Elder Scrolls Online GamePack!

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: Elder Scrolls Online GamePack!

Postby lllilgabe123 » Tue Nov 27, 2018 2:37 pm

None of this is working :( Please help! I have it loaded up and everything, compiled with no errors... Just not able to get any part of the script to work. I dont even feel a vibration.
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Re: Elder Scrolls Online GamePack!

Postby lllilgabe123 » Fri Nov 30, 2018 10:31 am

Anyone have a good location for the farming script? Is there a way I can set the fishing script up so I continue fishing while I go afk? Like, the script automatically keeps fishing even after the fish is caught.
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Re: Elder Scrolls Online GamePack!

Postby agthorne » Thu Feb 14, 2019 2:42 pm

With all the changes upgrading from the Titan I to Titan II and the evolution of the code itself, could anyone post an updated copy of the working Farming (resource nodes) script (XBOX)?
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Re: Elder Scrolls Online GamePack!

Postby agthorne » Wed Feb 20, 2019 10:08 pm

Would anyone be willing to hire their Titan II programming skills to me to setup a node farming script? Thanks
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Re: Elder Scrolls Online GamePack!

Postby zetec83 » Sat Mar 09, 2019 12:12 am

lllilgabe123 wrote:Anyone have a good location for the farming script? Is there a way I can set the fishing script up so I continue fishing while I go afk? Like, the script automatically keeps fishing even after the fish is caught.

Yeah interested to do this as well. Surely it's just a line of code?!
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Re: Elder Scrolls Online GamePack!

Postby Walkure » Thu Sep 12, 2019 8:09 am

Hello all,

I probably have a stupid question but I’m gonna ask it anyway.
I got this script to run on a titan two.
My problem is that I can’t figure out how to properly activate the weaving script.
I’m pressing and holding Right stick down and then hold D Pad Down for about 2/10 seconds and no rumble.
When i hold D pad down and R2 I get two rumbles but no light weaving.

Is there anyone around here that can tell me in plain English what I’m doing wrong.

Elvish wrote:I assume you are talking about my post just 2 posts above yours Robert? If so here is a modification for you:
Code: Select all
///////////////////////////////////////////////////////////
//Elder Scrolls Online Gamepack V2.1 With Block Cancleing//
///////////////////////////////////////////////////////////
 
/*  ///////////////////////
    //Section 1: CONTROLS//
    ///////////////////////
 
  Reset Controls
        -Press Start to turn scripts off
            1. If you hold down Left Stick Click while pressing start no scripts will be turned off
        -Press and hold Start for 4 seconds to reset any persistant variables.
            1. This currently consists of the light weave time, and the initial on/off settings for the
                light weave skills.
            **NOTES**
                -If you are holding Left Stick Click no scripts will be turned off
 
  Auto Walking Controls
        -Press and hold Right Stick Down and hold Left Stick Click for about 2 seconds or until you feel a rumble to activate the script
            **NOTES**
                -Activate the script any time, initial settings are set to press sprint every 10.
                -If sprint is already on the button will still be pressed and as such will turn sprinting off.
 
  Lockpicking Controls
        -Press and hold Right Stick Down and hold D Pad Left for about 2 seconds or until you feel a rumble to activate the script
            **NOTES**
                -Max rumble beeds to be set to 6 for Xbox One and 75 for PS4 for this script to work properly
                -Look at the lock to be picked and then activate the script
                -If you are not looking at a lock you will need to press start to get right trigger turned off
 
  Fishing Controls
        -Press and hold Right Stick Down and hold D Pad Up for about 2 seconds or until you feel a rumble to activate the script
            Then press A/Cross while looking at a fishing hole, it will fish it out for you.
 
  Farming Controls
        -Press and hold Right Stick Down and hold D Pad Right for about 2 seconds or until you feel a rumble to activate the script
            **Notes**
                -Stand ontop of something (dresser, nightstand, backpack) then activate the script
                -For best results stand on something flat (Backpacks are not flat, but dressers are) and look
                    down. Spin in 360 degreese to ensure you are looking at the desired object no matter what
                    direction you face. That is not to say you CAN'T loot backpacks, but in my experience my
                    toon falls off of them after 5 - 10 minutes of cycling.
 
