DESTINY - Titan Fun Pack
Re: DESTINY - Titan Fun Pack
Auto-sprint disabled PROPERLY for Sparrow...hurray!
-
antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: DESTINY - Titan Fun Pack
A new and most likely final version of the Titan Fun Pack for Titan One has been uploaded before I move onto Titan Two.
Version 1.9 contains huge improvements to Shotgun auto-melee follow-up, and now allows for Shotgun rushing while auto-sprinting.
After getting my arse handed to me on a platter in Iron Banner due to inconsistent auto-melee and auto-sprint behaviour, I think I've hammered out the bugs and all mods finally feel natural and integrated.
Version 1.9 contains huge improvements to Shotgun auto-melee follow-up, and now allows for Shotgun rushing while auto-sprinting.
After getting my arse handed to me on a platter in Iron Banner due to inconsistent auto-melee and auto-sprint behaviour, I think I've hammered out the bugs and all mods finally feel natural and integrated.
-
antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: DESTINY - Titan Fun Pack
Script updated to 1.9.1 -
Added define in DECLARATIONS for Titan Evade to tweak the time to trigger the combo.
If you find Evade triggers too quickly when attempting to perform a normal CROUCH, bump the time from 120 to 150 or 200 and tweak from there.
Added define in DECLARATIONS for Titan Evade to tweak the time to trigger the combo.
If you find Evade triggers too quickly when attempting to perform a normal CROUCH, bump the time from 120 to 150 or 200 and tweak from there.
-
antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: DESTINY - Titan Fun Pack
Just want to say thanks again for this script. I main a titan on destiny so this helps out. Gonna try the warlock and hunter script too. Thanks.....i know a lot of time went into this. Great job
-
brucea382 - Staff Sergeant
- Posts: 13
- Joined: Wed Sep 28, 2016 11:14 pm
Re: DESTINY - Titan Fun Pack
No worries bruce.
Warlock is slightly delayed as I'm having trouble nailing down a bug. Hoping to upload that on the weekend.
Warlock is slightly delayed as I'm having trouble nailing down a bug. Hoping to upload that on the weekend.
-
antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: DESTINY - Titan Fun Pack
Some general rapid fire and recoil settings I found to be effective:
MIDA
- 150
- 0,0,27
Hawksaw (vendor one with DB)
- 72
- 0,15,30
The Last Word
- 133
- 12,0,50
MIDA
- 150
- 0,0,27
Hawksaw (vendor one with DB)
- 72
- 0,15,30
The Last Word
- 133
- 12,0,50
-
Mark45L6 - Corporal
- Posts: 5
- Joined: Sat Oct 08, 2016 12:25 am
Re: DESTINY - Titan Fun Pack
I cannot wait to see this translated into titan 2 with even tighter recoil controls. I am curious has anyone tested this with any other games?
-
Rouss3l - Command Sergeant Major
- Posts: 130
- Joined: Thu Oct 09, 2014 5:37 am
Re: DESTINY - Titan Fun Pack
Rouss3l wrote:I cannot wait to see this translated into titan 2 with even tighter recoil controls. I am curious has anyone tested this with any other games?
The plan is to tie anti-recoil into rapid-fire so it triggers on the rapid-fire HoldTime rather than get_val (SHOOT). I don't know how that'll pan out, but it's worth testing.
I don't know how long it'll take to translate the code to T2, there's quite a steep learning curve to migrate to the new language superset. I'm hoping to shortcut that process with the T1 > T2 header include.
-
antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: DESTINY - Titan Fun Pack
I've got a Titan 2 script I've been working on for Destiny. Still has a ways to go, but I can PM you a copy if you want to see the code behind what I've got so far. Restarted from the ground up since the first round was labeled for the Suros Glitch. This one will be a beast when done and I think you can add a lot to it that I haven't thought of. Let me know and I'll pass it along. So far almost all of what is there is working, a few kinks to work out before I continue to grow it. Want to add the Wombo Combo, need to implement the Boom Charge, Titan Evade, blink strike and a few others. Main focus has been on Titan since that's what I mostly run.
-
The_Rabid_Taco - Major
- Posts: 1066
- Joined: Wed Mar 16, 2016 6:04 pm
- Location: Pensacola, FL
Re: DESTINY - Titan Fun Pack
Have the kinks/connectivity issues been ironed out with the t2. Only thing really stopping me taking it further is the stability at this stage.
-
Rouss3l - Command Sergeant Major
- Posts: 130
- Joined: Thu Oct 09, 2014 5:37 am
Return to GPC1 Script Programming
Who is online
Users browsing this forum: No registered users and 108 guests