help error fix for T1
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• Page 1 of 1
help error fix for T1
- Code: Select all
/*
///////////////////////////////////////////////////////////////////////////
// Done BY MrCid //
///////////////////////////////////////////////////////////////////////////
// //
// If you have any question add me on discord //
// //
// Discord ----> MrCiiD#5125 //
// //
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// Instructions //
///////////////////////////////////////////////////////////////////////////
// //
// Aim Assist ---> ALWAYS ON //
// //
///////////////////////////////////////////////////////////////////////////
// //
// Aim abuse (MagnetAimbot) ---> ALWAYS ON //
// //
///////////////////////////////////////////////////////////////////////////
// //
// Sniper Aimbot (DO A QUICKSCOPE) ---> ALWAYS ON //
// //
///////////////////////////////////////////////////////////////////////////
// //
// Head Aimbot ---> ALWAYS ON //
// //
///////////////////////////////////////////////////////////////////////////
// //
// Insta edit ---> ALWAYS ON //
// //
///////////////////////////////////////////////////////////////////////////
// //
// Ghost peek ---> ALWAYS ON [ ADS (L2) + RIGHT (Dpad-RIGHT)] //
// //
///////////////////////////////////////////////////////////////////////////
// //
// 100% Accuracy ---> ALWAYS ON [ ADS (L2) + RIGHT (Dpad-RIGHT)] //
// //
///////////////////////////////////////////////////////////////////////////
// //
// Dropshot ---> HOLD ADS + SQUARE TO ACTIVATE //
// //
// ENTER ON BUILD MODE DROPSHOT WILL DESACTIVATE //
// //
///////////////////////////////////////////////////////////////////////////
// //
// Pump-Hand cannom ---> HOLD ADS + TOUCHPAD TO ACTIVATE //
// //
// ENTER ON BUILD MODE PUMP-HAND CANNON WILL DESACTIVATE //
// //
///////////////////////////////////////////////////////////////////////////
// //
// Anti Recoil ---> ALWAYS ON [ Just fire ] //
// //
///////////////////////////////////////////////////////////////////////////
// //
// Auto pick up ---> ALWAYS ON [ HOLD TRIANGLE + SQUARE ] //
// //
// Insta trap and insta pick up all the loot //
// //
///////////////////////////////////////////////////////////////////////////
// //
// 90 DEGREE TURN ---> HOLD Dpad-DOWN TO ACTIVATE //
// //
// ENTER ON EDIT MODE OR BUILD MODE WILL DESACTIVATE //
// //
///////////////////////////////////////////////////////////////////////////
// //
// 3 LAYER RAMP RUSH ---> HOLD LEFT TO ACTIVATE & SQUARE TO RUN COMBO //
// //
// ENTER ON BUILD MODE, EDIT OR PICKAXE RAMP RUSH WILL DESACTIVATE //
// //
///////////////////////////////////////////////////////////////////////////
*/
//The values covered with /**/Value/**/ YOU NEED TO CUSTOM TO YOUR SETTINGS
int EDIT_BUTTON = /**/BUILD/**/; //Insta edit will allow you to confirm the edit quickly