  Light Weave Controls
        -Press and hold Right stick down and then hold D Pad Down for about 2 seconds or until you feel a rumble to activate the script
        -Press and hold any ablity button to toggle it being on or off (1 rumble means off, 2 rumbles means on)
        -In order to use your ultimate you must first press and hold down Left Stick Click, then press the buttons to cast ultimate
        -To set a new light weave time in-game preform a light weave attack with D Pad Down held down, or in other words:
            1. With D Pad Down held down
                A. Press right trigger
                B. Then press any ability button(Controller will rumble to acknowledge the input)
        -If you hold Left Stick Click then while light weave is active no light weave abilities will be used
            **NOTES**
                -You can turn light weaving on and off for specific buttons regardless if the light weaving
                    script is currently active or not.
                -Your settings will be save even with the Titan One turned off. Hold start for 4 seconds to
                    clear your settings back to the initial settings.
 
*/
       
 
/*  ////////////////////////////////
    //Section 2: NOTES ON SETTINGS//
    ////////////////////////////////
  Misc Settings
        -Rumble Notification defines the rumble strength of notifications. These notifications
            will happen every time user enters a menu or changes a setting. Set this high enough
            that you will feel the rumble indication.
                1. Three Rumbles means a script is being turn on or off
                2. Two rumbles means a light weave ability is toggled on or light weave time is now set.
                3. One Rumble means that a light weave ability is toggled off
 
  Lockpick Settings
        -Max_Rumble defines when to move to the next pin of the lock. Set to 6 if on Xbox One or
            set to 75 if you are on PS4.
 
  Auto Farming Settings
        -Log In Timer dictates the time inbetween pressing A to select your character and logging out
        -Lot Out Timer dictates the time inbetween pressing log out in game and pressing A to log back
            in (Remember it takes 9 extra seconds if you are in an unsafe zone)
        -Max Random decides how greatly the times to log in and out can be raised (Set to 0 to dissable)
 
  Auto Walk Settings
        -SprintSpeed defines after how many seconds to press the sprint button, this can be
            deactivated by setting to 0.
 
  Light Weaving Settings
        -LightWeaveTime defines how many Miliseconds to wait after pressing right trigger before
            casting an ability. Because this script runs every 5 MS this should be set in an
            increment of 5 MS.
        -LWTime defines how many seconds you must hold a skill button to toggle it being on or off.
        -The LW_Action skills define if light weaving is set to on or off for that particular skill,
            this can be changed in game. But you may modify them here if you know what you want for
            starting points every time you load the script.
 
   */
//////////////////////
    //Section 3: Settings//
    ///////////////////////
    int Block_Button = XB1_LB;
    int Bash_Time = 100;
 
  //Misc Settings
    int RumbleNotification = 20; //The rumble strength for all notifications
 
  //Auto Lockpick Settings   
    int Max_Rumble = 6; //set to 6 for xbox one and 75 for PS4 (Lockpick rumble detection)
 
  //Auto Walk Settings
    int SprintSpeed = 10; //This is how many seconds inbtween left stick clicks(it will turn sprint off if already sprinting. 0 will dissable.)
 
  //Auto farm scripts
    int LogInTimer = 35; //Time it takes to log on
    int LogOutTimer = 34; //Time it takes to log off
    int Max_Random = 10; //The amount of time in which logging in or out can change
 
  //Light Weaving Settings
    int LWTime = 4; //Seconds you must hold a button to toggle the lightweave for a skill on or off
    int LightWeaveTime = 70; //The time you wait after hitting right trigger and before using an ability
    //Initial On-Off values for the light weaving skills
    int LW_ActionOneOn = TRUE;   //Xbox One: X  ||  PS4: Square  //
    int LW_ActionTwoOn = TRUE;   //Xbox One: Y  ||  PS4: Triangle//
    int LW_ActionThreeOn = TRUE; //Xbox One: B  ||  PS4: Circle  //
    int LW_ActionFourOn = TRUE//Xbox One: LB ||  PS4: L1      //
    int LW_ActionFiveOn = TRUE//Xbox One: RB ||  PS4: R1      //
 
