Help with script please

GPC1 script programming for Titan One. Code examples, questions, requests.

Help with script please

Postby Hxsty » Mon May 31, 2021 8:38 am

The script im using is in the online library. Its “NBA 2k21 VC GENERATOR” when i download it is just blank. I also copy and oasted the script but when i try build it it says error line 0 can somebody help? Heres the code below! Thanks.


Code: Select all
 /* 
 
              ***MadeBy: Gamer Services#3020 aka NOT Gamer Services#3729 with the help of Batts#1542***
 
 
                                    ▼▼▼▼▼▼▼▼▼▼▼▼▼
                                 MUST BE ON THE CAVS
 
 
             you can donate to me at https://www.paypal.me/ColdKid ! I appreciate all donations! :)
 
 
             ******UPDATE LOG******   
             1. Fixed allstar break skip
 
                                        ******HOW IT WORKS******   
                Replays Career games until Allstar games then Skips it
                Select Mycareer -> Hover over play next game -> Click down on dpad to start and stop <-
                                            SETTINGS:
                5 minute quarters HOF or PRO diffuclty
                Vibration on
                **Make a new player**
                If you dont make a new player it could get coruppted
                You're ready to go. Highlight Play next game and start the Script
 
 
*/

 
int on;  //If the script is On/Off
int gamesplayed = 0;     //How many games are played (if the build has games played count and add here)
int runCombo = 4000;     // Run the Press and hold X(PS4) (value) times
int startGame,inGame,restartGame,SkipAllStar,rumbling; //DONT TOUCH
 
//Rumble
int rumble_type = RUMBLE_A; // Rumble for on/Off
 
//LED
int a,b; // LEDS for if the script is On/Off
 
///////////////////////////////////////////////////////
                    /*MAIN SECTION*/
///////////////////////////////////////////////////////
main {
    if(event_press(PS4_DOWN)) {  //If Down on the dpad is clicked then {
           on = !on; // Sets On to the opposite of what it is right now (defualt is off so when u click it is On)
           if(on){ // If the script is ON then {
               a = 0; // RED LED IS OFF
               b = 2; // GREEN LED IS ON
               startGame = TRUE; // Sets Int startGame = TRUE so it starts game when Down is clicked on the dpad
           }else{  // If the script is off then {
               a = 2; //RED LED IS ON
               b = 0; //GREEN LED IS OFF
               combo_stop(START_GAME); // IF THE SCRIPT IS OFF STOP THESE COMBOS
           // combo_stop(DELETE_CREATE_PLAYER);
            combo_stop(RESTART_GAME);
            combo_stop(IN_GAME);
           }
           combo_run(NOTIFY) // Runs the notify combo
   }
    if(on) { // if the script is on then {
        if(startGame) { // If int startGame = true; then {
            combo_run(START_GAME); // Runs combo to start game
        }
        if(inGame) { // After StartGame this is auto started this will make sure it Presses and holds X(PS4)
            if(runCombo) { // If it the value of (int runCombo = 1 or higher) then {
                   combo_run(IN_GAME); //Presses and holds X
            }//else{
               //    inGame = FALSE;
               //    restartGame = TRUE;
               //}
        }
        if(restartGame) { // If the restart Int gets set to True then {
            combo_run(RESTART_GAME)// Run combo
        }
           if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B)) { // If a rumble is received
       if(!rumbling) { // If its the variable is set False then {
        rumbling = TRUE // Sets True
        inGame = FALSE// Sets press and hold X to false so it doesnt interfere with restarting the game
        restartGame = TRUE; // Restarts game
        gamesplayed++; //Adds +1 to how many games you have played to so it knows when to skip all star
     }
}else{
     rumbling = FALSE; // If rumbling is True then set it False
}
 
        if(gamesplayed == 56) { // if gamesplayed = 60 then Set everything False other then SkipAllStar
        inGame = FALSE;
        restartGame = FALSE;
        startGame = FALSE;
        combo_stop(START_GAME);
        //combo_stop(DELETE_CREATE_PLAYER);
        combo_stop(RESTART_GAME);
        combo_stop(IN_GAME);
        SkipAllStar = TRUE;
 
        }
        if(SkipAllStar) { // If SkipAllStar is set True then {
        combo_run(AllStar); // Run skip allstar combo
        }
 