int EDIT_BUTTON_HOLD = /**/TRUE/**///Does your edit button has a hold delay? True means Yes -- False mean No
int HOLD_TIME = /**/150/**/; // Type the hold time which is shown in Fortnite settings, in hundereds because device already know its in MS. |0.10 = 100| |0.25 = 250|
int RESET_EDIT_BUTTON = /**/CROUCH/**///Insta Reset will allow you to confirm the edit reset quickly
int CONFIRM_BUTTON = BUILD; //Make sure this is set to your CONFIRM BUTTON
//Aim Assist
int AimAssist = FALSE;
int aav = 18;// AIM ASSIST VALUES ( This will Shake your screen, turn it off if you dont want shake)
int delay = 16;
//Aim Abuse
int AimAbuse = TRUE;
int AimAbuse_HOLD = 220; //Try changing this value to lock on better the enemies
int AimAbuse_RELEASE = 16; //Try changing this value to lock on better the enemies
//Ghost Peek - L2 & RIGHT // Need to crouch before doing it for being invisible when doing ghost peek
int ghostpeek = TRUE;
int gpreset = 111;
//100% Accuracy - L2 & RIGHT
int PerfectAccuracy = TRUE;
//90 Degree
int D90 = FALSE;
//Dropshot - L2 + R2
int DropShot = FALSE;
int dsdown = 130; // Time you are down (Change it to be more realistic dropshot. I like it with this value)
int dsup = 41; // Time you are up (Change it to be more realistic dropshot. I like it with this value)
//THREE LAYER RUSH
int THREE_LAYER_RAMP = FALSE;
int RMBLE = RUMBLE_A;
/*
/_|
/_|
/_|
/_|
/ <-- PLACE RAMP DOWN FIRST
*/
//Auto Pick Up - GO TO YOUR FORTNITE SETTINGS AND TURN ON "TAP TO INTERACT"
define Speed = 50
//Anti Recoil
int AntiRecoil = FALSE;
int antirecoil
int antirecoilA = 20;
int antirecoilB = 28;
int delayA = 12;
//Jitter ShotGuns//
int Jitter_Burst= FALSE; //ADS + X
//Don't Touch This
int tap;
int L2_block;
int R2_block;
//END
//SWAP CONTROLS
int R1L1_SWAP = FALSE; // SET TO TRUE TO SHOOT WITH R1 AND AIM WITH L1
int XR3_SWAP = FALSE; // SET TO TRUE TO JUMP WITH R3 AND CROUCH WITH X
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE
//LED
int g; int h;
//Buttons Definitions Sections
//Ps4/XBox
define FIRE = /**/4/**/; //R2/RB
define ADS = /**/7/**/; //L2/LB
define RBUMP = /**/3/**/; //R1/RT
define LBUMP = /**/6/**/; //L1/LT
define CROUCH = /**/5/**/; //R3/RS
define SPRINT = /**/8/**/; //L3/LS
define JUMP = /**/19/**/; //X/A
define RELOAD = /**/20/**/; //square/X
define PICKAXE = /**/17/**/; //triangle/Y
define BUILD = /**/18/**/; //circle/B
define UP = /**/13/**/; //Up
define DOWN = /**/14/**/; //Down
define LEFT = /**/15/**/; //Left
define RIGHT = /**/16/**/; //Right
define OPTIONS = /**/2 /**/; //Options/Menu
//Unrelated
define TOUCHPAD = 27;//Touchpad
define R_X = 9; // PS4 RX / Xbox RX
define R_Y = 10; //PS4 RY / Xbox RY
define L_X = 11; //XB1_LX //PS4_LX
define L_Y = 12; //XB1_LY //PS4_LY
//End of Buttons Definitions Section
//Script Integers Section (**Dont Change**)
