Batman Arkham Knight Combo script
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Batman Arkham Knight Combo script
Hi guys, anyone can help me making this combo script, i need that for obtain brutality 101 trophy on Batman Arkham Knight, is achieved by completing 15 different moves in a single stage combo.
No matter how long the combo is, there must be 15 different moves
this is one tutorial on youtube:
from one to another moves i suggest to put jump over move (Left stick in any direction + X, X) for dodges enemies attack, hope anyone can help me, thanks
there is a list of moves:
No matter how long the combo is, there must be 15 different moves
this is one tutorial on youtube:
from one to another moves i suggest to put jump over move (Left stick in any direction + X, X) for dodges enemies attack, hope anyone can help me, thanks
there is a list of moves:
- Attachments
-
- combo list
- combolist.png (189.24 KiB) Viewed 1625 times
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danilos1992 - Sergeant First Class
- Posts: 18
- Joined: Sun Jun 10, 2018 11:02 pm
Re: Batman Arkham Knight Combo script
Something like this would be very hard to script. Unless the enemies always respond in the same way, and the game stays at a stable frame rate, you won't be able to replay a macro without it desyncing from what you want.
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Buffy - Lieutenant
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- Joined: Wed Jul 20, 2016 5:23 am
Re: Batman Arkham Knight Combo script
Buffy wrote:Something like this would be very hard to script. Unless the enemies always respond in the same way, and the game stays at a stable frame rate, you won't be able to replay a macro without it desyncing from what you want.
Hi Buffy, I know this is a very complex script, I don't know if you have ever played this game, but when you make a move it will hit an enemy automatically indistinctly where it is, so the behavior of the enemies is not a big problem, the only problem is finding the execution time between one move and another, I think 1 second is the right compromise, but I am available to test personally, and after post a working script.
I only ask for a script base with 3/4 moves, divided by a time of 1 second, between these insert "jump over" move (PS4 - Left stick in any direction + X, X) for dodges enemies attack.
Hopes you can help!
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danilos1992 - Sergeant First Class
- Posts: 18
- Joined: Sun Jun 10, 2018 11:02 pm
Re: Batman Arkham Knight Combo script
I don't have this game. But if you make the combos for 15 moves we can help you with a script to execute those combos in sequence with the suggested 1 second time and jump over move in between.
The combos could be created manually, or using the ComboMagick plugin. The most important is be sure each combo have the correct button combination and timing.
The combos could be created manually, or using the ComboMagick plugin. The most important is be sure each combo have the correct button combination and timing.
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J2Kbr - General of the Army
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- Joined: Tue Mar 18, 2014 1:39 pm
Re: Batman Arkham Knight Combo script
J2Kbr wrote:I don't have this game. But if you make the combos for 15 moves we can help you with a script to execute those combos in sequence with the suggested 1 second time and jump over move in between.
The combos could be created manually, or using the ComboMagick plugin. The most important is be sure each combo have the correct button combination and timing.
Hi J2Kbr, i have another idea (easier to make I think), its possible to assign a list of moves to a button which will be performed randomly or sequentially with a single press, in this way I can manage dodge and timing without macro.
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danilos1992 - Sergeant First Class
- Posts: 18
- Joined: Sun Jun 10, 2018 11:02 pm
Re: Batman Arkham Knight Combo script
danilos1992 wrote: have another idea (easier to make I think), its possible to assign a list of moves to a button which will be performed randomly or sequentially with a single press, in this way I can manage dodge and timing without macro.
what are the buttons?
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- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: Batman Arkham Knight Combo script
Mad wrote:danilos1992 wrote: have another idea (easier to make I think), its possible to assign a list of moves to a button which will be performed randomly or sequentially with a single press, in this way I can manage dodge and timing without macro.
what are the buttons?
