tried to fix couldnt
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• Page 1 of 1
tried to fix couldnt
- Code: Select all
////////Anti Recoil/////////////////////////////////////////////////////////
int AntiRecoil = FALSE; ////
int antirecoil; ////
int antirecoilA = 20; ////
int antirecoilB = 28; ////
int delayA = 12; ////
////
////////Aim Assist Always on////////////////////////////////////////////////
int AimAssist = TRUE; ////
int aav =15;// AIM ASSIST VALUES ////
int aav2 = -19;//AIM ASSIST VALUES ////
////
int value = 21; ////
int value2 =-21; ////
int delay =17; ////
////
////////Aim Abuse///////////////////////////////////////////////////////////
int AimAbuse = TRUE; ////
int AimAbuse_HOLD =190; //How long you HOLD ADS Button ////
int AimAbuse_RELEASE = 20;//How long you release ADS Button ////
////
/////100% Accuracy//////////////////////////////////////////////////////////
int PerfectAccuracy = TRUE; ////
////
/////////Dropshot///////////////////////////////////////////////////////////
int Dropshot = FALSE; ////
int DefenseMode=FALSE; ////
int AttackMode=TRUE; ////
int DropshotDown = 130; //Dropshot down values ////
int DropshotUp = 60; //Dropshot up values ////
////
/////////Hair Trigger///////////////////////////////////////////////////////
int HairTrigger = TRUE; ////
////
/////////Rapid Fire/////////////////////////////////////////////////////////
int RapidFire = FALSE; ////
////
////////Ghost Peek//////////////////////////////////////////////////////////
int GHOST_PEEK_NOABUSE; ////
int ghostpeek = TRUE; ////
int gpreset = 111; ////
////
//AutoRun///////////////////////////////////////////////////////////////////
int AutoRun = TRUE; ////
////
//////////Rumble////////////////////////////////////////////////////////////
int rumble_type = RUMBLE_A; ////
int Notify = TRUE; ////
////
////Jitter//////////////////////////////////////////////////////////////////
int Jitter = FALSE; ////
////
//////Rapid Fire////////////////////////////////////////////////////////////
int shoot_rate = 6; ////
int rapidfire; ////
////
//INSTA EDIT & INSTA RESET//////////////////////////////////////////////////
int EDIT_BUTTON = BUILD_BTN; ////
int EDIT_BUTTON_HOLD = TRUE; ////
int HOLD_TIME = 200; ////
int EDIT_RESET_BUTTON = CROUCH_BTN; ////
////
////LED/////////////////////////////////////////////////////////////////////
int a; int b; ////
////
///////////////Layout///////////////////////////////////////////////////////
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
main {
//AIM ASSIST
if (AimAssist) {
if (get_val(ADS_BTN)) {
combo_run(cAimAssist);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(cAimAssist);}
//HAIR TRIGGER
if(HairTrigger){
if(get_val(FIRE_BTN))
set_val(FIRE_BTN, 100);
}
//RAPID FIRE
if(get_val(ADS_BTN) && event_press(RIGHT)){
RapidFire =! RapidFire;
if(RapidFire == TRUE){combo_run(cNotify);a=0;b=2;}
if(RapidFire == FALSE){combo_run(cNotify);a=2;b=0;}
}
if(RapidFire){
if(get_val(FIRE_BTN)){
combo_run(cRapidfire);
}
}
//ANTI-RECOIL
if(AntiRecoil){
if(get_val(FIRE_BTN)){combo_run(cAntirecoil);}
if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(cAntirecoil);}}
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(cPerfectAccuracy);
combo_run(cNotify);a=4;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(cPerfectAccuracy);
