Need Help Fixing A Script I Found! (X-Men Aim)
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Need Help Fixing A Script I Found! (X-Men Aim)
Hello,
I am coming to you super computer guys to try to see if you could assist me in fixing this script that was posted to the online library. The script is called "X-Men Aim" and made by CODERZSCRIPTZ. There is a particular error that shows up but I'm not sure how to attend to fixing it (I'm not very good at coding). When compiling on Gtuner Pro the error is "> ERROR line 0: syntax error near unexpected token." and when doing the same in Gtuner IV it says "GPC error: Illegal control character 0x11, skipped the character". Basically the code wont run for some reason I'm not sure of. I will try to add the link to the script so you guys can check it out for yourselves and screenshots of the error. If you do decide to give it a shot and/or fix it I thank you very very much.
CODERZSCRIPTZ "X-MEN Aim"
Script Link: https://www.consoletuner.com/gpclib/?s=1709
Screenshots should be down below!
I am coming to you super computer guys to try to see if you could assist me in fixing this script that was posted to the online library. The script is called "X-Men Aim" and made by CODERZSCRIPTZ. There is a particular error that shows up but I'm not sure how to attend to fixing it (I'm not very good at coding). When compiling on Gtuner Pro the error is "> ERROR line 0: syntax error near unexpected token." and when doing the same in Gtuner IV it says "GPC error: Illegal control character 0x11, skipped the character". Basically the code wont run for some reason I'm not sure of. I will try to add the link to the script so you guys can check it out for yourselves and screenshots of the error. If you do decide to give it a shot and/or fix it I thank you very very much.
CODERZSCRIPTZ "X-MEN Aim"
Script Link: https://www.consoletuner.com/gpclib/?s=1709
Screenshots should be down below!
- Attachments
-
- Gtuner IV and the line that's giving the error
- Screenshot (105).png (143.35 KiB) Viewed 1402 times
-
- Gtuner Pro
- Screenshot (103).png (112.39 KiB) Viewed 1402 times
-
DefNotABlackGuy - Private
- Posts: 1
- Joined: Tue Aug 16, 2022 9:15 pm
Re: Need Help Fixing A Script I Found! (X-Men Aim)
Not sure what device you're trying to use it for, for Titan two you need this line at the top:
- Code: Select all
#include <titanone.gph>
- Code: Select all
// BY CODERZSCRIPTZ
// X-MEN SCRIPT.gpc
int AimAssist = TRUE; //X-MEN
int AIMBOT = 12; //X-MEN
int aa_Delay = 18; //X-MEN
int AimAbuse = TRUE; //X-MEN
int AimAbuse_Hold = 280; //X-MEN
int AimAbuse_Release = 20; //X-MEN
int RMBLE = RUMBLE_A;
//Button Layout
define FIRE_BTN = 4; //XB1_RT / PS4_R2
define ADS_BTN = 7; //XB1_LT / PS4_L2
define CROUCH_BTN = 5; //XB1_RS / PS4_R3
define RELOAD_BTN = 20; //XB1_X / PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS / PS4_L3
define JUMP_BTN = 19; //XB1_A / PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT / PS4_R1
define RIGHT_BUMP = 3; // XB1_RB / PS4_R1
define LEFT_BUMP = 6; //ADS_BTN / PS4_L1
define SWAP_BTN = 17; //XB1_Y / PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B / PS4_CIRCLE
define R_X = 9; //XB1_R_X / PS4_R_X
define R_Y = 10; //XB1_R_Y / PS4_R_Y
define L_X = 11; //XB1_L_X / PS4_L_X
define L_Y = 12; //XB1_L_Y / PS4_L_Y
define UP = 13; //XB1_UP / PS4_UP
define DOWN = 14; //XB1_DOWN / PS4_DOWN
define LEFT = 15; //XB1_LEFT / PS4_LEFT
define RIGHT = 16; //XB1_RIGHT / PS4_RIGHT
/*===========================================================
