Re: COD Black Ops 3 (BO3) version 1.6
Posted: Thu Nov 12, 2015 1:24 am
boat_58 wrote:I just tested it but its yielding the same results as before. You are correct on what i want it to do btw. I see you commented out the sprint part out of the drop shot code. Its still doing the same thing. it just drops to the ground instead of sliding. I am not sure if this will help but to do it regularly, you have to sprint then hold on to the crouch button. If you sprint and push the crouch button, it won't slide it will just crouch. But if you are sprinting and you press and hold the crouch button, it will slide. I just figured that out just now. I am not sure why in private match though it does it perfect but in public matches it doesn't slide.
I commented out other sections of the code too where pressing the fire button would stop the auto sprint combo. I don't know if these sections were needed, but I want to try to take everything that could interfere.
That is a very astute observation that may be part of what is causing the issue. The drop shot combo works by pressing crouch and then repressing it. First is crouch and the second is need to lay down. The first crouch only waits 15 mS before initiating the 2nd crouch. That timing (i.e. short vs long hold of the crouch) may be issue.
If you have time, here are some tests that you can run. Below is the drop shot combo. Try increase the wait(15) time after the first crouch to see if it ever gets the slide working.
- Code: Select all
combo DropShot {
// set_val(SPRINT_EXO,0);
// wait(15)
set_val(CROUCH, 100);
wait(15) // try different values here
set_val(CROUCH, 100);
wait(DROP_SHOT_WAIT);
}
Here is how I make test things to make them faster. I load several versions of the same script into different memory slots and then cycle through the memory slots for testing. Below is an example.
Slot 1 - default script as I provided above
Slot 2 - same script but only change the wait time in the combo from 15 to 50 as described above
Slot 3 - wait time is 100
Slot 4 - wait time is 150
Slot 5 - wait time is 200
Slot 6 - wait time is 250
Let's assume that I find that it works best between 50 to 100 mS. I then delete slot 3 to 5 and go with smaller increments.
Slot 2 - keep the same for reference
Slot 3 - wait time is 60
Slot 4 - wait time is 70
Slot 5 - wait time is 80
Slot 6 - wait time is 90
Slot 7 - wait time is 100
This will help to test quickly without having to go in and out of games.
If you don't get a chance to test, I will try it later tonight.