/*  //=============================\\
    ||DO NOT MODIFY BELOW THIS LINE||
    ||DO NOT MODIFY BELOW THIS LINE||
    ||DO NOT MODIFY BELOW THIS LINE||
    \\=============================//   */

 
/*Button definitions. As these are all the same index on Xbox One and PS4 these
    deffinitions will work on both consoles. Make sure to adjust the settings
    section though!*/

define Button_One = 19//Xbox One: A  ||  PS4: Cross   //
define Button_Two = 20//Xbox One: X  ||  PS4: Square  //
define Button_Three = 17;//Xbox One: Y  ||  PS4: Triangle//
define Button_Four = 18; //Xbox One: B  ||  PS4: Circle  //
define Right_Bumper = 3;
define Right_Trigger = 4;
define Right_Stick_Click = 5;
define Left_Bumper = 6;
define Left_Trigger = 7;
define Left_Stick_Click = 8;
define Select_Button = 1;
define Center_Button = 0;
define Start_Button = 2;
define D_Up = 13;
define D_Right = 16;
define D_Down = 14;
define D_Left = 15;
define LeftStick_X = 11;//Left stick left(-100) and right(+100)
define LeftStick_Y = 12;//Left stick up(-100) and down(+100)
define RightStick_X = 9;//Right stick left(-100) and right(+100)
define RightStick_Y = 10;//Right stick up(-100) and down(+100)
 
//Rumble Packs
define Rumble_Soft = RUMBLE_B;
define Rumble_Hard = RUMBLE_A;
 
//Booleans
int ReadyForInput = TRUE;
int AutoLockPick = FALSE;
int OpeningLock = FALSE;
int Depressing = FALSE;
int LightWeaveOn = FALSE;
int AutoWalk = FALSE;
int Waiting = FALSE;
int logged_In = TRUE;
int AutoFishing = FALSE;
int AutoFarming = FALSE;
 
//Variables
int MSElapsed = 0;
int Randomizer_Timer = 0;
int TumblersToOpen = 0;
int LW_Timer = 0;
int SprintTimer = 0;
int FarmingTimer = 0;
int LW_Button = 0;
int Random_Timer_Inc = 1337;
int Random_Second = 0;
int FishingTimer = 0;
 
init{
    set_pvar(SPVAR_7, LightWeaveTime);
    LightWeaveTime = get_pvar(SPVAR_6, 0, 300, 70);
    if(get_pvar(SPVAR_1, 0, 1, 1) == 0){LW_ActionOneOn = FALSE;}
    if(get_pvar(SPVAR_2, 0, 1, 1) == 0){LW_ActionTwoOn = FALSE;}
    if(get_pvar(SPVAR_3, 0, 1, 1) == 0){LW_ActionThreeOn = FALSE;}
    if(get_pvar(SPVAR_4, 0, 1, 1) == 0){LW_ActionFourOn = FALSE;}
    if(get_pvar(SPVAR_5, 0, 1, 1) == 0){LW_ActionFiveOn = FALSE;}
}
 
main {
    vm_tctrl(-5); //This should run every 5 MS now
    set_val(TRACE_1, LightWeaveTime);
    //Initiate the Light weaving script timer which also controls random second timer   
    LW_Timer = LW_Timer + get_rtime();
    if(LW_Timer >= 1337) {
        LW_Timer = 0;
        Randomizer_Timer = Randomizer_Timer + 1;
        if(Randomizer_Timer > Max_Random){Randomizer_Timer = 0;}
    }
 
    //Fishing Script
    if(AutoFishing && get_rumble(Rumble_Soft) > 0){FishingTimer = FishingTimer + get_rtime();}
    else if(AutoFishing && !get_rumble(Rumble_Soft) <= 0){
        FishingTimer = 0;}
    if(AutoFishing && FishingTimer >= 1500){
        combo_run(ReCast_Fishing);
    }
 