int pressedIt[6]; // new activation method
int WAIT;
int button;
int num, i, a;
int edit = FALSE;
//End of Script Integers
//--------------------------------------------------------------------------------------------------------MAIN SECTION----------------------------------------------------------------------------------------------------//
main {
//Edit Section
if(EDIT_BUTTON_HOLD)
{
if(get_val(EDIT_BUTTON) && get_ptime(EDIT_BUTTON) > HOLD_TIME)
{
edit = TRUE;
}
}
else if(!EDIT_BUTTON_HOLD)
{
if(get_val(EDIT_BUTTON))
{
edit = TRUE;
}
}
if (edit == TRUE) {
if (get_val(BUILD)) {
AimAssist = TRUE;
AimAbuse = TRUE;
}
if (event_release(FIRE) || get_val(RESET_EDIT_BUTTON) || get_val(PICKAXE)) {
set_click(CONFIRM_BUTTON, 1, 0);
edit = FALSE;
}
}
//Start of the clicker
if (a) {
if (i < num) {
if (!combo_running(master)) {
combo_run(master);
}
} else if (i > num) {
a = FALSE;
}
}
//End of the clicker
//Ghost Peek
if (ghostpeek) {
if (get_val(7)) {if (get_val(16)) {
combo_run(ghostpeek_Hold); }
set_val(16, 0);
}}
//D90
if(get_val(DOWN) && event_press(DOWN)){
D90 =! D90;
if(D90 == TRUE){combo_run(Notify);g=0;h=2;}
if(D90 == FALSE){combo_run(Notify);g=2;h=0;}
}
if(D90){
if (get_val(FIRE)) {
set_click(FIRE, 2, 0);
}
if (event_release(FIRE)) {
combo_run(D90);
}
if (combo_running(D90)) {
block(R_Y, 100);
block(R_X, 100);
}
}
if (get_val(EDIT_BUTTON) || get_val(BUILD)|| get_val(PICKAXE)){ D90 = FALSE; }
//SWAP CONTROLS
if(R1L1_SWAP) {
swap(3, 4); swap(6, 7);
}
if (XR3_SWAP) {
swap(19, 5);
}
//AUTO PICK UP
if (get_val(PICKAXE)&&get_val(RELOAD)){
combo_run(TurboCros);
}
//Jitter
if(get_val(ADS)&&event_press(TOUCHPAD)){ Jitter_Burst=!Jitter_Burst;
if(Jitter_Burst == TRUE){combo_run(Notify);g=0;h=2;}
if(Jitter_Burst == FALSE){combo_run(Notify);g=2;h=0;}
}
if(Jitter_Burst){
if(get_val(FIRE)){combo_run(Jitter_Burst);}
if(event_release(FIRE)){combo_stop(Jitter_Burst);}
if (event_press(18)){ Jitter_Burst = FALSE; }
}
//Dropshot
if(get_val(ADS) && event_press(RELOAD)){
DropShot =! DropShot;
if(DropShot == TRUE){combo_run(Notify);g=0;h=2;}
if(DropShot == FALSE){combo_run(Notify);g=2;h=0;}
}
if(DropShot){
if(get_val(ADS)&&get_val(FIRE)){combo_run(DropShot);}
if (event_press(18)){ DropShot = FALSE; }
}
//Three layer rush
if (get_val(PS4_LEFT)) {
{
THREE_LAYER_RAMP = !THREE_LAYER_RAMP;
RMBLE_A(THREE_LAYER_RAMP);}
set_val(PS4_SQUARE,0) }
if (THREE_LAYER_RAMP) {
if (get_val (PS4_SQUARE)) {
combo_run (THREE_LAYER_RAMP);
}
if (get_val(RIGHT) || get_val(BUILD)){ THREE_LAYER_RAMP = FALSE; }}
//AIM ASSIST
if (AimAssist) {
if (get_val(ADS)> 95){ combo_run(AimAssist);}
}
if (abs(get_val(R_X)) > 19 || abs(get_val(R_Y)) > 19){
combo_stop(AimAssist);}
if(AimAbuse){
if(get_val(ADS)> 95){
combo_run(AimAbuse);}
if(event_release(ADS)){ combo_stop(AimAbuse);}
}
}
//End of Main
//LEDs
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
