help to add aim assist from the first script to the second

GPC1 script programming for Titan One. Code examples, questions, requests.

help to add aim assist from the first script to the second

Postby sebascu » Fri Aug 09, 2019 6:14 pm

FIRST SCRIPT :

Code: Select all
data( 1, 
2, 0, 0, 0 ,
0, 2, 0, 0 ,
0, 0, 2, 0 ,
0, 0, 0, 2 ,
2, 0, 2, 0 ,
0, 2, 2, 0 ,
2, 2, 2, 2
);
 
define FIRE_BTN = PS4_R2;
define ADS_BTN = PS4_L2;
define CROUCH_BTN = PS4_CIRCLE;
define SPRINT_BTN = PS4_L3;
define JUMP_BTN = PS4_CROSS;
define NEXT_PIECE = PS4_R1;
define LEFT_BUMP = PS4_L1;
define SWAP_BTN = PS4_SHARE;
define BUILD_BTN = PS4_PS;
define RELOAD_BTN = PS4_SQUARE;
define SPOT = 900;
define SPOT_BUTTON = PS4_R3;
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
 
 
int RF_onoff = FALSE;
int AimAssist_onoff = TRUE;
int shake = 38;
int AntiRecoil_onoff = TRUE;
int ANTI_RECOIL = 5;
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
 
main {
    if (RF_onoff) f_LED_CM(Red);
    else  f_LED_CM(Blue);
    if (get_val(ADS_BTN)) set_val(ADS_BTN, 100);
    if (get_val(FIRE_BTN)) set_val(FIRE_BTN, 100);
    if (abs(get_val(PS4_RY)) < 0 && abs(get_val(PS4_RX)) < 0) {
        set_val(PS4_RY, 0);
        set_val(PS4_RX, 0);
    }
    if (get_val(PS4_SHARE)) {
        if (event_press(PS4_PS)) {
            RF_onoff =! RF_onoff;
        }
        set_val(PS4_PS, 0);
    }
    if (get_val(PS4_L3)) {
        set_val(PS4_CIRCLE, 100);
    }
    if (get_val(7)) combo_run(c_AutoSpot);
    if (event_press(BUILD_BTN) || event_press(SWAP_BTN)) {
        RF_onoff =! RF_onoff;
    }
    if (RF_onoff) {
        if (get_val(FIRE_BTN) && get_val(ADS_BTN)) {
            combo_run(c_RAPID_FIRE);
        }
    }
    if (get_val(PS4_SHARE)) {
        if (event_press(PS4_PS)) {
            AimAssist_onoff =! AimAssist_onoff;
        }
        set_val(PS4_PS, 0);
    }
    if (AimAssist_onoff) {
        if (get_val(ADS_BTN)) combo_run(c_Auto_Aimm);
        else  combo_stop(c_Auto_Aimm);
        if (get_val(ADS_BTN)) {
            if (abs(get_val(9)) > 21 || abs(get_val(10)) > 21) {
                combo_stop(c_Auto_Aimm);
            }
        }
    }
    if (get_val(PS4_SHARE)) {
        if (event_press(PS4_PS)) {
            AntiRecoil_onoff =! AntiRecoil_onoff;
        }
        set_val(PS4_SHARE, 0);
    }
    if (AntiRecoil_onoff) {
        if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
            combo_run(c_AntiRecoil);
        }
    }
}
 
 
combo c_RAPID_FIRE {
    set_val(FIRE_BTN, 100);
    wait(18);
    set_val(FIRE_BTN, 0);
    wait(12);
}
 
combo c_AutoSpot {
    set_val(SPOT_BUTTON, 100);
    wait(50);
    set_val(SPOT_BUTTON, 0);
    wait(SPOT);
}
 
combo c_Auto_Aimm {
    set_val(10, shake *- 1);
    wait(20);
    set_val(9, shake);
    wait(20);
    set_val(10, shake);
    wait(20);
    set_val(9, shake *- 1);
    wait(20);
}
 
combo c_AntiRecoil {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if (anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
    if (anti_recoil_H > 100) anti_recoil_H = 100;
    set_val(9, anti_recoil_H);
}
 
 
function f_LED_CM(Colour) {
    set_led(LED_1, dbyte((Colour * 4) - 3));
    set_led(LED_2, dbyte(((Colour * 4) - 3) + 1));
    set_led(LED_3, dbyte(((Colour * 4) - 3) + 2));
    set_led(LED_4, dbyte(((Colour * 4) - 3) + 3));
}


