can someone help fix this script i cannot compile it for som
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can someone help fix this script i cannot compile it for som
- Code: Select all
#pragma METAINFO("Last of Us Multicheats", 0, 1, "By Shygur")
#include <xb1.gph>
//-- Controller Layout --//
#define RB XB1_RB
#define RT XB1_RT
#define RS XB1_RS
#define LT XB1_LT
#define RX XB1_RX
#define RY XB1_RY
#define LX XB1_LX
#define LY XB1_LY
#define Y XB1_Y
#define B XB1_B
#define A XB1_A
#define X XB1_X
#define LS XB1_LS
//-- Settings --//
int AimAssist = TRUE; // hold L2 = run aim assist.
int RapidFire = TRUE; // hold L2 + R2 = run rapid fire.
int AutoPing = TRUE; // hold L2 = run auto ping / spawn R3.
//-- Main Block --//
main {
if(AimAssist){
if(get_val(LT)){
combo_run(Aim_Assist);
}
}
if(RapidFire){
if(get_val(LT) && get_val(RT)){
combo_run(Rapid_Fire);
}
}
if(AutoPing){
if(get_val(LT)){
combo_run(Auto_Ping);
}
}
}// Main End
//-- List of Combos --//
combo Aim_Assist { // circular aim assist.
set_val(RY, 20);
wait(20);
set_val(RX, 20);
wait(20);
set_val(RY,-20);
wait(20);
set_val(RX,-20);
wait(20);
}
combo Rapid_Fire { // spam fire (10/sec).
set_val(RT,100);
wait(50);
set_val(RT,0);
wait(50);
}
combo Auto_Ping { // auto-ping (10/sec).
set_val(RS,100);
wait(25);
wait(75);
}
// Functions (N/A)
// Script End!!!
-
faheem786 - Staff Sergeant
- Posts: 11
- Joined: Tue Aug 27, 2019 9:22 pm
Re: can someone help fix this script i cannot compile it for
It's a Titan Two script, not Titan One.
Lucky for you though it uses basic functions and can run on the Titan One.
Lucky for you though it uses basic functions and can run on the Titan One.
- Code: Select all
//-- Settings --//
int AimAssist = TRUE; // hold L2 = run aim assist.
int RapidFire = TRUE; // hold L2 + R2 = run rapid fire.
int AutoPing = TRUE; // hold L2 = run auto ping / spawn R3.
//-- Main Block --//
main {
if(AimAssist){
if(get_val(XB1_LT)){
combo_run(Aim_Assist);
}
}
if(RapidFire){
if(get_val(XB1_LT) && get_val(XB1_RT)){
combo_run(Rapid_Fire);
}
}
if(AutoPing){
if(get_val(XB1_LT)){
combo_run(Auto_Ping);
}
}
}// Main End
//-- List of Combos --//
combo Aim_Assist { // circular aim assist.
set_val(XB1_RY, 20);
wait(20);
set_val(XB1_RX, 20);
wait(20);
set_val(XB1_RY,-20);
wait(20);
set_val(XB1_RX,-20);
wait(20);
}
combo Rapid_Fire { // spam fire (10/sec).
set_val(XB1_RT,100);
wait(50);
set_val(XB1_RT,0);
wait(50);
}
combo Auto_Ping { // auto-ping (10/sec).
set_val(XB1_RS,100);
wait(25);
wait(75);
}
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Re: can someone help fix this script i cannot compile it for
thanks bro also if i sent u a script will it be possible for u to combine it with the first script sorry i dont understand
- Code: Select all
// GPC Online Library
// thelastofus.gpc
// Made by JewFire aka JewishLuck
// Thanks to Baby Cham for helping me put this together and fixing a few things.