combo Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, g);
set_led(LED_3, h);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, g);
set_led(LED_3, h);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, g);
set_led(LED_3, h);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
//--------------------------------------------------------------------------------------------------------COMBO SECTION-----------------------------------------------------------------------------------------------------------------//
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------//
combo D90 {
set_val(JUMP, 100);
wait(30);
set_val(R_Y, 100)
set_val(RBUMP, 100);
wait(20);
set_val(R_Y, -100)
set_val(ADS, 100);
wait(20);
}
combo TAP
{
doubleClick = TRUE;
wait(400);
doubleClick = FALSE;
}
combo Jitter_Burst {
set_val(ADS, 100);
wait(50);
set_val(FIRE, 100);
wait(50);
set_val(RBUMP, 100);
wait(100);
set_val(RBUMP, 0);
wait(300); //END
set_val(ADS, 100);
wait(300);
set_val(FIRE, 100);
wait(50);
set_val(LBUMP, 100);
wait(100);
set_val(LBUMP, 0);
wait(500); //END
}
combo THREE_LAYER_RAMP {
set_val(PS4_R1, 100);
wait(110);
set_val(PS4_R1, 0);
wait(60);
set_val(PS4_R2, 100);
wait(10);
set_val(PS4_R2, 100);
wait(100);
set_val(PS4_R2, 0);
wait(20);
set_val(PS4_L2, 100);
wait(110);
set_val(PS4_L2, 0);
wait(570);
}
combo TurboCros {
wait(Speed);
set_val(XB1_X, 0);
wait(Speed);
set_val(XB1_X, 0);
}
combo AA_XY {
set_val(10,xy_val(10,aa__shake));
wait(aa_delay);
set_val(9,xy_val(9,aa__shake));
set_val(11,xy_val(11,aa__shake));
wait(aa_delay);
set_val(10,xy_val(10,aa__shake * -1));
wait(aa_delay);
set_val(9,xy_val(9,aa__shake * -1));
set_val(11,xy_val(11,aa__shake * -1));
wait(aa_delay);
}
combo AimAssist {
set_val(R_Y, (aav)); wait(delay)
set_val(R_X, (aav)); wait(delay)
set_val(R_Y, aav * -1); wait(delay)
set_val(R_X, aav * -1); wait(delay)}
combo AimAbuse {
set_val(ADS, 100);
wait(AimAbuse_HOLD);
set_val(ADS, 0);
wait(AimAbuse_RELEASE);
}
//the clicker
combo master {
wait(WAIT);
set_val(button, 100);
wait(28);
set_val(button, 0);
wait(28);
i = i + 1;
}
//End of clicker
//Functions
//Clicker Function
function set_click(B, Num, Wait) {
WAIT = Wait;
i = 0;
button = B;
num = Num;
a = TRUE;
}
//End of clicker function
combo ghostpeek_Hold {
set_val(5, 100);
wait(15); wait(15);
set_val(4, 100);
wait(15); wait(10);
set_val(5, 100);
wait(15); wait(gpreset);
}
combo DropShot{
set_val(5,100);
wait(dsdown);
wait(dsup);
set_val(5,100);
}
combo TurboCross {
wait(Speed);
set_val(XB1_X, 0);
wait(Speed);
set_val(XB1_X, 0);
}
combo RUMBLE {
set_rumble(RMBLE, 100); wait(300);
reset_rumble(); }
function RMBLE_A(var) {
if (var) RMBLE = RUMBLE_A;
else RMBLE = RUMBLE_B;
combo_run(RUMBLE); }
//End of Functions
-
minedead86 - Private First Class
- Posts: 2
- Joined: Sun Mar 24, 2019 12:35 am
