3 =! WuMx3;
   if(WuMx3 == TRUE){combo_run(Notify);a=0;b=2;}
   if(WuMx3 == FALSE){combo_run(Notify);a=2;b=0;}
   }
   if(WuMx3){
     if(get_val(FIRE_BTN)){
        combo_run(WuMx3);                                         
       }
     }
 
//WuMx7     
if(WuMx7){
  if(get_val(FIRE_BTN)){combo_run(WuMx7);}
  if(get_rumble(RUMBLE_A) <= 50){WuMx7 = wuMx7A;}
  if(get_rumble(RUMBLE_A) > 50){WuMx7 = wuMx7B;}
  if(abs(get_val(R_Y)) >= WuMx7+ 10){combo_stop(WuMx7);}}
 
 
 //WuMx1
 
if(WuMx1){
   if(get_val(ADS_BTN)> 95){
      combo_run(WuMx1);}
   if(event_release(ADS_BTN)){ combo_stop(WuMx1);
}
}
 
 
//WuMx4
if (get_val(ADS_BTN)) {
         if (event_press(LEFT_BUMP)) {
                combo_run( WuMx4);
                combo_run(Notify);a=0;b=2;
       }
         set_val(LEFT_BUMP, 0);
         }
 
 //WuMx5
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
   WuMx5 =! WuMx5;
   if(WuMx5 == TRUE){combo_run(Notify);a=0;b=2;}
   if(WuMx5 == FALSE){combo_run(Notify);a=2;b=0;}
   }
   if(WuMx5){
      if(DefenseMode){if(get_val(FIRE_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(WuMx5);}}
      if(AttackMode){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(WuMx5);}}
      }
   }
 
 
 
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
 
combo Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
 
combo WuMx5{
set_val(CROUCH_BTN,100);
wait(40);
wait(164);
set_val(CROUCH_BTN,100);
}
combo WuMx2 {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
 
}
 combo WuMx3 {
      set_val(FIRE_BTN, 100);
      wait(WuMx3);
      set_val(FIRE_BTN, 0);
}
 
 
combo WuMx4 {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(180);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
 
 
combo WuMx1 {
set_val(7, 100);
wait(164);
set_val(7, 0);
wait(20);
}
 
 
  combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
 
combo WuMx7 {
set_val(R_Y, WuMx7);
wait(delayA);
set_val(R_Y, WuMx7);
wait(delayA);
}
 
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
//END
//CREDITS
 
 
             // WuMx - Main Dev
 
             // My Youtube  and instagram Name : WuMx 1
User avatar
alvariyo360
Master Sergeant
Master Sergeant
 
Posts: 27
Joined: Fri Jun 19, 2015 2:31 pm

Re: Fix script please fortnite?

Postby J2Kbr » Tue Dec 11, 2018 2:44 pm

fixed.
Code: Select all
int In_Game_Sens   = 8;
 
// WuMx1
int WuMx1 = TRUE;
int WuMx1_HOLD = 164;
int WuMx1_RELEASE = 20;
 
//WuMx5
int WuMx5       = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE;
 
//WuMx6
int WuMx6   = TRUE;
 
//WuMx7
int WuMx7     = FALSE;
int wuMx7;     
int wuMx7A      = 24;
int wuMx7B      = 31;
int delayA           = 14;                               
 
//WuMx4
int WuMx4_NOABUSE;
 
// WuMx2
int WuMx2 = TRUE;
int aav  = 12;
int aav2 = -12;
 
int value  = 20;
int value2 =-20;
int delay  = 19;
 
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE;
 
//WuMx3 [Settings]
int shoot_rate         = 6;
  int WuMx3;
//LED
int a; int b;
 
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A  //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y  //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B  //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
///////////////////////////////////////////////////////
 main {
 
//WuMx2
 if (WuMx2) {
   if (get_val(ADS_BTN)) {
   combo_run(WuMx2_Combo);}}
   if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
         combo_stop(WuMx2_Combo);}
 
