PLZ CONVERT TO T1 (JAIWALKKIN2.9)
2 posts
• Page 1 of 1
PLZ CONVERT TO T1 (JAIWALKKIN2.9)
- Code: Select all
/jaiwalkkin 2/24/2021
//current gen curryslide, crab, explosive behind the back, momentum combo and upcourt combo script. also spinback with momentum spam center shooting done with x in this script(with adjustable dribbles and leds)
//heavily improved center shooting
//TURN ON LB/L1 SHOOTING AND USE THAT OFFLINE IN MYCOURT(TURNED ON BY TAPPING l1/LB CENTER SHOOTING HOLD SHARE AND TAP DPAD DOWN
//YOU WILL BE GETTING VERY LATES AND MISSING IN MYCOURT AND OFFLINE
//PLAY PARK, REC, STAGE, PRO AM to shoot timed center shots
//USE MY JUMPSHOT FOR BEST RESULTS !!!!!
////jumper////////////////////////////////////////////////(use for most green and fades) 4/4 jumpers will work as well, some better than others
//base:dwade
//release 1; rudy gay
//release 2 dwane wade/ dwade
//blending 60/40
//speed: 4/4 ofc
//HOLD SQUARE OR X FOR XBOX TO SHOOT CENTERS ONLINE(like the excellent scripts)
//credit to dricon and legitcloudz and dirty does it for used inspiration and portions of scripts.
//the momentum spam is performed while holding the up dpad. Try and keep the ball in the left hand when starting it(dribbles need to be on)
////////////////////////////////////////////////////////////////////////////how to turn dribbles on and change them//////////////////////////////////////////
//HOLD SHARE AND TAP L1 to TURN DRIBBLES ON(playstation) HOLD VIEW AND TAP LB TO CYCLE(xbox) IT WILL VIBRATE
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//curryslide by tapping the left or right stick based on which hand the ball in in. Left hand = left stick and right hand = right stick
//USE ANY DRIBBLE MOVE BY TAPPING THE RIGHT STICK IF THE BALL IS IN THE RIGHT HAND. TAP THE LEFT IF THE BALL IS IN THE LEFT HAND
//
//hold r2 or rt while running and tap rb or r1 to quick stop
//TO TURN ON l1/LB CENTER SHOOTING HOLD SHARE AND TAP DPAD DOWN
//CENTER SHOOTING DONE BY HOLDING X FOR XBOX AND SQUARE FOR PLAYSTATION
//IF YOU CANT HIT X OR SQUARE IN THE MENUS WHILE USING THE SCRIPT HOLD R2 OR R1 or Rb or RT TO USE X/SQUARE LIKE NORMAL FOR PASSING AND ANYTHING
//FADING WILL AUTOMATICALLY BE DONE IF YOU ARE RUNNING! JUST HOLD SQUARE OR X FOR XBOX LOL
// HOW TO CHANGE THE DRIBBLE MOVES !!!!!!!!!!!!!!!!!!
// 1 = CURRYSLide
// 2 = CRAB
// 3 = EXPLOSIVE BEHIND THE BACK
// 4 = THE EARLIER COMBO I MADE
// 5 = NEW UPCOURT COMBO
// 6 = Spinback
//TO CYCLE/CHANGE DRIBBLE MOVES HOLD VIEW/OPTIONS AND TAP L1/LB. IT WILL VIBRATE
// hit me up on discord at jaiwalkkin#7360 if you want me to make any changes, and add new dribbles. love the support yall
// if you wanna donate, either donate to Dricon, or donate to this place where i learned all this. they have online classes are are the goats https://www.badgerbots.org/get-involved/donate/
// they are running outta money for their lease, and need cash asap. thx for love
//shout to imtoogood and pablorabi and ashton for helping test the script. il yall
int angle = 19;// if you have a low 3 ball, mess with this number, 18 works as well
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int dribble = 0; // THIS IS THE NUMBER TO CHANGE, TO CHANGE THE DRIBBLE MOVES!!!! READ EARLIER INSTRUCTIONS ON WHAT NUMBER IS WHAT!!
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int scriptSpeed = 5;//-9 makes the script run at 1 ms delay. If you are feeling delayed change the number lower. In my personal experience it worked really well at 10.
