COD Black Ops 3 (BO3) version 2.1a

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: COD Black Ops 3 (BO3) version 1.6

Postby boat_58 » Thu Nov 12, 2015 3:30 pm

kuni808 wrote:I believe i might know what the problem is. No1 when sprinting you can only sprint for so long and when that cycle is done and you try to sprint again right away you only sprint for a very short distance until a certian amount of time goes by and then you can sprint longer again. I noticed if your trying to slide but you're on or near the end of your sprint cycle time you just end up crouching. So until that second of time passes to where you can sprint fully again you'll just end up crouching. Correct me if im wrong tho. I don't think there will be a way around this but it don't happen to often in game to really bother me but everyone's different. I will test to confirm 100% if this is the case but im pretty positive.


With the Auto Sprint coding in this mod, i do believe i am able to sprint indefinitely. I tested it before and was able to run from one end of the map to the other end without stopping.
User avatar
boat_58
First Sergeant
First Sergeant
 
Posts: 64
Joined: Sat Nov 07, 2015 3:33 pm

Re: COD Black Ops 3 (BO3) version 1.7

Postby UK_Wildcats_Fans » Thu Nov 12, 2015 4:12 pm

BO3 has infinite sprint. I was thinking the same thing about the boost energy levels, so I tried waiting periods of time for it to charge. I have not figured it out yet, but I will eventually (or the game code will be fixed).
User avatar
UK_Wildcats_Fans
Brigadier General
Brigadier General
 
Posts: 2171
Joined: Thu Jan 08, 2015 6:53 pm
Location: San Diego, California USA

Re: COD Black Ops 3 (BO3) version 1.7

Postby kuni808 » Thu Nov 12, 2015 4:47 pm

I see, eventually we'll figure it out lol
User avatar
kuni808
Sergeant Major
Sergeant Major
 
Posts: 88
Joined: Sat Sep 05, 2015 3:54 am

Re: COD Black Ops 3 (BO3) version 1.7

Postby Koushik » Thu Nov 12, 2015 4:51 pm

Why anti - recoil is not that much effective. It works best with km-7 weapon. I don't know why
User avatar
Koushik
Sergeant First Class
Sergeant First Class
 
Posts: 17
Joined: Mon Oct 26, 2015 4:25 pm

Re: COD Black Ops 3 (BO3) version 1.7

Postby UK_Wildcats_Fans » Thu Nov 12, 2015 4:53 pm

Thank you kuni808 for all the support, scripts and help that you have been providing to the forums. It is greatly appreciated. One of the things that I love about this forum, is that we have a great group of people that are always willing to help. In addition, how often do you have the actual developer (J2Kbr) personally responding and helping?
User avatar
UK_Wildcats_Fans
Brigadier General
Brigadier General
 
Posts: 2171
Joined: Thu Jan 08, 2015 6:53 pm
Location: San Diego, California USA

Re: COD Black Ops 3 (BO3) version 1.7

Postby kuni808 » Thu Nov 12, 2015 4:59 pm

Hey, thank you! You give such detailed info and that's much appreciated. I love how involved this community forum is too. Can't be topped for sure!
User avatar
kuni808
Sergeant Major
Sergeant Major
 
Posts: 88
Joined: Sat Sep 05, 2015 3:54 am

Re: COD Black Ops 3 (BO3) version 1.7

Postby UK_Wildcats_Fans » Thu Nov 12, 2015 5:06 pm

Koushik wrote:Why anti - recoil is not that much effective. It works best with km-7 weapon. I don't know why


Please read the below linked topic.

Recoil compensation (aka anti-recoil) is simply applying look adjustments while shooting to compensate for the recoil of the gun. If a gun has recoil, it is almost always upward with possibly slight bit to a side(s). To compensate for this we naturally adjust the look joystick in a downward direction while we are shooting. In real time we can see the adjustments necessary and add more/less to the desired level. For automatic recoil compensation a certain amount of downward look settings have to be applied while shooting.

Topic re-coil compensation (aka anti-recoil).
http://www.consoletuner.com/forum/viewtopic.php?f=17&t=1155

There is not a single recoil setting that will work with every weapon, setup, perk, sensitivity, etc. You can play around with the recoil values to find what works best for your setup that you mostly use.

If you increase this value in the script, it increase the amount of recoil. Decreasing it will decrease the compensation.

Code: Select all
define ANTI_RECOIL               = 20;   // Change this value to compensate to the vertical recoil


You can go into a private (local) match and play around with the settings to see what works best.

My suggestion is to find a value that works with your primary setup. You can then turn it on/off if you are using other weapons. The other suggestion is to find a value that will help (but not perfect) for all the various setups.

FYI - You definitely need to ensure that the LookInversionON is set correctly. If not, the recoil compensation will go in the opposite direction.

Code: Select all
int InversionON                  = FALSE;  // Set this to TRUE if you are using look inversion enabled in the game setting.  Most people are NOT using look inversion
User avatar
UK_Wildcats_Fans
Brigadier General
Brigadier General
 
Posts: 2171
Joined: Thu Jan 08, 2015 6:53 pm
Location: San Diego, California USA

Re: COD Black Ops 3 (BO3) version 1.7

Postby viz » Thu Nov 12, 2015 5:54 pm

Hi there, not really sure why but all of the features have suddenly stopped working for me today for no reason - they were working perfectly fine yesterday, but now they aren't.

I've noticed that the LED's only turn on for a second now, and then turn off, whereas before the LED stayed on when I activated rapid fire/auto aim.
Any assistance would be greatly appreciated!
Thanks!

P.S: Awesome script :)


EDIT:
Managed to fix it myself, no worries.
Last edited by viz on Thu Nov 12, 2015 6:49 pm, edited 4 times in total.
I am not smart.
User avatar
viz
Corporal
Corporal
 
Posts: 4
Joined: Thu Nov 12, 2015 5:37 pm

Re: COD Black Ops 3 (BO3) version 1.7

Postby Bleak5170 » Thu Nov 12, 2015 6:47 pm

Has anyone messed around with the rapid fire in Black Ops 3? I'm using it now with the 205 Brecci and it still seems to fire pretty slowly. Nothing like the Striker or Bulldog from past games. I don't know how to adjust it or if that would even do anything. I know guns will lock up very easily in Treyarch games if you spam the trigger with semi-autos so you have to be careful.
User avatar
Bleak5170
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 278
Joined: Fri Aug 28, 2015 10:04 pm

Re: COD Black Ops 3 (BO3) version 1.7

Postby olex73 » Thu Nov 12, 2015 6:50 pm

Thanks a lot UK wildcats
User avatar
olex73
Sergeant First Class
Sergeant First Class
 
Posts: 24
Joined: Wed Oct 07, 2015 12:07 pm

PreviousNext

Return to GPC1 Script Programming

Who is online

Users browsing this forum: No registered users and 7 guests