[Request] PS4 RDR2 Mod T1

GPC1 script programming for Titan One. Code examples, questions, requests.

[Request] PS4 RDR2 Mod T1

Postby K240X » Wed Feb 12, 2020 8:27 pm

Hello all,

I have a request for a script and i'll write it down as clear as i can so here it goes :innocent_smile_1: :

To activate press: L2 + Dpad UP (Green LED) "Rapid Fire + DeadEye + Crouch spam"
Function: While L2 is down, the script will press R3 once to activate "DeadEye" and press R3 again upon releasing L2 to deactivate it, in the same function i need R2 to be spamed along with "X" as well while pressing it down.

When i press "Square" is it possible to press: L1 first and then R1 once and right analog stick to go between Left and UP to select a tonic?

To resume this, in pvp when i press L2 it activates DeadEye and when i press R2 to fire it spams R2 and "X" at the same time, and when i jump on "Square" it selects an instant tonic. :whistling:

In the same script:

Activate L2 + Dpad DOWN (Light blue LED) "Horse "X" spam"
Function: While "X" is pressed it spams it.
If "circle" is double pressed it spams
If "square" is double pressed it spams

It would be amazing to have this :innocent_smile_1: and if theres something you guys need let me know please.

Thank you so much for your time.

Cheers.
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Re: [Request] PS4 RDR2 Mod T1

Postby J2Kbr » Wed Feb 12, 2020 9:16 pm

Here is the first part, please check if works as you want, if yes we move to the final part. :smile0517:
Code: Select all
int toogle;
 
main {
    if(event_press(PS4_L2)) {
        combo_run(DeadEye);
        toogle = TRUE;
    } else if(event_release(PS4_L2)) {
        combo_run(DeadEye);
        toogle = FALSE;
    }
    if(toogle && get_val(PS4_R2)) {
        combo_run(SpamCombo);
    }
}
 
combo DeadEye {
    set_val(PS4_R3, 100);
    wait(40);
}
 
combo SpamCombo {
    set_val(PS4_R2, 100);
    set_val(PS4_CROSS, 100);
    wait(40);
    set_val(PS4_R2, 0);
    set_val(PS4_CROSS, 0);
    wait(40);
}
 
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Re: [Request] PS4 RDR2 Mod T1

Postby K240X » Wed Feb 12, 2020 9:24 pm

Awesome, that was fast :shocked:

I'll test it soon ty.
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Re: [Request] PS4 RDR2 Mod T1

Postby K240X » Wed Feb 12, 2020 9:54 pm

Ok so, when i hold down L2 it doesnt always register R3, maybe its too fast and the game isnt registering it, slightly increasing the time after pressing L2 and then R3 will do the job.
Also, the R2 and "X" spam is too fast, maybe spam R2 and "X" 4 to 5 times per second will work.

Thank you.
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Re: [Request] PS4 RDR2 Mod T1

Postby J2Kbr » Thu Feb 13, 2020 11:28 am

Changes made following your feedback: :smile0517:
Code: Select all
int toogle;
 
main {
    if(event_press(PS4_L2)) {
        combo_run(DeadEye);
        toogle = TRUE;
    } else if(event_release(PS4_L2)) {
        combo_run(DeadEye);
        toogle = FALSE;
    }
    if(toogle && get_val(PS4_R2)) {
        combo_run(SpamCombo);
    }
}
 
combo DeadEye {
    wait(100);
    set_val(PS4_R3, 100);
    wait(50);
}
 
combo SpamCombo {
    set_val(PS4_R2, 100);
    set_val(PS4_CROSS, 100);
    wait(50);
    set_val(PS4_R2, 0);
    set_val(PS4_CROSS, 0);
    wait(190);
    set_val(PS4_R2, 0);
    set_val(PS4_CROSS, 0);
}
 
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Re: [Request] PS4 RDR2 Mod T1

Postby K240X » Thu Feb 13, 2020 3:10 pm

Ok, L2 with R3 works perfect now, "X" needs to be spammed alot faster and i think it will do the job for this part.

Tyvm :smile0517:
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Re: [Request] PS4 RDR2 Mod T1

Postby J2Kbr » Thu Feb 13, 2020 3:40 pm

K240X wrote:Ok, L2 with R3 works perfect now, "X" needs to be spammed alot faster and i think it will do the job for this part. Tyvm :smile0517:

This should do.
Code: Select all
int toogle;
 
main {
    if(event_press(PS4_L2)) {
        combo_run(DeadEye);
        toogle = TRUE;
    } else if(event_release(PS4_L2)) {
        combo_run(DeadEye);
        toogle = FALSE;
    }
    if(toogle && get_val(PS4_R2)) {
        combo_run(SpamR2);
        combo_run(SpamCROSS);
    }
}
 
combo DeadEye {
    wait(100);
    set_val(PS4_R3, 100);
    wait(50);
}
 
combo SpamR2 {
    set_val(PS4_R2, 100);
    wait(50);
    set_val(PS4_R2, 0);
    wait(190);
    set_val(PS4_R2, 0);
}
 
combo SpamCROSS {
    set_val(PS4_CROSS, 100);
    wait(50);
    set_val(PS4_CROSS, 0);
    wait(40);
    set_val(PS4_CROSS, 0);
}
 
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Re: [Request] PS4 RDR2 Mod T1

Postby K240X » Sun Feb 16, 2020 12:14 pm

Tested, working as intended, R2 can be a little more faster, other than that its ok. ty :smile0517:
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Re: [Request] PS4 RDR2 Mod T1

Postby J2Kbr » Wed Feb 19, 2020 6:17 am

K240X wrote:Tested, working as intended, R2 can be a little more faster, other than that its ok. ty :smile0517:

For that, just set a lower value in this line:
Code: Select all
wait(190);
at the SpamR2 combo. Try 150.
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