Help convert to T1
2 posts
• Page 1 of 1
Help convert to T1
Hi please help convert this to T1
- Code: Select all
int startRX = -26208;
int endRX = 6040;
int release = 21;
int shooting;
int shotRX;
int blockButton;
main {
vm_tctrl(-9);
//--shooting
if(event_press(PS4_L1)) {
blockButton = PS4_L1;
shotRX = startRX;
shooting = TRUE;
}
if(shooting) {
combo_run(Perfect_Aim);
combo_run(Aim_Adjust);
}
if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B)) {
combo_stop(Perfect_Aim);
combo_stop(Aim_Adjust);
shooting = FALSE;
combo_run(END_SHOT);
}
//--dribbles
if(get_val(PS4_L3)) {
blockButton = PS4_L3;
combo_run(LHSLIDE);
}
if(get_val(PS4_R3)) {
blockButton = PS4_R3;
combo_run(RHSLIDE);
}
//--block output
if(blockButton) {
if(event_release(blockButton)) {
blockButton = 0;
}else{
set_val(blockButton,0);
}
}
}
//========================================
// SHOOTING COMBOS//======================
//========================================
combo Aim_Adjust {
wait(10);
if(shotRX < 6040) {
shotRX = shotRX + 654;
if(shotRX > endRX) {
shotRX = endRX;
}
}
}
combo Perfect_Aim {
set_val(PS4_RY,100)
set_val(POLAR_RX,shotRX)
wait(1600);
shooting = FALSE;
vm_tctrl(0);
}
combo END_SHOT {
wait(release);
set_val(PS4_SQUARE,0);
wait(100);
vm_tctrl(0);
}
//========================================
// DRIBBLE COMBOS//=======================
//========================================
combo LHSLIDE
{
set_val(PS4_RX, 75);
set_val(PS4_RY, 75);
wait(400);
}
combo RHSLIDE
{
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(400);
}
-
coolfedorabro - Staff Sergeant
- Posts: 13
- Joined: Mon Oct 05, 2020 6:14 am
Re: Help convert to T1
This script seems to not be complete. It is missing some definitions such as POLAR_RX.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
2 posts
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