SECOND SCRIPT:

Code: Select all
// GPC Online Library
// thelastofus.gpc
 
//                                        Made by JewFire aka JewishLuck
//                     Thanks to Baby Cham for helping me put this together and fixing a few things.
//                                   Tested With TLOU-Remastered and PS4 Controller
 
// colorled(0,0,0,0); // Off / No LED light
// colorled(1,0,0,0); // Dim Blue
// colorled(0,1,0,0); // Dim Red
// colorled(0,0,1,0); // Dim Lime/Green
// colorled(0,0,0,1); // Dim Fuchsia/Pink
// colorled(1,0,1,0); // Dim SkyBlue
// colorled(0,1,1,0); // Dim Yellow
// colorled(1,1,1,1); // Dim White
// colorled(2,0,0,0); // Blue 
// colorled(0,2,0,0); // Red
// colorled(0,0,2,0); // Lime/Green
// colorled(0,0,0,2); // Fuchsia/Pink
// colorled(2,0,2,0); // SkyBlue
// colorled(0,2,2,0); // Yellow
// colorled(2,2,2,2); // White
// colorled(3,0,0,0); // Bright Blue
// colorled(0,3,0,0); // Bright Red
// colorled(0,0,3,0); // Bright Lime/Green
// colorled(0,0,0,3); // Bright Fuchsia/Pink
// colorled(3,0,3,0); // Bright SkyBlue
// colorled(0,3,3,0); // Bright Yellow
// colorled(3,3,3,3); // Bright white
// ColorLed (1) Dim light
// ColorLed (2) Normal/Medium
// ColorLed (3) Bright light
 
//DECLARARATIONS
//--------------------------------------------------------------
define SHOOT_BUTTON      = PS4_R2;
define RAPIDFIRE_BUTTON = PS4_L2;
define RATE_OF_FIRE       = 25; // Range: 1 to 25 RPS (Round/s)
define AUTOSPOT_BUTTON  = PS4_L2;
define SPOT_BUTTON      =PS4_R3;
//VARIABLES
//--------------------------------------------------------------
//             *DO NOT EDIT/DELETE THIS SECTION*
int hold_time;
int rest_time;
int Attack                   = FALSE;
 
int Timeout_Melee            = 0;
int DbleClick_Square         = 0;
 
//INITIALIZATION - init
//--------------------------------------------------------------
init {
     hold_time = 500 / RATE_OF_FIRE;
     rest_time = hold_time - 20;
     if(rest_time < 0) rest_time = 0;
}
 
//MAIN BLOCK RUTINES
//--------------------------------------------------------------
main { 
    // COLOR INDICATION FOR the RAPID FIRE ON / OFF
    if(get_val(RAPIDFIRE_BUTTON) && get_val(SHOOT_BUTTON)) {
        colorled(0,0,1,0)// OFF (Dim Lime/Green) *you can edit here*
        colorled(3,3,3,3); // (White) *you can edit here*
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
        reset_leds(); }
 
    // COLOR INDICATION FOR the RAPID SPOT ON / OFF
    if(get_val(RAPIDFIRE_BUTTON)) {
        combo_run(RapidSpot);
    } else if(combo_running(RapidSpot)) {
        combo_stop(RapidSpot);
        reset_leds(); }
 
  // Double click Square to turn off/on Melee.
    if(DbleClick_Square > 0) DbleClick_Square = DbleClick_Square - get_rtime();
    if(event_press(PS4_SQUARE) && DbleClick_Square <= 0) {
        DbleClick_Square = 300; }
        else if(event_press(PS4_SQUARE) && DbleClick_Square > 0) {
        Attack = !Attack;
        Timeout_Melee = 0;
    }
    if(Attack) {
        set_val(TRACE_1, Timeout_Melee);
        Timeout_Melee = Timeout_Melee + get_rtime();
        if(Timeout_Melee <= 350) combo_run(Brawl);
        else combo_run(StrongAttack);
    } else if(combo_running(Brawl)) {
        combo_stop(Brawl);
        reset_leds(); }
 
