$100 for a small edit to a script
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$100 for a small edit to a script
ok so im willing to pay someone $100 for a script i have most of the script already i will provide that below all i want its just the anti recoil from the 2015 battlefront implemented into my script ok so in the gamepack the anti recoil seems to work different to any anti recoil there is if you want to know if you have the game battlefront 2015 use ee-3 with in game sensitivity 20 and set 60/20 rapid fire and anti recoil set to 40 you will see that the anti recoil is alot different to any anti recoil ive tried on a custom script. if someone could implement that to my current script the effect it has im willing to pay $100 for the person who can make this happen.
thanks
thanks
Last edited by UFO on Sun Apr 07, 2019 10:04 am, edited 1 time in total.
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UFO - Master Sergeant
- Posts: 28
- Joined: Fri Mar 09, 2018 4:59 am
Re: $100 for a small edit to a script
Gamepacks aren't editable. Do you have a GPC script?
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antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: $100 for a small edit to a script
antithesis wrote:Gamepacks aren't editable. Do you have a GPC script?
yes sir i have a script i want the game pack 'anti recoil' implemented into its best if the person has battlefront 2015 to see what iam talking about as its a weird anti recoil that the gamepack offers it seems to fight the recoil pattern abit better than the anti recoil i currently use. it would be amazing and have mastered the best battlefront script if its done please if you implement it right message me it via messages on this website as i would be paying good for this service
- Code: Select all
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
//------------------------------------------------------------------------------
define switch = PS4_TRIANGLE;
define AR_Release = 90; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
//------------------------------------------------------------------------------
define RF_CONTROL = TRUE;
int RF_RPS = 6;
//***************************************************
define CONTROLLER = TRUE;
define MOUSE = FALSE;
//***************************************************
define RT = PS4_R2;
define LT = PS4_L2;
define LB = PS4_L1;
define RB = PS4_R1;
define LS = PS4_L3;
define RX = PS4_RX;
define RY = PS4_RY;
define LY = PS4_LY;
define A = PS4_CROSS;
define Y = PS4_TRIANGLE;
define X = PS4_SQUARE;
define OPTIONS = PS4_OPTIONS;
define RIGHT = PS4_RIGHT;
define LEFT = PS4_LEFT;
define UP = PS4_UP;
define DOWN = PS4_DOWN;
define fh = 500;
define h = 100;
define n = 0;
define hn = 1;
define hk = 2;
define k = 75;
define z = 20;
define a1 = 150;
define a2 = 40;
define delay = 11;
int value = 20;
int stop1;
int stop2;
int hip_assist_onoff = FALSE;
//------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//------------------------------------------------------------------------------
// VARIABLES - int
int onoff = TRUE; // if TRUE Rapidfire/Anti-Recoil is ON by default - if FALSE, OFF by default
////////////////////////////////////////////////////////////////////////////////
int ANTI_RECOIL_HIP = 27.3; // change this value for vertical recoil
int ANTI_RECOIL_ADS = 35;
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int Col_ind;
///////////////////////////////////////////////////////////////////////////////
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
//------------------------------------------------------------------------------
// change to TRUE if you want flipped R2 --> R1 & L2 --> L1
int flipped = FALSE;
//------------------------------------------------------------------------------
//MAIN BLOCK ROUTINES
main {
if(flipped) {
swap(PS4_R1, PS4_R2);
swap(PS4_L1, PS4_L2);
}
if(event_press(PS4_L2)) {
combo_run(L2FAST);}
////////////////////////////////////////////////
// RAPIDFIRE
if(event_press(switch))
onoff = !onoff;// Toggle RF & AR true/false state
if(onoff) {
if(get_val(FIRE_BTN))
combo_run(Turbo_1);
// ANTI RECOIL
if(get_val(FIRE_BTN)) {
if(get_val(ADS_BTN))
combo_run(AntiRecoil_ADS);
else
combo_run(AntiRecoil_HIP);
}
if(abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil_HIP);
combo_stop (AntiRecoil_ADS);
}
}
//HIP*AIM*ASSIST******************************************
if(CONTROLLER) {
value = 32;
stop1 = 33;
stop2 = 33;
}else{
value = 22;
stop1 = 23;
stop2 = 23;
}
if(hip_assist_onoff) {
if(!get_val(RT) && !get_val(XB1_LT))
combo_run(HIP_ASSIST);
else
combo_stop(HIP_ASSIST);
if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2)
combo_stop(HIP_ASSIST);
}
// EASY ROll ********************************************
if(get_val(PS4_R3)) {
combo_run(EASY_ROLL);
}
}
//-------------------------------------------------------------------------------------------
//COMBO BLOCKS
combo EASY_ROLL {
set_val(PS4_R3, 100);
wait(40);
set_val(PS4_R3, 0);
wait(70);
set_val(PS4_R3, 100);
wait(90);
set_val(PS4_R3, 0);
wait(430);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
}
combo Turbo_1 {
set_val(FIRE_BTN, 100);
wait(60);
set_val(FIRE_BTN, 0);
wait(20);
set_val(FIRE_BTN, 0);
}
combo L2FAST {
set_val(PS4_L2, 100);
wait(40);
set_val(PS4_L2, 0);
wait(20);
set_val(PS4_L2, 100);
wait(40);
set_val(PS4_L2, 0);}
combo AntiRecoil_HIP {
if(onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL_HIP;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
combo AntiRecoil_ADS {
if(onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL_ADS;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
combo HIP_ASSIST {
set_val(RX, value - 10);
wait(delay)
set_val(RX, 0);
wait(delay)
set_val(RX, (value - 10) * -1);
wait(delay)
}
// COLOR LED function
//--------------------------------------------------------------
function color_LED(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}// End
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UFO - Master Sergeant
- Posts: 28
- Joined: Fri Mar 09, 2018 4:59 am
Re: $100 for a small edit to a script
Yeah, that's a terrible anti-recoil. However, no-one has access to the anti-recoil used in the Gamepack except J2K and I suspect it's generic rather than game-specific (as with all Gamepacks).
