2 button combo
3 posts
• Page 1 of 1
2 button combo
Hello!
If this is done else where point me in the direction please!
but I am after a script with a 2 button combo that's activated from one button, I can adjust the buttons to the buttons id like to use but I am clueless as to setting up an actual script.
Please Help x
If this is done else where point me in the direction please!
but I am after a script with a 2 button combo that's activated from one button, I can adjust the buttons to the buttons id like to use but I am clueless as to setting up an actual script.
Please Help x
-
ESONewb - Private First Class
- Posts: 2
- Joined: Sat Mar 23, 2019 11:12 am
Re: 2 button combo
Change the buttons up top to whatever buttons you need!
- Code: Select all
define ACTIVATE_BUTTON = XB1_X;
define BUTTON_1_ACTIVATE = XB1_Y;
define BUTTON_2_ACTIVATE = XB1_B;
main {
if(event_press(ACTIVATE_BUTTON)) {
combo_run(two_btn_combo);
}
}
combo two_btn_combo {
set_val(ACTIVATE_BUTTON, FALSE);
set_val(BUTTON_1_ACTIVATE, TRUE);
set_val(BUTTON_2_ACTIVATE, TRUE);
wait(70);
}
-
Buffy - Lieutenant
- Posts: 422
- Joined: Wed Jul 20, 2016 5:23 am
Re: 2 button combo
Thank you so much!
-
ESONewb - Private First Class
- Posts: 2
- Joined: Sat Mar 23, 2019 11:12 am
3 posts
• Page 1 of 1
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