}
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
AimAbuse =! AimAbuse;
if(AimAbuse == TRUE){combo_run(cNotify);a=0;b=2;}
if(AimAbuse == FALSE){combo_run(cNotify);a=2;b=0;}
rumble_A_if_true(AimAbuse);
}
if(AimAbuse){
if(get_val(ADS_BTN)> 95){
combo_run(cAimAbuse);}
if(event_release(ADS_BTN)){ combo_stop(cAimAbuse);
}
//Ghost Peek
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run(cGhostPeek);
combo_run(cNotify);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
//Jitter
if (get_val(ADS_BTN) && event_press(DOWN)) {
Jitter = !Jitter;
}
if (event_press(NEXT_PIECE) || event_press(LEFT_BUMP) || event_press(ADS_BTN)) {
Jitter = FALSE;
}
if (Jitter) {
if(get_val(FIRE_BTN)){
set_val(FIRE_BTN, 0);
combo_run(cJitter);
} else {
combo_stop(cJitter);
}
}
//InstaEdit & InstaReset
if (a) {
if (i < num) {
if (!combo_running(master))
{
combo_run(master);
}
}
else if (i > num)
{
a = FALSE;
}
}
if(EDIT_BUTTON_HOLD)
{
if(get_val(EDIT_BUTTON) && get_ptime(EDIT_BUTTON) > HOLD_TIME)
{
edit = TRUE;
}
}
else if(!EDIT_BUTTON_HOLD)
{
if(get_val(EDIT_BUTTON))
{
edit = TRUE;
}
}
if (edit == TRUE)
{
resetPress(0,1,0,0,0,0);
if (get_val(BUILD_BTN))
{
AimAssist = TRUE;
AimAbuse = TRUE;
}
if (event_release(FIRE_BTN) || get_val(EDIT_RESET_BUTTON) || get_val(SWAP_BTN))
{
set_click(BUILD_BTN, 1, 0);
edit = FALSE;
}
}
}
//AutoRun
if(AutoRun){if(get_val(L_Y) <= -20){set_val(SPRINT_BTN, 100);
}
//Dropshot
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
Dropshot =! Dropshot;
if(Dropshot == TRUE){combo_run(cNotify);a=0;b=2;}
if(Dropshot == FALSE){combo_run(cNotify);a=2;b=0;}
}
if(Dropshot){
if(DefenseMode){if(get_val(FIRE_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(cDropshot);}}
if(AttackMode){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(cDropshot);}}
}
}
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
combo cNotify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo cDropshot{
set_val(CROUCH_BTN,100);
wait(DropshotDown);
wait(DropshotUp);
set_val(CROUCH_BTN,100);
}
combo cAimAssist {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo cPerfectAccuracy {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo cAimAbuse {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
combo cRapidfire {
set_val(FIRE_BTN, 100);
wait(rapidfire);
set_val(FIRE_BTN, 0);
}
combo cJitter {
set_val(FIRE_BTN, 100);
wait(200);
set_val(RIGHT_BUMP,100);
wait(320);
set_val(FIRE_BTN,100);
wait(200);
set_val(LEFT_BUMP,100)
wait(320)
}
combo cGhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo cAntirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(cVibrate);
}
combo master {
wait(WAIT);
set_val(button, 100);
wait(28);
set_val(button, 0);
wait(28);
i = i + 1;
}
function resetPress(P0,P1,P2,P3,T,S) {
if(!P0){pressedIt[0] = FALSE;} else if(P0) {pressedIt[0] = TRUE;}
if(!P1){pressedIt[1] = FALSE;} else if(P1) {pressedIt[1] = TRUE;}
if(!P2){pressedIt[2] = FALSE;} else if(P2) {pressedIt[2] = TRUE;}
if(!P3){pressedIt[3] = FALSE;} else if(P3) {pressedIt[3] = TRUE;}
}
function set_click(B, Num, Wait) {
WAIT = Wait;
i = 0;
button = B;
num = Num;
a = TRUE;
}
int edit = FALSE;
int pressedIt[6];
int WAIT;
int num, i;
int button;
-
Eman69 - Staff Sergeant
- Posts: 13
- Joined: Fri Apr 20, 2018 1:51 am
Re: tried to fix couldnt