    //Initiate the real time timer
    MSElapsed = MSElapsed + get_rtime();
    if(MSElapsed >= 1000){
        MSElapsed = 0;
        FarmingTimer = FarmingTimer + 1;
        if(FarmingTimer >= 1200){FarmingTimer = 0;}
    }
    //Reset all persistant variables if start is held down for 4 seconds
    if(get_ptime(Start_Button) >= 4000 && get_val(Start_Button) == 100 && !get_val(Left_Stick_Click)){
        combo_run(Notification_Rumble);
        combo_run(ResetPvars);
    }
 
    //Reset all on start press if not pressing left stick click
    if(event_press(Start_Button) && !get_val(Left_Stick_Click)){
        combo_run(ResetAll);
        if(AutoLockPick || LightWeaveOn || AutoFarming || AutoFishing){combo_run(Notification_Rumble);}
    }
 
    //D Pad Left activates Auto Lockpick
    if(ReadyForInput && get_ptime(D_Left) >= 2000 && get_val(D_Left) == 100 && get_val(Right_Stick_Click)){
        ReadyForInput = FALSE;
        AutoLockPick = TRUE;
        combo_run(Notification_Rumble);
    }
    //D Pad Up activates Auto Fish
    if(ReadyForInput && get_ptime(D_Up) >= 2000 && get_val(D_Up) == 100 && get_val(Right_Stick_Click)){
        ReadyForInput = FALSE;
        AutoFishing = TRUE;
        combo_run(Notification_Rumble);
    }
    //D Pad Right activates Farming
    if(ReadyForInput && get_ptime(D_Right) >= 2000 && get_val(D_Right) == 100 && get_val(Right_Stick_Click)){
        Random_Second = Randomizer_Timer;
        ReadyForInput = FALSE;
        FarmingTimer = LogInTimer - 3;
        AutoFarming = TRUE;
        combo_run(Notification_Rumble);
    }
    //D Pad Down activates Light Weaving
    if(ReadyForInput && get_ptime(D_Down) >= 2000 && get_val(D_Down) == 100 && get_val(Right_Stick_Click)){
        ReadyForInput = FALSE;
        LightWeaveOn = TRUE;
        combo_run(Notification_Rumble);
    }
    //Toggle for light weave abilities
    if(get_ptime(Button_Two) >= (LWTime * 1000) && get_val(Button_Two) == 100 && !Waiting){
        Waiting = TRUE;
        LW_ActionOneOn = !LW_ActionOneOn;
        if(LW_ActionOneOn){
            set_pvar(SPVAR_1, 1);
            combo_run(On_Rumble);}
        else if(!LW_ActionOneOn){
            set_pvar(SPVAR_1, 0);
            combo_run(Off_Rumble);}}
    if(get_ptime(Button_Three) >= (LWTime * 1000) && get_val(Button_Three) == 100 && !Waiting){
        Waiting = TRUE;
        LW_ActionTwoOn = !LW_ActionTwoOn;
        if(LW_ActionTwoOn){
            combo_run(On_Rumble);
            set_pvar(SPVAR_2, 1);}
        else if(!LW_ActionTwoOn){
            combo_run(Off_Rumble);
            set_pvar(SPVAR_2, 0);}}
    if(get_ptime(Button_Four) >= (LWTime * 1000) && get_val(Button_Four) == 100 && !Waiting){
        Waiting = TRUE;
        LW_ActionThreeOn = !LW_ActionThreeOn;
        if(LW_ActionThreeOn){
            combo_run(On_Rumble);
            set_pvar(SPVAR_3, 1);}
        else if(!LW_ActionThreeOn){
            combo_run(Off_Rumble);
            set_pvar(SPVAR_3, 0);}}
    if(get_ptime(Left_Bumper) >= (LWTime * 1000) && get_val(Left_Bumper) == 100 && !Waiting){
        Waiting = TRUE;
        LW_ActionFourOn = !LW_ActionFourOn;
        if(LW_ActionFourOn){
            combo_run(On_Rumble);
            set_pvar(SPVAR_4, 1);}
        else if(!LW_ActionFourOn){
            combo_run(Off_Rumble);
            set_pvar(SPVAR_4, 0);}}
    if(get_ptime(Right_Bumper) >= (LWTime * 1000) && get_val(Right_Bumper) == 100 && !Waiting){
        Waiting = TRUE;
        LW_ActionFiveOn = !LW_ActionFiveOn
        if(LW_ActionFiveOn){
            combo_run(On_Rumble);
            set_pvar(SPVAR_5, 1);}
        else if(!LW_ActionFiveOn){
            combo_run(Off_Rumble);
            set_pvar(SPVAR_5, 0);}
    }
 