int blockButton;
int shooting = TRUE;
int csdOnline = 750; //centershot delay
int csdFADE = 950
// led idea inspiration for dribble moves from Dirty does it//(Dirty splat scriptmaker)//
////////////////////////////////////////led definitions////////////////////////////////////////////////////////////////////////////
const uint8 FONT_ID[][] = {{7,10,18},{11,18,11},{16,26,7}};
const string LHSLIDE = "CURRYSLIDE";
const string DRIBBLESOFF = "DRIBLEZOFF";
const string CRABBYRH = "CRAB";
const string EXPBTBRH = "EX BTB";
const string duffyRH = "MMCOMBO";
const string UPCOURTRH = "UPCOURT";
const string L_SPINBACK = "SPNBCK"
define SCREEN_BLACK = 0;
define WHITE_COLOR = 1;
define SMALL_FONT = 0;
define MEDIUM_FONT = 1;
define LARGE_FONT = 2;
define FONT_WIDTH = 0;
define FONT_HEIGHT = 1;
define FONT_LENGTH = 2;
define Off = 0;
int ZEN_X_OLED;
int TEXT_SIZE = 1;
int LBSHOT = 0;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//dirty gaming tips channel https://www.youtube.com/channel/UCyoRp1 ... RW6dQ03A//
main {
vm_tctrl(scriptSpeed); //controlling the script speed
if((get_val(XB1_LX))>50 && event_press(XB1_X)) //quick stop activators
{
combo_run(FADE);
}
if((get_val(XB1_LX))< -50 && event_press(XB1_X))
{
combo_run(FADE);
}
if((get_val(XB1_LX))<0 && get_val(XB1_RT) && event_press(XB1_RB)) //quick stop activators
{
blockButton = XB1_RB;
combo_run(QuickStopLeftHand);
}
if((get_val(XB1_LX))>0 && get_val(XB1_RT) && event_press(XB1_RB))
{
blockButton = XB1_RB;
combo_run(QuickStopRightHand);
}
if ((get_val(XB1_VIEW)) && event_press(XB1_LB))
{
blockButton = XB1_VIEW;
dribble++
combo_run(RUMBLE);
}
if(dribble > 6)
{
dribble = 0;
}
if(get_val(XB1_VIEW)){
if(event_press(XB1_DOWN))
{
blockButton = XB1_VIEW;
blockButton = XB1_DOWN;
combo_run(RUMBLE);
LBSHOT++
cls_oled(SCREEN_BLACK);
printf(ZEN_X_OLED(sizeof(LBSHOT) - 1,TEXT_SIZE),ZEN_Y_OLED(TEXT_SIZE),TEXT_SIZE,WHITE_COLOR,LBSHOT[0]);
}
}
if(get_val(XB1_RB) && event_press(XB1_X))
{
set_val(XB1_X, 100);
combo_stop(STICKSHOT);
}
if(combo_running(UPCOURTRH))
{
set_val(XB1_LY, 100);
}
if((!get_val(XB1_RB)) && (event_press(XB1_X)))
{
blockButton = XB1_X;
combo_run(STICKSHOT);
}
if((LBSHOT == 1))
{
if(get_val(XB1_LB))
{
combo_run(NMSTICKSHOT);
}
}
if((LBSHOT > 1))
{
LBSHOT = 0;
}
if((dribble > 0)){
if(get_val(XB1_UP))//Momentum Spam activator
{
combo_run(MMSPAM);
}
}
if(blockButton)
{
if(event_release(blockButton))
{
blockButton = 0;
}
else
{
set_val(blockButton,0);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////Dribbles///////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
if ((!dribble))
{
cls_oled(SCREEN_BLACK);
printf(ZEN_X_OLED(sizeof(DRIBBLESOFF) - 1,TEXT_SIZE),ZEN_Y_OLED(TEXT_SIZE),TEXT_SIZE,WHITE_COLOR,DRIBBLESOFF[0]);
}
if((dribble == 1))//curryslide
{
cls_oled(SCREEN_BLACK);
printf(ZEN_X_OLED(sizeof(LHSLIDE) - 1,TEXT_SIZE),ZEN_Y_OLED(TEXT_SIZE),TEXT_SIZE,WHITE_COLOR,LHSLIDE[0]);
if (event_press(XB1_LS))
{
combo_run(LHSLIDE);
}
}
if((dribble == 1))//curryslide
{
if (event_press(XB1_RS))
{
combo_run(RHSLIDE);
}
}
if((dribble == 2))//Crab
{
cls_oled(SCREEN_BLACK);
printf(ZEN_X_OLED(sizeof(CRABBYRH) - 1,TEXT_SIZE),ZEN_Y_OLED(TEXT_SIZE),TEXT_SIZE,WHITE_COLOR,CRABBYRH[0]);
