Can you help me please with this script
2 posts
• Page 1 of 1
Can you help me please with this script
- Code: Select all
/*
VISIT THIS LINK FOR UPDATE NOTES, INSTRUCTIONS, PRESET SCRIPT SETUPS, AND DEMO VIDEOS ON THIS SCRIPT
https://docs.google.com/document/d/1LQ0 ... sp=sharing
FOR SUPPORT WITH THIS SCRIPT YOU CAN CONTACT ME ON DISCORD:PIGUE #6558 OR INSTAGRAM: _zack_vigue_
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////--P19UE SCRIPT--////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
///////////////////**WARNING, THIS SCRIPT ONLY WORKS WITH BUILDER PRO**//////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
//// -CONTROLS- ////
//// ////
//// //AIM ABUSE = ALWAYS ON JUST AIM AND SHOOT \\ ////
//// //AIM ASSIST = ALWAYS ON JUST AIM AND SHOOT \\ ////
//// //GHOST PEEK = ADS + LEFT BUMPER \\ ////
//// //SINGLE SHOT = ADS + RIGHT BUMPER \\ ////
//// //DROPSHOT TOGGLE = ADS + RELOAD TO TOGGLE ON/OFF \\ ////
//// //RAPID FIRE = ADS + DAPD RIGHT TO TOGGLE ON/OFF \\ ////
//// //DOUBLE PUMP = ADS + DPAD LEFT TO TOGGLE ON/OFF \\ ////
//// //HAIR TRIGGER = ALWAYS ON \\ ////
//// //SWAP TRIGGER = NO TOGGLE \\ ////
//// //INSTA EDIT/RESET = ALWAYS ON \\ ////
//// ////
/////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////--CONFIGURATION--//////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
//----------------CONTACT ME IF YOU NEED HELP CONFIGURING THIS SCRIPT--------------------////
////
//AIM ASSIST\\ ////
int AimAssist = TRUE; //Change "TRUE" to "FALSE" to turn off aim assist ////
int AimAssistValues = 23; //AimAssist shake values (higher numbers = more shake)////
int delay = 50; //AimAssist speed (lower numbers = faster shake) ////
////
//AIM ABUSE \\ ////
int AimAbuse = TRUE; //Change "FALSE" to "TRUE" for no aim abuse ////
int ZoomInValues = 180; //Zoom in values ////
int ZoomOutValues = 15; //Zoom out values ////
////
//INSTA EDIT & INSTA RESET\\ ////
int EDIT_BUTTON = BUILD_BTN; //Your in game edit button ////
int EDIT_BUTTON_HOLD = TRUE; //If you dont have hold time make this "FALSE" ////
int HOLD_TIME = 200; //Your in game edit hold time (0.200 = 200) ////
int EDIT_RESET_BUTTON = CROUCH_BTN //Your in game edit reset button ////
////
//DROPSHOT\\ ////
int DropshotToggle = FALSE; //Press AIM + RELOAD to turn on dropshot ////
int DropshotDown = 45 //Dropshot down values ////
int DropshotUp = 15 //Dropshot up values ////
////
//DOUBLEPUMP\\ ////
int DoublePump = FALSE //Press AIM + DPAD LEFT to turn on double pump ////
////
//RAPIDFIRE\\ ////
int RapidFire = FALSE; //Press AIM + DPAD RIGHT to turn on rapidfire ////
////
//SWAP TRIGGER\\ ////
int SwapTrigger = FALSE; //Change "FALSE" to "TRUE" if you have swapped tiggers////
////
/*///////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////--BUTTON LAYOUT--/////////////////////////////////////////
*////////////////////////////////////////////////////////////////////////////////////////////
define SHOOT_BTN = 4;//RT/R2 ////
define AIM_BTN = 7;//LT/L2 ////
define CROUCH_BTN = 5;//DOWN ON RIGHT STICK ////
define RELOAD_BTN = 20;//X/SQUARE ////
define SPRINT_BTN = 8;//DOWN ON LEFT STICK ////