    //LockPick Scripts
    if(ReadyForInput && AutoLockPick){
        AutoLockPick = FALSE;
        combo_run(InitOpenChestScript);}
    if(ReadyForInput && OpeningLock){set_val(Right_Trigger, 100);}
    if(ReadyForInput && OpeningLock && get_rumble(Rumble_Soft) > Max_Rumble && !Depressing){
        Depressing = TRUE;
        combo_run(OpenChestScript);
    }
 
    //Auto Farming Scripts
    if(ReadyForInput && AutoFarming && (FarmingTimer >= LogInTimer + Random_Second) && logged_In){
        Random_Second = Randomizer_Timer;
        FarmingTimer = 0;
        logged_In = FALSE;
        combo_run(LogOutCombo);}
    if(ReadyForInput && AutoFarming && (FarmingTimer >= LogOutTimer + Random_Second) && !logged_In){
        Random_Second = Randomizer_Timer;
        FarmingTimer = 0;
        logged_In = TRUE;
        combo_run(LogInCombo);
    }
 
    //Light Weaving scripts
    if(get_val(D_Down) && event_press(Right_Trigger)){
        LW_Timer = 0;}
    if(get_val(D_Down) && (event_press(Button_Four) || event_press(Button_Two) || event_press(Button_Three) || event_press(Right_Bumper) || event_press(Left_Bumper))){
        LightWeaveTime = LW_Timer;
        set_pvar(SPVAR_6, LightWeaveTime);
        combo_run(On_Rumble);}
    if(LightWeaveOn && !get_val(Left_Stick_Click)){   
    //If user inputs a skill button press with light weave on
        if(event_press(Button_Two) || event_press(Button_Three) || event_press(Button_Four) || event_press(Left_Bumper) || event_press(Right_Bumper)){   
            LW_Button = 0;
            if(get_val(Button_Two) && LightWeaveOn && LW_ActionOneOn){LW_Button = 1;}
            else if(get_val(Button_Three) && LightWeaveOn && LW_ActionTwoOn){LW_Button = 2;}
            else if(get_val(Button_Four) && LightWeaveOn && LW_ActionThreeOn){LW_Button = 3;}
            else if(get_val(Left_Bumper) && LightWeaveOn && LW_ActionFourOn){LW_Button = 4;}
            else if(get_val(Right_Bumper) && LightWeaveOn && LW_ActionFiveOn){LW_Button = 5;}
            if(LW_Button > 0){combo_run(LW_Combo);}
        }
        if(LW_ActionOneOn){block(Button_Two, 300);}
        if(LW_ActionTwoOn){block(Button_Three, 300);}
        if(LW_ActionThreeOn){block(Button_Four, 300);}
        if(LW_ActionFourOn){block(Left_Bumper, 300);}
        if(LW_ActionFiveOn){block(Right_Bumper, 300);}
    }
}
 
combo InitOpenChestScript
{
//Open chest, move to far left tumbler. Set 5 tumblers left, move on to next script.
    set_val(Button_One, 100);    wait(200);
    set_val(Button_One, 0);    wait(750);
    set_val(LeftStick_X, -100);    wait(400);
    set_val(LeftStick_X, 0);
    TumblersToOpen = 5;
    OpeningLock = TRUE;
}
 