 
    }
}
 // End of main, Start of Combo
 
///////////////////////////////////////////////////////
              /*START GAME (STARTS THE GAME)*/
///////////////////////////////////////////////////////
 
    combo START_GAME {
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);     
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);
     set_val(PS4_CROSS,100);
     wait(500)
     set_val(PS4_CROSS,0);
     wait(1000)
     set_val(PS4_DOWN,100);
     wait(500)
     set_val(PS4_DOWN,0);
     wait(1000);
     set_val(PS4_CROSS,100);
     wait(500)
     set_val(PS4_CROSS,0);
     wait(2000);
     startGame = FALSE; // Sets StartGame to False
     inGame = TRUE; // Sets inGame to True
     runCombo = 4000; // Sets runCombo to (Value)
}
 
///////////////////////////////////////////////////////
                    /*PLAYS THE GAME*/
///////////////////////////////////////////////////////
combo IN_GAME {
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(2000);
    set_val(PS4_CROSS, 0);
    wait(100);
    runCombo--; // After the combo is run Minus 1
}
 
///////////////////////////////////////////////////////
              /*RESTART GAME - Restarts the game */
///////////////////////////////////////////////////////
 
 
combo RESTART_GAME {
    wait(7000)
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);     
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_RIGHT, 100);
    wait(100);
    set_val(PS4_RIGHT, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(110);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_DOWN, 100);
    wait(130);
    set_val(PS4_DOWN, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(130);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_DOWN, 100);
    wait(80);
    set_val(PS4_DOWN, 0);
    wait(380);
    set_val(PS4_CROSS, 100);
    wait(110);
    set_val(PS4_CROSS, 0);
    wait(2000)
    restartGame= FALSE; // Sets restartgame to false after combo is rna
    inGame = TRUE; // Sets inGame to true so it presses and holds X
     runCombo = 4000; // Sets runCombo to value)
     //gamesplayed += 1; //Adds +1 to how many games you have played to so it knows when to skip all star
 
 
}
 
///////////////////////////////////////////////////////////
 /*Skip AllStar Break - Skips all star break (UNTESTED) */
///////////////////////////////////////////////////////////
 
 
combo AllStar {
    wait(7000)
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);     
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(70);
    set_val(PS4_CROSS, 0);
    wait(1450);
    set_val(PS4_RIGHT, 100);
    wait(150);
    set_val(PS4_RIGHT, 0);
    wait(380);
    set_val(PS4_RIGHT, 100);
    wait(150);
    set_val(PS4_RIGHT, 0);
    wait(390);
    set_val(PS4_RIGHT, 100);
    wait(160);
    set_val(PS4_RIGHT, 0);
    wait(510);
    set_val(PS4_RIGHT, 100);
    wait(140);
    set_val(PS4_RIGHT, 0);
    wait(100)
    set_val(PS4_RIGHT, 100);
    wait(140);
    set_val(PS4_RIGHT, 0);
    wait(1320);
    set_val(PS4_CROSS, 100);
    wait(80);
    set_val(PS4_CROSS, 0);
    wait(3200);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(1920);
    set_val(PS4_DOWN, 100);
    wait(140);
    set_val(PS4_DOWN, 0);
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(2000);
    SkipAllStar = FALSE; //Sets skipallstar to False after the combo is ran
    inGame = TRUE; // Starts the game
     runCombo = 4000; // Sets runCombo to (value)
     gamesplayed = 0; //Resets gamesplayed
}
 