if (event_press(XB1_RS))
{
combo_run(CRABBYRH);
}
}
if((dribble == 2))//Crab
{
if (event_press(XB1_LS))
{
combo_run(CRABBYLH);
}
}
if((dribble == 3))//Explosive behind the back
{
cls_oled(SCREEN_BLACK);
printf(ZEN_X_OLED(sizeof(EXPBTBRH) - 1,TEXT_SIZE),ZEN_Y_OLED(TEXT_SIZE),TEXT_SIZE,WHITE_COLOR,EXPBTBRH[0]);
if (event_press(XB1_LS))
{
combo_run(EXPBTBLH);
}
}
if((dribble == 3))//Explosive behind the back
{
if (event_press(XB1_RS))
{
combo_run(EXPBTBRH);
}
}
if((dribble == 4))//Jaiwalkkin combo
{
cls_oled(SCREEN_BLACK);
printf(ZEN_X_OLED(sizeof(duffyRH) - 1,TEXT_SIZE),ZEN_Y_OLED(TEXT_SIZE),TEXT_SIZE,WHITE_COLOR,duffyRH[0]);
if (event_press(XB1_RS))
{
combo_run(duffyRH);
}
}
if((dribble == 4))//Jaiwalkkin combo
{
if (event_press(XB1_LS))
{
combo_run(duffyLH);
}
}
if((dribble == 5))
{
cls_oled(SCREEN_BLACK);
printf(ZEN_X_OLED(sizeof(UPCOURTRH) - 1,TEXT_SIZE),ZEN_Y_OLED(TEXT_SIZE),TEXT_SIZE,WHITE_COLOR,UPCOURTRH[0]);
if(event_press(XB1_LS))
{
combo_run(UPCOURTLH);
}
}
if((dribble == 5))
{
if(event_press(XB1_RS))
{
combo_run(UPCOURTRH);
}
}
if((dribble == 6))
{
cls_oled(SCREEN_BLACK);
printf(ZEN_X_OLED(sizeof(L_SPINBACK) - 1,TEXT_SIZE),ZEN_Y_OLED(TEXT_SIZE),TEXT_SIZE,WHITE_COLOR,L_SPINBACK[0]);
if(event_press(XB1_LS))
{
combo_run(L_SPINBACK);
}
}
if((dribble == 6))
{
if(event_press(XB1_RS))
{
combo_run(R_SPINBACK);
}
}
}
combo LHSLIDE//curryslide yessuh
{
set_val(PS4_RX, 100);
set_val(PS4_RY, 50);
wait(400);
}
combo NMSTICKSHOT
{
set_val(XB1_RY, 100);
set_val(XB1_RX, angle);
}
combo RHSLIDE
{
set_val(PS4_RX, -100);
set_val(PS4_RY, 50);
wait(400);
}
combo FADE
{
set_val(XB1_RY, 100);
set_val(XB1_RX, angle);
wait(csdFADE);
set_val(XB1_RY, 0);
set_val(XB1_X, 0);
set_val(XB1_LB, 0);
wait(100);
}
combo STICKSHOT//stickshot(center)
{
set_val(XB1_RY, 100);
set_val(XB1_RX, angle);
wait(csdOnline);
set_val(XB1_X, 0);
set_val(XB1_LB, 0);
wait(100);
}
combo SBCO // speedbost crossover. use it to speedboost+looks comp(NOT ACTIAVED IN SCRIPT)
{
set_val(XB1_RY, -100);
wait(40);
set_val(XB1_RY, 0);
wait(40);
}
combo MMSPAM //momentum spam
{
wait(100);
call(MMLH);
wait(200);
wait(120);
call(MMRH);
wait(100);
}
combo MMRH
{
set_val(PS4_RX, -100);
wait(40);
set_val(PS4_LX, -75);
set_val(PS4_LY, -75);
wait(100);
}
combo MMLH
{
set_val(PS4_RX, 100);
wait(40);
set_val(PS4_LX, 75);
set_val(PS4_LY, -75);
wait(100);
}
combo wait_time
{
wait(release);
set_val(PS4_L2, 100);
set_val(PS4_SQUARE, 0):
wait(100);
set_val(PS4_L2, 0);
wait(200):
}
combo RUMBLE
{
set_rumble(RUMBLE_A, 50);
wait(200);
set_rumble(RUMBLE_A, 0);
}
combo duffyRH
{
call(CRABBYRH);
wait(300);
set_val(PS4_RX, -100);
wait(40);
set_val(PS4_LX, -75);
set_val(PS4_LY, -75);
wait(350);
call(MMLH);
wait(100);
set_val(PS4_RX, -100);
set_val(PS4_RY, 50);
wait(400);
}
combo duffyLH//nice lil momentum combo
{
call(CRABBYLH);
wait(300);
call(MMLH);
wait(300);
set_val(PS4_RX, -100);
wait(40);
set_val(PS4_LX, -75);
set_val(PS4_LY, -75);
wait(150);
set_val(PS4_RX, 100);
set_val(PS4_RY, 50);
wait(400);
}
combo CRABBYLH//crab
{
set_val(XB1_RX, 84);
set_val(XB1_RY, -74);
wait(300);
}
combo CRABBYRH
{
set_val(XB1_RX, -87);
set_val(XB1_RY, -64):
wait(300);
}
combo STEPPY