combo OpenChestScript
{
    set_val(Right_Trigger, 0);
    if(TumblersToOpen > 1){
        set_val(LeftStick_X, 100);
    }
    wait(200);
    set_val(LeftStick_X, 0);
    if(TumblersToOpen < 2){
        set_val(Right_Trigger, 0);
        OpeningLock = FALSE;//Once all pins are depressed turn off the script
    }
    TumblersToOpen = TumblersToOpen - 1;
    Depressing = FALSE;
}
 
combo ReCast_Fishing
{
    set_val(Button_One, 100);   wait(100);
    set_val(Button_One, 0);     wait(2600);
    set_val(Button_One, 100);   wait(100);
    set_val(Button_One, 0)
    FishingTimer = 0;
}
 
combo LogInCombo
{
    set_val(Button_One, 100);   wait(200);
    set_val(Button_One, 0);    wait(100);
    FarmingTimer = 0;
    logged_In = FALSE;
}
 
combo LogOutCombo
{
    //Look down, press A
    set_val(RightStick_Y, 100);    wait(1200);
    set_val(RightStick_Y, 0);    wait(100);
    set_val(Button_One, 100);    wait(100);
    set_val(Button_One, 0);    wait(200);
 
    //Open menu, press right trigger, and log out.
    set_val(Start_Button, 100);    wait(100);
    set_val(Start_Button, 0);    wait(250);
    set_val(Right_Trigger, 100);    wait(100);
    set_val(Right_Trigger, 0);    wait(100);
    set_val(Button_One, 100);    wait(100);
    set_val(Button_One, 0);    wait(100);
    set_val(Button_One, 100);    wait(100);
    set_val(Button_One, 0);    wait(100);
 
    FarmingTimer = 0;
    logged_In = TRUE;
}
 
combo LW_Combo
{
    set_val(Right_Trigger, 100);    wait(100);
    set_val(Right_Trigger, 0);      wait(LightWeaveTime);
    if(LW_Button == 1){set_val(Button_Two, 100);}
    else if(LW_Button == 2){set_val(Button_Three, 100);}
    else if(LW_Button == 3){set_val(Button_Four, 100);}
    else if(LW_Button == 4){set_val(Left_Bumper, 100);}
    else if(LW_Button == 5){set_val(Right_Bumper, 100);}
    wait(100);
    set_val(Button_One, 0);
    set_val(Button_Three, 0);
    set_val(Button_Four, 0);
    set_val(Right_Bumper, 0);
    set_val(Left_Bumper, 0);
    wait(Bash_Time);
    set_val(Block_Button, 100);   wait(75);
    set_val(Block_Button, 0);   wait(100);
}
 
combo Notification_Rumble
{
    set_rumble(Rumble_Hard, RumbleNotification);    wait(150);
    set_rumble(Rumble_Hard, 0);                     wait(200);
    set_rumble(Rumble_Hard, RumbleNotification);    wait(150);
    set_rumble(Rumble_Hard, 0);                     wait(200);
    set_rumble(Rumble_Hard, RumbleNotification);    wait(150);
    set_rumble(Rumble_Hard, 0);                     wait(1150);
 
    ReadyForInput = TRUE;
}
 
combo On_Rumble
{
    set_rumble(Rumble_Hard, RumbleNotification);    wait(200);
    set_rumble(Rumble_Hard, 0);                     wait(500);
    set_rumble(Rumble_Hard, RumbleNotification);    wait(200);
    set_rumble(Rumble_Hard, 0);                     wait(2000);   
    Waiting = FALSE;
}
 
combo Off_Rumble
{
    set_rumble(Rumble_Hard, RumbleNotification);    wait(200);
    set_rumble(Rumble_Hard, 0);                     wait(2000);
    Waiting = FALSE;
}
 
combo ResetAll
{
    set_val(Right_Trigger, 0);
    set_val(LeftStick_Y, 0);
 