 
///////////////////////////////////////////////////////
     /*Deletes top player and creates new one*/
///////////////////////////////////////////////////////
/*
combo DELETE_CREATE_PLAYER {
    set_val(PS4_CIRCLE, 0);
    wait(240);
    set_val(PS4_CIRCLE, 100);
    wait(120);
    set_val(PS4_CIRCLE, 0);
    wait(220);
    set_val(PS4_CIRCLE, 100);
    wait(100);
    set_val(PS4_CIRCLE, 0);
    wait(230);
    set_val(PS4_CIRCLE, 100);
    wait(120);
    set_val(PS4_CIRCLE, 0);
    wait(180);
    set_val(PS4_CIRCLE, 100);
    wait(130);
    set_val(PS4_CIRCLE, 0);
    wait(180);
    set_val(PS4_CIRCLE, 100);
    wait(130);
    set_val(PS4_CIRCLE, 0);
    wait(180);
    set_val(PS4_CIRCLE, 100);
    wait(120);
    set_val(PS4_CIRCLE, 0);
    wait(690);
    set_val(PS4_RIGHT, 100);
    wait(110);
    set_val(PS4_RIGHT, 0);
    wait(240);
    set_val(PS4_RIGHT, 100);
    wait(110);
    set_val(PS4_RIGHT, 0);
    wait(260);
    set_val(PS4_RIGHT, 100);
    wait(120);
    set_val(PS4_RIGHT, 0);
    wait(270);
    set_val(PS4_RIGHT, 100);
    wait(110);
    set_val(PS4_RIGHT, 0);
    wait(330);
    set_val(PS4_RIGHT, 100);
    wait(130);
    set_val(PS4_RIGHT, 0);
    wait(310);
    set_val(PS4_RIGHT, 100);
    wait(120);
    set_val(PS4_RIGHT, 0);
    wait(310);
    set_val(PS4_RIGHT, 100);
    wait(100);
    set_val(PS4_RIGHT, 0);
    wait(310);
    set_val(PS4_RIGHT, 100);
    wait(80);
    set_val(PS4_RIGHT, 0);
    wait(130);
    set_val(PS4_RIGHT, 100);
    wait(110);
    set_val(PS4_RIGHT, 0);
    wait(350);
    set_val(PS4_CROSS, 100);
    wait(110);
    set_val(PS4_CROSS, 0);
    wait(850);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(1020);
    set_val(PS4_DOWN, 100);
    wait(140);
    set_val(PS4_DOWN, 0);
    wait(680);
    set_val(PS4_CROSS, 100);
    wait(130);
    set_val(PS4_CROSS, 0);
    wait(4000);
    wait(4000);
    wait(4000);
    wait(4000);
    set_val(PS4_RIGHT, 100);
    wait(80);
    set_val(PS4_RIGHT, 0);
    wait(240);
    set_val(PS4_RIGHT, 100);
    wait(90);
    set_val(PS4_RIGHT, 0);
    wait(450);
    set_val(PS4_CROSS, 100);
    wait(190);
    set_val(PS4_CROSS, 0);
    wait(1140);
    set_val(PS4_LEFT, 100);
    wait(110);
    set_val(PS4_LEFT, 0);
    wait(540);
    set_val(PS4_SQUARE, 100);
    wait(130);
    set_val(PS4_SQUARE, 0);
    wait(760);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 0);
    wait(140);
    set_val(PS4_CROSS, 100);
    wait(140);
    set_val(PS4_CROSS, 0);
    wait(540);
    set_val(PS4_DOWN, 100);
    wait(80);
    set_val(PS4_DOWN, 0);
    wait(100);
    set_val(PS4_DOWN, 100);
    wait(90);
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 0);
    wait(90);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 0);
    wait(90);
    set_val(PS4_DOWN, 100);
    wait(70);
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    wait(140);
    set_val(PS4_DOWN, 0);
    wait(310);
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    wait(450);
    set_val(PS4_CROSS, 100);
    wait(130);
    set_val(PS4_CROSS, 0);
    wait(4000);
    wait(520);
    set_val(PS4_DOWN, 100);
    wait(110);
    set_val(PS4_DOWN, 0);
    wait(240);
    set_val(PS4_CROSS, 100);
    wait(140);
    set_val(PS4_CROSS, 0);
    wait(4000);
    wait(4000);
    wait(3980);
    set_val(PS4_CROSS, 100);
    wait(130);
    set_val(PS4_CROSS, 0);
    wait(800);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(960);
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    startGame = TRUE;
    gamesplayed = 0;
    runCombo = 400;
    deletecreate = FALSE;
}
 
///////////////////////////////////////////////////////
         /*NOTIFY - If script is on or off*/

///////////////////////////////////////////////////////
combo NOTIFY {
    set_rumble(RUMBLE_B,65);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(550);
    reset_rumble();
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    reset_leds();
}
 
// End of combo section, Start of Functions
 
 
///////////////////////////////////////////////////////
      /*Rumbles - If the script is on/off*/
///////////////////////////////////////////////////////
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
}
 
\0pe = RU���Qdj \0���xn�mble_type = RUMBLE_B;
}
 
 
 