define JUMP_BTN = 19;//A/CROSS ////
define RIGHT_BUMP = 3;//RB/R1 ////
define LEFT_BUMP = 6;//LB/L1 ////
define SWAP_BTN = 17;//Y/TRIANGLE ////
define BUILD_BTN = 18;//B/CIRCLE ////
define UP = 13;//DPAD UP ////
define DOWN = 14;//DPAD DOWN ////
define LEFT = 15;//DPAD LEFT ////
define RIGHT = 16;//DPAD RIGHT ////
define RX = 9;// ////
define RY = 10;// ////
define LX = 11;// ////
define LY = 12;// ////
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////--MAIN SCRIPT--/////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
main { ////
///////////////////////////////////////HairTrigger///////////////////////////////////////////
if(HairTrigger){ ////
if(get_val(SHOOT_BTN)){set_val(SHOOT_BTN,100);} ////
} ////
/////////////////////////////////// ///FlipTrigger///////////////////////////////////////////
if (SwapTrigger){ ////
swap (7,6) swap (4,3) } ////
////////////////////////////////////////AimAssist////////////////////////////////////////////
if(AimAssist){ ////
if((get_val(AIM_BTN)) && (get_val(SHOOT_BTN))) { ////
combo_run(AimAssist); ////
} ////
if((get_val(RX)) > AimAssistValues || (get_val(RX)) < inv(AimAssistValues)){ ////
combo_stop(AimAssist); ////
} ////
} ////
///////////////////////////////////////AimAbuse//////////////////////////////////////////////
if(AimAbuse){ ////
if(get_val(AIM_BTN)> 95){ ////
combo_run(AimAbuse);} ////
if(event_release(AIM_BTN)){ combo_stop(AimAbuse); ////
} ////
} ////
///////////////////////////////////////SingleShot////////////////////////////////////////////
if (get_val(AIM_BTN) && get_val(RIGHT_BUMP)) { ////
combo_run(SingleShot); ////
set_val(RIGHT_BUMP, 0); ////
} else { ////
combo_stop(SingleShot); ////
} ////
///////////////////////////////////////GhostPeek/////////////////////////////////////////////
if (get_val(AIM_BTN)) { ////
if (event_press(LEFT_BUMP)) { ////
combo_run( GhostPeek); ////
} ////
set_val(LEFT_BUMP, 0); ////
} ////
////////////////////////////////////////DropShot/////////////////////////////////////////////
if(get_val(AIM_BTN) && event_press(RELOAD_BTN)){ ////
DropshotToggle =! DropshotToggle; ////
rumble_A_if_true(DropshotToggle); ////
} ////
if(DropshotToggle){ ////
if(get_val(AIM_BTN)&&get_val(SHOOT_BTN)){combo_run(DropShot);} ////
if (event_press(BUILD_BTN)){ DropshotToggle = FALSE; } ////
} ////
///////////////////////////////////////DoublePump////////////////////////////////////////////
if(get_val(AIM_BTN) && event_press(LEFT)){ ////
DoublePump =! DoublePump; ////
rumble_A_if_true(DoublePump); ////
} ////
if(DoublePump){ ////
if(get_val(AIM_BTN)&&get_val(SHOOT_BTN)){combo_run(DoublePump);} ////
if (event_press(BUILD_BTN)){ DoublePump = FALSE; } ////
} ////
///////////////////////////////InstaEdit & InstaReset////////////////////////////////////////
if (a) { ////
if (i < num) { ////
if (!combo_running(master)) { ////
combo_run(master); ////
} ////
} else if (i > num) { ////
a = FALSE; ////
} ////
} ////
if(EDIT_BUTTON_HOLD) ////
{ ////
if(get_val(EDIT_BUTTON) && get_ptime(EDIT_BUTTON) > HOLD_TIME) ////
{ ////
edit = TRUE; ////
} ////
} ////
else if(!EDIT_BUTTON_HOLD) ////
{ ////
if(get_val(EDIT_BUTTON)) ////
{ ////