{
set_val(XB1_LT, 100);
wait(175);
set_val(XB1_LT, 0);
wait(10);
set_val(XB1_RY, 100);
wait(100);
set_val(XB1_RY, 0);
wait(100);
set_val(XB1_LT, 100);
wait(175);
set_val(XB1_LT, 0);
wait(20);
}
combo EXPBTBLH//values used from dricon 2.5
{
set_val(PS4_RX, 75);
set_val(PS4_RY, 75);
wait(80);
set_val(PS4_RX, 75);
set_val(PS4_RY, 75);
set_val(PS4_LX, 75);
set_val(PS4_LY, -75);
wait(100);
set_val(PS4_LX, 75);
set_val(PS4_LY, -70);
wait(200);
}
combo EXPBTBRH
{
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(80);
set_val(PS4_LX, -75);
set_val(PS4_LY, -75);
wait(100);
set_val(PS4_LX, -75);
set_val(PS4_LY, -75);
wait(200);
}
combo QuickStopLeftHand
{
set_val(PS4_RX, 100);
wait(100);
}
combo QuickStopRightHand
{
set_val(PS4_RX, -100);
wait(100);
}
combo UPCOURTRH
{
set_val(XB1_LY, -100);
wait(300);
set_val(XB1_LY, -100);
set_val(XB1_RY, -100);
wait(50);
set_val(XB1_LY, -100);
set_val(XB1_RY, 0);
wait(50);
set_val(XB1_LY, -100);
set_val(XB1_RX, 100);
wait(300);
set_val(XB1_LY, -100);
set_val(XB1_RX, 0);
wait(100);
call(RHSLIDE);
}
combo UPCOURTLH
{
set_val(XB1_LY, -100);
wait(300);
set_val(XB1_LY, -100);
set_val(XB1_RY, -100);
wait(50);
set_val(XB1_LY, -100);
set_val(XB1_RY, 0);
wait(50);
set_val(XB1_LY, -100);
set_val(XB1_RX, -100);
wait(300);
set_val(XB1_LY, -100);
set_val(XB1_RX, 0);
wait(100);
call(LHSLIDE);
}
combo L_SPINBACK
{
set_val(XB1_RY, -100);
wait(30);
set_val(XB1_RX, -100);
wait(30); ////same
set_val(XB1_RY, 100);
wait(60);
set_val(XB1_LY, 100);
wait(800);
}
combo R_SPINBACK
{
set_val(XB1_RY, -100);
wait(30);
set_val(XB1_RX, 100);
wait(30);
set_val(XB1_RY, 100);
wait(60);
set_val(XB1_LY, 100);
wait(800);
}
combo WAIT
{
wait(200);
}
//functions
function ZEN_X_OLED(F_chars,ZEN_FONT_SIZE) {
ZEN_X_OLED = F_chars * FONT_ID[ZEN_FONT_SIZE][FONT_WIDTH];
ZEN_X_OLED = (OLED_WIDTH / 2) - (ZEN_X_OLED / 2);
return ZEN_X_OLED;
}
function ZEN_Y_OLED(ZEN_FONT_SIZE) {
return (OLED_HEIGHT / 2) - (FONT_ID[ZEN_FONT_SIZE][FONT_HEIGHT] / 2);
}
data
(0,0,0,0,// Off
1,0,0,0, // Dim Blue
0,1,0,0, // Dim Red
0,0,1,0, // Dim Green
0,0,0,1, // Dim Pink
1,0,1,0, // Dim SkyBlue
0,1,1,0, // Dim Yellow
1,1,1,0, // Dim White
2,0,0,0, // Blue
0,2,0,0, // Red
0,0,2,0, // Green
0,0,0,2, // Pink
2,0,2,0, // SkyBlue
0,2,2,0, // Yellow
2,2,2,0, // White
3,0,0,0, // Bright Blue
0,3,0,0, // Bright Red
0,0,3,0, // Bright Green
0,0,0,3, // Bright Pink
3,0,3,0, // Bright SkyBlue
0,3,3,0, // Bright Yellow
3,3,3,0 // Bright white
);
function set_ds4_led(colour) {
set_led(LED_1, duint8(colour * 4));
set_led(LED_2, duint8((colour * 4) + 1));
set_led(LED_3, duint8((colour * 4) + 2));
set_led(LED_4, duint8((colour * 4) + 3));
}
-
Bapeology - Private
- Posts: 1
- Joined: Mon Oct 05, 2020 3:59 pm
Re: PLZ CONVERT TO T1 (JAIWALKKIN2.9)
Hi,
This script is to large to convert, also missing stuff like "release" variable.
This script is to large to convert, also missing stuff like "release" variable.
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
- Major General
- Posts: 4532
- Joined: Wed May 22, 2019 5:39 am
2 posts
• Page 1 of 1
Return to GPC1 Script Programming
Who is online
Users browsing this forum: No registered users and 60 guests