Try bonefisher's QuickAdjust script from Online Resources in Gtuner IV. That has the current best anti-recoil from AryanX.
Try bonefisher's QuickAdjust script from Online Resources in Gtuner IV. That has the current best anti-recoil from AryanX.
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antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: $100 for a small edit to a script
antithesis wrote:Yeah, that's a terrible anti-recoil. However, no-one has access to the anti-recoil used in the Gamepack except J2K and I suspect it's generic rather than game-specific (as with all Gamepacks).
Try bonefisher's QuickAdjust script from Online Resources in Gtuner IV. That has the current best anti-recoil from AryanX.
so cant add that anti recoil to my script is it possible for you to implement that AryanX anti recoil and see if its as good ?
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UFO - Master Sergeant
- Posts: 28
- Joined: Fri Mar 09, 2018 4:59 am
Re: $100 for a small edit to a script
On that game AryanX AR tends to drift randomly with the safe settings that work for most games, game has little to no AR and even at its lowest AryanX felts like too much.
The Anti-Recoil on that script you posted there is the most common and go-to for controller users.
The last update of my Battlefront Basic OP was using AryanX anti-recoil it wasn't published though, but with some tweaks to work properly with Battlefront 2015. I loved that game, had more 2500 hours on it, but currently has very low population and servers are going to shutdown in the third quarter of this year.
The Anti-Recoil on that script you posted there is the most common and go-to for controller users.
The last update of my Battlefront Basic OP was using AryanX anti-recoil it wasn't published though, but with some tweaks to work properly with Battlefront 2015. I loved that game, had more 2500 hours on it, but currently has very low population and servers are going to shutdown in the third quarter of this year.
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alanmcgregor - Major
- Posts: 994
- Joined: Tue Mar 27, 2018 8:38 am
Re: $100 for a small edit to a script
alanmcgregor wrote:On that game AryanX AR tends to drift randomly with the safe settings that work for most games, game has little to no AR and even at its lowest AryanX felts like too much.
The Anti-Recoil on that script you posted there is the most common and go-to for controller users.
The last update of my Battlefront Basic OP was using AryanX anti-recoil it wasn't published though, but with some tweaks to work properly with Battlefront 2015. I loved that game, had more 2500 hours on it, but currently has very low population and servers are going to shutdown in the third quarter of this year.
who said the servers shutting down ?
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UFO - Master Sergeant
- Posts: 28
- Joined: Fri Mar 09, 2018 4:59 am
Re: $100 for a small edit to a script
Two years ago, when Battlefront II was released someone asked about the life expectancy of Battlefront 2015. They said there won't be more updates for that game, and it will be alive the next two years due Disney license constraints and server contractual obligation. They said that if game population remain substantial they might consider extent it. But you know EA/DICE, they haven't release any update for that game for more than three years. They have to make this statement because after the controversial/fail launch of SWBII 2017 people start to be afraid that EA shut down the first game to push more players to the second one.
Last year in a Q/A addressing Battlefront II life service, they said they have more content coming for this game and they going to get more servers released from other games in order to improve the current issues and support the new game modes.
Being the game with around 4000 players population in a peak day, summing PC and consoles, and games like BF hardline that had triple than when that game was shut down last year.
Is pretty much clear, the time has come for Battlefront 2015.
Sucks, that game was very hard judge for its casual arcade gameplay, but now games like Fortnite follow its footprint. Very underrated shooter.
Last year in a Q/A addressing Battlefront II life service, they said they have more content coming for this game and they going to get more servers released from other games in order to improve the current issues and support the new game modes.
Being the game with around 4000 players population in a peak day, summing PC and consoles, and games like BF hardline that had triple than when that game was shut down last year.
Is pretty much clear, the time has come for Battlefront 2015.
Sucks, that game was very hard judge for its casual arcade gameplay, but now games like Fortnite follow its footprint. Very underrated shooter.
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alanmcgregor - Major
- Posts: 994
- Joined: Tue Mar 27, 2018 8:38 am
Re: $100 for a small edit to a script
Also, I just noticed this is a Titan One script. You're not going to get better anti-recoil than a basic version due to device limitations.
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antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: $100 for a small edit to a script
antithesis wrote:Also, I just noticed this is a Titan One script. You're not going to get better anti-recoil than a basic version due to device limitations.
could you alter the anti recoil on script to be more like the game pack anti recoil leave the ADS anti recoil just the hipfire anti recoil if its as effective ill pay
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UFO - Master Sergeant
- Posts: 28
- Joined: Fri Mar 09, 2018 4:59 am
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