Script Conversion Request Megathread

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: Script Conversion Request Megathread

Postby Iamsumo » Wed Oct 21, 2020 10:04 pm

hello sorry I don't have the T2 but there's this script for it that I want on T1 can some one please convert this https://www.consoletuner.com/greslib/?w1070
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Re: Script Conversion Request Megathread

Postby Mad » Wed Oct 21, 2020 10:31 pm

Iamsumo wrote:hello sorry I don't have the T2 but there's this script for it that I want on T1 can some one please convert this https://www.consoletuner.com/greslib/?w1070

T2 scripts use a more advanced scripting language and can't run on the T1.

The T2 can run T1/CM scripts no problem though.
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Re: Script Conversion Request Megathread

Postby gresh » Thu Oct 22, 2020 9:03 pm

Can anyone convert this to T1 for me?

Thanks in advance
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Re: Script Conversion Request Megathread

Postby Mad » Thu Oct 22, 2020 9:10 pm

gresh wrote:Can anyone convert this to T1 for me?

Thanks in advance

T1 GamerServicesMyCareerVC_ScriptV5.gpc
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Re: Script Conversion Request Megathread

Postby navi2283 » Fri Oct 23, 2020 5:09 am

Please convert to titan one
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Re: Script Conversion Request Megathread

Postby Mad » Fri Oct 23, 2020 6:26 am

navi2283 wrote:Please convert to titan one

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Re: Script Conversion Request Megathread

Postby navi2283 » Fri Oct 23, 2020 8:31 am

please convert titan one
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Re: Script Conversion Request Megathread

Postby Mad » Fri Oct 23, 2020 8:42 am

navi2283 wrote:please convert titan one

T1 razor_7.0_leak.gpc
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Conversione per titan one

Postby Alfagamer » Fri Oct 23, 2020 4:00 pm

Code: Select all
//Posted by EveraldoCorrea, a member of the device Community - https://device.com/forums
 
//Posted : Friday 23rd of October, 2020 8:26 CST6CDT 
 
define SHOOT_BUTTON      = PS4_R2;    define RAPIDFIRE_BUTTON = PS4_L2;
    define RATE_OF_FIRE       = 230;
    define AUTOSPOT_BUTTON  = PS4_L2;
    define SPOT_BUTTON      =PS4_R3;
    define Aim_Boost=10;
    define Aim_Corretion= 15;
    define Aim_Perfecion_Limit =30;
    define Pos_Aim_Limit= 70;
    define NEG_Aim_Limit= -70;
    define POS_Micro_MVT_Limit =25;
    define NEG_Micro_MTV_Limit = -25;
 
    int aa_p  = 30;
    int aa_n = -30;
    int aa_delay  = 10;
    int release = 10;
     int toggle;
    int hold_time;
    int rest_time;
    int Attack                   = FALSE;
    int Timeout_Melee            = 0;
    int DbleClick_Square         = 0;
    int AR = 10; //Anti Recoil
    int AR_H = 1; //Anti Recoil Horizontal
    int AR_I = 1; //Change 1 to -1 If you play with Inverted
    int ARS;
    //INITIALIZATION - init
//--------------------------------------------------------------
 
 
init {
     hold_time = 6100 / RATE_OF_FIRE;
     rest_time = hold_time - 6100;
     if(rest_time < 22) rest_time = 0;
 
 
     }
 
 
 
main {
    colorled(0,1,1,0);
 
        if(DbleClick_Square > 0) DbleClick_Square = DbleClick_Square - get_rtime();//COMANDO ANDAR AGACHADO
    if(event_press(PS4_RIGHT) && DbleClick_Square <= 0) {
        DbleClick_Square = 450; }
        else if(event_press(PS4_RIGHT) && DbleClick_Square > 0) {
        toggle = !toggle;
    }
        if(toggle) {
        combo_run(AA);
        set_val(PS4_CIRCLE, 100);
        set_val(PS4_L1, 100);
 
 
    }
 
    // COLOR INDICATION FOR the RAPID FIRE ON / OFF
    if(get_val(RAPIDFIRE_BUTTON) && get_val(SHOOT_BUTTON)) {
        colorled(0,0,1,0)// OFF (Dim Lime/Green) *you can edit here*
        colorled(3,3,3,3); // (White) *you can edit here*
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
        reset_leds(); }
 
    // COLOR INDICATION FOR the RAPID SPOT ON / OFF
    if(get_val(RAPIDFIRE_BUTTON)) {
        combo_run(RapidSpot);
    } else if(combo_running(RapidSpot)) {
        combo_stop(RapidSpot);
        reset_leds(); }
 
 
 
// Antirecuo
    if(get_val(PS4_L2) && get_val(PS4_R2))
    combo_run(AR);
    if(abs(get_val(PS4_RY)) > AR + 2 || abs(get_val(PS4_RX)) > AR + 2) {
    combo_stop(AR);}}
    combo AR {
    ARS = get_val(PS4_RY) + AR;
    if(ARS > 100) ARS = 100;
    set_val(PS4_RY,ARS * AR_I);
    ARS = get_val(PS4_RX) + AR_H;
    if(ARS > 100) ARS = 100;
    set_val(PS4_RX,ARS);}
 
 
combo Recuo {
    ARS = get_val(PS4_RY) + AR;
    if(ARS > 40) ARS = 40;
    set_val(PS4_RY,ARS);
} 
combo movement {
    set_val(PS4_LX, -100);
    wait(300);
    set_val(PS4_LX, 100);
    wait(300);
}
 
 
 
 
 
 
 
combo AA { //CORRER AGACHADO
    set_val(PS4_LEFT, 50);
    wait(50);
    set_val(PS4_RIGHT, 50);
    wait(50);
    set_val(PS4_UP, 50);
    wait(50);
    set_val(PS4_DOWN, 50);
    wait(50);
 
 
}
 
 
combo RapidFire {
    set_val(SHOOT_BUTTON, 100);
    wait(hold_time);
    set_val(SHOOT_BUTTON, 0);
    wait(rest_time);
    set_val(SHOOT_BUTTON, 0);
}
 
combo RapidSpot {
    set_val(SPOT_BUTTON, 100);
    wait(hold_time);
    set_val(SPOT_BUTTON, 0);
    wait(rest_time);
    set_val(SPOT_BUTTON, 0);
}
 
 combo Brawl {
    set_val(PS4_R2, 100);
    set_led(LED_4, 2);
    wait(20);
    set_val(PS4_R2, 0);
    set_led(LED_2, 0);
    wait(20);
    set_val(PS4_R2, 0);
    set_led(LED_4, 0);
}
 
 combo StrongAttack {
    set_val(PS4_TRIANGLE, 100);
    wait(20);
    set_val(PS4_TRIANGLE, 0);
    Timeout_Melee = 0;
}
 
 
 
 
combo vibrate {     
set_rumble(RUMBLE_A, 85);     
wait(225);                         
reset_rumble();                   
}
 
 
function xy_val(f_axis,f_val) {
    if(abs(get_val(f_axis)) < release)
        return f_val;
    return get_val(f_axis);
}
 
 
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
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Re: Script Conversion Request Megathread

Postby Mad » Fri Oct 23, 2020 4:28 pm

T1 Alfagamer.gpc
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