[Request] PS4 RDR2 Mod T1
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[Request] PS4 RDR2 Mod T1
Hello all,
I have a request for a script and i'll write it down as clear as i can so here it goes :
To activate press: L2 + Dpad UP (Green LED) "Rapid Fire + DeadEye + Crouch spam"
Function: While L2 is down, the script will press R3 once to activate "DeadEye" and press R3 again upon releasing L2 to deactivate it, in the same function i need R2 to be spamed along with "X" as well while pressing it down.
When i press "Square" is it possible to press: L1 first and then R1 once and right analog stick to go between Left and UP to select a tonic?
To resume this, in pvp when i press L2 it activates DeadEye and when i press R2 to fire it spams R2 and "X" at the same time, and when i jump on "Square" it selects an instant tonic.
In the same script:
Activate L2 + Dpad DOWN (Light blue LED) "Horse "X" spam"
Function: While "X" is pressed it spams it.
If "circle" is double pressed it spams
If "square" is double pressed it spams
It would be amazing to have this and if theres something you guys need let me know please.
Thank you so much for your time.
Cheers.
I have a request for a script and i'll write it down as clear as i can so here it goes :
To activate press: L2 + Dpad UP (Green LED) "Rapid Fire + DeadEye + Crouch spam"
Function: While L2 is down, the script will press R3 once to activate "DeadEye" and press R3 again upon releasing L2 to deactivate it, in the same function i need R2 to be spamed along with "X" as well while pressing it down.
When i press "Square" is it possible to press: L1 first and then R1 once and right analog stick to go between Left and UP to select a tonic?
To resume this, in pvp when i press L2 it activates DeadEye and when i press R2 to fire it spams R2 and "X" at the same time, and when i jump on "Square" it selects an instant tonic.
In the same script:
Activate L2 + Dpad DOWN (Light blue LED) "Horse "X" spam"
Function: While "X" is pressed it spams it.
If "circle" is double pressed it spams
If "square" is double pressed it spams
It would be amazing to have this and if theres something you guys need let me know please.
Thank you so much for your time.
Cheers.
-
K240X - Sergeant First Class
- Posts: 20
- Joined: Fri May 12, 2017 9:00 pm
Re: [Request] PS4 RDR2 Mod T1
Here is the first part, please check if works as you want, if yes we move to the final part.
- Code: Select all
int toogle;
main {
if(event_press(PS4_L2)) {
combo_run(DeadEye);
toogle = TRUE;
} else if(event_release(PS4_L2)) {
combo_run(DeadEye);
toogle = FALSE;
}
if(toogle && get_val(PS4_R2)) {
combo_run(SpamCombo);
}
}
combo DeadEye {
set_val(PS4_R3, 100);
wait(40);
}
combo SpamCombo {
set_val(PS4_R2, 100);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_R2, 0);
set_val(PS4_CROSS, 0);
wait(40);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: [Request] PS4 RDR2 Mod T1
Awesome, that was fast
I'll test it soon ty.
I'll test it soon ty.
-
K240X - Sergeant First Class
- Posts: 20
- Joined: Fri May 12, 2017 9:00 pm
Re: [Request] PS4 RDR2 Mod T1
Ok so, when i hold down L2 it doesnt always register R3, maybe its too fast and the game isnt registering it, slightly increasing the time after pressing L2 and then R3 will do the job.
Also, the R2 and "X" spam is too fast, maybe spam R2 and "X" 4 to 5 times per second will work.
Thank you.
Also, the R2 and "X" spam is too fast, maybe spam R2 and "X" 4 to 5 times per second will work.
Thank you.
-
K240X - Sergeant First Class
- Posts: 20
- Joined: Fri May 12, 2017 9:00 pm
Re: [Request] PS4 RDR2 Mod T1
Changes made following your feedback:
- Code: Select all
int toogle;
main {
if(event_press(PS4_L2)) {
combo_run(DeadEye);
toogle = TRUE;
} else if(event_release(PS4_L2)) {
combo_run(DeadEye);
toogle = FALSE;
}
if(toogle && get_val(PS4_R2)) {
combo_run(SpamCombo);
}
}
combo DeadEye {
wait(100);
set_val(PS4_R3, 100);
wait(50);
}
combo SpamCombo {
set_val(PS4_R2, 100);
set_val(PS4_CROSS, 100);
wait(50);
set_val(PS4_R2, 0);
set_val(PS4_CROSS, 0);
wait(190);
set_val(PS4_R2, 0);
set_val(PS4_CROSS, 0);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: [Request] PS4 RDR2 Mod T1
Ok, L2 with R3 works perfect now, "X" needs to be spammed alot faster and i think it will do the job for this part.
Tyvm
Tyvm
-
K240X - Sergeant First Class
- Posts: 20
- Joined: Fri May 12, 2017 9:00 pm
Re: [Request] PS4 RDR2 Mod T1
K240X wrote:Ok, L2 with R3 works perfect now, "X" needs to be spammed alot faster and i think it will do the job for this part. Tyvm
This should do.
- Code: Select all
int toogle;
main {
if(event_press(PS4_L2)) {
combo_run(DeadEye);
toogle = TRUE;
} else if(event_release(PS4_L2)) {
combo_run(DeadEye);
toogle = FALSE;
}
if(toogle && get_val(PS4_R2)) {
combo_run(SpamR2);
combo_run(SpamCROSS);
}
}
combo DeadEye {
wait(100);
set_val(PS4_R3, 100);
wait(50);
}
combo SpamR2 {
set_val(PS4_R2, 100);
wait(50);
set_val(PS4_R2, 0);
wait(190);
set_val(PS4_R2, 0);
}
combo SpamCROSS {
set_val(PS4_CROSS, 100);
wait(50);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 0);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: [Request] PS4 RDR2 Mod T1
Tested, working as intended, R2 can be a little more faster, other than that its ok. ty
-
K240X - Sergeant First Class
- Posts: 20
- Joined: Fri May 12, 2017 9:00 pm
Re: [Request] PS4 RDR2 Mod T1
K240X wrote:Tested, working as intended, R2 can be a little more faster, other than that its ok. ty
For that, just set a lower value in this line:
- Code: Select all
wait(190);
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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