Help with this script
3 posts
• Page 1 of 1
Help with this script
WHEN I COMPILE IT SAY "BUILD FAILED". HELP ME PLSS
- Code: Select all
//Aim Assist (Leave Alone)
define STEP_INTERVAL = 4;
define STEPS = 20;
int bUseAimAssist = TRUE;
int aaboost = 3;
int right_stick_deadzone = 9;
int fub = 3;
int fob = 3;
int leftDboost = 5;
int rightDboost = 5;
int ADS_ASSIST = TRUE;
int FIRE_ASSIST = TRUE;
int DRIFT_ASSIST = TRUE;
define RX = PS4_RX;
define RY = PS4_RY;
define LX = PS4_LX;
define LY = PS4_LY;
//Aim Assist #2 (Leave Alone)
int TRACKERR = TRUE;
int AUTO_AIM = TRUE;
define AiM_M = 51;
define AiM_A = 51;
define VIB_A = 51;
define VIB_B = 51;
define N_DiV = 51;
//Variables (Leave Alone)
int interval_t, angle;
int x_stick, y_stick, cos_angle, sin_angle;
main {
////////////////////////////////
// |M|A|I|N| | |S|E|C|T|I|O|N|//
////////////////////////////////
if(bUseAimAssist) {
interval_t + get_rtime();
if(!(interval_t % STEP_INTERVAL)) {
angle = (angle+STEPS) % 360;
}
if(ADS_ASSIST){
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX)) + abs(get_val(PS4_RY)) * abs(get_val(PS4_RY))) < right_stick_deadzone + 5) {
if(get_val(PS4_L1) > 90 && !get_val(PS4_R1)){
Shake();
}
}
}
if(DRIFT_ASSIST){
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX))) > right_stick_deadzone + 5) {
if(get_val(PS4_L1) > 90 && !get_val(PS4_R1)){
combo_run(leftDrift);
}
}
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX))) > right_stick_deadzone + 5) {
if(get_val(PS4_L1) > 90 && !get_val(PS4_R1)){
combo_run(rightDrift);
}
}
}
if(FIRE_ASSIST){
if(get_val(PS4_R1)){
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX)) + abs(get_val(PS4_RY)) * abs(get_val(PS4_RY))) < right_stick_deadzone + 5) {
combo_run(fire_under);
}
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX)) + abs(get_val(PS4_RY)) * abs(get_val(PS4_RY))) > right_stick_deadzone + 5) {
combo_run(fire_over);
}
}
}
}
if(TRACKER) {
if(get_val(PS4_L1)){
combo_run(TRACKER);}
if(get_val(PS4_RX)<-2
||get_val(PS4_RX)> 2){
combo_stop(TRACKER);}}
if(AUTO_AIM) {
if(get_val(PS4_L1)>90){
combo_run(ALOCK);}
if(event_release(PS4_L1)){
combo_stop(ALOCK);}}
//DEADZONE
if(abs(get_val(PS4_LY)) < 9 && abs(get_val(PS4_LX)) < 9 ){
set_val(PS4_LY,0);
set_val(PS4_LX,0); }
if(abs(get_val(PS4_RY)) < 9 && abs(get_val(PS4_RX)) < 9 ){
set_val(PS4_RY,0);
set_val(PS4_RX,0); }
}
combo leftDrift {
offset(PS4_RX,right_stick_deadzone + leftDboost);
wait(30);
offset(PS4_RX,(right_stick_deadzone + leftDboost) * -1);
wait(30);
}
combo TRACKER {
set_val(PS4_RY, N_DiV);
wait(10);
set_val(PS4_RY, -10);
wait(10);
set_val(PS4_RX, 10);
wait(10);
set_val(PS4_RX, -10);
wait(10);
set_val(PS4_RY, 10);
wait(10);
set_val(PS4_RY, -10);
wait(10);
set_val(PS4_RX, 10);
wait(10);
set_val(PS4_RX, -10);
wait(10);
}
combo ALOCK {
set_val(PS4_L1, 100);
wait(AiM_M);
set_val(PS4_L1, 0);
wait(AiM_A);
}
combo rightDrift {
offset(PS4_RX,right_stick_deadzone + rightDboost);
wait(30);
offset(PS4_RX,(right_stick_deadzone + rightDboost) * -1);
wait(30);
}
combo fire_under {
offset(PS4_RX,right_stick_deadzone + fub);
wait(30);
offset(PS4_RX,(right_stick_deadzone + fub) * -1);
wait(30);
}
combo fire_over {
offset(PS4_RX,right_stick_deadzone + fob);
wait(40);
offset(PS4_RX,(right_stick_deadzone + fob) * -1);
wait(40);
}
-
Alfagamer - First Sergeant
- Posts: 60
- Joined: Fri Sep 04, 2020 7:58 am
Re: Help with this script
code is incomplete.
some functions are missing like Shake() and offset()
probably a lot more issues.
some functions are missing like Shake() and offset()
probably a lot more issues.
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Help with this script
THANK YOU A LOT
-
Alfagamer - First Sergeant
- Posts: 60
- Joined: Fri Sep 04, 2020 7:58 am
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