Errors fixed:
- Code: Select all
///////////////Layout///////////////////////////////////////////////////////
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
int edit = FALSE;
int pressedIt[6];
int WAIT;
int num, i;
int button;
////////Anti Recoil/////////////////////////////////////////////////////////
int AntiRecoil = FALSE; ////
int antirecoil; ////
int antirecoilA = 20; ////
int antirecoilB = 28; ////
int delayA = 12; ////
////
////////Aim Assist Always on////////////////////////////////////////////////
int AimAssist = TRUE; ////
int aav =15;// AIM ASSIST VALUES ////
int aav2 = -19;//AIM ASSIST VALUES ////
////
int value = 21; ////
int value2 =-21; ////
int delay =17; ////
////
////////Aim Abuse///////////////////////////////////////////////////////////
int AimAbuse = TRUE; ////
int AimAbuse_HOLD =190; //How long you HOLD ADS Button ////
int AimAbuse_RELEASE = 20;//How long you release ADS Button ////
////
/////100% Accuracy//////////////////////////////////////////////////////////
int PerfectAccuracy = TRUE; ////
////
/////////Dropshot///////////////////////////////////////////////////////////
int Dropshot = FALSE; ////
int DefenseMode=FALSE; ////
int AttackMode=TRUE; ////
int DropshotDown = 130; //Dropshot down values ////
int DropshotUp = 60; //Dropshot up values ////
////
/////////Hair Trigger///////////////////////////////////////////////////////
int HairTrigger = TRUE; ////
////
/////////Rapid Fire/////////////////////////////////////////////////////////
int RapidFire = FALSE; ////
////
////////Ghost Peek//////////////////////////////////////////////////////////
int GHOST_PEEK_NOABUSE; ////
int ghostpeek = TRUE; ////
int gpreset = 111; ////
////
//AutoRun///////////////////////////////////////////////////////////////////
int AutoRun = TRUE; ////
////
//////////Rumble////////////////////////////////////////////////////////////
int rumble_type = RUMBLE_A; ////
int Notify = TRUE; ////
////
////Jitter//////////////////////////////////////////////////////////////////
int Jitter = FALSE; ////
////
//////Rapid Fire////////////////////////////////////////////////////////////
int shoot_rate = 6; ////
int rapidfire; ////
////
//INSTA EDIT & INSTA RESET//////////////////////////////////////////////////
int EDIT_BUTTON = BUILD_BTN; ////
int EDIT_BUTTON_HOLD = TRUE; ////
int HOLD_TIME = 200; ////
int EDIT_RESET_BUTTON = CROUCH_BTN; ////
////
////LED/////////////////////////////////////////////////////////////////////
int a; int b; ////
////
main {
//AIM ASSIST
if (AimAssist) {
if (get_val(ADS_BTN)) {
combo_run(cAimAssist);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(cAimAssist);}
//HAIR TRIGGER
if(HairTrigger){
if(get_val(FIRE_BTN))
set_val(FIRE_BTN, 100);
}
//RAPID FIRE
if(get_val(ADS_BTN) && event_press(RIGHT)){
RapidFire =! RapidFire;
if(RapidFire == TRUE){combo_run(cNotify);a=0;b=2;}
if(RapidFire == FALSE){combo_run(cNotify);a=2;b=0;}
}
if(RapidFire){
if(get_val(FIRE_BTN)){
combo_run(cRapidfire);
}
}
//ANTI-RECOIL
if(AntiRecoil){
if(get_val(FIRE_BTN)){combo_run(cAntirecoil);}
if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(cAntirecoil);}}
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(cPerfectAccuracy);
combo_run(cNotify);a=4;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(cPerfectAccuracy);
}