    ReadyForInput = TRUE;
    AutoLockPick = FALSE;
    OpeningLock = FALSE;
    Depressing = FALSE;
    LightWeaveOn = FALSE;
    AutoWalk = FALSE;
    Waiting = FALSE;
    AutoFarming = FALSE;
    AutoFishing = FALSE;
}
 
combo ResetPvars
{
    set_pvar(SPVAR_1, 1);
    set_pvar(SPVAR_2, 1);
    set_pvar(SPVAR_3, 1);
    set_pvar(SPVAR_4, 1);
    set_pvar(SPVAR_5, 1);
    set_pvar(SPVAR_6, get_pvar(SPVAR_7, 0, 300, 70));
 
    LightWeaveTime = get_pvar(SPVAR_7, 0, 300, 70);
    LW_ActionOneOn = TRUE;   //Xbox One: X  ||  PS4: Square  //
    LW_ActionTwoOn = TRUE;   //Xbox One: Y  ||  PS4: Triangle//
    LW_ActionThreeOn = TRUE; //Xbox One: B  ||  PS4: Circle  //
    LW_ActionFourOn = TRUE//Xbox One: LB ||  PS4: L1      //
    LW_ActionFiveOn = TRUE//Xbox One: RB ||  PS4: R1      //   
}


As it has been some time since I have played this game I do not recall what button is used to block. Just change line 98 to configure the button which needs pressed.
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Re: Elder Scrolls Online GamePack!

Postby Vonburner » Sat Oct 12, 2019 10:21 pm

Same problem and also different it would do the rumble as if it was active no waving
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Re: Elder Scrolls Online GamePack!

Postby Vonburner » Sat Oct 19, 2019 1:11 am

It would same like it only full worked when i put it in test and debug mode
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Re: Elder Scrolls Online GamePack!

Postby Scachi » Sat Oct 19, 2019 1:52 am

Vonburner wrote:It would same like it only full worked when i put it in test and debug mode

When installing to a slot you have to activate the lw first for the buttons you want it to use with.

1. Activate LW : hold Dpad_Down + R3 for 2seconds until the rumble
2. Activate LW for the button: hold down for 4seconds "Button_Two, Button_Three,Button_Four, Left_Bumper or Right_Bumper
On activation for a button it rumbles twice, on deactivation it rumbles once.
see the scripts code for the button assigned to Button_<Text:number>...
Code: Select all
define Button_One = 19//Xbox One: A  ||  PS4: Cross   //
define Button_Two = 20//Xbox One: X  ||  PS4: Square  //
define Button_Three = 17;//Xbox One: Y  ||  PS4: Triangle//
define Button_Four = 18; //Xbox One: B  ||  PS4: Circle  //

3. Now press the button you have activated the lw for (see 2.) and it will run the combo

The order of 1. or 2. doesn't matter. Holding down a button 4 seconds will always toggle it on or off for lw use.

All the steps are mentioned in the script:
Light Weave Controls
-Press and hold Right stick down and then hold D Pad Down for about 2 seconds or until you feel a rumble to activate the script
-Press and hold any ablity button to toggle it being on or off (1 rumble means off, 2 rumbles means on)
-In order to use your ultimate you must first press and hold down Left Stick Click, then press the buttons to cast ultimate
-To set a new light weave time in-game preform a light weave attack with D Pad Down held down, or in other words:
1. With D Pad Down held down
A. Press right trigger
B. Then press any ability button(Controller will rumble to acknowledge the input)
-If you hold Left Stick Click then while light weave is active no light weave abilities will be used
**NOTES**
-You can turn light weaving on and off for specific buttons regardless if the light weaving
script is currently active or not.
-Your settings will be save even with the Titan One turned off. Hold start for 4 seconds to
clear your settings back to the initial settings.


The script saves the buttons you have activated the lw for.
When you reload the script you only need to do step 1. to activate it in general you can do 3. (press the button) to run lw

I have tested it installed to a slot of the T2 and it works.
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Re: Elder Scrolls Online GamePack!

Postby Vonburner » Sat Oct 19, 2019 3:25 am

Tried that it doesn't work on T2, Even increased the rumble to make sure im getting the right rumble it will do it all in terms of letting u know if its off or on, but wont do the weave
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