edit = TRUE; ////
} ////
} ////
if (edit == TRUE) { ////
resetPress(0,1,0,0,0,0); ////
if (get_val(BUILD_BTN)) { ////
AimAssist = TRUE; ////
} ////
if (event_release(SHOOT_BTN) || get_val(EDIT_RESET_BUTTON) || get_val(SWAP_BTN)) { ////
set_click(BUILD_BTN, 1, 0); ////
edit = FALSE; ////
} ////
} ////
//////////////////////////////////////RapidFire//////////////////////////////////////////////
if(get_val(AIM_BTN) && event_press(RIGHT)) { ////
RapidFire =! RapidFire; ////
rumble_A_if_true(RapidFire); ////
} ////
if(RapidFire){ ////
if (get_val(AIM_BTN) && get_val(SHOOT_BTN)) { ////
combo_run( RapidFire); ////
} ////
} ////
} ////
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////--COMBOS--//////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
combo AimAssist {
set_val(RX, AimAssistValues);
wait(delay);
wait(4);
set_val(RX, AimAssistValues*(-1));
wait(delay);
}
combo AimAbuse {
set_val(AIM_BTN, 100);
wait(ZoomInValues);
set_val(AIM_BTN, 0);
wait(ZoomOutValues);
}
combo SingleShot {
set_val(SHOOT_BTN,100);
wait(100);
wait(260);
set_val(SHOOT_BTN,100);
}
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
wait(15);
set_val(SHOOT_BTN, 100);
wait(15);
wait(15);
set_val(CROUCH_BTN, 100);
wait(15);
wait(5);
}
combo DropShot{
set_val(CROUCH_BTN,100);
wait(DropshotDown);
wait(DropshotUp);
set_val(CROUCH_BTN,100);
}
combo DoublePump {
set_val(RELOAD_BTN, 100);
wait(10);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 100);
wait(80);
set_val(RIGHT_BUMP, 100);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 100);
wait(20);
set_val(RIGHT_BUMP, 100);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 0);
wait(60);
set_val(RIGHT_BUMP, 100);
set_val(SHOOT_BTN, 0);
wait(10);
set_val(RIGHT_BUMP, 0);
wait(400);
set_val(RELOAD_BTN, 100);
wait(10);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 100);
wait(80);
set_val(LEFT_BUMP, 100);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 100);
wait(20);
set_val(LEFT_BUMP, 100);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 0);
wait(60);
set_val(LEFT_BUMP, 100);
set_val(SHOOT_BTN, 0);
wait(10);
set_val(LEFT_BUMP, 0);
wait(700);
}
combo RapidFire {
set_val(SHOOT_BTN, 100);
wait(120);
set_val(SHOOT_BTN, 0);
wait(30);
}
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
combo master {
wait(WAIT);
set_val(button, 100);
wait(28);
set_val(button, 0);
wait(28);
i = i + 1;
}
function resetPress(P0,P1,P2,P3,T,S) {
if(!P0){pressedIt[0] = FALSE;} else if(P0) {pressedIt[0] = TRUE;}
if(!P1){pressedIt[1] = FALSE;} else if(P1) {pressedIt[1] = TRUE;}
if(!P2){pressedIt[2] = FALSE;} else if(P2) {pressedIt[2] = TRUE;}
if(!P3){pressedIt[3] = FALSE;} else if(P3) {pressedIt[3] = TRUE;}
}
function set_click(B, Num, Wait) {
WAIT = Wait;
i = 0;
button = B;
num = Num;
a = TRUE;
}
int edit = FALSE;
int pressedIt[6];
int WAIT;
int num, i, a;
int button;
int rumble_type = RUMBLE_A
int HairTrigger = TRUE
/////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////--CREDIT: @PIGUE #6558 ON DISCORD--///////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
-
AFCA_FakSke410 - First Sergeant
- Posts: 60
- Joined: Tue Jan 16, 2018 11:15 am
