Last of Us Remastered PS4 Flashlight Recharge
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Re: Last of Us Remastered PS4 Flashlight Recharge
Yep, I just tried it with a real DS4 over USB going through the Titan One. None of the gyro data is passed through. It works with the DS4 plugged directly into the PS4, but I have no way to check if that is sending the data over bluetooth or USB.
*Waits for firmware update*
*Waits for firmware update*
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TacticalBacon00 - Sergeant
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Re: Last of Us Remastered PS4 Flashlight Recharge
TacticalBacon00 wrote:*Waits for firmware update*
A simple firmware update it is not enough, unless Sony make changes on PS4 side to accept those inputs over USB. I'm currently working in a Bluetooth based solution for that, it will be a extra piece of hardware connected into the Titan One by the PCPROG port.
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J2Kbr - General of the Army
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Re: Last of Us Remastered PS4 Flashlight Recharge
I am also using PS4 with my XBone controller.. having similar issue about script .. :(
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mariareese - Private
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Re: Last of Us Remastered PS4 Flashlight Recharge
This is an old post, but glad you brought it back.
Since last year, the Titan One have full support for the PS4 motion sensors. As well as lightbar and touchpad.
For support to PS4 controller headsets, please take a look on our new device, the Titan Two.
The Xbox One controller -unfortunately- does not have motion sensor.
Since last year, the Titan One have full support for the PS4 motion sensors. As well as lightbar and touchpad.
For support to PS4 controller headsets, please take a look on our new device, the Titan Two.
mariareese wrote:I am also using PS4 with my XBone controller.. having similar issue about script .. :(
The Xbox One controller -unfortunately- does not have motion sensor.
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J2Kbr - General of the Army
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Re: Last of Us Remastered PS4 Flashlight Recharge
Is it possible to simulate the gyro sensors with the Right Stick axis ?
It would be a solution to recharge the Flashlight in TLOU.
It would be a solution to recharge the Flashlight in TLOU.
- Psebcool
- Sergeant Major
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Re: Last of Us Remastered PS4 Flashlight Recharge
yep, it is possible.
Assuming you want simulate motion on the Z axis, this will to the trick using the right analog up/down:
Assuming you want simulate motion on the Z axis, this will to the trick using the right analog up/down:
- Code: Select all
main {
set_val(PS4_ACCZ, get_val(PS4_RY));
}
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J2Kbr - General of the Army
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Re: Last of Us Remastered PS4 Flashlight Recharge
J2Kbr wrote:yep, it is possible.
Assuming you want simulate motion on the Z axis, this will to the trick using the right analog up/down:
- Code: Select all
main {
set_val(PS4_ACCZ, get_val(PS4_RY));
}
Thanks
- Psebcool
- Sergeant Major
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Re: Last of Us Remastered PS4 Flashlight Recharge
Psebcool wrote:J2Kbr wrote:yep, it is possible.
Assuming you want simulate motion on the Z axis, this will to the trick using the right analog up/down:
- Code: Select all
main {
set_val(PS4_ACCZ, get_val(PS4_RY));
}
Thanks
What would the Titan 2 version of this look like? I used the code but it popped up with errors and I realized it was for the Titan one.
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gman1212 - First Sergeant
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Re: Last of Us Remastered PS4 Flashlight Recharge
gman1212 wrote:What would the Titan 2 version of this look like?
put this line at the top
- Code: Select all
#include <ps4.gph>
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- Mad
- Major General
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Re: Last of Us Remastered PS4 Flashlight Recharge
Mad wrote:gman1212 wrote:What would the Titan 2 version of this look like?
put this line at the top
- Code: Select all
#include <ps4.gph>
That did the trick, thanks!
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gman1212 - First Sergeant
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