Please Help convert for Titan One
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• Page 1 of 1
Please Help convert for Titan One
- Code: Select all
//Posted : Friday 11th of October, 2019 1:36 UTC
define RECOIL_POWER=25;// Range: 1 to 25 RPS (Rounds)
define RT=XB1_RT;
define LT=XB1_LT;
define R_X=XB1_RX;
define R_Y=XB1_RY;
define L_X=XB1_LX;
define L_Y=XB1_LY;
define RIGHT_STICK_VERTIKAL=XB1_RY;
define RIGHT_STICK_HORIZONTAL=XB1_RX;
define TWENTY=20;
define ZERO=0;
define FIVEH=500;
define SHOOT_BUTTON=PS4_R2;
define RAPIDFIRE_BUTTON=PS4_L2;
define RATE_OF_FIRE=180;
define AUTOSPOT_BUTTON=PS4_L2;
define SPOT_BUTTON=PS4_R3;
int hold=0;
int rest=0;
int hold_time=0;
int rest_time=0;
int Attack=FALSE;
int Timeout_Melee=0;
int DbleClick_Square=0;
init{
hold_time = 5450 / RATE_OF_FIRE;
rest_time = hold_time - 5450;
if(rest_time < 23) rest_time = 0;
hold = FIVEH /
rest = hold - TWENTY;
if(rest < ZERO) rest = ZERO;
}
main{
//s1-Main
if(get_val(RT) && get_val(LT)) {
combo_run(AR_C);
}
if(get_val(LT)) {
combo_run(Auto_Aimm);
}
else if(combo_running(Auto_Aimm)) {
combo_stop (Auto_Aimm);
}
else if(combo_running(Auto_Aimm2)) {
combo_stop (Auto_Aimm);
}
if (get_val(R_X)) {
combo_run(Auto_Aimm1);
}
else if(combo_running(Auto_Aimm)) {
combo_stop (Auto_Aimm1);
}
else if(combo_running(Auto_Aimm2)) {
combo_stop (Auto_Aimm1);
}
if (get_val(LT)>0 && get_val(RT)>0) {
combo_run(Auto_Aimm2);
}
else if(combo_running(Auto_Aimm2)) {
combo_stop (Auto_Aimm2);
}
if (get_val(LT)&& get_val(R_X)< -45) {
combo_stop(Auto_Aimm)
}
if (get_val(LT)&& get_val(R_X)> +45) {
combo_stop(Auto_Aimm)
}
if (get_val(LT)&& get_val(R_Y)< -45) {
combo_stop(Auto_Aimm)
}
if (get_val(LT)&& get_val(R_Y)> +45) {
combo_stop(Auto_Aimm)
}
if ( get_val(R_X)< -45) {
combo_stop(Auto_Aimm1)
}
if ( get_val(R_X)> +45){
combo_stop(Auto_Aimm1)
}
if ( get_val(R_Y)< -45){
combo_stop(Auto_Aimm1)
}
if ( get_val(R_Y)> +45){
combo_stop(Auto_Aimm1)
}
if ( get_val(R_X)< -45){
combo_stop(Auto_Aimm2)
}
if ( get_val(R_X)> +45){
combo_stop(Auto_Aimm2)
}
if ( get_val(R_Y)< -45){
combo_stop(Auto_Aimm2)
}
if ( get_val(R_Y)> +45){
combo_stop(Auto_Aimm2)
}
//s2-Main
// COLOR INDICATION FOR the RAPID SPOT ON / OFF
if(get_val(RAPIDFIRE_BUTTON)) {
combo_run(RapidSpot);
} else if(combo_running(RapidSpot)) {
combo_stop(RapidSpot);
reset_leds(); }
// Rapid fire on Square button.