Re: help error fix for T1
- Code: Select all
//#pragma METAINFO("tmp.gpc", 1, 0, "Buffy's GPC Converter v0.21"))
//#include <titanone.gph>
define Speed = 50;
define FIRE = 4;
define ADS = 7;
define RBUMP = 3;
define LBUMP = 6;
define CROUCH = 5;
define SPRINT = 8;
define JUMP = 19;
define RELOAD = 20;
define PICKAXE = 17;
define BUILD = 18;
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
define OPTIONS = 2;
define TOUCHPAD = 27;
define R_X = 9;
define R_Y = 10;
define L_X = 11;
define L_Y = 12;
int EDIT_BUTTON = BUILD;
int EDIT_BUTTON_HOLD = TRUE;
int HOLD_TIME = 150;
int RESET_EDIT_BUTTON = CROUCH;
int CONFIRM_BUTTON = BUILD;
int AimAssist = FALSE;
int aav = 18;
int delay = 16;
int AimAbuse = TRUE;
int AimAbuse_HOLD = 220;
int AimAbuse_RELEASE = 16;
int ghostpeek = TRUE;
int gpreset = 111;
int PerfectAccuracy = TRUE;
int D90 = FALSE;
int DropShot = FALSE;
int dsdown = 130;
int dsup = 41;
int THREE_LAYER_RAMP = FALSE;
int RMBLE = RUMBLE_A;
int AntiRecoil = FALSE;
int antirecoil;
int antirecoilA = 20;
int antirecoilB = 28;
int delayA = 12;
int Jitter_Burst= FALSE;
int tap;
int L2_block;
int R2_block;
int R1L1_SWAP = FALSE;
int XR3_SWAP = FALSE;
int rumble_type = RUMBLE_A;
int Notify = TRUE;
int g;
int h;
int pressedIt[6];
int WAIT;
int button;
int num, i, a;
int edit = FALSE;
main {
if (EDIT_BUTTON_HOLD) {
if (get_val(EDIT_BUTTON)&&get_ptime(EDIT_BUTTON)>HOLD_TIME) {
edit=TRUE;
}
}
else if (!EDIT_BUTTON_HOLD) {
if (get_val(EDIT_BUTTON)) {
edit=TRUE;
}
}
if (edit==TRUE) {
if (get_val(BUILD)) {
AimAssist=TRUE;
AimAbuse=TRUE;
}
if (event_release(FIRE)||get_val(RESET_EDIT_BUTTON)||get_val(PICKAXE)) {
f_set_click(CONFIRM_BUTTON, 1, 0);
edit=FALSE;
}
}
if (a) {
if (i<num) {
if (!combo_running(c_master)) {
combo_run(c_master);
}
}
else if (i>num) {
a=FALSE;
}
}
if (ghostpeek) {
if (get_val(7)) {
if (get_val(16)) {
combo_run(c_ghostpeek_Hold);
}
set_val(16, 0);
}
}
if (get_val(DOWN)&&event_press(DOWN)) {
D90=!D90;
if (D90==TRUE) {
combo_run(c_Notify);
g=0;
h=2;
}
if (D90==FALSE) {
combo_run(c_Notify);
g=2;
h=0;
}
}
if (D90) {
if (get_val(FIRE)) {
f_set_click(FIRE, 2, 0);
}
if (event_release(FIRE)) {
combo_run(c_D90);
}
if (combo_running(c_D90)) {
block(R_Y, 100);
block(R_X, 100);
}
}
if (get_val(EDIT_BUTTON)||get_val(BUILD)||get_val(PICKAXE)) {
D90=FALSE;
}
if (R1L1_SWAP) {
swap(3, 4);
swap(6, 7);
}
if (XR3_SWAP) {
swap(19, 5);
}
if (get_val(PICKAXE)&&get_val(RELOAD)) {
combo_run(c_TurboCros);
}
if (get_val(ADS)&&event_press(TOUCHPAD)) {
Jitter_Burst=!Jitter_Burst;
if (Jitter_Burst==TRUE) {
combo_run(c_Notify);
g=0;
h=2;
}
if (Jitter_Burst==FALSE) {
combo_run(c_Notify);
g=2;
h=0;
}
}
if (Jitter_Burst) {
if (get_val(FIRE)) {
combo_run(c_Jitter_Burst);
}
if (event_release(FIRE)) {
combo_stop(c_Jitter_Burst);
}
if (event_press(18)) {
Jitter_Burst=FALSE;
}
}
if (get_val(ADS)&&event_press(RELOAD)) {