User avatar
Hxsty
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Posts: 1
Joined: Sat May 29, 2021 9:01 am

Re: Help with script please

Postby Mad » Tue Jun 01, 2021 2:25 am

Code: Select all
// GPC Online Library
// titan_1_vc_generator_nba_2k21.gpc
 
/*
 
              ***MadeBy: Gamer Services#3020 aka NOT Gamer Services#3729 with the help of Batts#1542***
 
                                 MUST BE ON THE CAVS
 
 
             you can donate to me at https://www.paypal.me/ColdKid ! I appreciate all donations! :)
 
 
             ******UPDATE LOG******   
             1. Fixed allstar break skip
 
                                        ******HOW IT WORKS******   
                Replays Career games until Allstar games then Skips it
                Select Mycareer -> Hover over play next game -> Click down on dpad to start and stop <-
                                            SETTINGS:
                5 minute quarters HOF or PRO diffuclty
                Vibration on
                **Make a new player**
                If you dont make a new player it could get coruppted
                You're ready to go. Highlight Play next game and start the Script
 
 
*/

 
int on;  //If the script is On/Off
int gamesplayed = 0;     //How many games are played (if the build has games played count and add here)
int runCombo = 4000;     // Run the Press and hold X(PS4) (value) times
int startGame,inGame,restartGame,SkipAllStar,rumbling; //DONT TOUCH
 
//Rumble
int rumble_type = RUMBLE_A; // Rumble for on/Off
 
//LED
int a,b; // LEDS for if the script is On/Off
 
///////////////////////////////////////////////////////
                    /*MAIN SECTION*/
///////////////////////////////////////////////////////
main {
    if(event_press(PS4_DOWN)) {  //If Down on the dpad is clicked then {
           on = !on; // Sets On to the opposite of what it is right now (defualt is off so when u click it is On)
           if(on){ // If the script is ON then {
               a = 0; // RED LED IS OFF
               b = 2; // GREEN LED IS ON
               startGame = TRUE; // Sets Int startGame = TRUE so it starts game when Down is clicked on the dpad
           }else{  // If the script is off then {
               a = 2; //RED LED IS ON
               b = 0; //GREEN LED IS OFF
               combo_stop(START_GAME); // IF THE SCRIPT IS OFF STOP THESE COMBOS
           // combo_stop(DELETE_CREATE_PLAYER);
            combo_stop(RESTART_GAME);
            combo_stop(IN_GAME);
           }
           combo_run(NOTIFY) // Runs the notify combo
   }
    if(on) { // if the script is on then {
        if(startGame) { // If int startGame = true; then {
            combo_run(START_GAME); // Runs combo to start game
        }
        if(inGame) { // After StartGame this is auto started this will make sure it Presses and holds X(PS4)
            if(runCombo) { // If it the value of (int runCombo = 1 or higher) then {
                   combo_run(IN_GAME); //Presses and holds X
            }//else{
               //    inGame = FALSE;
               //    restartGame = TRUE;
               //}
        }
        if(restartGame) { // If the restart Int gets set to True then {
            combo_run(RESTART_GAME)// Run combo
        }
           if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B)) { // If a rumble is received
       if(!rumbling) { // If its the variable is set False then {
        rumbling = TRUE // Sets True
        inGame = FALSE// Sets press and hold X to false so it doesnt interfere with restarting the game
        restartGame = TRUE; // Restarts game
        gamesplayed++; //Adds +1 to how many games you have played to so it knows when to skip all star
     }
}else{
     rumbling = FALSE; // If rumbling is True then set it False
}
 
        if(gamesplayed == 56) { // if gamesplayed = 60 then Set everything False other then SkipAllStar
        inGame = FALSE;
        restartGame = FALSE;
        startGame = FALSE;
        combo_stop(START_GAME);
        //combo_stop(DELETE_CREATE_PLAYER);
        combo_stop(RESTART_GAME);
        combo_stop(IN_GAME);
        SkipAllStar = TRUE;
 
        }
        if(SkipAllStar) { // If SkipAllStar is set True then {
        combo_run(AllStar); // Run skip allstar combo
        }
 
