Please Help convert for Titan One
3 posts
• Page 1 of 1
Please Help convert for Titan One
- Code: Select all
/* Credits
==================
=== ItzSnack ===
=== Batts ===
=== Noozbar ===
=== Noflydelay ===
=== Fadexz ===
=== Mrorion ===
==================
================
=== Features ===
================
Aim Assist
Rapid Fire
Anti Recoil
Auto Sprint
Hair Trigger
Insta Weapon Swap
Double Peacekeeper
Speed Boost
================================
=== Toggles you can activate ===
====================================================
=== Hold L2/LT And Press D-PAD UP For Rapid Fire ===
===================================================================================
=== Hold L2/LT And Press D-PAD DOWN to switch between Low and High Anti-Recoil ===
=== Rumbles 1 = Low (Green) 2 = High (Pink) ===
=== Rapid Fire 1 Rumble = Off 2 = On ===
===================================================================================
=== Hold L2/LT And Press R3 For Double Peacekeeper ===
======================================================
=== Double Tap Circle/B To Activate Speed Boost ===
===================================================
*/
int R1L1_onoff = FALSE //Change FALSE to TRUE if you play with flipped
int timelimit = 300;
int DbleClick = 0;
int onoff;
int run
int Rapid_Fire_onoff = FALSE
int roblox
define FIRE_BTN = 4;
define ADS_BTN = 7;
define R_X = 9;
define R_Y = 10;
define D_UP = 13;
define DOWN = 14;
data(0,0,3,0,0,0,0,3)
int hold_time = 50;
int rest_time = 30;
int v,i,ar_y;
int ar_switch;
int rumble = -1;
int rumble_t;
int aa_p = 24;
int aa_n = -24;
int aa_delay = 20;
int release = 25;
init{
led_color(ar_switch);
}
main {
if(R1L1_onoff) {
swap(3, 4);
swap(6, 7);
}
if(DbleClick > 0) DbleClick = DbleClick - get_rtime();
if(event_press(XB1_B) && DbleClick <= 0) {DbleClick = timelimit; }
else if(event_press(XB1_B) && DbleClick > 0) {onoff = !onoff;}
if(onoff) {
combo_run(SPEED);
} else {
combo_stop(SPEED);
}
if(event_press(PS4_TRIANGLE))
run = TRUE;
if(run)
combo_run(Insta_Switch);
if(event_press(PS4_TRIANGLE))
run = FALSE;
if(get_val(PS4_L2))
set_val(PS4_L2,100);
if(get_val(PS4_R2))
set_val(PS4_R2,100);
if(get_val(PS4_L2) && event_press(PS4_R3)) {
roblox=!roblox;
combo_run(Vibrate);
}
if(roblox && get_val(PS4_R2)) {
combo_run(Double_Peacekeeper);
set_val(PS4_R2,0);
}
else {
combo_stop(Double_Peacekeeper);
}
if(get_val(PS4_LY) == -100 && get_val(PS4_L2) == 0)
set_val(PS4_L3,100);
if(get_val(ADS_BTN) && event_press(D_UP)) {
Rapid_Fire_onoff = !Rapid_Fire_onoff;
rumble = Rapid_Fire_onoff;
}
if(get_val(ADS_BTN) && event_press(DOWN)) {
ar_switch = !ar_switch;
rumble = ar_switch;
led_color(ar_switch);
}
if(get_val(7) && !get_val(4)) combo_run(AA_XY);
else combo_stop(AA_XY);
if(get_val(FIRE_BTN)) {
if(ar_switch) {
if(get_ptime(FIRE_BTN) >= 10)
ar_y = 45;
if(get_ptime(FIRE_BTN) >= 900)
ar_y = 22;
if(get_ptime(FIRE_BTN) >= 1500)
ar_y = 15;
}else{
if(get_ptime(FIRE_BTN) >= 10)
ar_y = 43;
if(get_ptime(FIRE_BTN) >= 500)
ar_y = 20;
if(get_ptime(FIRE_BTN) >= 1400)
ar_y = 10;
}
if(Rapid_Fire_onoff)
combo_run(RAPID_FIRE);
set_val(R_Y,ar(R_Y,ar_y));
}
if(rumble >= 0) {
if(!rumble_t)
set_rumble(RUMBLE_A,100);
rumble_t += get_rtime();
if(rumble_t == 250)
reset_rumble();
if(rumble_t == 400) {
rumble--;
rumble_t = 0;
}
}
}
combo AA_XY {
set_val(10,xy_val(10,aa_p));
wait(aa_delay)
set_val(9,xy_val(9,aa_p));
wait(aa_delay)
set_val(10,xy_val(10,aa_n));
wait(aa_delay)
set_val(9,xy_val(9,aa_n));
wait(aa_delay)
}
function xy_val(f_axis,f_val) {
if(abs(get_val(f_axis)) < release)
return f_val;
return get_val(f_axis);
}
combo Insta_Switch {
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(40);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
}
combo Double_Peacekeeper {
set_val(PS4_R2, 100);
wait(10);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 100);