Re: Can you help me please with this script
Compiles now for T1, ignore the warnings
- Code: Select all
/*///////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////--BUTTON LAYOUT--/////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////// */
define SHOOT_BTN = 4;//RT/R2 ////
define AIM_BTN = 7;//LT/L2 ////
define CROUCH_BTN = 5;//DOWN ON RIGHT STICK ////
define RELOAD_BTN = 20;//X/SQUARE ////
define SPRINT_BTN = 8;//DOWN ON LEFT STICK ////
define JUMP_BTN = 19;//A/CROSS ////
define RIGHT_BUMP = 3;//RB/R1 ////
define LEFT_BUMP = 6;//LB/L1 ////
define SWAP_BTN = 17;//Y/TRIANGLE ////
define BUILD_BTN = 18;//B/CIRCLE ////
define UP = 13;//DPAD UP ////
define DOWN = 14;//DPAD DOWN ////
define LEFT = 15;//DPAD LEFT ////
define RIGHT = 16;//DPAD RIGHT ////
define RX = 9;// ////
define RY = 10;// ////
define LX = 11;// ////
define LY = 12;// ////
/////////////////////////////////////////////////////////////////////////////////////////////
int edit = FALSE;
int pressedIt[6];
int WAIT;
int num, i, a;
int button;
int rumble_type = RUMBLE_A;
int HairTrigger = TRUE;
/*
VISIT THIS LINK FOR UPDATE NOTES, INSTRUCTIONS, PRESET SCRIPT SETUPS, AND DEMO VIDEOS ON THIS SCRIPT
https://docs.google.com/document/d/1LQ0 ... sp=sharing
FOR SUPPORT WITH THIS SCRIPT YOU CAN CONTACT ME ON DISCORD:PIGUE #6558 OR INSTAGRAM: _zack_vigue_
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////--P19UE SCRIPT--////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
///////////////////**WARNING, THIS SCRIPT ONLY WORKS WITH BUILDER PRO**//////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
//// -CONTROLS- ////
//// ////
//// //AIM ABUSE = ALWAYS ON JUST AIM AND SHOOT \\ ////
//// //AIM ASSIST = ALWAYS ON JUST AIM AND SHOOT \\ ////
//// //GHOST PEEK = ADS + LEFT BUMPER \\ ////
//// //SINGLE SHOT = ADS + RIGHT BUMPER \\ ////
//// //DROPSHOT TOGGLE = ADS + RELOAD TO TOGGLE ON/OFF \\ ////
//// //RAPID FIRE = ADS + DAPD RIGHT TO TOGGLE ON/OFF \\ ////
//// //DOUBLE PUMP = ADS + DPAD LEFT TO TOGGLE ON/OFF \\ ////
//// //HAIR TRIGGER = ALWAYS ON \\ ////
//// //SWAP TRIGGER = NO TOGGLE \\ ////
//// //INSTA EDIT/RESET = ALWAYS ON \\ ////
//// ////
/////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////--CONFIGURATION--//////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
//----------------CONTACT ME IF YOU NEED HELP CONFIGURING THIS SCRIPT--------------------////
////
//AIM ASSIST\\ ////
int AimAssist = TRUE; //Change "TRUE" to "FALSE" to turn off aim assist ////
int AimAssistValues = 23; //AimAssist shake values (higher numbers = more shake)////
int delay = 50; //AimAssist speed (lower numbers = faster shake) ////
////
//AIM ABUSE \\ ////
int AimAbuse = TRUE; //Change "FALSE" to "TRUE" for no aim abuse ////
int ZoomInValues = 180; //Zoom in values ////
int ZoomOutValues = 15; //Zoom out values ////
////
//INSTA EDIT & INSTA RESET\\ ////
int EDIT_BUTTON = BUILD_BTN; //Your in game edit button ////
int EDIT_BUTTON_HOLD = TRUE; //If you dont have hold time make this "FALSE" ////
int HOLD_TIME = 200; //Your in game edit hold time (0.200 = 200) ////
int EDIT_RESET_BUTTON = CROUCH_BTN; //Your in game edit reset button ////