 
    }
}
 // End of main, Start of Combo
 
///////////////////////////////////////////////////////
              /*START GAME (STARTS THE GAME)*/
///////////////////////////////////////////////////////
 
    combo START_GAME {
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);     
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);
     set_val(PS4_CROSS,100);
     wait(500)
     set_val(PS4_CROSS,0);
     wait(1000)
     set_val(PS4_DOWN,100);
     wait(500)
     set_val(PS4_DOWN,0);
     wait(1000);
     set_val(PS4_CROSS,100);
     wait(500)
     set_val(PS4_CROSS,0);
     wait(2000);
     startGame = FALSE; // Sets StartGame to False
     inGame = TRUE; // Sets inGame to True
     runCombo = 4000; // Sets runCombo to (Value)
}
 
///////////////////////////////////////////////////////
                    /*PLAYS THE GAME*/
///////////////////////////////////////////////////////
combo IN_GAME {
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(2000);
    set_val(PS4_CROSS, 0);
    wait(100);
    runCombo--; // After the combo is run Minus 1
}
 
///////////////////////////////////////////////////////
              /*RESTART GAME - Restarts the game */
///////////////////////////////////////////////////////
 
 
combo RESTART_GAME {
    wait(7000)
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);     
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_RIGHT, 100);
    wait(100);
    set_val(PS4_RIGHT, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(110);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_DOWN, 100);
    wait(130);
    set_val(PS4_DOWN, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(130);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_DOWN, 100);
    wait(80);
    set_val(PS4_DOWN, 0);
    wait(380);
    set_val(PS4_CROSS, 100);
    wait(110);
    set_val(PS4_CROSS, 0);
    wait(2000)
    restartGame= FALSE; // Sets restartgame to false after combo is rna
    inGame = TRUE; // Sets inGame to true so it presses and holds X
     runCombo = 4000; // Sets runCombo to value)
     //gamesplayed += 1; //Adds +1 to how many games you have played to so it knows when to skip all star
 
 
}
 
///////////////////////////////////////////////////////////
 /*Skip AllStar Break - Skips all star break (UNTESTED) */
///////////////////////////////////////////////////////////
 
 
combo AllStar {
    wait(7000)
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);     
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(100);
    set_val(PS4_CIRCLE, 100);
    wait(150);
    set_val(PS4_CIRCLE, 0);
    wait(100);
    set_val(PS4_CROSS, 100);
    wait(70);
    set_val(PS4_CROSS, 0);
    wait(1450);
    set_val(PS4_RIGHT, 100);
    wait(150);
    set_val(PS4_RIGHT, 0);
    wait(380);
    set_val(PS4_RIGHT, 100);
    wait(150);
    set_val(PS4_RIGHT, 0);
    wait(390);
    set_val(PS4_RIGHT, 100);
    wait(160);
    set_val(PS4_RIGHT, 0);
    wait(510);
    set_val(PS4_RIGHT, 100);
    wait(140);
    set_val(PS4_RIGHT, 0);
    wait(100)
    set_val(PS4_RIGHT, 100);
    wait(140);
    set_val(PS4_RIGHT, 0);
    wait(1320);
    set_val(PS4_CROSS, 100);
    wait(80);
    set_val(PS4_CROSS, 0);
    wait(3200);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(1920);
    set_val(PS4_DOWN, 100);
    wait(140);
    set_val(PS4_DOWN, 0);
    set_val(PS4_CROSS, 100);
    wait(150);
    set_val(PS4_CROSS, 0);
    wait(2000);
    SkipAllStar = FALSE; //Sets skipallstar to False after the combo is ran
    inGame = TRUE; // Starts the game
     runCombo = 4000; // Sets runCombo to (value)
     gamesplayed = 0; //Resets gamesplayed
}
 
