DESTINY - Titan Fun Pack

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: DESTINY - Titan Fun Pack

Postby antithesis » Sun Oct 09, 2016 5:55 am

Auto-sprint disabled PROPERLY for Sparrow...hurray!
Official Australian retailer for Titan One, Titan Two and XIM APEX at Mod Squad
User avatar
antithesis
Colonel
Colonel
 
Posts: 1912
Joined: Sat May 28, 2016 10:45 pm

Re: DESTINY - Titan Fun Pack

Postby antithesis » Sun Oct 09, 2016 4:25 pm

A new and most likely final version of the Titan Fun Pack for Titan One has been uploaded before I move onto Titan Two.

Version 1.9 contains huge improvements to Shotgun auto-melee follow-up, and now allows for Shotgun rushing while auto-sprinting.

After getting my arse handed to me on a platter in Iron Banner due to inconsistent auto-melee and auto-sprint behaviour, I think I've hammered out the bugs and all mods finally feel natural and integrated.
Official Australian retailer for Titan One, Titan Two and XIM APEX at Mod Squad
User avatar
antithesis
Colonel
Colonel
 
Posts: 1912
Joined: Sat May 28, 2016 10:45 pm

Re: DESTINY - Titan Fun Pack

Postby antithesis » Tue Oct 11, 2016 3:58 pm

Script updated to 1.9.1 -
Added define in DECLARATIONS for Titan Evade to tweak the time to trigger the combo.

If you find Evade triggers too quickly when attempting to perform a normal CROUCH, bump the time from 120 to 150 or 200 and tweak from there.
Official Australian retailer for Titan One, Titan Two and XIM APEX at Mod Squad
User avatar
antithesis
Colonel
Colonel
 
Posts: 1912
Joined: Sat May 28, 2016 10:45 pm

Re: DESTINY - Titan Fun Pack

Postby brucea382 » Tue Oct 11, 2016 6:40 pm

Just want to say thanks again for this script. I main a titan on destiny so this helps out. Gonna try the warlock and hunter script too. Thanks.....i know a lot of time went into this. Great job
User avatar
brucea382
Staff Sergeant
Staff Sergeant
 
Posts: 13
Joined: Wed Sep 28, 2016 11:14 pm

Re: DESTINY - Titan Fun Pack

Postby antithesis » Tue Oct 11, 2016 9:51 pm

No worries bruce.

Warlock is slightly delayed as I'm having trouble nailing down a bug. Hoping to upload that on the weekend.
Official Australian retailer for Titan One, Titan Two and XIM APEX at Mod Squad
User avatar
antithesis
Colonel
Colonel
 
Posts: 1912
Joined: Sat May 28, 2016 10:45 pm

Re: DESTINY - Titan Fun Pack

Postby Mark45L6 » Fri Oct 14, 2016 10:53 am

Some general rapid fire and recoil settings I found to be effective:

MIDA
- 150
- 0,0,27

Hawksaw (vendor one with DB)
- 72
- 0,15,30

The Last Word
- 133
- 12,0,50
User avatar
Mark45L6
Corporal
Corporal
 
Posts: 5
Joined: Sat Oct 08, 2016 12:25 am

Re: DESTINY - Titan Fun Pack

Postby Rouss3l » Sat Oct 22, 2016 5:37 am

I cannot wait to see this translated into titan 2 with even tighter recoil controls. I am curious has anyone tested this with any other games?
User avatar
Rouss3l
Command Sergeant Major
Command Sergeant Major
 
Posts: 130
Joined: Thu Oct 09, 2014 5:37 am

Re: DESTINY - Titan Fun Pack

Postby antithesis » Sat Oct 22, 2016 6:35 am

Rouss3l wrote:I cannot wait to see this translated into titan 2 with even tighter recoil controls. I am curious has anyone tested this with any other games?


The plan is to tie anti-recoil into rapid-fire so it triggers on the rapid-fire HoldTime rather than get_val (SHOOT). I don't know how that'll pan out, but it's worth testing.

I don't know how long it'll take to translate the code to T2, there's quite a steep learning curve to migrate to the new language superset. I'm hoping to shortcut that process with the T1 > T2 header include.
Official Australian retailer for Titan One, Titan Two and XIM APEX at Mod Squad
User avatar
antithesis
Colonel
Colonel
 
Posts: 1912
Joined: Sat May 28, 2016 10:45 pm

Re: DESTINY - Titan Fun Pack

Postby The_Rabid_Taco » Sun Oct 23, 2016 12:21 am

I've got a Titan 2 script I've been working on for Destiny. Still has a ways to go, but I can PM you a copy if you want to see the code behind what I've got so far. Restarted from the ground up since the first round was labeled for the Suros Glitch. This one will be a beast when done and I think you can add a lot to it that I haven't thought of. Let me know and I'll pass it along. So far almost all of what is there is working, a few kinks to work out before I continue to grow it. Want to add the Wombo Combo, need to implement the Boom Charge, Titan Evade, blink strike and a few others. Main focus has been on Titan since that's what I mostly run.
User avatar
The_Rabid_Taco
Major
Major
 
Posts: 1066
Joined: Wed Mar 16, 2016 6:04 pm
Location: Pensacola, FL

Re: DESTINY - Titan Fun Pack

Postby Rouss3l » Sun Oct 23, 2016 4:40 am

Have the kinks/connectivity issues been ironed out with the t2. Only thing really stopping me taking it further is the stability at this stage.
User avatar
Rouss3l
Command Sergeant Major
Command Sergeant Major
 
Posts: 130
Joined: Thu Oct 09, 2014 5:37 am

PreviousNext

Return to GPC1 Script Programming

Who is online

Users browsing this forum: No registered users and 108 guests