   // Rapid fire on Square button.
    if(get_val(PS4_SQUARE)) { combo_run(Action); }
    else if(combo_running(Action)) { combo_stop(Action); }
}
 
//COMBO BLOCKS
//--------------------------------------------------------------
combo RapidFire {
    set_val(SHOOT_BUTTON, 100);
    wait(hold_time);
    set_val(SHOOT_BUTTON, 0);
    wait(rest_time);
    set_val(SHOOT_BUTTON, 0);
}
 
combo RapidSpot {
    set_val(SPOT_BUTTON, 100);
    wait(hold_time);
    set_val(SPOT_BUTTON, 0);
    wait(rest_time);
    set_val(SPOT_BUTTON, 0);
}
 
combo Brawl {
    set_val(PS4_SQUARE, 100);
    set_led(LED_4, 2);
    wait(80);
    set_val(PS4_SQUARE, 0);
    set_led(LED_2, 0);
    wait(60);
    set_val(PS4_SQUARE, 0);
    set_led(LED_4, 0);
}   
 
combo StrongAttack {
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 0);
    Timeout_Melee = 0;
}
 
combo Action {
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    wait(20);
    set_val(PS4_SQUARE, 0);
}
 
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
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sebascu
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Posts: 68
Joined: Sat Aug 03, 2019 5:32 pm

Re: help to add aim assist from the first script to the seco

Postby Mad » Fri Aug 09, 2019 9:47 pm

Code: Select all
// GPC Online Library
// thelastofus.gpc
 
//                                        Made by JewFire aka JewishLuck
//                     Thanks to Baby Cham for helping me put this together and fixing a few things.
//                                   Tested With TLOU-Remastered and PS4 Controller
 
// colorled(0,0,0,0); // Off / No LED light
// colorled(1,0,0,0); // Dim Blue
// colorled(0,1,0,0); // Dim Red
// colorled(0,0,1,0); // Dim Lime/Green
// colorled(0,0,0,1); // Dim Fuchsia/Pink
// colorled(1,0,1,0); // Dim SkyBlue
// colorled(0,1,1,0); // Dim Yellow
// colorled(1,1,1,1); // Dim White
// colorled(2,0,0,0); // Blue 
// colorled(0,2,0,0); // Red
// colorled(0,0,2,0); // Lime/Green
// colorled(0,0,0,2); // Fuchsia/Pink
// colorled(2,0,2,0); // SkyBlue
// colorled(0,2,2,0); // Yellow
// colorled(2,2,2,2); // White
// colorled(3,0,0,0); // Bright Blue
// colorled(0,3,0,0); // Bright Red
// colorled(0,0,3,0); // Bright Lime/Green
// colorled(0,0,0,3); // Bright Fuchsia/Pink
// colorled(3,0,3,0); // Bright SkyBlue
// colorled(0,3,3,0); // Bright Yellow
// colorled(3,3,3,3); // Bright white
// ColorLed (1) Dim light
// ColorLed (2) Normal/Medium
// ColorLed (3) Bright light
 
//DECLARARATIONS
//--------------------------------------------------------------
define SHOOT_BUTTON      = PS4_R2;
define RAPIDFIRE_BUTTON = PS4_L2;
define RATE_OF_FIRE       = 25; // Range: 1 to 25 RPS (Round/s)
define AUTOSPOT_BUTTON  = PS4_L2;
define SPOT_BUTTON      =PS4_R3;
//VARIABLES
//--------------------------------------------------------------
//             *DO NOT EDIT/DELETE THIS SECTION*
int hold_time;
int rest_time;
int Attack                   = FALSE;
 
int Timeout_Melee            = 0;
int DbleClick_Square         = 0;
 
int shake = 38;
int AimAssist_onoff = TRUE;
 
