Help with this script
3 posts
• Page 1 of 1
Help with this script
- Code: Select all
define STEP_INTERVAL = 4;
define STEPS = 20;
int bUseAimAssist = TRUE;
int aaboost = 3;
int right_stick_deadzone = 9;
int fub = 3;
int fob = 3;
int leftDboost = 5;
int rightDboost = 5;
int ADS_ASSIST = TRUE;
int FIRE_ASSIST = TRUE;
int DRIFT_ASSIST = TRUE;
//Variables (Leave Alone)
int interval_t, angle;
int x_stick, y_stick, cos_angle, sin_angle;
//Aim Assist #2 (Leave Alone)
int TRACKER1 = TRUE;
int AUTO_AIM = TRUE;
define AiM_M = 51;
define AiM_A = 51;
define VIB_A = 51;
define VIB_B = 51;
define N_DiV = 51;
main {
if(ADS_ASSIST){
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX)) + abs(get_val(PS4_RY)) * abs(get_val(PS4_RY))) <= right_stick_deadzone + 5) {
if(get_val(PS4_L1) > 90 && !get_val(PS4_R1)){
Shake();
}
}
}
if(DRIFT_ASSIST){
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX))) >= right_stick_deadzone + 5) {
if(get_val(PS4_L1) > 90 && !get_val(PS4_R1)){
combo_run(leftDrift);
}
}
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX))) >= right_stick_deadzone + 5) {
if(get_val(PS4_L1) > 90 && !get_val(PS4_R1)){
combo_run(rightDrift);
}
}
}
if(FIRE_ASSIST){
if(get_val(PS4_R1)){
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX)) + abs(get_val(PS4_RY)) * abs(get_val(PS4_RY))) <= right_stick_deadzone + 5) {
combo_run(fire_under);
}
if(isqrt(abs(get_val(PS4_RX)) * abs(get_val(PS4_RX)) + abs(get_val(PS4_RY)) * abs(get_val(PS4_RY))) >= right_stick_deadzone + 5) {
combo_run(fire_over);
}
}
}
if(TRACKER) {
if(get_val(PS4_L1)){
combo_run(TRACKER);}
if(get_val(PS4_RX)<-2
||get_val(PS4_RX)> 2){
combo_stop(TRACKER);}}
if(AUTO_AIM) {
if(get_val(PS4_L1)>90){
combo_run(ALOCK);}
if(event_release(PS4_L1)){
combo_stop(ALOCK);}}
}
combo leftDrift {
offset(PS4_RX,right_stick_deadzone + leftDboost);
wait(30);
offset(PS4_RX,(right_stick_deadzone + leftDboost) * -1);
wait(30);
}
combo TRACKER {
set_val(PS4_RY, N_DiV);
wait(10);
set_val(PS4_RY, -10);
wait(10);
set_val(PS4_RX, 10);
wait(10);
set_val(PS4_RX, -10);
wait(10);
set_val(PS4_RY, 10);
wait(10);
set_val(PS4_RY, -10);
wait(10);
set_val(PS4_RX, 10);
wait(10);
set_val(PS4_RX, -10);
wait(10);
}
combo ALOCK {
set_val(PS4_L1, 100);
wait(AiM_M);
set_val(PS4_L1, 0);
wait(AiM_A);
}
combo rightDrift {
offset(PS4_RX,right_stick_deadzone + rightDboost);
wait(30);
offset(PS4_RX,(right_stick_deadzone + rightDboost) * -1);
wait(30);
}
combo fire_under {
offset(PS4_RX,right_stick_deadzone + fub);
wait(30);
offset(PS4_RX,(right_stick_deadzone + fub) * -1);
wait(30);
}
combo fire_over {
offset(PS4_RX,right_stick_deadzone + fob);
wait(40);
offset(PS4_RX,(right_stick_deadzone + fob) * -1);
wait(40);
}
function Shake() {
Set_polar(2, angle, right_stick_deadzone + aaboost);
}
function Set_polar(stick, angle, radius){
x_stick = 7 + stick;
y_stick = 8 + stick;
if(angle < 0) angle = 360 + (angle % 360);
angle = (angle + 90) % 360;
offset(x_stick, inv(radius * cos_angle / 100));
offset(y_stick, inv(radius * sin_angle / 100));
return;
}
function offset( int axis, int offset_val)
-
Alfagamer - First Sergeant
- Posts: 60
- Joined: Fri Sep 04, 2020 7:58 am
Re: Help with this script
Help with this error
ERROR line 145: 'int' is not an identifier.
ERROR line 145: 'int' is not an identifier.
-
Alfagamer - First Sergeant
- Posts: 60
- Joined: Fri Sep 04, 2020 7:58 am
Re: Help with this script
incomplete code again..
the function offset is not complete and those int in the declaration does more look like zen code than t1 code
the function offset is not complete and those int in the declaration does more look like zen code than t1 code
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
3 posts
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