*** M e n u N a v i g a t i o n I n t e r g e r s ***
===========================================================*/
/*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | |M|A|I|N| | |S|E|C|T|I|O|N| | | | | | | | | | | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
main {
if(get_val(XB1_RT)) {
combo_run(RAPIDFIRE);
}
if(AimAssist){
if(get_val(XB1_LT)){ if (event_press(UP)) {
AimAssist = !AimAssist;
AimAssist = !AimAssist;
RMBLE_A(AimAssist); }set_val(3, 0);}
combo_run(cAimAssist);}
if(abs(get_val(R_X)) > 19||abs(get_val(R_Y)) > 19){
combo_stop(cAimAssist);}
//AIM ABUSE
if(AimAbuse){
if(get_val(XB1_LT)){ if (event_press(RIGHT)) {
AimAbuse = !AimAbuse;
AimAbuse = !AimAbuse;
RMBLE_A(AimAbuse); }set_val(3, 0);}
combo_run(cAimAbuse);}
if(event_release(ADS_BTN)){
combo_stop(cAimAbuse);
}
combo_run(Rainbow);
//HOLD BREATH
if(HOLD_BREATH)
{
if(get_val(XB1_LT))
set_val(XB1_LS,100);
if(get_val(PS4_LY) <-90 && get_val(XB1_LT) && get_ptime(XB1_LT) > 200 && combo_running(HOLD_BREATH))
combo_stop(HOLD_BREATH);
if(event_press(XB1_LT))
combo_run(HOLD_BREATH);
if(get_val(XB1_LT) && get_lval(XB1_LS))
set_val(XB1_LS,0);
}}
/*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | |C|O|M|B|O| |S|E|C|T|I|O|N| | | | | | | | | | | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
combo HOLD_BREATH{
set_val(XB1_LS,0);
wait(64);
set_val(XB1_LS,100);
wait(112);
set_val(XB1_LS,0);
wait(112);
}
combo RAPIDFIRE {
set_val(XB1_RT, 100);
wait(20);
set_val(XB1_RT, 0);
wait(20);
set_val(XB1_RT, 0);
}
combo cAimAssist{
set_val(R_Y,(AIMBOT));
wait(aa_Delay);
set_val(R_X,(AIMBOT));
wait(aa_Delay);
set_val(R_Y,AIMBOT*-1);
wait(aa_Delay);
set_val(R_X,AIMBOT*-1);
wait(aa_Delay);
}
combo cAimAbuse{
set_val(ADS_BTN,100);
wait(AimAbuse_Hold);
set_val(ADS_BTN,100);
wait(AimAbuse_Release);
}
combo Rainbow {
LED(1,0,0,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,1,0,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,0,1,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,0,0,1);
wait(100);
LED(0,0,0,0);
wait(40);
LED(1,0,1,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,1,1,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(1,1,1,1);
wait(100);
LED(0,0,0,0);
wait(40);
LED(2,0,0,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,2,0,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,0,2,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,0,0,2);
wait(100);
LED(0,0,0,0);
wait(40);
LED(2,0,2,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,2,2,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(2,2,2,2);
wait(100);
LED(0,0,0,0);
wait(40);
LED(3,0,0,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,3,0,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,0,3,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,0,0,3);
wait(100);
LED(0,0,0,0);
wait(40);
LED(3,0,3,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(0,3,3,0);
wait(100);
LED(0,0,0,0);
wait(40);
LED(3,3,3,3);
wait(100);
LED(0,0,0,0);
wait(40);
}
combo RUMBLE {
set_rumble(RMBLE, 100); wait(300);
reset_rumble();
}//END
/*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | |F |U | N | C | T | I | O | N | S | | | | | | | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
function RMBLE_A(var) {
if (var) RMBLE = RUMBLE_A;
else RMBLE = RUMBLE_B;
combo_run(RUMBLE);
}
function LED(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
/*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| | | | | | | | | | | | | | | E | N | | D | | | | | | | | | | | | | | | | | | | | | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
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