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
AimAbuse =! AimAbuse;
if(AimAbuse == TRUE){combo_run(cNotify);a=0;b=2;}
if(AimAbuse == FALSE){combo_run(cNotify);a=2;b=0;}
rumble_A_if_true(AimAbuse);
}
if(AimAbuse){
if(get_val(ADS_BTN)> 95){
combo_run(cAimAbuse);}
if(event_release(ADS_BTN)){ combo_stop(cAimAbuse);
}
//Ghost Peek
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run(cGhostPeek);
combo_run(cNotify);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
//Jitter
if (get_val(ADS_BTN) && event_press(DOWN)) {
Jitter = !Jitter;
}
if (event_press(NEXT_PIECE) || event_press(LEFT_BUMP) || event_press(ADS_BTN)) {
Jitter = FALSE;
}
if (Jitter) {
if(get_val(FIRE_BTN)){
set_val(FIRE_BTN, 0);
combo_run(cJitter);
} else {
combo_stop(cJitter);
}
}
//InstaEdit & InstaReset
if (a) {
if (i < num) {
if (!combo_running(master))
{
combo_run(master);
}
}
else if (i > num)
{
a = FALSE;
}
}
if(EDIT_BUTTON_HOLD)
{
if(get_val(EDIT_BUTTON) && get_ptime(EDIT_BUTTON) > HOLD_TIME)
{
edit = TRUE;
}
}
else if(!EDIT_BUTTON_HOLD)
{
if(get_val(EDIT_BUTTON))
{
edit = TRUE;
}
}
if (edit == TRUE)
{
resetPress(0,1,0,0,0,0);
if (get_val(BUILD_BTN))
{
AimAssist = TRUE;
AimAbuse = TRUE;
}
if (event_release(FIRE_BTN) || get_val(EDIT_RESET_BUTTON) || get_val(SWAP_BTN))
{
set_click(BUILD_BTN, 1, 0);
edit = FALSE;
}
}
}
//AutoRun
if(AutoRun){if(get_val(L_Y) <= -20){set_val(SPRINT_BTN, 100);
}
//Dropshot
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
Dropshot =! Dropshot;
if(Dropshot == TRUE){combo_run(cNotify);a=0;b=2;}
if(Dropshot == FALSE){combo_run(cNotify);a=2;b=0;}
}
if(Dropshot){
if(DefenseMode){if(get_val(FIRE_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(cDropshot);}}
if(AttackMode){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(cDropshot);}}
}
}
}
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
combo cNotify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo cDropshot{
set_val(CROUCH_BTN,100);
wait(DropshotDown);
wait(DropshotUp);
set_val(CROUCH_BTN,100);
}
combo cAimAssist {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo cPerfectAccuracy {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo cAimAbuse {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
combo cRapidfire {
set_val(FIRE_BTN, 100);
wait(rapidfire);
set_val(FIRE_BTN, 0);
}
combo cJitter {
set_val(FIRE_BTN, 100);
wait(200);
set_val(RIGHT_BUMP,100);
wait(320);
set_val(FIRE_BTN,100);
wait(200);
set_val(LEFT_BUMP,100)
wait(320)
}
combo cGhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo cAntirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
combo master {
wait(WAIT);
set_val(button, 100);
wait(28);
set_val(button, 0);
wait(28);
i = i + 1;
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
//combo_run(cVibrate);
}
function resetPress(P0,P1,P2,P3,T,S) {
if(!P0){pressedIt[0] = FALSE;} else if(P0) {pressedIt[0] = TRUE;}
if(!P1){pressedIt[1] = FALSE;} else if(P1) {pressedIt[1] = TRUE;}
if(!P2){pressedIt[2] = FALSE;} else if(P2) {pressedIt[2] = TRUE;}
if(!P3){pressedIt[3] = FALSE;} else if(P3) {pressedIt[3] = TRUE;}
}
function set_click(B, Num, Wait) {
WAIT = Wait;
i = 0;
button = B;
num = Num;
a = TRUE;
}
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J2Kbr - General of the Army
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