// Tested With TLOU-Remastered and PS4 Controller
// colorled(0,0,0,0); // Off / No LED light
// colorled(1,0,0,0); // Dim Blue
// colorled(0,1,0,0); // Dim Red
// colorled(0,0,1,0); // Dim Lime/Green
// colorled(0,0,0,1); // Dim Fuchsia/Pink
// colorled(1,0,1,0); // Dim SkyBlue
// colorled(0,1,1,0); // Dim Yellow
// colorled(1,1,1,1); // Dim White
// colorled(2,0,0,0); // Blue
// colorled(0,2,0,0); // Red
// colorled(0,0,2,0); // Lime/Green
// colorled(0,0,0,2); // Fuchsia/Pink
// colorled(2,0,2,0); // SkyBlue
// colorled(0,2,2,0); // Yellow
// colorled(2,2,2,2); // White
// colorled(3,0,0,0); // Bright Blue
// colorled(0,3,0,0); // Bright Red
// colorled(0,0,3,0); // Bright Lime/Green
// colorled(0,0,0,3); // Bright Fuchsia/Pink
// colorled(3,0,3,0); // Bright SkyBlue
// colorled(0,3,3,0); // Bright Yellow
// colorled(3,3,3,3); // Bright white
// ColorLed (1) Dim light
// ColorLed (2) Normal/Medium
// ColorLed (3) Bright light
//DECLARARATIONS
//--------------------------------------------------------------
define SHOOT_BUTTON = PS4_R2;
define RAPIDFIRE_BUTTON = PS4_L2;
define RATE_OF_FIRE = 25; // Range: 1 to 25 RPS (Round/s)
define AUTOSPOT_BUTTON = PS4_L2;
define SPOT_BUTTON =PS4_R3;
//VARIABLES
//--------------------------------------------------------------
// *DO NOT EDIT/DELETE THIS SECTION*
int hold_time;
int rest_time;
int Attack = FALSE;
int Timeout_Melee = 0;
int DbleClick_Square = 0;
int shake = 38;
int AimAssist_onoff = TRUE;
//INITIALIZATION - init
//--------------------------------------------------------------
init {
hold_time = 500 / RATE_OF_FIRE;
rest_time = hold_time - 20;
if(rest_time < 0) rest_time = 0;
}
//MAIN BLOCK RUTINES
//--------------------------------------------------------------
main {
// COLOR INDICATION FOR the RAPID FIRE ON / OFF
if(get_val(RAPIDFIRE_BUTTON) && get_val(SHOOT_BUTTON)) {
colorled(0,0,1,0); // OFF (Dim Lime/Green) *you can edit here*
colorled(3,3,3,3); // (White) *you can edit here*
combo_run(RapidFire);
} else if(combo_running(RapidFire)) {
combo_stop(RapidFire);
reset_leds(); }
// COLOR INDICATION FOR the RAPID SPOT ON / OFF
if(get_val(RAPIDFIRE_BUTTON)) {
combo_run(RapidSpot);
} else if(combo_running(RapidSpot)) {
combo_stop(RapidSpot);
reset_leds(); }
// Double click Square to turn off/on Melee.
if(DbleClick_Square > 0) DbleClick_Square = DbleClick_Square - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_Square <= 0) {
DbleClick_Square = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_Square > 0) {
Attack = !Attack;
Timeout_Melee = 0;
}
if(Attack) {
set_val(TRACE_1, Timeout_Melee);
Timeout_Melee = Timeout_Melee + get_rtime();
if(Timeout_Melee <= 350) combo_run(Brawl);
else combo_run(StrongAttack);
} else if(combo_running(Brawl)) {
combo_stop(Brawl);
reset_leds(); }
// Rapid fire on Square button.
if(get_val(PS4_SQUARE)) { combo_run(Action); }
else if(combo_running(Action)) { combo_stop(Action); }
if (get_val(PS4_SHARE)) {
if (event_press(PS4_PS)) {
AimAssist_onoff =! AimAssist_onoff;
}
set_val(PS4_PS, 0);
}
if (AimAssist_onoff) {
if (get_val(PS4_L2)) combo_run(c_Auto_Aimm);
else combo_stop(c_Auto_Aimm);
if (get_val(PS4_L2)) {
if (abs(get_val(9)) > 21 || abs(get_val(10)) > 21) {
combo_stop(c_Auto_Aimm);
}
}
}
}
//COMBO BLOCKS
//--------------------------------------------------------------
combo RapidFire {
set_val(SHOOT_BUTTON, 100);
wait(hold_time);
set_val(SHOOT_BUTTON, 0);
wait(rest_time);
set_val(SHOOT_BUTTON, 0);
}
combo RapidSpot {
set_val(SPOT_BUTTON, 100);
wait(hold_time);
set_val(SPOT_BUTTON, 0);
wait(rest_time);
set_val(SPOT_BUTTON, 0);
}
combo Brawl {
set_val(PS4_SQUARE, 100);
set_led(LED_4, 2);
wait(80);
set_val(PS4_SQUARE, 0);
set_led(LED_2, 0);
wait(60);
set_val(PS4_SQUARE, 0);
set_led(LED_4, 0);
}
combo StrongAttack {
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
Timeout_Melee = 0;
}
combo Action {
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_SQUARE, 0);
wait(20);
set_val(PS4_SQUARE, 0);
}
combo c_Auto_Aimm {
set_val(10, shake *- 1);
wait(20);
set_val(9, shake);
wait(20);
set_val(10, shake);
wait(20);
set_val(9, shake *- 1);
wait(20);
}
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
-
faheem786 - Staff Sergeant
- Posts: 11
- Joined: Tue Aug 27, 2019 9:22 pm
Re: can someone help fix this script i cannot compile it for
That script already has rapidfire, aim assist, auto spot.