if(get_val(PS4_SQUARE)) { combo_run(Action); }
else if(combo_running(Action)) { combo_stop(Action); }
}
//s1-combos
combo Auto_Aimm {
set_val(R_Y,-25);
wait(25)
set_val(R_X,+25);
set_val(R_Y,+15);
wait(25)
set_val(R_Y,+15);
wait(25)
set_val(R_X,-25);
set_val(R_Y,+15);
wait(25)
}
combo Auto_Aimm1 {
set_val(R_Y,-20);
wait(25)
set_val(R_X,+20);
set_val(R_Y,+10);
wait(25)
set_val(R_Y,+10);
wait(25)
set_val(R_X,-20);
set_val(R_Y,+10);
wait(25)
}
combo Auto_Aimm2 {
set_val(R_Y,-25);
wait(25)
set_val(R_X,+25);
set_val(R_Y,+25);
wait(25)
set_val(R_Y,+25);
wait(25)
set_val(R_X,-25);
set_val(R_Y,+25);
wait(25)
}
combo AR_C {
if(get_val(RIGHT_STICK_HORIZONTAL) > -50 && get_val(RIGHT_STICK_HORIZONTAL) < 50 && get_val(RIGHT_STICK_VERTIKAL) > -15 && get_val(RIGHT_STICK_VERTIKAL) < 15) {
set_val(RIGHT_STICK_VERTIKAL, RECOIL_POWER);
}
}
//s2-combos
combo RapidSpot {
set_val(SPOT_BUTTON, 100);
wait(hold_time);
set_val(SPOT_BUTTON, 0);
wait(rest_time);
set_val(SPOT_BUTTON, 0);
}
combo Brawl {
set_val(PS4_SQUARE, 100);
set_led(LED_4, 2);
wait(80);
set_val(PS4_SQUARE, 0);
set_led(LED_2, 0);
wait(60);
set_val(PS4_SQUARE, 0);
set_led(LED_4, 0);
}
combo Action {
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_SQUARE, 0);
wait(20);
set_val(PS4_SQUARE, 0);
}
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
//s1-funcs
//s2-funcs
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
-
sebascu - Sergeant Major
- Posts: 68
- Joined: Sat Aug 03, 2019 5:32 pm
Re: Please Help convert for Titan One
- Code: Select all
//Posted : Friday 11th of October, 2019 1:36 UTC
define RECOIL_POWER=25;// Range: 1 to 25 RPS (Rounds)
define RT=XB1_RT;
define LT=XB1_LT;
define R_X=XB1_RX;
define R_Y=XB1_RY;
define L_X=XB1_LX;
define L_Y=XB1_LY;
define RIGHT_STICK_VERTIKAL=XB1_RY;
define RIGHT_STICK_HORIZONTAL=XB1_RX;
define TWENTY=20;
define ZERO=0;
define FIVEH=500;
define SHOOT_BUTTON=PS4_R2;
define RAPIDFIRE_BUTTON=PS4_L2;
define RATE_OF_FIRE=180;
define AUTOSPOT_BUTTON=PS4_L2;
define SPOT_BUTTON=PS4_R3;
int hold=0;
int rest=0;
int hold_time=0;
int rest_time=0;
int Attack=FALSE;
int Timeout_Melee=0;
int DbleClick_Square=0;
init{
hold_time = 5450 / RATE_OF_FIRE;
rest_time = hold_time - 5450;
if(rest_time < 23) rest_time = 0;
hold = FIVEH;
rest = hold - TWENTY;
if(rest < ZERO) rest = ZERO;
}
main{
//s1-Main
if(get_val(RT) && get_val(LT)) {
combo_run(AR_C);
}
if(get_val(LT)) {
combo_run(Auto_Aimm);
}
else if(combo_running(Auto_Aimm)) {
combo_stop (Auto_Aimm);
}
else if(combo_running(Auto_Aimm2)) {
combo_stop (Auto_Aimm);
}
if (get_val(R_X)) {
combo_run(Auto_Aimm1);
}
else if(combo_running(Auto_Aimm)) {
combo_stop (Auto_Aimm1);