//INITIALIZATION - init
//--------------------------------------------------------------
init {
     hold_time = 500 / RATE_OF_FIRE;
     rest_time = hold_time - 20;
     if(rest_time < 0) rest_time = 0;
}
 
//MAIN BLOCK RUTINES
//--------------------------------------------------------------
main { 
    // COLOR INDICATION FOR the RAPID FIRE ON / OFF
    if(get_val(RAPIDFIRE_BUTTON) && get_val(SHOOT_BUTTON)) {
        colorled(0,0,1,0)// OFF (Dim Lime/Green) *you can edit here*
        colorled(3,3,3,3); // (White) *you can edit here*
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
        reset_leds(); }
 
    // COLOR INDICATION FOR the RAPID SPOT ON / OFF
    if(get_val(RAPIDFIRE_BUTTON)) {
        combo_run(RapidSpot);
    } else if(combo_running(RapidSpot)) {
        combo_stop(RapidSpot);
        reset_leds(); }
 
  // Double click Square to turn off/on Melee.
    if(DbleClick_Square > 0) DbleClick_Square = DbleClick_Square - get_rtime();
    if(event_press(PS4_SQUARE) && DbleClick_Square <= 0) {
        DbleClick_Square = 300; }
        else if(event_press(PS4_SQUARE) && DbleClick_Square > 0) {
        Attack = !Attack;
        Timeout_Melee = 0;
    }
    if(Attack) {
        set_val(TRACE_1, Timeout_Melee);
        Timeout_Melee = Timeout_Melee + get_rtime();
        if(Timeout_Melee <= 350) combo_run(Brawl);
        else combo_run(StrongAttack);
    } else if(combo_running(Brawl)) {
        combo_stop(Brawl);
        reset_leds(); }
 
   // Rapid fire on Square button.
    if(get_val(PS4_SQUARE)) { combo_run(Action); }
    else if(combo_running(Action)) { combo_stop(Action); }
 
    if (get_val(PS4_SHARE)) {
        if (event_press(PS4_PS)) {
            AimAssist_onoff =! AimAssist_onoff;
        }
        set_val(PS4_PS, 0);
    }
    if (AimAssist_onoff) {
        if (get_val(PS4_L2)) combo_run(c_Auto_Aimm);
        else  combo_stop(c_Auto_Aimm);
        if (get_val(PS4_L2)) {
            if (abs(get_val(9)) > 21 || abs(get_val(10)) > 21) {
                combo_stop(c_Auto_Aimm);
            }
        }
    }
}
 
//COMBO BLOCKS
//--------------------------------------------------------------
combo RapidFire {
    set_val(SHOOT_BUTTON, 100);
    wait(hold_time);
    set_val(SHOOT_BUTTON, 0);
    wait(rest_time);
    set_val(SHOOT_BUTTON, 0);
}
 
combo RapidSpot {
    set_val(SPOT_BUTTON, 100);
    wait(hold_time);
    set_val(SPOT_BUTTON, 0);
    wait(rest_time);
    set_val(SPOT_BUTTON, 0);
}
 
combo Brawl {
    set_val(PS4_SQUARE, 100);
    set_led(LED_4, 2);
    wait(80);
    set_val(PS4_SQUARE, 0);
    set_led(LED_2, 0);
    wait(60);
    set_val(PS4_SQUARE, 0);
    set_led(LED_4, 0);
}   
 
combo StrongAttack {
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 0);
    Timeout_Melee = 0;
}
 
combo Action {
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    wait(20);
    set_val(PS4_SQUARE, 0);
}
 
combo c_Auto_Aimm {
    set_val(10, shake *- 1);
    wait(20);
    set_val(9, shake);
    wait(20);
    set_val(10, shake);
    wait(20);
    set_val(9, shake *- 1);
    wait(20);
}
 
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
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Mad
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Re: help to add aim assist from the first script to the seco

Postby sebascu » Fri Aug 09, 2019 9:50 pm

Thank you
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sebascu
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Posts: 68
Joined: Sat Aug 03, 2019 5:32 pm


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