DropShot=!DropShot;
if (DropShot==TRUE) {
combo_run(c_Notify);
g=0;
h=2;
}
if (DropShot==FALSE) {
combo_run(c_Notify);
g=2;
h=0;
}
}
if (DropShot) {
if (get_val(ADS)&&get_val(FIRE)) {
combo_run(c_DropShot);
}
if (event_press(18)) {
DropShot=FALSE;
}
}
if (get_val(PS4_LEFT)) {
THREE_LAYER_RAMP=!THREE_LAYER_RAMP;
f_RMBLE_A(THREE_LAYER_RAMP);
set_val(PS4_SQUARE, 0);
}
if (THREE_LAYER_RAMP) {
if (get_val(PS4_SQUARE)) {
combo_run(c_THREE_LAYER_RAMP);
}
if (get_val(RIGHT)||get_val(BUILD)) {
THREE_LAYER_RAMP=FALSE;
}
}
if (AimAssist) {
if (get_val(ADS)>95) {
combo_run(c_AimAssist);
}
}
if (abs(get_val(R_X))>19||abs(get_val(R_Y))>19) {
combo_stop(c_AimAssist);
}
if (AimAbuse) {
if (get_val(ADS)>95) {
combo_run(c_AimAbuse);
}
if (event_release(ADS)) {
combo_stop(c_AimAbuse);
}
}
}
combo c_Notify {
if (Notify) {
set_rumble(RUMBLE_B, 65);
}
set_led(LED_1, 0);
set_led(LED_2, g);
set_led(LED_3, h);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, g);
set_led(LED_3, h);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, g);
set_led(LED_3, h);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo c_D90 {
set_val(JUMP, 100);
wait(30);
set_val(R_Y, 100);
set_val(RBUMP, 100);
wait(20);
set_val(R_Y, -100);
set_val(ADS, 100);
wait(20);
}
combo c_Jitter_Burst {
set_val(ADS, 100);
wait(50);
set_val(FIRE, 100);
wait(50);
set_val(RBUMP, 100);
wait(100);
set_val(RBUMP, 0);
wait(300);
set_val(ADS, 100);
wait(300);
set_val(FIRE, 100);
wait(50);
set_val(LBUMP, 100);
wait(100);
set_val(LBUMP, 0);
wait(500);
}
combo c_THREE_LAYER_RAMP {
set_val(PS4_R1, 100);
wait(110);
set_val(PS4_R1, 0);
wait(60);
set_val(PS4_R2, 100);
wait(10);
set_val(PS4_R2, 100);
wait(100);
set_val(PS4_R2, 0);
wait(20);
set_val(PS4_L2, 100);
wait(110);
set_val(PS4_L2, 0);
wait(570);
}
combo c_TurboCros {
wait(Speed);
set_val(XB1_X, 0);
wait(Speed);
set_val(XB1_X, 0);
}
combo c_AimAssist {
set_val(R_Y, (aav));
wait(delay);
set_val(R_X, (aav));
wait(delay);
set_val(R_Y, aav*-1);
wait(delay);
set_val(R_X, aav*-1);
wait(delay);
}
combo c_AimAbuse {
set_val(ADS, 100);
wait(AimAbuse_HOLD);
set_val(ADS, 0);
wait(AimAbuse_RELEASE);
}
combo c_master {
wait(WAIT);
set_val(button, 100);
wait(28);
set_val(button, 0);
wait(28);
i=i+1;
}
combo c_ghostpeek_Hold {
set_val(5, 100);
wait(15);
wait(15);
set_val(4, 100);
wait(15);
wait(10);
set_val(5, 100);
wait(15);
wait(gpreset);
}
combo c_DropShot {
set_val(5, 100);
wait(dsdown);
wait(dsup);
set_val(5, 100);
}
combo c_RUMBLE {
set_rumble(RMBLE, 100);
wait(300);
reset_rumble();
}
function f_set_click(B, Num, Wait) {
WAIT=Wait;
i=0;
button=B;
num=Num;
a=TRUE;
}
function f_RMBLE_A(var) {
if (var) RMBLE=RUMBLE_A;
else RMBLE=RUMBLE_B;
combo_run(c_RUMBLE);
}
-
Buffy - Lieutenant
- Posts: 422
- Joined: Wed Jul 20, 2016 5:23 am
2 posts
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