//WuMx6
if(WuMx6){
   if(get_val(FIRE_BTN))
   set_val(FIRE_BTN, 100);
   }
 
//WuMx3
   if(get_val(ADS_BTN) && event_press(RIGHT)){
   WuMx3 =! WuMx3;
   if(WuMx3 == TRUE){combo_run(Notify_Combo);a=0;b=2;}
   if(WuMx3 == FALSE){combo_run(Notify_Combo);a=2;b=0;}
   }
   if(WuMx3){
     if(get_val(FIRE_BTN)){
        combo_run(WuMx3_Combo);                                         
       }
     }
 
//WuMx7     
if(WuMx7){
  if(get_val(FIRE_BTN)){combo_run(WuMx7_Combo);}
  if(get_rumble(RUMBLE_A) <= 50){WuMx7 = wuMx7A;}
  if(get_rumble(RUMBLE_A) > 50){WuMx7 = wuMx7B;}
  if(abs(get_val(R_Y)) >= WuMx7+ 10){combo_stop(WuMx7_Combo);}}
 
 
 //WuMx1
 
if(WuMx1){
   if(get_val(ADS_BTN)> 95){
      combo_run(WuMx1_Combo);}
   if(event_release(ADS_BTN)){ combo_stop(WuMx1_Combo);
}
}
 
 
//WuMx4
if (get_val(ADS_BTN)) {
         if (event_press(LEFT_BUMP)) {
                combo_run( WuMx4_Combo);
                combo_run(Notify_Combo);a=0;b=2;
       }
         set_val(LEFT_BUMP, 0);
         }
 
 //WuMx5
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
   WuMx5 =! WuMx5;
   if(WuMx5 == TRUE){combo_run(Notify_Combo);a=0;b=2;}
   if(WuMx5 == FALSE){combo_run(Notify_Combo);a=2;b=0;}
   }
   if(WuMx5){
      if(DefenseMode){if(get_val(FIRE_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(WuMx5_Combo);}}
      if(AttackMode){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(WuMx5_Combo);}}
      }
   }
 
 
 
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
 
combo Notify_Combo {
    if(Notify){set_rumble(RUMBLE_B,65);}
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(550);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    reset_leds();
}
 
combo WuMx5_Combo {
    set_val(CROUCH_BTN,100);
    wait(40);
    wait(164);
    set_val(CROUCH_BTN,100);
}
 
combo WuMx2_Combo {
    set_val(R_Y, (aav));
    wait(delay)
    set_val(R_X, (aav));
    wait(delay)
    set_val(R_Y, (aav2));
    wait(delay)
    set_val(R_X, (aav2));
    wait(delay)
    set_val(R_Y, (aav));
    wait(delay)
    set_val(R_X, (aav));
    wait(delay)
    set_val(R_Y, (aav2));
    wait(delay)
    set_val(R_X, (aav2));
    wait(delay)
 
}
 
combo WuMx3_Combo {
    set_val(FIRE_BTN, 100);
    wait(WuMx3);
    set_val(FIRE_BTN, 0);
}
 
 
combo WuMx4_Combo {
    set_val(CROUCH_BTN, 100);
    wait(15);
    set_val(CROUCH_BTN, 0);
    wait(15);
    set_val(FIRE_BTN, 100);
    wait(15);
    set_val(FIRE_BTN, 0);
    wait(180);
    set_val(CROUCH_BTN, 100);
    wait(15);
    set_val(CROUCH_BTN, 0);
}
 
combo WuMx1_Combo {
    set_val(7, 100);
    wait(164);
    set_val(7, 0);
    wait(20);
}
 
 
combo Vibrate_Combo {
    set_rumble(rumble_type, 100);
    wait(300);
    reset_rumble();
}
 
combo WuMx7_Combo {
    set_val(R_Y, WuMx7);
    wait(delayA);
    set_val(R_Y, WuMx7);
    wait(delayA);
}
 
function rumble_A_if_true(var) {
    if (var) rumble_type = RUMBLE_A;
    else rumble_type = RUMBLE_B;
    combo_run(Vibrate_Combo);
}
 
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J2Kbr
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Joined: Tue Mar 18, 2014 1:39 pm


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