ERROR IN SCRIPT NEED HELP!

GPC1 script programming for Titan One. Code examples, questions, requests.

ERROR IN SCRIPT NEED HELP!

Postby SG12user » Wed Aug 07, 2019 6:34 pm

For some odd reason the script isnt working properly, is there a way to fix it? It kept saying undefined token syntax line 89.. something like that. Can you please check it out? I put an atttachment in this, so the link to the gpc is in this post.
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Re: ERROR IN SCRIPT NEED HELP!

Postby Mad » Sat Aug 17, 2019 8:44 pm

Code: Select all
 
/*
 = = = = = = = = = = = = = = = = = = =
 = /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\  =
 = /\/\/\  Made By ItzSnack  /\/\/\  =
 = /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\  =
 = = = = = = = = = = = = = = = = = = =
 
 ================                                                       
 === FEATURES ===
 ================
 Aim Assist
 Aim Abuse - Hold L2/LT All the way down
 Anti Recoil
 Auto Run
 Rapid Fire
 Drop Shot
 Hair Trigger
 
 =================
 === Important ===
 =============================================================
 === Some features will have to be turned on in the script ===
 =============================================================
 
 ===================================================================================
 ===                          TOGGLES YOU CAN ACTIVATE                           ===
 ===================================================================================
 === Hold L2/LT And Press R3/RS For Rapid Fire                                   ===
 === 1 Rumbles = ON 2 = OFF                                                      ===
 ===================================================================================
 === Hold L2/LT And Press L3/LS For Drop Shot                                    ===
 === 1 Rumbles = ON 2 = OFF                                                      ===
 ===================================================================================
 */

 
    //Layout
    define PS = 0;
    define SHARE = 1;
    define OPTIONS = 2;   
    define R1 = 3;
    define R2 = 4;       
    define R3 = 5;       
    define L1 = 6;       
    define L2 = 7;     
    define L3 = 8;   
    define RX = 9;       
    define RY = 10;     
    define LX = 11;       
    define LY = 12;     
    define UP = 13;       
    define DOWN = 14;   
    define LEFT = 15;
    define RIGHT = 16;
    define TRIANGLE = 17;
    define CIRCLE = 18
    define CROSS = 19;   
    define SQUARE = 20;
 
    define ON = TRUE;
    define OFF = FALSE;
 
    //Customize
    int R1L1 = OFF; //Change OFF TO ON If you play with flipped triggers
    int AB = ON; //Change ON TO OFF If you don't want Aim Abuse
    int AS = ON; //Change ON TO OFF If you don't want Aim Assist
    int ART = ON; //Change ON TO OFF If you don't want Auto Run
    int AT = ON; //Change ON TO OFF If you don't want Anti Recoil
    int HRT = ON; //Change ON TO OFF If you don't want Hair Triggers
 
    //Custom Buttons
    int CROUCH = CIRCLE; //Your crouch button
 
    //Speed Of Features
    int RF_Speed = 40; //Rapid Fire Speed
    int DS_Speed = 60; //Drop Shot Speed
    /*NOTE:
    Higher values = Slower
    Lower values = Faster*/

 
    //Anti Recoil
    int AR = 16; //Anti Recoil
    int Release = 16; //Maximum 10+ Higher than Anti Recoil
 
    //Aim Abuse
    int HOLD = 80;
    int RELEASE = 12;
 
    //Aim Assist   
    int AP = 18;
    int AM = -18;
    int RAP = 12;
    int RAM = -12;
    int Delay = 20;
    int ARelease = 19;
 
    //Toggles
    int roblox;
    int DS_toggle;
    int ARS;
 
    main {           
 
    if(R1L1) {
    swap(R1,R2);
    swap(L1,L2);}
 
    if(AS)
    if(get_val(L2)) combo_run(AimAssist);
 
    if(HRT)
    deadzone(R2,L2,100,50);
 
    if(ART)
    if(get_val(LY) == -100 && get_val(L2) == 0) 
    set_val(L3,100);
 
    if(AB)
    if(get_val(L2)> 90){combo_run(AimAbuse);}
    if(event_release(L2)){ combo_stop(AimAbuse);}   
 
    if(get_val(L2) && event_press(L3)) {
    DS_toggle=!DS_toggle;
    if(DS_toggle) combo_run(Flash_ON);
    else combo_run(Flash_OFF);} 
    if(DS_toggle && get_val(R2)) {
    combo_run(DropShot);}
 
    if(AT)
    if(get_val(L2) && get_val(R2)) { combo_run(AntiRecoil);}
    if(abs(get_val(RY)) > Release || abs(get_val(RX)) > Release) {
    combo_stop(AntiRecoil);}
 
    if(get_val(L2) && event_press(R3)) {
    roblox = !roblox;
    if(roblox) combo_run(Flash_ON);
    else combo_run(Flash_OFF);}       
    if(roblox && get_val(R2))
    combo_run(RapidFire);}   
 
    combo AimAbuse {
    set_val(L2, 100);
    wait(HOLD);
    set_val(L2, 0);
    wait(RELEASE);}
 
    combo RapidFire {
    set_val(R2,100);
    wait(40);
    set_val(R2,0);
    wait(RF_Speed);}
 
    combo AntiRecoil {
    ARS = get_val(RY) + AR;
    if(ARS > 100) ARS = 100;
    set_val(RY,ARS);}
 
    combo DropShot {
    set_val(CROUCH,100);
    wait(40);
    set_val(CROUCH,0);
    wait(DS_Speed);}
 
    combo AimAssist {
    set_val(10,a_f(10,RAP));
    wait(Delay)
    set_val(9,a_f(9,AP));
    wait(Delay)
    set_val(10,a_f(10,RAM));
    wait(Delay)
    set_val(9,a_f(9,AM));
    wait(Delay)}
 
    combo Flash_ON {
    LED(0,0,2,0);
    set_rumble(RUMBLE_A,100);
    wait(400);
    reset_rumble();
    reset_leds();}
 
    combo Flash_OFF {
    LED(0,2,0,0);
    set_rumble(RUMBLE_B,100);
    wait(200);
    reset_rumble();
    LED(0,0,0,0);
    wait(100);
    set_rumble(RUMBLE_B,100);
    LED(0,2,0,0);
    wait(200);
    reset_rumble();
    reset_leds();}
 
    function a_f(p,m) {
    if(abs(get_val(p)) < ARelease)
    return m;
    return get_val(p);
    }
 
    function LED(a,b,c,d) {
    set_led(LED_1,a);
    set_led(LED_2,b);
    set_led(LED_3,c);
    set_led(LED_4,d);}
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