////
//DROPSHOT\\ ////
int DropshotToggle = FALSE; //Press AIM + RELOAD to turn on dropshot ////
int DropshotDown = 45; //Dropshot down values ////
int DropshotUp = 15; //Dropshot up values ////
////
//DOUBLEPUMP\\ ////
int DoublePump = FALSE; //Press AIM + DPAD LEFT to turn on double pump ////
////
//RAPIDFIRE\\ ////
int RapidFire = FALSE; //Press AIM + DPAD RIGHT to turn on rapidfire ////
////
//SWAP TRIGGER\\ ////
int SwapTrigger = FALSE; //Change "FALSE" to "TRUE" if you have swapped tiggers////
////
/////////////////////////////////////--MAIN SCRIPT--/////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
main { ////
///////////////////////////////////////HairTrigger///////////////////////////////////////////
if(HairTrigger){ ////
if(get_val(SHOOT_BTN)){set_val(SHOOT_BTN,100);} ////
} ////
/////////////////////////////////// ///FlipTrigger///////////////////////////////////////////
if (SwapTrigger){ ////
swap (7,6) swap (4,3) } ////
////////////////////////////////////////AimAssist////////////////////////////////////////////
if(AimAssist){ ////
if((get_val(AIM_BTN)) && (get_val(SHOOT_BTN))) { ////
combo_run(cAimAssist); ////
} ////
if((get_val(RX)) > AimAssistValues || (get_val(RX)) < inv(AimAssistValues)){ ////
combo_stop(cAimAssist); ////
} ////
} ////
///////////////////////////////////////AimAbuse//////////////////////////////////////////////
if(AimAbuse){ ////
if(get_val(AIM_BTN)> 95){ ////
combo_run(cAimAbuse);} ////
if(event_release(AIM_BTN)){ combo_stop(cAimAbuse); ////
} ////
} ////
///////////////////////////////////////SingleShot////////////////////////////////////////////
if (get_val(AIM_BTN) && get_val(RIGHT_BUMP)) { ////
combo_run(SingleShot); ////
set_val(RIGHT_BUMP, 0); ////
} else { ////
combo_stop(SingleShot); ////
} ////
///////////////////////////////////////GhostPeek/////////////////////////////////////////////
if (get_val(AIM_BTN)) { ////
if (event_press(LEFT_BUMP)) { ////
combo_run( GhostPeek); ////
} ////
set_val(LEFT_BUMP, 0); ////
} ////
////////////////////////////////////////DropShot/////////////////////////////////////////////
if(get_val(AIM_BTN) && event_press(RELOAD_BTN)){ ////
DropshotToggle =! DropshotToggle; ////
rumble_A_if_true(DropshotToggle); ////
} ////
if(DropshotToggle){ ////
if(get_val(AIM_BTN)&&get_val(SHOOT_BTN)){combo_run(DropShot);} ////
if (event_press(BUILD_BTN)){ DropshotToggle = FALSE; } ////
} ////
///////////////////////////////////////DoublePump////////////////////////////////////////////
if(get_val(AIM_BTN) && event_press(LEFT)){ ////
DoublePump =! DoublePump; ////
rumble_A_if_true(cDoublePump); ////
} ////
if(DoublePump){ ////
if(get_val(AIM_BTN)&&get_val(SHOOT_BTN)){combo_run(cDoublePump);} ////
if (event_press(BUILD_BTN)){ DoublePump = FALSE; } ////
} ////
///////////////////////////////InstaEdit & InstaReset////////////////////////////////////////
if (a) { ////
if (i < num) { ////
if (!combo_running(master)) { ////
combo_run(master); ////
} ////
} else if (i > num) { ////
a = FALSE; ////
} ////
} ////
if(EDIT_BUTTON_HOLD) ////
{ ////
if(get_val(EDIT_BUTTON) && get_ptime(EDIT_BUTTON) > HOLD_TIME) ////
{ ////