wait(130);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_R2, 0);
set_val(PS4_TRIANGLE, 100);
wait(20);
set_val(PS4_TRIANGLE, 0);
wait(70);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(60);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(110);
set_val(PS4_R2, 100);
wait(20);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 100);
wait(110);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 0);
wait(20);
set_val(PS4_R2, 0);
wait(50);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(60);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(140);
set_val(PS4_R2, 100);
wait(10);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 100);
wait(110);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_R2, 0);
wait(50);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(60);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(110);
set_val(PS4_R2, 100);
wait(20);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 0);
wait(70);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 100);
wait(90);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 0);
wait(30);
set_val(PS4_R2, 0);
wait(30);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(60);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
}
combo SPEED {
btn_CIRCLE();
wait(15);
wait(15);
btn_CIRCLE();
wait(15);
wait(15);
btn_CIRCLE();
wait(15);
wait(15);
btn_CIRCLE();
wait(15);
wait(15);
btn_CIRCLE();
wait(15);
}
combo RAPID_FIRE {
set_val(FIRE_BTN, 100);
wait(hold_time);
set_val(FIRE_BTN, 0);
wait(rest_time);
set_val(FIRE_BTN, 0);
}
combo Vibrate {
set_rumble(RUMBLE_A,100);
wait(200);
reset_rumble();
}
function ar(f_axis,f_val) {
v = get_val(f_axis);
if(abs(v) < f_val + 5)
return v + f_val;
return v;
}
function led_color(color) {
for(i = 0; i <= 3; i++) {
set_led(i,dbyte((color * 4) + i));
}
}
function btn_CIRCLE() { set_val(PS4_CIRCLE,100); }
-
sebascu - Sergeant Major
- Posts: 68
- Joined: Sat Aug 03, 2019 5:32 pm
Re: Please Help convert for Titan One
- Code: Select all
/* Credits
==================
=== ItzSnack ===
=== Batts ===
=== Noozbar ===
=== Noflydelay ===
=== Fadexz ===
=== Mrorion ===
==================
================
=== Features ===
================
Aim Assist
Rapid Fire
Anti Recoil
Auto Sprint
Hair Trigger
Insta Weapon Swap
Double Peacekeeper
Speed Boost
================================
=== Toggles you can activate ===
====================================================
=== Hold L2/LT And Press D-PAD UP For Rapid Fire ===
===================================================================================
=== Hold L2/LT And Press D-PAD DOWN to switch between Low and High Anti-Recoil ===
=== Rumbles 1 = Low (Green) 2 = High (Pink) ===
=== Rapid Fire 1 Rumble = Off 2 = On ===
===================================================================================
=== Hold L2/LT And Press R3 For Double Peacekeeper ===
======================================================
=== Double Tap Circle/B To Activate Speed Boost ===
===================================================
*/
int R1L1_onoff = FALSE; //Change FALSE to TRUE if you play with flipped
int timelimit = 300;
int DbleClick = 0;
int onoff;
int run;
int Rapid_Fire_onoff = FALSE;
int roblox;
define FIRE_BTN = 4;
define ADS_BTN = 7;
define R_X = 9;
define R_Y = 10;
define D_UP = 13;
define DOWN = 14;
int hold_time = 50;
int rest_time = 30;
int v,i,ar_y;
int ar_switch;
int rumble = -1;
int rumble_t;
int aa_p = 24;
int aa_n = -24;
int aa_delay = 20;
int release = 25;
main {
if(R1L1_onoff) {
swap(3, 4);
swap(6, 7);
}
if(DbleClick > 0) DbleClick = DbleClick - get_rtime();
if(event_press(XB1_B) && DbleClick <= 0) {DbleClick = timelimit; }
else if(event_press(XB1_B) && DbleClick > 0) {onoff = !onoff;}
if(onoff) {
combo_run(SPEED);
} else {
combo_stop(SPEED);
}
if(event_press(PS4_TRIANGLE))
run = TRUE;
if(run)
combo_run(Insta_Switch);