Hi Mad, i have create a list of combos with Combomagick:
- Code: Select all
//Batclaw Punch
combo Batclaw Punch {
set_val(PS4_L2, 100);
wait(290);
set_val(PS4_L2, 100);
set_val(PS4_TRIANGLE, 100);
wait(130);
set_val(PS4_L2, 100);
set_val(PS4_TRIANGLE, 0);
wait(390);
set_val(PS4_L2, 0);
wait(790);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_SQUARE, 0);
}
//Batclaw Stun
combo Batclaw Stun {
set_val(PS4_L2, 100);
wait(350);
set_val(PS4_L2, 100);
set_val(PS4_TRIANGLE, 100);
wait(150);
set_val(PS4_L2, 100);
set_val(PS4_TRIANGLE, 0);
wait(300);
set_val(PS4_L2, 0);
wait(730);
set_val(PS4_CIRCLE, 100);
wait(190);
set_val(PS4_CIRCLE, 0);
}
//Electroshock
combo Electroshock {
set_val(PS4_L2, 100);
wait(250);
set_val(PS4_L2, 100);
set_val(PS4_CIRCLE, 100);
wait(130);
set_val(PS4_L2, 100);
set_val(PS4_CIRCLE, 0);
wait(240);
set_val(PS4_L2, 0);
}
//ExplosiveGel
combo ExplosiveGel {
set_val(PS4_L2, 100);
wait(360);
set_val(PS4_L2, 100);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_L2, 100);
set_val(PS4_SQUARE, 0);
wait(380);
set_val(PS4_L2, 0);
}
//FreezeShot
combo FreezeShot {
set_val(PS4_R2, 100);
wait(120);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_R2, 100);
wait(100);
set_val(PS4_R2, 0);
}
//Batarang Quickthrow
combo Batarang Quickthrow {
set_val(PS4_L2, 100);
wait(80);
set_val(PS4_L2, 0);
wait(30);
set_val(PS4_L2, 100);
wait(140);
set_val(PS4_L2, 0);
wait(60);
set_val(PS4_L2, 100);
wait(100);
set_val(PS4_L2, 0);
}
//PunchDown
combo PunchDown {
set_val(PS4_CIRCLE, 100);
wait(130);
set_val(PS4_CIRCLE, 0);
wait(1140);
set_val(PS4_SQUARE, 100);
wait(130);
set_val(PS4_SQUARE, 0);
wait(50);
set_val(PS4_SQUARE, 100);
wait(100);
set_val(PS4_SQUARE, 0);
wait(50);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(60);
set_val(PS4_SQUARE, 0);
wait(80);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(PS4_SQUARE, 0);
wait(70);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(70);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_SQUARE, 0);
wait(50);
set_val(PS4_SQUARE, 100);
wait(180);
set_val(PS4_SQUARE, 0);
}
// Air Attack
combo Air Attack {
set_val(PS4_LY, -44);
wait(20);
set_val(PS4_LY, -86);
wait(20);
set_val(PS4_LY, -100);
wait(250);
set_val(PS4_LY, -100);
set_val(PS4_CIRCLE, 100);
wait(190);
set_val(PS4_LY, -100);
set_val(PS4_CIRCLE, 0);
wait(290);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 0);
wait(50);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 0);
wait(50);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_LY, -100);
set_val(PS4_CROSS, 0);
wait(250);
set_val(PS4_LY, -70);
wait(10);
set_val(PS4_LY, -46);
wait(10);
set_val(PS4_LY, 0);
}
ps. I tried to test every move, but if I only enter the combomagick code, the gpc compiler fails
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danilos1992 - Sergeant First Class
- Posts: 18
- Joined: Sun Jun 10, 2018 11:02 pm
Re: Batman Arkham Knight Combo script
danilos1992 wrote:Hi Mad, i have create a list of combos with Combomagick:
The combo names cannot have space like "Batclaw Punch" changing the space to an underscore: "Batclaw_Punch" will fix those errors.
What buttons would you like assigned to what combo(s)?
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- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: Batman Arkham Knight Combo script
ok I'll change the space. As for the buttons to be used, I asked if it was possible to run these combos through a single button, in sequence order.
Example: - pressing UP button, execute (move 1) Batclaw Punch
- pressing UP button second time, execute (move 2) Batclaw Stun
I hope to be clear, I don't think it's possible to do it in a specific order, but it would be fine also in a random order
Example: - pressing UP button, execute (move 1) Batclaw Punch
- pressing UP button second time, execute (move 2) Batclaw Stun
I hope to be clear, I don't think it's possible to do it in a specific order, but it would be fine also in a random order
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danilos1992 - Sergeant First Class
- Posts: 18
- Joined: Sun Jun 10, 2018 11:02 pm
Re: Batman Arkham Knight Combo script
Guys, today with muuuuuch lucky and some suggest from internet (use first 7 types of gadgets moves, and after make 8 different moves), i have obtained this trophy... FINALLY.
Feel free to delete this post, or if you want create this script for community, im available for test. Thanks.
Feel free to delete this post, or if you want create this script for community, im available for test. Thanks.
-
danilos1992 - Sergeant First Class
- Posts: 18
- Joined: Sun Jun 10, 2018 11:02 pm
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