edit = TRUE; ////
} ////
} ////
else if(!EDIT_BUTTON_HOLD) ////
{ ////
if(get_val(EDIT_BUTTON)) ////
{ ////
edit = TRUE; ////
} ////
} ////
if (edit == TRUE) { ////
resetPress(0,1,0,0,0,0); ////
if (get_val(BUILD_BTN)) { ////
AimAssist = TRUE; ////
} ////
if (event_release(SHOOT_BTN) || get_val(EDIT_RESET_BUTTON) || get_val(SWAP_BTN)) { ////
set_click(BUILD_BTN, 1, 0); ////
edit = FALSE; ////
} ////
} ////
//////////////////////////////////////RapidFire//////////////////////////////////////////////
if(get_val(AIM_BTN) && event_press(RIGHT)) { ////
RapidFire =! RapidFire; ////
rumble_A_if_true(RapidFire); ////
} ////
if(RapidFire){ ////
if (get_val(AIM_BTN) && get_val(SHOOT_BTN)) { ////
combo_run( cRapidFire); ////
} ////
} ////
} ////
/////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////--COMBOS--//////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
combo cAimAssist {
set_val(RX, AimAssistValues);
wait(delay);
wait(4);
set_val(RX, AimAssistValues*(-1));
wait(delay);
}
combo cAimAbuse {
set_val(AIM_BTN, 100);
wait(ZoomInValues);
set_val(AIM_BTN, 0);
wait(ZoomOutValues);
}
combo SingleShot {
set_val(SHOOT_BTN,100);
wait(100);
wait(260);
set_val(SHOOT_BTN,100);
}
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
wait(15);
set_val(SHOOT_BTN, 100);
wait(15);
wait(15);
set_val(CROUCH_BTN, 100);
wait(15);
wait(5);
}
combo DropShot{
set_val(CROUCH_BTN,100);
wait(DropshotDown);
wait(DropshotUp);
set_val(CROUCH_BTN,100);
}
combo cDoublePump {
set_val(RELOAD_BTN, 100);
wait(10);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 100);
wait(80);
set_val(RIGHT_BUMP, 100);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 100);
wait(20);
set_val(RIGHT_BUMP, 100);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 0);
wait(60);
set_val(RIGHT_BUMP, 100);
set_val(SHOOT_BTN, 0);
wait(10);
set_val(RIGHT_BUMP, 0);
wait(400);
set_val(RELOAD_BTN, 100);
wait(10);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 100);
wait(80);
set_val(LEFT_BUMP, 100);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 100);
wait(20);
set_val(LEFT_BUMP, 100);
set_val(SHOOT_BTN, 100);
set_val(RELOAD_BTN, 0);
wait(60);
set_val(LEFT_BUMP, 100);
set_val(SHOOT_BTN, 0);
wait(10);
set_val(LEFT_BUMP, 0);
wait(700);
}
combo cRapidFire {
set_val(SHOOT_BTN, 100);
wait(120);
set_val(SHOOT_BTN, 0);
wait(30);
}
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo master {
wait(WAIT);
set_val(button, 100);
wait(28);
set_val(button, 0);
wait(28);
i = i + 1;
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
function resetPress(P0,P1,P2,P3,T,S) {
if(!P0){pressedIt[0] = FALSE;} else if(P0) {pressedIt[0] = TRUE;}
if(!P1){pressedIt[1] = FALSE;} else if(P1) {pressedIt[1] = TRUE;}
if(!P2){pressedIt[2] = FALSE;} else if(P2) {pressedIt[2] = TRUE;}
if(!P3){pressedIt[3] = FALSE;} else if(P3) {pressedIt[3] = TRUE;}
}
function set_click(B, Num, Wait) {
WAIT = Wait;
i = 0;
button = B;
num = Num;
a = TRUE;
}
/////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////--CREDIT: @PIGUE #6558 ON DISCORD--///////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
2 posts
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