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- Joined: Wed May 22, 2019 5:39 am
Re: can someone help fix this script i cannot compile it for
yh iknow but can u combine it with the first script? is that possible g
-
faheem786 - Staff Sergeant
- Posts: 11
- Joined: Tue Aug 27, 2019 9:22 pm
Re: can someone help fix this script i cannot compile it for
faheem786 wrote:yh iknow but can u combine it with the first script? is that possible g
Both scripts has those features, there is no need to combine.
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
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Re: can someone help fix this script i cannot compile it for
nah on the first script the rapid is slow and the second script rapid is fast thats why im saying can u combine it and not every aim assist script works the way i play on my game
-
faheem786 - Staff Sergeant
- Posts: 11
- Joined: Tue Aug 27, 2019 9:22 pm
Re: can someone help fix this script i cannot compile it for
- Code: Select all
//-- Settings --//
define AimAssist = TRUE; // hold L2 = run aim assist.
define RapidFire = TRUE; // hold L2 + R2 = run rapid fire.
define AutoPing = TRUE; // hold L2 = run auto ping / spawn R3.
define RATE_OF_FIRE = 25; // Range: 1 to 25 RPS (Round/s)
int hold_time;
int rest_time;
init {
hold_time = 500 / RATE_OF_FIRE;
rest_time = hold_time - 20;
if(rest_time < 0) rest_time = 0;
}
//-- Main Block --//
main {
if(AimAssist){
if(get_val(XB1_LT)){
combo_run(Aim_Assist);
}
}
if(RapidFire){
if(get_val(XB1_LT) && get_val(XB1_RT)){
combo_run(Rapid_Fire);
}
}
if(AutoPing){
if(get_val(XB1_LT)){
combo_run(Auto_Ping);
}
}
}// Main End
//-- List of Combos --//
combo Aim_Assist { // circular aim assist.
set_val(XB1_RY, 20);
wait(20);
set_val(XB1_RX, 20);
wait(20);
set_val(XB1_RY,-20);
wait(20);
set_val(XB1_RX,-20);
wait(20);
}
combo Rapid_Fire {
set_val(XB1_RT, 100);
wait(hold_time);
set_val(XB1_RT, 0);
wait(rest_time);
set_val(XB1_RT, 0);
}
combo Auto_Ping { // auto-ping (10/sec).
set_val(XB1_RS,100);
wait(25);
wait(75);
}
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Re: can someone help fix this script i cannot compile it for
thx bro but last thing there is so much shake when i aim
-
faheem786 - Staff Sergeant
- Posts: 11
- Joined: Tue Aug 27, 2019 9:22 pm
Re: can someone help fix this script i cannot compile it for
I have added an adjustable value at the top of the script (AA_VALUE) it was previously 20, now 15.
If it's still to much, just disable aim assist by setting "AimAssist" to FALSE
If it's still to much, just disable aim assist by setting "AimAssist" to FALSE
- Code: Select all
//-- Settings --//
define AimAssist = TRUE; // hold L2 = run aim assist.
define RapidFire = TRUE; // hold L2 + R2 = run rapid fire.
define AutoPing = TRUE; // hold L2 = run auto ping / spawn R3.
define RATE_OF_FIRE = 25; // Range: 1 to 25 RPS (Round/s)
define AA_VALUE = 15; // Aim assist value
int hold_time;
int rest_time;
init {
hold_time = 500 / RATE_OF_FIRE;
rest_time = hold_time - 20;
if(rest_time < 0) rest_time = 0;
}
//-- Main Block --//
main {
if(AimAssist){
if(get_val(XB1_LT)){
combo_run(Aim_Assist);
}
}
if(RapidFire){
if(get_val(XB1_LT) && get_val(XB1_RT)){
combo_run(Rapid_Fire);
}
}
if(AutoPing){
if(get_val(XB1_LT)){
combo_run(Auto_Ping);
}
}
}// Main End
//-- List of Combos --//
combo Aim_Assist { // circular aim assist.
set_val(XB1_RY, AA_VALUE);
wait(20);
set_val(XB1_RX, AA_VALUE);
wait(20);
set_val(XB1_RY,-AA_VALUE);
wait(20);
set_val(XB1_RX,-AA_VALUE);
wait(20);
}
combo Rapid_Fire {
set_val(XB1_RT, 100);
wait(hold_time);
set_val(XB1_RT, 0);
wait(rest_time);
set_val(XB1_RT, 0);
}
combo Auto_Ping { // auto-ping (10/sec).
set_val(XB1_RS,100);
wait(25);
wait(75);
}
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