 
///////////////////////////////////////////////////////
     /*Deletes top player and creates new one*/
///////////////////////////////////////////////////////
/*
combo DELETE_CREATE_PLAYER {
    set_val(PS4_CIRCLE, 0);
    wait(240);
    set_val(PS4_CIRCLE, 100);
    wait(120);
    set_val(PS4_CIRCLE, 0);
    wait(220);
    set_val(PS4_CIRCLE, 100);
    wait(100);
    set_val(PS4_CIRCLE, 0);
    wait(230);
    set_val(PS4_CIRCLE, 100);
    wait(120);
    set_val(PS4_CIRCLE, 0);
    wait(180);
    set_val(PS4_CIRCLE, 100);
    wait(130);
    set_val(PS4_CIRCLE, 0);
    wait(180);
    set_val(PS4_CIRCLE, 100);
    wait(130);
    set_val(PS4_CIRCLE, 0);
    wait(180);
    set_val(PS4_CIRCLE, 100);
    wait(120);
    set_val(PS4_CIRCLE, 0);
    wait(690);
    set_val(PS4_RIGHT, 100);
    wait(110);
    set_val(PS4_RIGHT, 0);
    wait(240);
    set_val(PS4_RIGHT, 100);
    wait(110);
    set_val(PS4_RIGHT, 0);
    wait(260);
    set_val(PS4_RIGHT, 100);
    wait(120);
    set_val(PS4_RIGHT, 0);
    wait(270);
    set_val(PS4_RIGHT, 100);
    wait(110);
    set_val(PS4_RIGHT, 0);
    wait(330);
    set_val(PS4_RIGHT, 100);
    wait(130);
    set_val(PS4_RIGHT, 0);
    wait(310);
    set_val(PS4_RIGHT, 100);
    wait(120);
    set_val(PS4_RIGHT, 0);
    wait(310);
    set_val(PS4_RIGHT, 100);
    wait(100);
    set_val(PS4_RIGHT, 0);
    wait(310);
    set_val(PS4_RIGHT, 100);
    wait(80);
    set_val(PS4_RIGHT, 0);
    wait(130);
    set_val(PS4_RIGHT, 100);
    wait(110);
    set_val(PS4_RIGHT, 0);
    wait(350);
    set_val(PS4_CROSS, 100);
    wait(110);
    set_val(PS4_CROSS, 0);
    wait(850);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(1020);
    set_val(PS4_DOWN, 100);
    wait(140);
    set_val(PS4_DOWN, 0);
    wait(680);
    set_val(PS4_CROSS, 100);
    wait(130);
    set_val(PS4_CROSS, 0);
    wait(4000);
    wait(4000);
    wait(4000);
    wait(4000);
    set_val(PS4_RIGHT, 100);
    wait(80);
    set_val(PS4_RIGHT, 0);
    wait(240);
    set_val(PS4_RIGHT, 100);
    wait(90);
    set_val(PS4_RIGHT, 0);
    wait(450);
    set_val(PS4_CROSS, 100);
    wait(190);
    set_val(PS4_CROSS, 0);
    wait(1140);
    set_val(PS4_LEFT, 100);
    wait(110);
    set_val(PS4_LEFT, 0);
    wait(540);
    set_val(PS4_SQUARE, 100);
    wait(130);
    set_val(PS4_SQUARE, 0);
    wait(760);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 0);
    wait(140);
    set_val(PS4_CROSS, 100);
    wait(140);
    set_val(PS4_CROSS, 0);
    wait(540);
    set_val(PS4_DOWN, 100);
    wait(80);
    set_val(PS4_DOWN, 0);
    wait(100);
    set_val(PS4_DOWN, 100);
    wait(90);
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 0);
    wait(90);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 0);
    wait(90);
    set_val(PS4_DOWN, 100);
    wait(70);
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    wait(140);
    set_val(PS4_DOWN, 0);
    wait(310);
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    wait(450);
    set_val(PS4_CROSS, 100);
    wait(130);
    set_val(PS4_CROSS, 0);
    wait(4000);
    wait(520);
    set_val(PS4_DOWN, 100);
    wait(110);
    set_val(PS4_DOWN, 0);
    wait(240);
    set_val(PS4_CROSS, 100);
    wait(140);
    set_val(PS4_CROSS, 0);
    wait(4000);
    wait(4000);
    wait(3980);
    set_val(PS4_CROSS, 100);
    wait(130);
    set_val(PS4_CROSS, 0);
    wait(800);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(960);
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    startGame = TRUE;
    gamesplayed = 0;
    runCombo = 400;
    deletecreate = FALSE;
}
 
///////////////////////////////////////////////////////
         /*NOTIFY - If script is on or off*/

///////////////////////////////////////////////////////
combo NOTIFY {
    set_rumble(RUMBLE_B,65);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(550);
    reset_rumble();
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    reset_leds();
}
 
// End of combo section, Start of Functions
 
 
///////////////////////////////////////////////////////
      /*Rumbles - If the script is on/off*/
///////////////////////////////////////////////////////
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
}
 
 
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