if(event_press(PS4_TRIANGLE))
run = FALSE;
if(get_val(PS4_L2))
set_val(PS4_L2,100);
if(get_val(PS4_R2))
set_val(PS4_R2,100);
if(get_val(PS4_L2) && event_press(PS4_R3)) {
roblox=!roblox;
combo_run(Vibrate);
}
if(roblox && get_val(PS4_R2)) {
combo_run(Double_Peacekeeper);
set_val(PS4_R2,0);
}
else {
combo_stop(Double_Peacekeeper);
}
if(get_val(PS4_LY) == -100 && get_val(PS4_L2) == 0)
set_val(PS4_L3,100);
if(get_val(ADS_BTN) && event_press(D_UP)) {
Rapid_Fire_onoff = !Rapid_Fire_onoff;
rumble = Rapid_Fire_onoff;
}
if(get_val(ADS_BTN) && event_press(DOWN)) {
ar_switch = !ar_switch;
rumble = ar_switch;
}
if(get_val(7) && !get_val(4)) combo_run(AA_XY);
else combo_stop(AA_XY);
if(get_val(FIRE_BTN)) {
if(ar_switch) {
if(get_ptime(FIRE_BTN) >= 10)
ar_y = 45;
if(get_ptime(FIRE_BTN) >= 900)
ar_y = 22;
if(get_ptime(FIRE_BTN) >= 1500)
ar_y = 15;
}else{
if(get_ptime(FIRE_BTN) >= 10)
ar_y = 43;
if(get_ptime(FIRE_BTN) >= 500)
ar_y = 20;
if(get_ptime(FIRE_BTN) >= 1400)
ar_y = 10;
}
if(Rapid_Fire_onoff)
combo_run(RAPID_FIRE);
set_val(R_Y,ar(R_Y,ar_y));
}
if(rumble >= 0) {
if(!rumble_t)
set_rumble(RUMBLE_A,100);
rumble_t = rumble + get_rtime();
if(rumble_t == 250)
reset_rumble();
if(rumble_t == 400) {
rumble--;
rumble_t = 0;
}
}
}
combo AA_XY {
set_val(10,xy_val(10,aa_p));
wait(aa_delay)
set_val(9,xy_val(9,aa_p));
wait(aa_delay)
set_val(10,xy_val(10,aa_n));
wait(aa_delay)
set_val(9,xy_val(9,aa_n));
wait(aa_delay)
}
combo Insta_Switch {
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(40);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
}
combo Double_Peacekeeper {
set_val(PS4_R2, 100);
wait(10);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 100);
wait(130);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_R2, 0);
set_val(PS4_TRIANGLE, 100);
wait(20);
set_val(PS4_TRIANGLE, 0);
wait(70);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(60);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(110);
set_val(PS4_R2, 100);
wait(20);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 100);
wait(110);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 0);
wait(20);
set_val(PS4_R2, 0);
wait(50);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(60);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(140);
set_val(PS4_R2, 100);
wait(10);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 100);
wait(110);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_R2, 0);
wait(50);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(60);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(110);
set_val(PS4_R2, 100);
wait(20);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_R2, 100);
set_val(PS4_SQUARE, 0);
wait(70);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 100);
wait(90);
set_val(PS4_R2, 100);
set_val(PS4_TRIANGLE, 0);
wait(30);
set_val(PS4_R2, 0);
wait(30);
set_val(PS4_CIRCLE, 100);
wait(90);
set_val(PS4_CIRCLE, 0);
wait(60);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
}
combo SPEED {
btn_CIRCLE();
wait(15);
wait(15);
btn_CIRCLE();
wait(15);
wait(15);
btn_CIRCLE();
wait(15);
wait(15);
btn_CIRCLE();
wait(15);
wait(15);
btn_CIRCLE();
wait(15);
}
combo RAPID_FIRE {
set_val(FIRE_BTN, 100);
wait(hold_time);
set_val(FIRE_BTN, 0);
wait(rest_time);
set_val(FIRE_BTN, 0);
}
combo Vibrate {
set_rumble(RUMBLE_A,100);
wait(200);
reset_rumble();
}
function xy_val(f_axis,f_val) {
if(abs(get_val(f_axis)) < release)
return f_val;
return get_val(f_axis);
}
function ar(f_axis,f_val) {
v = get_val(f_axis);
if(abs(v) < f_val + 5)
return v + f_val;
return v;
}
function btn_CIRCLE() { set_val(PS4_CIRCLE,100); }
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: Please Help convert for Titan One
Thank you
-
sebascu - Sergeant Major
- Posts: 68
- Joined: Sat Aug 03, 2019 5:32 pm
3 posts
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