}
else if(combo_running(Auto_Aimm2)) {
combo_stop (Auto_Aimm1);
}
if (get_val(LT)>0 && get_val(RT)>0) {
combo_run(Auto_Aimm2);
}
else if(combo_running(Auto_Aimm2)) {
combo_stop (Auto_Aimm2);
}
if (get_val(LT)&& get_val(R_X)< -45) {
combo_stop(Auto_Aimm)
}
if (get_val(LT)&& get_val(R_X)> +45) {
combo_stop(Auto_Aimm)
}
if (get_val(LT)&& get_val(R_Y)< -45) {
combo_stop(Auto_Aimm)
}
if (get_val(LT)&& get_val(R_Y)> +45) {
combo_stop(Auto_Aimm)
}
if ( get_val(R_X)< -45) {
combo_stop(Auto_Aimm1)
}
if ( get_val(R_X)> +45){
combo_stop(Auto_Aimm1)
}
if ( get_val(R_Y)< -45){
combo_stop(Auto_Aimm1)
}
if ( get_val(R_Y)> +45){
combo_stop(Auto_Aimm1)
}
if ( get_val(R_X)< -45){
combo_stop(Auto_Aimm2)
}
if ( get_val(R_X)> +45){
combo_stop(Auto_Aimm2)
}
if ( get_val(R_Y)< -45){
combo_stop(Auto_Aimm2)
}
if ( get_val(R_Y)> +45){
combo_stop(Auto_Aimm2)
}
//s2-Main
// COLOR INDICATION FOR the RAPID SPOT ON / OFF
if(get_val(RAPIDFIRE_BUTTON)) {
combo_run(RapidSpot);
} else if(combo_running(RapidSpot)) {
combo_stop(RapidSpot);
reset_leds(); }
// Rapid fire on Square button.
if(get_val(PS4_SQUARE)) { combo_run(Action); }
else if(combo_running(Action)) { combo_stop(Action); }
}
//s1-combos
combo Auto_Aimm {
set_val(R_Y,-25);
wait(25)
set_val(R_X,+25);
set_val(R_Y,+15);
wait(25)
set_val(R_Y,+15);
wait(25)
set_val(R_X,-25);
set_val(R_Y,+15);
wait(25)
}
combo Auto_Aimm1 {
set_val(R_Y,-20);
wait(25)
set_val(R_X,+20);
set_val(R_Y,+10);
wait(25)
set_val(R_Y,+10);
wait(25)
set_val(R_X,-20);
set_val(R_Y,+10);
wait(25)
}
combo Auto_Aimm2 {
set_val(R_Y,-25);
wait(25)
set_val(R_X,+25);
set_val(R_Y,+25);
wait(25)
set_val(R_Y,+25);
wait(25)
set_val(R_X,-25);
set_val(R_Y,+25);
wait(25)
}
combo AR_C {
if(get_val(RIGHT_STICK_HORIZONTAL) > -50 && get_val(RIGHT_STICK_HORIZONTAL) < 50 && get_val(RIGHT_STICK_VERTIKAL) > -15 && get_val(RIGHT_STICK_VERTIKAL) < 15) {
set_val(RIGHT_STICK_VERTIKAL, RECOIL_POWER);
}
}
//s2-combos
combo RapidSpot {
set_val(SPOT_BUTTON, 100);
wait(hold_time);
set_val(SPOT_BUTTON, 0);
wait(rest_time);
set_val(SPOT_BUTTON, 0);
}
combo Brawl {
set_val(PS4_SQUARE, 100);
set_led(LED_4, 2);
wait(80);
set_val(PS4_SQUARE, 0);
set_led(LED_2, 0);
wait(60);
set_val(PS4_SQUARE, 0);
set_led(LED_4, 0);
}
combo Action {
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_SQUARE, 0);
wait(20);
set_val(PS4_SQUARE, 0);
}
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
//s1-funcs
//s2-funcs
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
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- Major General
- Posts: 4532
- Joined: Wed May 22, 2019 5:39 am
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